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by Published on 2024-07-05 06:23 PM

This Week in World of Warcraft - July 5, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Catch up on the latest World of Warcraft news from the last week in This Week in WoW!



The Great Push Is Back in Dragonflight Season 4


The Great Push has returned for its second-ever full season in the final season of Dragonflight! Each weekend, six of the world’s top dungeoneers will have five hours to push the assigned dungeons as high as possible.

TGP pits the top players in the world against one another to test their limits and set records by pushing Mythic+ keystones as high as possible over the span of several weekends.

Each week of the Groups Stage brings with it six new teams of distinguished dungeoneers vying for a spot in the Global Finals and six unique sets of dungeons and affixes to be conquered. At the end of each Group weekend, the 3 teams with the fastest runs in the highest dungeons will qualify for a spot in the Global Finals and earn a shot at earning the lion’s share of the $200,000 prize pool!

Each weekend of The Great Push takes place over the span of 3 days, with a total of 15 hours of Tournament Play. Competitors will have five hours each day (including 20 minutes of required break time) to complete the assigned keystones at the highest level possible.

Details
  • Venue: The Great Push is taking place online, and with more opportunities to watch than ever before! Catch the main broadcast live over at Twitch.tv/Warcraft and YouTube.com/Warcraft, or enjoy a first-person perspective from your favorite team by tuning into a co-stream of their gameplay.
  • Dates:
    • Group A - July 5 to July 7
    • Group B - July 12 to July 14
    • Global Finals - July 19 to July 21
  • Broadcast Start Time: 10:00 am (PDT) / 7:00 pm (CEST)
  • Prize Pool: $260,000

The Great Push will be streamed live on the Warcraft Twitch and YouTube channels! Prepare for the action by reading more about the broadcast, including Hosts and Casters, in our previously published article.



Warcraft Short Story: "Trials"


After several younglings are lost attempting their om’gora rites, Thrall begins questioning the value of the trials. The new generation places such emphasis on martial strength and battle prowess that they would risk death attempting the rites before they are ready.

Walking through Orgrimmar with his family, Thrall reflects on his son’s readiness for the trials, his own coming of age, and how to prepare this new generation to build on the legacy he and his friends started long ago.




Character Restoration Temporarily Unavailable


Warbands are on the way to World of Warcraft®: The War Within™! In order to prepare all characters for the transition to the new system, which will occur during the pre-expansion content update, we will temporarily be disabling character restoration.

For those who would like to restore a previously deleted character, it is advised that you do so before the pre-expansion content update goes live. After the pre-expansion content update goes live, restoration of characters on your World of Warcraft account will be unavailable for a few weeks.

To restore a deleted character, log into World of Warcraft and click the Restore Character button on your character selection screen. Learn more from our support article. Please be aware that any characters newly deleted during the pre-expansion content period will be unable to be restored during this period.

Learn more about Warbands in our previously published overview.



Follow along on the official World of Warcraft news site for all the latest developments as we journey through the week together.
by Published on 2024-07-04 07:29 AM

World of Warcraft Hotfixes - July 3, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • What's Down There? now requires 1 Massive Lunker (was 2).
  • That's not a Fish... now requires 5 Massive Lunkers (was 10).
  • We're Going to Need a Bigger Harpoon now requires 10 Massive Lunkers (was 25).

Items
  • Ominous Conch cooldown lowered to 1 minute (was 5 minutes).
  • Increased the drop rate of Ominous Conch found in Tuskarr Tackle Boxes.
  • Ominous Conch now has a maximum stack size of 20.
    • Developers’ notes: Ominous Conch used to have a maximum stack size of 20 in earlier patches, and that was removed. Since we’re putting the max back on it, we think it’s best to also reduce the associated achievement requirements and cooldown.

WoW Remix: Mists of Pandaria
  • Fixed several issues with the achievement Elusive Foes: Timeless Isles.

