"5" redirects here. For the music disc "5", see Music Disc.
Combat Test 5 is the fifth experimental version of a future combat revision.[1][2] Although it is a development version for a future release, this combat experiment is a fork of 1.15.2 Pre-release 2. This version was released on Reddit and Minecraft.net, but it does not appear in the launcher.
Additions[]
Gameplay[]
- Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box.
Changes[]
Items[]
- Lowered the attack damage of most tools and weapons, as shown in the following table:
Tool | Axe | Pickaxe | Shovel | Sword | ||||
---|---|---|---|---|---|---|---|---|
Before | After | Before | After | Before | After | Before | After | |
Wood | 6![]() ![]() ![]() |
5![]() ![]() ![]() |
3![]() ![]() |
3![]() ![]() |
2![]() |
2![]() |
5![]() ![]() ![]() |
4![]() ![]() |
Gold | 6![]() ![]() ![]() |
5![]() ![]() ![]() |
3![]() ![]() |
3![]() ![]() |
2![]() |
2![]() |
5![]() ![]() ![]() |
4![]() ![]() |
Stone | 7![]() ![]() ![]() ![]() |
5![]() ![]() ![]() |
4![]() ![]() |
3![]() ![]() |
3![]() ![]() |
2![]() |
6![]() ![]() ![]() |
4![]() ![]() |
Iron | 8![]() ![]() ![]() ![]() |
6![]() ![]() ![]() |
5![]() ![]() ![]() |
4![]() ![]() |
4![]() ![]() |
3![]() ![]() |
7![]() ![]() ![]() ![]() |
5![]() ![]() ![]() |
Diamond | 9![]() ![]() ![]() ![]() ![]() |
7![]() ![]() ![]() ![]() |
6![]() ![]() ![]() |
5![]() ![]() ![]() |
5![]() ![]() ![]() |
4![]() ![]() |
8![]() ![]() ![]() ![]() |
6![]() ![]() ![]() |
- Now have an attack damage of 7
, instead of 8
.
Non-mob entities[]
- Thrown eggs
- Now have a 4-tick cooldown.
- Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.
Gameplay[]
- Attacking
- Increased the attack damage of unarmed attacks from 1
to 2
.[note 2]
- Changed the swing animation to emphasize the rhythm of the attacks.[more information needed]
- High saturation no longer gives a fast regeneration boost.
- Changed food eating speed from 32 game ticks (1.6 seconds) to 40 game ticks (2 seconds).
- The player now naturally regenerates health when above a hunger level of 6 (
) instead of 18 (
× 9).
- The player now naturally heals every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
- Natural healing now always drains food points.
- Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar.
- The player can now sprint at any hunger value.
- Reintroduced upwards knockback when hitting players in the air.
- Players now get knockback from hits that deal less than half a heart of damage, including no damage.
Video[]
Video made by slicedlime:
Notes[]
- ↑ Unzip this file in the .minecraft/versions folder.
- ↑ This change was made before Bedrock Edition's unarmed attack damage was lowered from 2
to 1
in 1.18.30, which cited parity with Java Edition as a reason.
References[]
- ↑ "Experimental Combat Snapshot - version 5" – u/jeb_ on Reddit, January 16, 2020
- ↑ "Experimental Combat Snapshot v5" – Minecraft.net, January 16, 2020