For an overview of hunting rifle models, see hunting rifle. |
The hunting rifle is a weapon in Fallout 4.
Characteristics[]
The hunting rifle is a left-handed, bolt-action rifle commonly carried by super mutants and raiders. It can be found early in the game although these early rifles will be unmodded. Its effectiveness in the early game sections can be limited by the amount of .308 ammunition the Sole Survivor can find. The hunting rifle is a viable weapon during the early to mid-stages of the game, and can remain somewhat viable in later stages of the game as well via the use of modifications, especially when modified to fire .50 caliber ammunition, and finding a legendary variant.
From a general point of view, the hunting rifle is the game's mid-tier long-range precision weapon, reflected in its crafting perk requirements, with the hunting rifle's top-tier modifications requiring three points in Gun Nut.
The appearance of a basic, unmodified hunting rifle boasts a short barrel and a wooden stock that has apparently been sawed into a pistol grip and wrapped with a layer of duct tape at some point in the past. However, outfitting the gun with increasingly more advanced barrels and ergonomic stocks made from what seems to be polymers quickly turns it into a high-grade sniper rifle.
Weapon modifications[]
Receiver[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard receiver | Standard. | – | – | – | – | – | – | – | – | – | – | Gears x1 Oil x2 Screw x2 Spring x2 Steel x4 | 0015E93B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light frame receiver (Light) | Lighter weight. Reduced damage. | -25% AP cost -5% iron sights transition | -3 | – | – | – | – | – | -3.2 | +3 | – | Adhesive x1 Aluminum x3 Gears x1 Oil x2 Screw x2 | 00155036 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy frame receiver (Heavy) | Heavier weight. Improved damage. | +25% AP cost +5% iron sights transition | +3 | – | – | – | – | – | +2.8 | +5 | – | Adhesive x1 Gears x1 Oil x2 Screw x2 Steel x6 | 00155035 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tuned receiver (Tuned) | Improved rate of fire. | -10% AP cost +25% reload speed +5% hipfire accuracy | – | +1 | – | – | – | – | +0.1 | +7 | – | Adhesive x3 Oil x4 Screw x2 Steel x5 | 00155034 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated receiver (Calibrated) | Better critical shot damage. | +100% critical damage +10% hipfire accuracy | – | – | – | +1 | – | – | +0.4 | +9 | – | Adhesive x3 Gears x4 Oil x3 Screw x3 Steel x6 | 00155033 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened receiver (Hardened) | Better damage. | – | +9 | – | – | – | – | – | +0.7 | +13 | Gun Nut 1 to craft | Adhesive x4 Gears x2 Oil x3 Screw x3 Steel x5 | 00155037 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerful receiver (Powerful) | Superior damage. | – | +18 | – | – | – | – | – | +1.3 | +21 | Gun Nut 1 to craft | Adhesive x5 Aluminum x8 Gears x3 Oil x4 Screw x6 | 00155038 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated powerful receiver (Calibrated powerful) | Superior damage. Better critical shot damage and accuracy. | +100% critical damage +10% hipfire accuracy | +18 | – | – | +1 | – | – | +1.9 | +27 | Gun Nut 2 to craft | Adhesive x6 Aluminum x9 Gears x4 Oil x5 Screw x7 | 00161D0C | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.38 receiver (.38) | Reduced damage. Changes ammo type to .38 round. | – | -9 | – | – | – | – | – | +2.5 | +33 | Gun Nut 3 to craft | Adhesive x7 Aluminum x10 Gears x4 Oil x5 Screw x8 | 0021048A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.50 receiver (.50) | Exceptional damage. Changes ammo type to .50 caliber. Improved rate of fire. | -25% reload speed | +27 | +1 | – | – | – | – | +2.5 | +37 | Gun Nut 3 to craft | Adhesive x7 Aluminum x10 Gears x4 Oil x5 Screw x8 | 00155031 |
