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Track down your target and eliminate them!

Hunter/Hunted was a PVP-enabled repeatable side quest in Fallout 76. It was disabled in patch 46.

Walkthrough[]

Four players were required to start this quest. Player characters had to be at least level 5 to begin the quest by tuning into the Hunter Hunted station. This quest was unique in that the hostiles involved were other player characters, with player-versus-player combat being automatically enabled between all participants. Each participant was given a target to hunt and kill to complete the quest.

Participants would also need to survive attacks from their own hunters, who may or may not be their targets. This quest enabled player characters to sneak attack others at full damage, which was difficult outside of this quest because of reduced damage and the need for other players to attack back to start PVP.

Quest stages[]

Quest stages
DescriptionLog Entry

Notes[]

Entering a Shelter counted as a forfeit and removed players from the quest.

Behind the scenes[]

Hunter/Hunted was designed by lead level designer Daryl Brigner. Lead producer Jeff Gardiner cited it as an example of Brigner's independent style of content creation.[Non-game 1]

References[]

Non-game

  1. Bethesda_DE: Interview with Jeff Gardiner and Emil Pagliarulo at Gamescom 2020 (reference starts at 00:47:12):
    Alina Ullrich: "Ivo wrote her favorite one is the Shining house in 76, which is cool."
    Jeff Gardiner: "Oh, yes. That was our lead designer, Daryl Brigner, and, ah, yes, that is great. That's an example of somebody, he just goes in and does this stuff. Right? Hunter/Hunted is another example of Daryl Brigner, again, like, I'm just naming him. I get in trouble naming people. But like, he just goes in and does this stuff, and you look at it and go, 'this is freaking great.'"
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