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The Railway Rifle is a rare, custom-made weapon that shoots railway spikes at such a high velocity, they can sever body parts and pin them to walls.Fallout 4 loading screens

The railway rifle is a weapon in Fallout 4.

Background[]

A model that is a product of Tinker Tom's engineering (although at least one seems to have existed before the Great War),[clarification needed] the railway rifle shoots railway spikes at lethal velocities.[1][2] During development there were issues with its cooling unit, and liquid nitrogen was eventually used to decrease the reload time.[2]

Characteristics[]

The railway rifle fires railway spikes as projectiles in the same manner as an air rifle. These are rarely found as ammunition, but are cheap to buy and can be recovered from enemies slain using the weapon. In exchange, the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs—sometimes even pinning detached ones to walls.

The railway rifle is most effective in VATS at close to mid ranges, although its range is somewhat increased from its last incarnation and can be greatly increased with modifications. The reason that the rifle is more effective in V.A.T.S. is that the nails seems to have a slight travel time which makes it harder to hit enemies further away. This travel time reduces the efficiency of the railway rifle as a sniper weapon. However, a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage output.

In addition, a train whistle sound effect can be heard when reloading the weapon.

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Standard receiverStandard.Gears x4
Nuclear material x4
Oil x6
Screw x4
Steel x8
Automatic piston receiver
(Automatic)
Improved rate of fire. Inferior range.+2-12-1Gun Nut 2 to craftAdhesive x8
Aluminum x12
Gears x6
Nuclear material x6
Oil x8
Screw x6
Barrel
ModDescriptionEffectsDamage changeRange changeAccuracy changeAP cost changePerk requirementsComponents
Short barrelStandard.Screw x4
Steel x6
Long barrel
(Long)
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84+2Adhesive x7
Aluminum x10
Fiberglass x8
Oil x4
Screw x6
Stock
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard stockStandard.Adhesive x6
Plastic x2
Screw x8
Steel x3
Recoil compensating stock
(Recoil compensated)
Exceptional recoil.+2Gun Nut 3 to craftAdhesive x10
Aluminum x14
Rubber x3
Screw x12
Spring x11
Sights
ModDescriptionEffectsAccuracy changeAP cost changePerk requirementsComponents
Standard sightsStandard.Adhesive x1
Steel x2
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.+16Adhesive x2
Glass x2
Screw x2
Steel x4
Reflex sight
(Tactical)
Better focus and sighted accuracy.+7Adhesive x3
Aluminum x4
Fiber optics x2
Glass x2
Nuclear material x2
Screw x2
Medium scope
(Scoped)
Better magnification. Superior sighted accuracy.+22Gun Nut 3 to craftAdhesive x3
Glass x3
Screw x2
Steel x5
Long scope
(Scoped)
Superior magnification and sighted accuracy.+36Gun Nut 3 to craftAdhesive x4
Glass x5
Screw x2
Steel x6
Short night vision scope
(Night-vision)
Night vision. Improved magnification. Superior sighted accuracy.+16Gun Nut 3
Science! 1 to craft
Adhesive x4
Aluminum x4
Circuitry x2
Fiber optics x3
Glass x3
Nuclear material x2
Screw x2
Silver x2
Medium night vision scope
(Night-vision)
Night vision. Better magnification. Superior sighted accuracy.+22Gun Nut 3
Science! 1 to craft
Adhesive x4
Aluminum x5
Circuitry x3
Fiber optics x5
Glass x5
Nuclear material x4
Screw x2
Silver x2
Long night vision scope
(Night-vision)
Night vision. Superior magnification and sighted accuracy.+36Gun Nut 4
Science! 1 to craft
Adhesive x5
Aluminum x6
Circuitry x5
Fiber optics x6
Glass x6
Gold x2
Nuclear material x6
Screw x2
Short recon scope
(Recon)
Tracks targets. Improved magnification. Superior sighted accuracy.+16Gun Nut 4
Science! 1 to craft
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
Long recon scope
(Recon)
Tracks targets. Superior magnification and sighted accuracy.+36Gun Nut 4
Science! 1 to craft
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
Muzzle
ModDescriptionEffectsRange changeAccuracy changePerk requirementsComponents
No muzzle
Large bayonet
(Bayoneted)
Superior bash. Inferior range.-18Adhesive x6
Plastic x5
Screw x6
Steel x8

Variants[]

Locations[]

  • Big John's Salvage - inside a shelter, which is in a blue overturned railway car just behind the house. In order to enter the shelter's trapdoor, the power must be switched on. The power switch is near the automobile-powered main gate to the salvage yard, attached to a power cable that runs to the blue railway car. After hitting the switch, access the trapdoor by jumping on top of the car. There is a fuse box to turn on between the buildings before the door will activate. It is at ground level. Follow the black power cable.
  • Potential reward for completing the Railroad quest Underground Undercover and starting Precipice of War.
  • Bedford Station - Inside a blue railway car attached to a locomotive. Appears at level 20.
  • Carried by Desdemona during the quest Tactical Thinking.
  • Carried by generic Railroad agents.
  • Tinker Tom occasionally sells one railway rifle.

Notes[]

  • Railway rifles only spawn when the Sole Survivor is above level 20, with the exception of one found at Big John's Salvage and one carried by Desdemona during the quest Tactical Thinking.
  • The railway rifle was brought back from Fallout 3, and shares a similar appearance to the original.
  • The limb-pinning effect affects heads. Also, pinning does not always happen in outdoor areas. In V.A.T.S. the camera will follow the flying limb or head for quite a while before giving up.
  • Very often there are spikes stuck in walls and bodies after a fight. These spikes are irretrievable.
  • The rifle appears to be semi-automatic since the Sole Survivor doesn't cock it before or after each shot.
  • Railway spikes can be retrieved from the corpse of a hostile target.
  • Completion of the quest "Underground Undercover" will add legendary variants of the railway rifle as loot on legendary enemies.
    • The console command Set LegendaryRailwayRifle to 0 will enable them to be looted if one cannot, or does not wish to, complete this quest.
  • The standard receiver for the railway rifle is mislabelled as the automatic piston receiver in the console.
  • The rifle has a capacity of 10 spikes but the Sole Survivor will always load 5 spikes into it while reloading.
  • In first-person view, the player character holds the railway rifle with their left hand gripping the barrel, but in third-person the left hand will grip the underside area of the gun's receiver.

Gallery[]

References[]

  1. Fallout 4 loading screens: "The Railway Rifle is a rare, custom-made weapon that shoots railway spikes at such a high velocity, they can sever body parts and pin them to walls."
  2. 2.0 2.1 Railroad HQ terminal entries; Tinker Tom's terminal, Field test log
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