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Several unreleased builds of post-Classic/pre-Indev showcased by Notch on his blog are labelled as 0.30. These are different from the Creative and Survival 0.30 versions and show features and testing of features to be included in Indev.

MD3 mob models test (December 7, 2009)[]

Crying Obsidian Programmer Art
This section documents an unreleased version. 
While there is proof of this version's existence, it was never released to the public.

Word of Notch post; YouTube video Archive

  • MD3 player model test
  • In survival mode.
  • Various mobs added, using models from the game "Quake".

Finite water (December 19, 2009)[]

Crying Obsidian Programmer Art
This section documents an unreleased version. 
While there is proof of this version's existence, it was never released to the public.

Word of Notch post

  • Added a primitive form of finite water.
    • Water would only spread sideways if the entire layer below it was a solid lake.
    • Later removed due to buggy behavior.
  • Water now has an animated side texture.

Shadow test (December 19, 2009)[]

Crying Obsidian Programmer Art
This section documents an unreleased version. 
While there is proof of this version's existence, it was never released to the public.

Word of Notch post

  • Added circular shadows underneath mobs and players.
  • Rana first seen.
  • When playing in survival, the player now spawns with 99 stone, 99 water and 99 lava.[verify] This persists into early Indev.

Dynamic lighting testing (December 19, 2009)[]

Crying Obsidian Programmer Art
This section documents an unreleased version. 
While there is proof of this version's existence, it was never released to the public.

Word of Notch post

  • Early work started on dynamic lighting.
    • Per-block light value implemented, but blocks cannot yet emit or reflect light.
    • Issue: Fog in caves appears white.

Wall-hack protection (December 19, 2009)[]

Crying Obsidian Programmer Art
This section documents an unreleased version. 
While there is proof of this version's existence, it was never released to the public.

Word of Notch post

  • Implemented a form of wall-hack protection.
    • Server will check if there is enough space to walk through an area.
    • Due to latency issues, the player will get teleported back sometimes if the player runs past another player who managed to place a tile in front of the player.

Dynamic lighting (December 22, 2009)[]

Crying Obsidian Programmer Art
This section documents an unreleased version. 
While there is proof of this version's existence, it was never released to the public.
  • Dynamic lighting added.
  • The player can now die in creative mode.
  • Rana doesn't spawn naturally anymore.[verify]
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