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For the Bedrock Edition version of this guide, see Bedrock Edition guides/The Wild Update.

This guide is a simplified overview of all non-experimental changes in The Wild Update update (Java Edition 1.19.x releases), which assumes at least some familiarity with the Caves & Cliffs updates (Java Edition 1.17.x and Java Edition 1.18.x releases)

Mobs[]

New[]

Name Image Habitat Drops Note
Warden Warden
  • The first fully-blind mob. In order to find a target, it relies on vibrations, smell, and contact.
  • Rises out of the floor when summoned. Digs back into the ground when it reverts back to a calm state and doesn't detect a vibration in 60 seconds.
  • Has the highest health out of all mobs in Java Edition.
  • Is immune to fire, lava, and knockback.
  • A warden starts out searching for a target, slowly getting more agitated as it gets more suspicious of a mob. When agitated, it roars and then pursues the target.
  • A warden instantly becomes agitated when hit by another mob.
  • Wardens possess an extremely powerful melee attack, which can also disable shields.
  • Targets that are still being pursued, but are out-of-reach for its melee attack, will be hit with a ranged sonic boom attack, which bypasses shields and armor.
Frog Temperate Frog JE1 BE1Cold Frog JE1 BE1Warm Frog JE1
  • Spawns when a tadpole grows up.
  • Frogs have three color variations, each depending on the temperature of the biome it spawns in. Temperate biomes spawn orange frogs, cold biomes spawn green frogs, and warm biomes spawn white frogs.
  • Eats tiny slimes to produce slime balls.
  • Eats tiny magma cubes to produce froglights. The type of frog influences the froglight's color.
Tadpole Tadpole JE1 BE1
  • None
  • None
  • Spawns when hatching from frogspawn.
  • Grows up into a frog.
  • Possesses the traits of a fish mob, like requiring water, being able to be placed in a water bucket, and flopping around outside of water.
Allay Allay BE1
  • None
  • Flies around and follows the player.
  • Looks for dropped items of the same kind as the item given to it by the player. After a while, it brings those items to the player.
  • When a note block is played nearby, the allay will leave the items on top of the note block instead.
  • Can be duplicated by giving them an amethyst shard while dancing.

Blocks[]

New[]

Name Image Obtaining Tool Required Uses
Reinforced Deepslate Reinforced Deepslate JE1
  • Generates as part of the frame structure in the ancient city.
None (does not drop)
  • Used for decoration.
Sculk Sculk JE1 BE1
  • Generates in the deep dark.
  • Can be found in ancient city chests.
  • Can be created by a sculk catalyst.
Hoe (requires Silk Touch)
  • Drops experience when mined without Silk Touch.
Sculk Catalyst Sculk Catalyst JE1 BE1
  • Generates in the deep dark.
  • Can be found in ancient city chests.
  • Dropped by wardens.
Hoe (requires Silk Touch)
  • When a mob dies nearby, the catalyst blooms and sends out a bubbling charge, which spreads a patch of sculk and sculk veins whenever it goes over surface blocks like stone, grass blocks, and netherrack.
  • Bubbling charges only spread sculk veins on other non-surface blocks.
  • Bubbling charges have a chance to create sculk sensors and sculk shriekers when moving on top of sculk.
  • The amount of sculk it spreads depends on how much experience the mob would have dropped.
Sculk Shrieker Sculk Shrieker JE1 BE2
  • Generates in the deep dark.
  • Can be created by a sculk catalyst.
Hoe (requires Silk Touch)
  • Shrieks as a response to a player setting off sculk sensors nearby, stepping on itself, or when receiving a redstone signal.
  • A natural sculk shrieker can inflict the darkness effect.
  • Each shriek acts as a warning. When a player initially gets to the third warning, a natural shrieker will summon a warden.
  • Each warning level gets cleared out if the player has not set off a shrieker within 10 minutes.
  • Dying completely clears out warning levels.
  • A sculk shrieker placed by a player or catalyst cannot inflict darkness or summon wardens.
Sculk Vein Sculk Vein JE1 BE1
  • Generates in the deep dark.
  • Can be created by a sculk catalyst.
Hoe (requires Silk Touch)
  • Used for decoration.
  • Can be placed on all six sides of a block, much like glow lichen.
Froglight Pearlescent FroglightVerdant FroglightOchre Froglight
  • Produced when a frog eats a tiny magma cube.
  • Warm frogs produce pearlescent froglights.
  • Cold frogs produce verdant froglights.
  • Temperate frogs produce ochre froglights.
Pickaxe
  • Emits a light level of 15.
Mangrove Log Mangrove Log (UD) JE1 BE1 Axe
  • Can be crafted into planks of the corresponding wood type.
Mangrove Planks Mangrove Planks JE1 BE1
Ingredients Crafting recipe
Mangrove Log
Axe
  • Functions the same as every other plank type.
Mangrove Stairs and Slabs Mangrove Stairs JE1 BE1