Cataclysm Classic
  • Fixed an issue preventing the completion of the Bounce
  • Cataclysm raid premade group activities are now available in Group Finder.
by Published on 2024-07-04 07:23 AM

The War Within Pre-Expansion PTR Development Notes - July 4, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here are this week’s changes to the War Within Pre-Expansion PTR:

Character Select Screen
  • There is a known issue that characters may appear to be missing articles of clothing on the character select screen. Logging in and out of the game client will address this.

Classes
  • Death Knight
    • Frost
      • Icy Death Torrent has had the following changes:
        • Damage now scales with Mastery.
        • Damage increased by 100%.
        • Now has a 50% chance to trigger on auto-attack critical strikes while dual wielding and 100% while wielding a two-handed weapon.
        • Now deals reduced damage beyond 8 targets.
      • Pillar of Frost’s Strength increased to 30% (was 25%).
      • Enduring Strength’s Strength increased to 20% (was 15%).
      • Long Winter now extends Pillar of Frost by 2 seconds, up to a maximum of 6 seconds.
      • Shattering Blade now increases Frost Strike damage by 125% (was 100%).
      • Shattered Frost now causes Frost strike to deal 65% of its damage to nearby enemies (was 50%).
      • Hyperpyrexia’s chance to trigger has been increased to 35 and deals 45% additional damage (was 30%).
      • Rage of the Frozen Champion’s Runic Power generated from Howling Blast reduced to 6 (was 8).
      • Smothering Offense now increases auto attack damage by 10% (was 6%).
    • Unholy
      • Clawing Shadows damage reduced by 15%.
      • Raise Dead ghoul damage reduced by 10%.
      • Scourge Strike damage reduced by 15%.
      • Death Coil damage reduced by 15%.
      • Magus of the Dead damage reduced by 15%.
      • Apocalypse ghoul damage reduced by 15%.
      • Epidemic damage reduced by 15%.
      • Festering Wound damage reduced by 15%.
  • Druid
    • Balance
      • Astral Smolder has a 40% chance to trigger (was 45%) and deals 50% of Wrath or Starfire damage over time (was 40%). Now a 1- point talent.
        • Developer’s note: Please note that the entirety of this change will be applied with next week’s 11.0.2 Beta deploy but will be present in this week’s 11.0.0 PTR build.
      • Stellar Flare damage increased by 10%.
      • Wild Surges increases Wrath and Starfire critical strike by 10% (was 12%).
      • Stellar Amplification damage bonus increased to 20% (was 12%).
      • Umbral Intensity increases the damage bonuses to Wrath and Starfire by 25/50% (was 20/40%).
      • Umbral Embrace’s damage bonus reduced to 75% (was 100%).
      • Umbral Inspiration’s duration increased to 6 seconds (was 5 seconds) and damage bonus increased to 30% (was 20%).
      • Touch the Cosmos’ chance to trigger from Wrath increased to 12% (was 8%) and chance to trigger from Starfire increased to 15% (was 10%).
      • Astral Communion now grants 20 Astral Power on entering eclipse (was 12).
      • Elune’s Guidance reduces the Astral Power cost of Starsurge by 10 (was 8) and Starfall by 12 (was 10).
      • Power of Goldrinn damage reduced by 10%.
      • Orbit Breaker calls downs a Full Moon every 25 Shooting Stars (was 30).
      • Sundered Firmament calls down a Fury of Elune at 25% power (was 20%).
      • Convoke the Spirits is more likely to cast Starsurge.
      • Convoke the Spirits will now prefer to cast Starsurge or Full Moon on your current target, if valid.
      • All ability damage reduced by 5%.
    • Feral
      • Convoke the Spirits will now prefer to cast Ferocious Bite or Feral Frenzy on your current target, if valid.
  • Hunter
    • Implosive Trap cooldown reduced to 60 seconds (was 90 seconds).
    • Steady Shot cast time reduced to 1.65 seconds (was 1.75 seconds).
    • Marksmanship
      • Arcane Shot damage increased by 10%.
      • Penetrating Shots critical strike damage bonus increased to 40% of your critical strike chance (was 20%).
      • Aimed Shot damage increased by 10%.
      • Rapid Fire damage increased by 10%.
      • Trick Shots effectiveness reduced to 65% (was 70%).
    • Survival
      • Mongoose Fury reverted to previous functionality.
      • Flanking Strike range reduced to 15 yards.
      • Flanking Strike is no longer a passive override for Kill Command.
      • Flanking Strike once again gains twice the damage bonus from Tip of the Spear.
      • Bloody Claws has been updated – Now also causes Kill Command to extend the duration of Mongoose Fury by 1.5 seconds.
      • Flanking Strike now costs 15 Focus.
  • Mage
    • Arcane