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short barrel (Short) | Standard. | -10% recoil +10% sighted accuracy | – | – | – | – | – | – | – | – | – | Adhesive x1 Screw x3 Steel x3 | 001362B0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short light barrel | Improved hip-fire accuracy. | -10% recoil -15% AP cost +10% sighted accuracy +25% hipfire accuracy (min cone) | – | – | – | – | – | – | -1.5 | +2 | – | Adhesive x2 Aluminum x2 Screw x3 | 0015502F | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | -15% recoil +3% iron sight transition speed +10% AP cost +40% sighted accuracy -100%/-50% hipfire accuracy (min/max cone) | – | +84 | +2 | – | – | – | +1.5 | +4 | – | Adhesive x3 Screw x6 Steel x6 | 0015E92E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long light barrel | Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. | -15% recoil +40% sighted accuracy +40% sighted accuracy -20%/-50% hipfire accuracy (min/max cone) | – | +84 | +3 | – | – | – | – | +6 | Gun Nut 1 to craft | Adhesive x4 Aluminum x5 Screw x6 | 0015E92F | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long ported barrel (Ported) | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | -25% recoil +3% iron sight speed +10% AP cost +40% sighted accuracy -100%/-50% hipfire accuracy (min/max cone) | – | +84 | – | – | – | – | +1.5 | +12 | Gun Nut 2 to craft | Adhesive x5 Aluminum x7 Screw x6 | 0015E930 |
Stock[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short stock | Standard. | +7% stability -15% recoil +5% iron sight transition | – | – | – | – | – | – | – | Adhesive x2 Screw x5 Wood x5 | 0015E933 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full stock | Better recoil. | +7% stability -20% recoil +20% AP cost +10% iron sight transition | – | – | – | – | +0.5 | +4 | Gun Nut 1 to craft | Adhesive x3 Screw x6 Wood x6 | 001362B1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Markman's stock (Marksman's) | Superior recoil. Better aim with scopes. | +9% stability -25% recoil +30% AP cost +10% iron sight transition | – | – | – | – | +1.1 | +8 | Gun Nut 2 to craft | Adhesive x4 Aluminum x5 Rubber x2 Screw x6 Spring x3 | 0015E931 |
Magazine[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard magazine | Standard. | -10% reload time | – | – | – | – | – | – | Spring x2 Steel | 001A8A6B | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium magazine | Better ammo capacity. Reduced reload speed. | -5% reload time +5% AP cost +1% iron sight transition | – | +2 | – | +0.2 | +3 | – | Adhesive x1 Screw x3 Spring x3 Steel x3 | 001362B5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Large magazine (High capacity) | Superior ammo capacity. Inferior reload speed. | +10% AP cost +3% iron sight transition | – | +5 | – | +0.5 | +7 | Gun Nut 1 to craft | Adhesive x4 Screw x4 Spring x5 Steel x5 | 001362B4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick eject mag (Quick) | Superior reload speed. | -30% reload time -5% AP cost | – | – | – | +0.2 | +13 | – | Adhesive x4 Aluminum x3 Oil x3 Screw x4 Spring x5 | 001A8A6C | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium quick eject mag (Quick) | Better ammo capacity and reload speed. | -25% reload time -5% AP cost +1% iron sight transition | – | +2 | – | +0.5 | +17 | Gun Nut 2 to craft | Adhesive x5 Aluminum x5 Oil x2 Screw x3 Spring x6 | 0015E935 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Large quick eject mag (Quick high capacity) | Superior ammo capacity. Improved reload speed. | -25% reload time +3% iron sights transition | – | +5 | – | +0.9 | +21 | Gun Nut 3 to craft | Adhesive x6 Aluminum x6 Oil x4 Screw x4 Spring x8 | 0015E934 |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | Adhesive x1 Steel x2 | 0015503D | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Glow sights (Glow-sighted) | Improved focus and better sighted accuracy. | -7.5% AP cost -5% iron sights transition +10% sighted accuracy | +1 | – | – | – | +3 | – | Adhesive x2 Nuclear material x2 Steel x2 | 0015503C | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | Improved magnification. Superior sighted accuracy. | -20% stability +30% AP cost +10% iron sights transition 4x zoom +20% sighted accuracy | +16 | – | – | +1 | +7 | – | Adhesive x2 Glass x2 Screw x2 Steel x2 | 0015E940 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (Tactical) | Better focus and sighted accuracy. | -15% AP cost -10% iron sights transition 1.25x zoom +15% sighted accuracy | +6 | – | – | +0.4 | +9 | – | Adhesive x3 Aluminum