Mangrove Slab JE1 BE1

Ingredients Crafting recipe
Mangrove Planks
Ingredients Crafting recipe
Mangrove Planks
Axe
  • Used for decoration.
Mangrove Leaves Mangrove Leaves JE1 Shears, hoe, sword
  • Propagules can grow under mangrove leaves.
Mangrove Propagule Mangrove Propagule JE1 BE1
  • Drops from grown propagules
Any
Mangrove Wood Mangrove Wood (UD) JE1 BE1
Ingredients Crafting recipe
Mangrove Log
Axe
  • Can be used as a decorative block.
  • Can be crafted into mangrove planks.
Stripped Mangrove Log Stripped Mangrove Log (UD) JE1 BE1
  • Can be obtained by right clicking any log with any tier of axe, this consumes one durability on the axe.
Axe
  • Can be used as a decorative block.
  • Can be crafted into mangrove planks.
Stripped Mangrove Wood Stripped Mangrove Wood (UD) JE1 BE1
  • Can be obtained by right clicking any wood with any tier of axe, this consumes one durability on the axe.
Axe
  • Can be used as a decorative block.
  • Can be crafted into mangrove planks.
Mangrove Trapdoor Mangrove Trapdoor JE1 BE1
Ingredients Crafting recipe
Mangrove Planks
Axe
  • Can be opened and closed.
Mangrove Pressure Plate Mangrove Pressure Plate JE1 BE1
Ingredients Crafting recipe
Mangrove Planks

Axe
  • Produces a redstone signal when stepped on.
Mangrove Button Mangrove Button JE1 BE1
Ingredients Crafting recipe
Mangrove Planks

Axe
  • Produces a redstone signal when pressed.
Mangrove Fence Mangrove Fence JE1 BE1
Ingredients Crafting recipe
Mangrove Planks +
Stick

Axe

  • Acts like a barrier for mobs and players.
Mangrove Fence Gate Mangrove Fence Gate JE1 BE1
Ingredients Crafting recipe
Stick +
Mangrove Planks

Axe

  • Acts like a barrier for mobs and players.
  • Can be opened and closed.
Mangrove Door Mangrove Door JE1 BE1
Ingredients Crafting recipe
Mangrove Planks

Axe

  • Can be opened and closed.
Mangrove Sign

Mangrove Wall Sign
Mangrove Sign JE1 BE1

Ingredients Crafting recipe
Mangrove Planks +
Stick
Axe
  • Displays custom text.
  • Text color can be changed with dyes, or brightened with glow ink sacs.
Mangrove Roots Mangrove Roots JE1 BE1 Axe
  • The only transparent block that can transmit redstone signals.
Mud Mud JE1 BE1
  • By using a water bottle on dirt, coarse dirt, or rooted dirt.
  • Found naturally in mangrove swamps.
Shovel
  • Mobs that walk on top of mud sink slightly.
  • Can be crafted into packed mud.
  • Mud can be converted into clay when positioned above a block that has pointed dripstone underneath.
Muddy Mangrove Roots Muddy Mangrove Roots JE1 BE1
Ingredients Crafting recipe
Mud +
Mangrove Roots

  • Generates underneath mangrove trees that grow on mud.
Shovel
  • Used for decoration.
Packed Mud Packed Mud JE1 BE1
Ingredients Crafting recipe
Mud +
Wheat

Pickaxe
  • Can be crafted into mud bricks.
Mud Bricks Mud Bricks JE1 BE1
Ingredients Crafting recipe
Packed Mud
Pickaxe
  • Used for decoration.
Mud Brick Stairs and Slabs Mud Brick Stairs JE1 BE1

Mud Brick Slab JE1 BE1

Ingredients Crafting recipe
Mud Bricks
Ingredients Crafting recipe
Mud Bricks
Pickaxe
  • Used for decoration.
Mud Brick Wall
Mud Brick Wall JE1 BE1
Ingredients Crafting recipe
Mud Bricks
Pickaxe
  • Acts like a barrier for mobs and players.