      • Evocation has been updated – Increases your mana regeneration by 1500% for 2.8 seconds and grants Clearcasting. While channeling Evocation, your Intellect is increased by 2% every 0.5 seconds. Lasts 20 seconds.
      • Mana Adept is now learned automatically when specializing in Arcane.
      • Arcane Missiles damage increased by 20%.
      • Arcane Barrage damage reduced by 10%.
      • Arcane Orb damage reduced by 15%.
      • Aether Attunement damage bonus increased to 150% on primary target and 100% on nearby enemies (was 100% and 50% respectively).
      • Arcane Blast damage reduced by 10%.
      • The position of talents in Gates 2 and 3 have been changed.
      • The following talents have been removed:
        • Chrono Shift
        • Crackling Energy
        • Siphon Storm
        • Improved Arcane Missiles
    • Fire
      • Pyroblast damage increased by 5%.
    • Frost
      • Flurry damage increased by 10%.
      • Frostbolt damage increased by 10%.
      • Ice Lance damage increased by 10%.
  • Monk
    • Brewmaster
      • Elixir of Determination reduced to 50% of recently Purified damage.
  • Paladin
    • Retribution Aura has been removed.
      • Developer’s note: As part of our process of examining raid buffs, we’ve come to the decision to remove Retribution Aura in order to reduce restrictions on group compositions. We believe that the utility options additional Paladins are able to bring is sufficiently valuable without becoming oppressive.
    • Auras of Swift Vengeance talent node replaced with Crusader Aura.
    • Retribution
      • Expurgation now lasts 9 seconds (was 6 seconds).
      • Templar Strikes now only has 1 charge (was 2 charges).
      • Templar Strike damage increased by 50%.
      • Templar Slash damage increased by 125%
      • An issue with Art of War (Blade of Justice reset) triggering more than it should has been fixed.
  • Shaman
    • Many talents have moved locations or have had their pathing updated in all trees.
    • New Ability: Skyfury – Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 1 hour. If the target is in your party or raid, all affected party and raid members will be affected. Learned at level 17.
      • Developer’s note: We’re aware of issues with the new Skyfury raid buff, and we expect to address it with hotfixes to the Beta tomorrow.
    • New Talent: Elemental Resistance – Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage received by 6% for 3 seconds. Healing from Cloudburst Totem reduces Fire, Frost, and Nature damage taken by 3% for 3 seconds.
    • New Talent: Refreshing Waters – Your Healing Surge is 25% more effective on yourself.
    • New Talent: Traveling Storms – Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
    • New Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 seconds. Stacks up to 2 times.
    • New Talent: Encasing Cold – Frost Shock snares its targets by an additional 10% and its duration is increased by 2 seconds.
    • New Talent: Arctic Snowstorm – Enemies within 10 yards of your Frost Shock are snared by 30%.
    • New Talent: Ascending Air – The cooldown of Wind Rush Totem is reduced by 30 seconds and its movement speed effect lasts an additional 2 seconds.
    • New Talent: Enhanced Imbues – The effects of your weapon imbues are increased by 20%.
    • New Talent: Stone Bulwark Totem – Summons an Earth Totem at the feet of the caster for 30 seconds, granting the caster a shield absorbing damage for 10 seconds, and an additional absorb every 5 seconds. 2 minute cooldown.
    • New Talent: Jet Stream – Wind Rush Totem’s movement speed bonus is increased by 10% and now removes snares.
    • New Talent: Primordial Bond – While you have an elemental active, your damage taken is reduced by 5%.
    • Voodoo Mastery has been redesigned – Your Hex target is slowed by 70% during Hex and for 6 seconds after it ends. Reduces the cooldown of Hex by 15 seconds.
    • Flurry moved from Class tree to the Enhancement tree.
    • The cooldown of Gust of Wind has been reduced to 20 seconds (was 30 seconds).
    • Earthgrab Totem and Windrush Totem no longer share a choice node.
    • Lightning Lasso and Thundershock no longer share a choice node.
    • The following talents are now 1 point:
      • Totemic Focus
      • Elemental Warding
      • Nature’s Guardian
      • Winds of Al’Akir
      • Nature’s Fury
      • Totemic Surge
    • The following talents have been removed:
      • Go With The Flow
      • Flurry
      • Maelstrom Weapon
      • Enfeeblement
      • Stoneskin Totem
      • Tranquil Air Totem
      • Ancestral Defense
      • Surging Shields
      • Swirling Currents
    • Elemental
      • New Talent: Fusion of Elements – After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
