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Phantom Lancer, or PL for short, is one hell of a carry, and my personal favorite hero.
With his illusions, he's very hard to kill and can deal insanes amount of damage.
With a very powerful nuke and a good escape mecanism, he's useful from level 3 and throught the entire game.
It's really fun to play, and it's kind of easy to do.
This is my first guide, and english is not my native language, so excuse me for any mistakes I make along the way.
So, on with the guide!
Phanton Lancer's first skill is, shockling: Phanton Lance.
With just a 7 seconds CD it's a great nuke with a nice slow, and it creates an illusion at your target.
Doppelwalk is what makes PL so hard to kill if the other team has no coordination.
It makes you invisible and creates an illusion right beside you to confuse your enemies.
Its manacost and CD are considerable in the early game, but they decrease a lot as you level the skill.
PL's first passive is Juxtapose.
It gives you a 12% chance to create an illusion of yourself as you attack.
Great passive, but shouldn't be taken early on, since PL needs a nice attack speed to make the procs happen more often.
And finally PL's ult is Phantom Edge.
Not only it gives you 10/15/20% magic resistance, it buffs your juxtapose chance to 18%, and gives any illusions you have a 7% to create another illusion as they attack.
Well once again, the pros came along and spoiled all the fun!
hahaha j/k, they actually introduced a very different take on PL, specially on the early game.
I named it the Fear build because I first saw it done by EG. Fear, but if anyone knows who exactly started this one feel free to correct me.
This new PL gives more focus into your auto attacks early on, since the nuke damage requires no item. The skill build changes around to fit this new playstile too.
Here your goal is to get that yasha as soon as possible, this is really important, since it'll be the item that makes your juxtapose proc more often with that sweet attack speed.
After, or even before, you can consider a set of Drums of Endurance, since they give you amazing stats early on, and you'll be almost hasted when combining the drums active + yasha + tranquil.
After that, get that diffusal and finish your manta, everything else stays the same.
And always remember: if you're free farming or farming like crazy, get a midas, it's an amazing farming item.
Heart as always should come right after manta, the tankability is mandatory.
About the skadi: Sure it does not get carried to your illusions, but the stats are what you're looking for. When you buy it, remember to sell your diffusal, since they don't stack. This item will make you, and you're illusions nearly immortal... A level 25 PL with full slots (skadi, heart, manta, boots, butterfly and daedalus/mkb) will have 3.5k hp, evasion and a ****load of armor, meaning killing you is next to impossible.
And I know I said mkb/daedalus aren't worth it, but in the late game, you need to step up your damage, those items do exactly that! Mkb should only be picked up if you're facing a hero with evasion that's causing you a lot of trouble, if not, go for the daedalus, since your illusions will crit aswell.
Friendly supports:
Since PL is a carry, virtually any support can be listed as friend, but there are some special ones:
I found that Ogre is one of the best supports to lane with PL for some reasons:
1) He has such a intimidating presence early game with such a low CD stun and and that slow that most other heroes will think twice before coming close to you
2) His skills make getting early kills so easy it's almost unfair. He stuns, you hit, then you both slow and BAM, enemy dead.
Oh the allmighty support, omni.
He can heal, he can repel, he can make you invunerable to physical damage... Nothing much more to say. Oh, and repel dispels dust.
Stuns, disables, nukes, slows... They all work well with PL and can babysit him in lane.
Friendly carries:
Because well, **** your mana.
Inifite slows means infinite kills, think about it.
You're NOT supposed to lane together, but your slow coupled with blade fury can get some nice easy kills
Moar illusions means it's harder to tell who's real, leaving you open to easy kills and messy teamfights for your enemies. Plus, chaos' stun and naga's net can get some nice kills.
Foes
Basically any AOE caster can **** you up, but there are some that are pretty cruel out there:
ECHO SLAM.
You provide 10 units (12 if you have manta) alone to ES's ult, and well, that's not pretty.
Seriously, it ****s you up pretty hard.
The ultimate illusion destroyer, OD can kill everyone of your illusions in one hit and see the real you in no time. Plus his aura makes your diffusal's feedback pretty much useless. And his late game ult makes you cry like a little girl
Who's the real you? Who cares, I'll just cleave all of you with 1k crits and gigantic boats.
12 people hitting me? Pff, I'll just counter helix you to death.
Going invi? I still can see ya!
Meteor, tornado, EMP, Deafening blast, ice wall...
All of these AOE spells in just one hero.
They can create illusions of you, that in turn can create more illusions of yourself.
They basically fight fire with fire
Plus, the initial illusions hurt, A LOT.
Miss, miss, miss, miss...
Basically the MC Hammer of dota.
So as you can see, PL has a lot of enemies and a lot of friends.
But don't be intimidated, the right item choices can make them as easy to kill as anyone else.
So this is it, my first guide!
Thanks for reading it all the way, and if you have some suggestion please post them on the comments!
Once again thank you and see you next guide!
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