This guide is a simplified overview of all the changes in the Frostburn Update (Java Edition 1.10.x releases), which assumes at least some familiarity with the Combat Update (Java Edition 1.9.x releases).
Mobs[]
New[]
Name |
Image |
Habitat |
Drops |
Note
|
Polar Bear |
|
|
|
- When hit, the adults will attack the player, the cubs will run away.
- Adults will always attack the player when cubs are around.
- Polar bear cubs will follow adults.
- Polar bears can swim fast in water.
|
Husk |
|
|
Spawned Equipment
|
- Husks behave like a normal zombie.
- Husks do not burn in sunlight.
- Husks apply Hunger when attacking.
- Hunger is only applied if husk has an empty hand.
|
Stray |
|
|
Spawned Equipment
|
- Strays behave like a normal skeleton.
- Strays shoot arrows of Slowness (0:30) at the target.
|
Changed[]
Name |
Image |
Changed
|
All mobs
|
|
- Mobs now can shoot while in a boat.
|
Enderman
|
|
|
Skeleton
|
|
- Burning skeletons now have a 50% chance of shooting flaming arrows.
|
Blocks[]
New[]
Name |
Image |
Obtaining |
Tool Required |
Uses
|
Bone Block |
|
- Can be found in the part of fossils.
|
Pickaxe |
- Can be crafted back to 9 bone meal.
|
Magma Block |
|
- Can be generated in the Nether between Y=23 and Y=37.
|
Pickaxe |
- Mobs and players take 1
damage every second while standing on the magma blocks.
- Magma blocks will remove the water block on top randomly.
|
Nether Wart Block |
|
|
Any |
- Can be used as a decorative block.
- Cannot be crafted back to nether wart.
|
Red Nether Bricks |
|
|
Pickaxe |
- Can be used as a decorative block.
|
Structure Void |
|
- Obtainable through commands.
|
N/A |
- A technical block used for saving and loading structures.
|
Changed[]
Name |
Image |
Changed
|
Dispenser
|
|
|
Hardened Clay
|
|
- Stained clays have been renamed from "<Color> Stained Clay" to "<Color> Hardened Clay".
|
Items[]
Changed[]
Biomes[]
Changed[]
Structures[]
New[]
Name |
Image |
Generation |
Consists of |
Description
|
Fossil |
![Fossil Skull 1 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/9/9e/Fossil_Skull_1_JE1_BE1.png/revision/latest/scale-to-width-down/278?cb=20210226194645) ![Fossil Skull 2 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/f/fa/Fossil_Skull_2_JE1_BE1.png/revision/latest/scale-to-width-down/275?cb=20210226194658) ![Fossil Skull 3 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/1/19/Fossil_Skull_3_JE1_BE1.png/revision/latest/scale-to-width-down/278?cb=20210226194714) ![Fossil Skull 4 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/f/f9/Fossil_Skull_4_JE1_BE1.png/revision/latest/scale-to-width-down/246?cb=20210226194730)
![Fossil Spine 1 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/6/64/Fossil_Spine_1_JE1_BE1.png/revision/latest/scale-to-width-down/278?cb=20210226194751) ![Fossil Spine 2 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/1/19/Fossil_Spine_2_JE1_BE1.png/revision/latest/scale-to-width-down/278?cb=20210226194805) ![Fossil Spine 3 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/d/de/Fossil_Spine_3_JE1_BE1.png/revision/latest/scale-to-width-down/278?cb=20210226194821) ![Fossil Spine 4 JE1 BE1](https://cdn.statically.io/img/static.wikia.nocookie.net/minecraft_gamepedia/images/9/9f/Fossil_Spine_4_JE1_BE1.png/revision/latest/scale-to-width-down/278?cb=20210226194834) |
Fossils generate in the underground in deserts, swamplands and their M and hills variants. |
|
- Fossils look like the skulls and spines of giant extinct creatures.
|
Mesa mineshaft |
|
Mineshaft generated in mesa will be a mesa mineshaft. |
|
- The midpoint of mesa mineshaft is near sea level.
- Uses dark oak wood for wooden structures.
|
Taiga village |
|
Villages made from spruce wood can generate in taiga biomes. |
|
- Similar to other village types, but made from different materials.
|
Zombie village |
|
Villages have a small chance of generating as a zombie village. |
|
|
Changed[]
Name |
Image |
Changed
|
Mineshaft
|
|
- Features generate differently if above ground.
- Cave spider spawners no longer generate if sky light is 8 or more.
- Wooden structures no longer generate if above is air or sky light is 8 or more.
- Rails in corridors are more complete if sky light is below 8.
|
Village
|
|
- Villages are no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
- Villages now generate in taigas (but not variants).
- Village structures now made with the wood type in that biome.
- In savanna villages, acacia log is used instead of cobblestone.
- Blacksmiths and churches now always use cobblestone.
- Paths are now made with different material depending on the existing terrain.
- If replacing grass blocks, the path is made from grass path.
- If replacing water or lava, the path is made from planks.
- If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone.
- In desert villages, sandstone is used instead of gravel and cobblestone.
|
Huge mushroom
|
|
- Huge mushrooms now have a chance of generating twice as tall as normal.
|
Cave
|
|
- No longer turn adjacent sand blocks in the ceiling into sandstone when generating.
|
End portal
|
|
- Now replace all blocks inside the portal frame ring when activating.
|
Others[]
New[]
Name |
Description
|
Auto-jump |
- Automatically makes the player jump when running towards a one-block-tall obstacle.
|