      • New Talent: Storm Frenzy – Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
      • New Talent: Elemental Unity – While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
      • New Talent: Lightning Conduit – While Lightning Shield is active, your Nature damage dealt is increased by 8%.
      • New Talent: Everlasting Elements – Increases the duration of your Elementals by 20%.
      • New Talen: Thunderstrike Ward – Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for Nature damage.
      • New Talent: Earthen Rage – Your damage spells incite the earth around you to come to your aid for 6 seconds, repeatedly dealing Nature damage to your most recently attacked target.
      • New Talent: Echo of the Elementals – When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 seconds.
      • New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
      • New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
      • New Talent: Fury of the Storms – Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 seconds.
      • Primordial Fury has been redesigned – Now increases the critical damage bonus of Elemental Fury by 25%.
      • Icefury has been redesigned – Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
      • Icefury now empowers the next 2 Frost Shocks (was 4).
      • Mastery: Elemental Overload has been redesigned – Now increases all Physical and Elemental damage dealt. The damage of Elemental Overloads is now 25% of normal damage (was 85%).
      • Lava Surge is now learned at level 12 and has been removed from the Class tree.
      • Inundate is now learned at level 14 and has been removed from the Elemental tree.
      • The trigger rate of Lava Surge and Searing Flames now scale based on the number of targets Flame Shock is on. In single target, it should trigger slightly more often, and in AoE, it should trigger less often.
      • Flash of Lightning now also increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
      • Swelling Maelstrom now also increases the damage of Earth Shock, Elemental Blast, and Earthquake by 5%.
      • Master of the Elements now increases the damage of the next spell by 15% (was 10%/20%).
      • Echo Chamber now increases the damage of Elemental Overloads by 10% (was 8%/15%).
      • Power of the Maelstrom now causes the next Lightning Bolt or Chain Lightning to trigger an additional Elemental Overload (was 2). Can now stack up to 2 times.
      • Magma Chamber now stacks up to 10 times (was 20).
      • Elemental Equilibrium is now a 10% damage bonus (was 8%/15%).
      • Elemental Equilibrium no longer has a tracking debuff.
      • Eye of the Storm now reduces the Maelstrom cost of Earth Shock and Earthquake by 5, and Elemental Blast by 10.
      • Maelstrom generation has been updated for the following abilities:
        • Lightning Bolt is now 6 (was 8).
        • Lightning Bolt Overload is now 2 (was 3).
        • Chain Lightning is now 2 per target hit (was 4).
        • Chain Lightning Overload is now 1 per target hit (was 3).
        • Lava Burst is now 8 (was 10).
        • Lava Burst Overload is now 3 (was 4).
        • Icefury is now 12 (was 25).
        • Icefury Overload is now 4 (was 12).
        • Frost Shocks empowered by Icefury is now 10 (was 14).
      • Flow of Power no longer increases Maelstrom generation from overloads.
      • Stormkeeper has been removed from its choice node with Lightning Rod.
      • Earth Shock is now a choice against Elemental Blast.
      • Earthquake is now a choice node with an option to have it be cast on your target.
      • All nodes are now 1 point.
      • The following talents have been removed:
        • Tumultuous Fissures
        • Focused Insight
        • Refreshing Waters
        • Primordial Bond
        • Call of Thunder
        • Call of Fire
        • Electrified Shocks
        • Windspeaker’s Lava Resurgence
        • Oath of the Farseer
        • Further Beyond
        • Rolling Magma
        • Primordial Surge
        • Maelstrom Weapon
    • Enhancement
      • Maelstrom Weapon is now learned at level 10 and has been removed from the Class tree.
      • Feral Lunge is now learned at level 14 and has been removed from the Enhancement tree.
      • Flurry moved from Class tree to the Enhancement tree.
      • Elemental Blast damage reduced by 25%.
      • The following talents have been removed:
        • Windfury Totem
        • Focused Insight
        • Refreshing Waters
    • Restoration
      • New Talent: Tidewaters – When you cast Healing Rain, each ally with your Riptide on them is healed.
      • New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
      • New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