Changed[]

Name Image Changed
Sculk Sensor Sculk Sensor JE1
  • Now available in the creative inventory.
  • Now generates in the deep dark.
  • Can now be created by a sculk catalyst.
  • Now activates when stepped on.
  • Mining a sculk sensor without Silk Touch now drops experience.

Items[]

New[]

Name Image Obtaining Uses
Spawn Eggs for all new mobs. Warden Spawn EggFrog Spawn EggTadpole Spawn EggAllay Spawn Egg
  • Obtained from the creative inventory.
  • Spawns the respective mob.
Swift Sneak Enchanted Book Enchanted Book
  • Can be found in ancient city chests.
  • Applied to leggings.
  • Increases sneaking speed.
Bucket of Tadpole Bucket of Tadpole JE1 BE1
  • Obtained by using a water bucket on a tadpole.
  • Can be used to spawn a tadpole.
Echo Shard Echo Shard JE1 BE1
  • Can be found in ancient city chests.
  • Can be crafted into a recovery compass.
Recovery Compass Recovery Compass JE1 BE1
Ingredients Crafting recipe
Echo Shard +
Compass
Compass
Recovery Compass
  • Points to your last death point.
Music Disc ("5") Music Disc 5 JE1
Ingredients Crafting recipe
Disc Fragment 5

Disc Fragment Disc Fragment 5 JE1
  • Can be found in ancient city chests.
  • Can be crafted into music disc "5".
Goat Horn Goat Horn JE1 BE1
  • Drops when a goat charges at blocks typically found in biomes it spawns in.
  • Ponder, Sing, Seek, and Feel horns are dropped by regular goats; in addition, they are found in pillager outpost chests.
  • Admire, Call, Yearn, and Dream horns are dropped by screaming goats.
  • Emits a loud noise when used.
  • Each horn variant creates a different sound.

Structures[]

New[]

Name Image Generates Chests Mobs Description
Ancient City

Ancient City

  • Ancient cities generate in the Deep Dark.
  • Yes (multiple)
  • Warden (when summoned from sculk shriekers)
  • An extensive, sculk-infested dungeon comprised of ruins of deepslate, wool, and dark oak.
  • All ancient cities have a large frame structure in the middle - the only place where the reinforced deepslate block generates.
  • Its chests may contain unique loot not found anywhere else, including a new enchantment, a new material, and music disc fragments.
  • No mobs may spawn in this structure besides wardens, even if parts of it are outside of the deep dark's borders.
Mangrove Tree Mangrove Tree
  • Mangrove trees generate in mangrove swamps. They can also be grown from mangrove propagules.
  • No
  • No
  • A tree made of mangrove leaves, roots, logs, vines, and moss carpets.

Non-Mob Entities[]

New[]

Name Image Creation Drops Note
Mangrove Boat Mangrove Boat JE1 BE1
Ingredients Crafting recipe
Mangrove Planks

  • None
  • Can be used to cross water.
Boat with Chest Oak Boat with ChestSpruce Boat with ChestBirch Boat with ChestJungle Boat with ChestAcacia Boat with ChestDark Oak Boat with ChestMangrove Boat with Chest
Ingredients Crafting recipe
Chest +
Oak Boat or
Spruce Boat or
Birch Boat or
Jungle Boat or
Acacia Boat or
Dark Oak Boat or
Mangrove Boat

  • None
  • Can be used to transport items over water.

Biomes[]

New[]

Name Image Description Structures
Deep Dark Deep Dark
  • A cave biome that generates in the deepest depths of the world, covered almost entirely by sculk.
  • The deep dark is oriented to generate underneath mountainous regions, typically those covered by peak biomes like stony peaks and badlands.
  • No mobs can spawn in this biome besides wardens.
Mangrove Swamp Mangrove Swamp
  • A densely-forested variant of the swamp, housing a lot of mangrove trees.
  • Mangrove swamps are oriented to generate along the borders of warm biomes such as jungles and deserts.
  • The ground of the mangrove swamp is composed of grass blocks and mud.

Effects[]

New[]

Name Image Causes Description
Darkness Darkness JE1 BE1
  • Wardens and sculk shriekers
  • Dims the player's vision by darkening the screen and pulling in black fog.

Enchantments[]

New[]

Name Maximum level Primary items Secondary items Incompatible with Description
Swift Sneak III None * Increases sneaking speed.
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