x3 Glass x3 Nuclear material x2 Screw x3 Silver x2 | 00247258 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (Tactical) | Better focus and sighted accuracy. | -15% AP cost -10% iron sights transition 1.25x zoom +15% sighted accuracy | +7 | – | – | +0.4 | +9 | – | Adhesive x3 Aluminum x3 Glass x3 Nuclear material x2 Screw x3 Silver x2 | 0015503B | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium scope (Scoped) | Better magnification. Superior sighted accuracy. | -20% stability +45% AP cost +15% iron sights transition 6x zoom +20% sighted accuracy | +23 | – | – | +1.3 | +15 | Gun Nut 1 to craft | Adhesive x3 Glass x4 Screw x3 Steel x3 | 0015E93E | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long scope (Scoped) | Superior magnification and sighted accuracy. | -20% stability +50% AP cost +20% iron sights transition 10x zoom +20% sighted accuracy | +36 | – | – | +1.6 | +19 | Gun Nut 2 to craft | Adhesive x4 Aluminum x5 Glass x5 Screw x3 | 0015E93C | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short night vision scope (Scoped) | Night vision. Improved magnification. Superior sighted accuracy. | -20% stability +30% AP cost +10% iron sights transition 4x zoom +20% sighted accuracy | +16 | – | – | +1 | +25 | Gun Nut 2 Science! 1 to craft | Adhesive x4 Aluminum x6 Circuitry x3 Fiber optics x3 Glass x5 Nuclear material x3 Screw x4 Silver x3 | 0015E941 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium night vision scope (Scoped) | Night vision. Better magnification. Superior sighted accuracy. | -20% stability +45% AP cost +15% iron sights transition 6x zoom +20% sighted accuracy | +23 | – | – | +1.3 | +29 | Gun Nut 2 Science! 1 to craft | Adhesive x5 Aluminum x7 Circuitry x3 Fiber optics x4 Glass x6 Nuclear material x3 Screw x4 Silver x3 | 0015E93F | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long night vision scope (Scoped) | Night vision. Superior magnification and sighted accuracy. | -20% stability +50% AP cost +20% iron sights transition 10x zoom +20% sighted accuracy | +36 | – | – | +1.6 | +33 | Gun Nut 3 Science! 1 to craft | Adhesive x6 Aluminum x8 Circuitry x4 Fiber optics x4 Glass x6 Nuclear material x4 Screw x5 Silver x3 | 0015E93D | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short recon scope (Recon) | Tracks targets. Improved magnification. Superior sighted accuracy. | -20% stability +30% AP cost +10% iron sights transition 4x zoom (monochrome, target tracking) +20% sighted accuracy | +16 | – | – | +1.9 | +39 | Gun Nut 3 Science! 1 to craft | Adhesive x7 Aluminum x9 Circuitry x4 Crystal x6 Fiber optics x5 Nuclear material x4 Screw x5 Silver x4 | 002492DA | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long recon scope (Recon) | Tracks targets. Superior magnification and sighted accuracy. | -20% stability +50% AP cost +20% iron sights transition 10x zoom (monochrome, target tracking) +20% sighted accuracy | +36 | – | – | +1.9 | +39 | Gun Nut 3 Science! 1 to craft | Adhesive x7 Aluminum x9 Circuitry x4 Crystal x6 Fiber optics x5 Nuclear material x4 Screw x5 Silver x4 | 0015503A |
Muzzle[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No muzzle | – | – | – | – | – | – | – | – | – | – | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bayonet (Bayoneted) | Superior bash. Inferior range. | +100% bash damage | -18 | – | – | +1.5 | +8 | – | Adhesive x1 Screw x2 Steel x2 | 0015E937 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Compensator (Compensated) | Improved per-shot recoil. Improved recoil control. Reduced range. | -15% recoil | -12 | +1 | – | +1.2 | +20 | Gun Nut 2 to craft | Adhesive x3 Aluminum x3 | 0015E938 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Muzzle brake (Muzzled) | Exceptional recoil control. Better per-shot recoil. Inferior range. | -20% recoil | -18 | +1 | – | +1.2 | +30 | Gun Nut 2 to craft | Adhesive x4 Aluminum x4 | 0015E939 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suppressor (Suppressed) | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | – | -30 | +1 | – | +1.5 | +40 | Gun Nut 3 to craft | Adhesive x4 Aluminum x6 Plastic x4 Screw x2 | 0015E93A |
Variants[]
- Reba, Barney Rook's personal rifle.