      • New Talent: Reactive Warding – When refreshing Earth Shield, your target is healed for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing.
      • New Talent: White Water – Your critical heals have 215% effectiveness instead of the usual 200%.
      • New Talent: Spouting Spirits – Spirit Link reduces damage taken by an additional 5%, and it restores health to all nearby allies 1 second after it is dropped. Spouting Spirit’s healing is decreased beyond 5 targets.
      • Spiritwalker’s Tidal Totem has been redesigned – After using Mana Tide Totem, the cast time of your next 3 Healing Surges is reduced by 100% and their mana cost is reduced by 50%.
      • Master of the Elements has been redesigned – Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements.
      • Improved Earthliving Weapon has been redesigned – Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its target.
      • Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 5% and its healing is increased by up to 150% as its target’s health decreases. Maximum benefit is reached below 50% health.
      • Downpour has been redesigned – Casting Healing Rain activates Downpour, allowing you to cast Downpour within 6 seconds. Downpour: A burst of water at the target location heals up to 5 injured allies with 12 yards and increases their maximum health by 10% for 6 seconds.
        • Downpour is twice as effective for Totemic Restoration Shamans.
      • Living Stream has been redesigned – Now increases Healing Stream Totem’s healing by 100%, decaying over its duration.
      • Lava Surge is now learned at level 12 and has been removed from the class tree.
      • Current Control now reduces the cooldown of Healing Tide Totem by 45 seconds (was 30 seconds).
      • Mana Tide Totem’s radius is now 40 yards.
      • Ancestral Awakening now triggers at a 20% base chance and increases to a 40% chance when activated by a Critical Strike.
      • Torrent now additionally increases the chance for Riptide’s initial heal to critically strike by 8/15%.
      • Water Totem Mastery now activates on a chance, but its effect has been increased to 3 seconds of reduction.
      • Water Shield now has 9 charges.
      • Primordial Wave’s cooldown has been reduce to 30 seconds (was 45 seconds).
      • Healing Rain now heals 5 targets (was 6) and healing increased by 17%.
      • Acid Rain now damages 5 enemies (was 6) and damage increased by 16%.
      • Overflowing Shores now heals 5 targets (was 6) and healing increased by 14%.
      • Wavespeaker’s Blessing is now a 2-point talent.
      • The following talents are now 1 point:
        • Tidebringer
        • Deluge
        • Improved Earthliving Weapon
      • The following talents have been removed:
        • Improved Primordial Wave
        • Tumbling Waves
        • Continuous Waves
        • Resonant Waters
        • Flash Flood
        • Stormkeeper
        • Refreshing Waters
  • Warlock
    • Demonology
      • Your Felguard now charges its target when using Soul Strike.
      • The Houndmaster’s Gambit has been moved to row 9.
      • Flametouched has been moved to row 10.
      • Shadowtouched has been moved to row 10.
      • Sacrificed Souls has been moved to row 5.
      • Developer’s note: We’ve adjusted the pathing of several talents in the bottom section of the Demonology tree to resolve issues where a talent could be chosen and have no functionality if another talent wasn’t taken. In addition, your Felguard now charges when using Soul Strike. This is restored functionality that Soul Strike lost after becoming a pet ability rather than a player ability.
  • Warrior
    • Arms
      • Blademaster’s Torment now grants 8 seconds of Sweeping Strikes instead of the full duration, however this 8 seconds will be added to any existing Sweeping Strikes (and vice-versa) similar to the other Warrior Torment talents.
        • The tooltip will not reflect this change until a later patch.
    • Fury
      • Rampage damage increased by 15%.
      • Raging Blow damage increased by 10%.
      • Improved Raging Blow’s chance for Raging Blow to reset its own cooldown increased to 25% (was 20%).
      • Bloodthirst damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Crushing Force now gives 2/4% Bloodthirst critical strike chance (was 5/10%).
      • Fixed an issue that caused Crushing Force to increase Bloodthirst’s damage by 10/20% instead of the listed 5/10%.
      • Reckless Abandon’s Bloodbath damage reduced by 26% and Crushing Blow damage reduced by 3%.
      • Developer’s note: Please note that the entirety of these changes will be applied with next week’s Beta deploy but will be present in this week’s PTR build.

Player Versus Player
  • Classes
    • Shaman
      • The following PvP talents have been removed:
        • Traveling Storms
        • Seasoned Winds
      • Elemental
        • New PvP Talent: Electrocute – When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
        • New PvP Talent: Shamanism – Your Bloodlust and Heroism spell now has a 60 second cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 seconds. In addition, Bloodlust and Heroism is no longer affected by Sated or Exhaustion.
      • Enhancement
        • New PvP Talent: Electrocute – When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
      • Restoration
        • Living Tide now reduces the cooldown of Healing Tide Totem by 45 seconds (was 60 seconds).
        • Lightning Bolt damage increased by 44% in PvP combat.
by Published on 2024-07-03 09:20 PM

WoW Classic Season of Discovery Phase 4 PTR Development Notes - July 3, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings,

We’ve pushed another round of adjustments to PTR this afternoon with some additional

changes to Mage, Warlock, Paladin, Warrior, Shaman, and Rogue. At this point we are going to be slowing down major changes to stabilize the build in preparation for the patch launching next week. This PTR cycle has been incredibly useful and we really appreciate all of the feedback we’ve received. While not all individual suggestions have been directly implemented, we’ve spent a ton of time reading your thoughts and it’s been a very helpful tool to allow us to focus on addressing some of the root causes of the feedback you are providing. Thank you!

Mage
  • Pyroblast now has no mana cost if cast using a Hot Streak proc.
  • Brain Freeze now also makes Balefire Bolt instant and have no mana cost.
  • The base damage of Frostfire Bolt has been reduced by 16%
    • Developer’s Notes: We’ve seen extremely high performance from mages on the PTR and while we are comfortable with mages doing lots of damage, we wanted to tone down Frostfire Bolt slightly while making Hot Streak procs even more satisfying and also giving Balefire Bolt a better interaction with Brain Freeze.

Paladin
  • Malleable Protection now grants 4 Attack Power per excess point of defense when Holy Shield is used instead of Spell Power.
    • Developer’s Notes: Many paladins have pointed out that they would like to see the additional benefit from defense when using Holy Shield to increase attack power rather than spell power and while we aren’t going in that direction for now, as a compromise, we are allowing Malleable Protection rune to essentially grant the same desired effect in addition to the baseline spell power benefit that Holy Shield grants from defense. This should make this rune more attractive to tanking paladins who it is designed for and still allow paladins using holy shield to gain a chunk of the Spellpower they would lose when not using Sheathe of Light.