- Reba II - Rewarded for completing Gun Run.
- Tinker Tom Special - Sold by Tinker Tom in the Railroad HQ.
Locations[]
- Raiders, Minutemen, Gunners and super mutants often carry variants of this weapon.
- A hunting rifle may be found at Walden Pond, in the sewer on top of a duffle bag. This is the closest guaranteed hunting rifle spawn to Sanctuary Hills.
- Abraham Finch carries one.
- A hunting rifle variant is on top of a kiosk at College Square.
- A hardened hunting rifle with a full stock, long barrel and medium scope can be found on the roof of a red rocket station just northeast of College Square. Stairs are located at the rear of the building.
- At the steeple of the Old North Church, a rifle identical to the one at the College Square red rocket will be found provided that the neighborhood between Cabot House and the church was not visited first.
- One may be found in Kendall Hospital, after taking the elevator up to the sixth floor it will be on a shelf in the room to the left of the machinegun turret.
- One may be found near Skylanes Flight 1981. On the rocky hills south of the flooded entrance, there is a Vault-Tec van and a skeleton holding a hunting rifle.
- One can be found at the Mass Pike Tunnel, entrance from the Boston Police rationing site as passed the generator room and the corridor with a single mole rat, turn left at the locked door with a terminal into a small room with a military skeleton.
- One can be found the roof of the Red Rocket gas station north of the Nahant Sherrif's Department.
- Arturo Rodriguez sells two to three rifles. The mods vary according to the player's level.
- One on a table in Vault 75, in a bottleneck area to the northwest.
Notes[]
The following is based on Fallout 4 cut content. |
- There is no bipod modification, although one of the loading screens shows said bipod. A bipod modification was cut from the final release, and is unobtainable in-game even with console commands.
- The bipod can only be "obtained" by placing the Rifle at the players position with the ID 00214001. This is the static object the game uses for the loading screen. It can not be used as a weapon. Once spawned, it cannot be moved via the Workshop, and would require commands to move or delete.
End of information based on Fallout 4 cut content |
- A hunting rifle with a short barrel and scope changes the name to "scoped hunting rifle." When a long barrel is attached, it changes the name to "sniper rifle."
- The long light barrel is considerably thicker than the standard barrel.
- The long light barrel has 2 bores clipping with each other, this is because the inner-barrel and the fluted outer-barrel both have fully modeled bores, which are not completely aligned. This can be most easily be seen by looking into the barrel, where a partial rim from the fluted outer barrel can be seen.
- On a Fallout 4 promotional image, the hunting rifle on the Sole Survivor's back appears to be right handed despite it being the opposite in gameplay.[1]
- Rechambering the weapon to load .50 caliber rounds changes its gunshot sound effect.
- The hunting rifle will still visually use .308 caliber magazines when modified to use .50 caliber rounds.
- When modified with a marksman's stock, the rifle's buttstock and grip slightly resembles that of the sniper rifle from Fallout 3 or Fallout: New Vegas.