Rogue
  • Mutilate’s damage reduced from 100% to 80% weapon damage, and it’s bonus damage decreased by 20%.
  • Envenom’ base damage reduced by 20% and Attack Power contribution to damage reduced by 20%.

Developer’s Notes: Similar to Mages we are becoming concerned about the overall damage output of rogues in relation to other classes going into Phase 4. Mutilate has dominated the last few phases and while its still likely to slightly edge out other choices such as Saber Slash, this should help tone Rogues ouput down slightly while also helping to bring mutilate more in line with other Rogue options.

Shaman
  • Way of Earth now reduces to the range of Lightning Bolt, Chain Lightning, Lava Burst, Healing Wave, and Chain Heal by 20 yards.
    • Developer’s Notes: Shaman has become quite opporessive in PvP and the usage of Way of Earth by Restoration and Elemental shamans contributes heavily to this. This change should not lower the overall output potential of shamans in PvP who are using this rune, but it should make applying that damage significantly less flexible and more dangerous for the Shaman themselves. We will continue to monitor shaman performance in PvP and make additional adjustments as needed.
  • Molten Blast now gains additional damage equal to 14.3% of Fire Spell Power. Please note that this extra damage is not reflected in the tooltip at this time.

Warlock
  • Shadowflame has seen several adjustments:
    • Shadowflame is no longer mutually exclusive with Unstable Affliction.
    • Shadowflame can now trigger Improved Shadowbolt.
    • Shadowflame also increases the number of Improved Shadowbolt charges to 10.
  • The Demonic Pact effect now applies to the raid group rather than just the party.
  • The amount of bonus spell damage provided by Demonic Knowledge is now 3% (down from 10%)
  • The damage and stamina of the Felguard have been increased by approximately 20%
  • Grimoire of Synergy has been adjusted and now has a 10% chance to proc and grants a 10% damage bonus.
  • The damage penalty of Shadow Bolt Volley has been reduced to 5% (was previously 20%)
  • A New ability has been added to the game via a spell book: Fel Armor
    • Surrounds the caster with fel energy, increasing spell damage and healing by 60 plus additional spell damage and healing equal to 50% of your Spirit. In addition, you regain 2% of your maximum health every 5 sec. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
  • The Mark of Chaos rune has been moved to the feet slot and now activates when any Curse except Curse of the Elements or Curse of Shadow is used.
  • The Soul Siphon rune has been moved to the back slot.
  • Immolation Aura has been redesigned:
    • Immolation Aura now triggers from being attacked rather than as a periodic effect. This cannot occur more than once per second, and does not require the attack to hit.
    • Immolation Aura now also increases fire damage by 10%.
  • The Incinerate Rune has been moved to the wrist slot.

Developer’s Notes: After our previous round of adjustments to Warlock, many players correctly pointed out that Shadowflame was still mutually exclusive with Unstable Affliction which was an unintended oversight. We’ve fixed that and additionally added an interaction with Improved Shadow Bolt to allow Shadowflame crits to also proc the increased damage effect. Improved Shadow Bolt wasn’t utilized heavily prior to this change as the amount of free time for Shadow Bolt filler was relatively low. Lastly, the low number of charges on Improved Shadow Bolt didn’t make it very usable, so we are increasing the number of charges gained from 4 to 10 with Shadowflame which should increase the overall usefulness of the talent in group settings. We also hope to see this create some synergy that Shadow Priests in particular can see benefit from as well.

Warrior
  • Thunder Clap now gains additional damage equal to 5% of Attack Power. Please note that this extra damage is not reflected in the tooltip at this time.
by Published on 2024-07-03 06:07 PM

The Great Push Trailer - Dragonflight Season 4
The Great Push returns for Dragonflight Season 4 this weekend!


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