Introduction
Hello all,
So you're interested in playing Slark? Well you have come to the right place.
Slark is by far my most played hero and the one I have the most fun playing. He is more than capable of going one on one with Ursa and coming out on top. In addition he has the ability to avoid most stuns and nukes if played correctly. He can avoid ganks and pull of near impossible kills. The idea behind playing Slark is to escape both into and out of combat which is something that takes getting used to. Anyways enjoy the guide hope it helps you!
Thanks,
Skeletonofchaos
P.S. Everything in this guide is from my experience with Slark. If you have a different build or any thoughts I would love to see them.
Pros / Cons
PROS:
- Great health regen
- Can prevent heros from escaping
- Max move speed when unseen
- Can steal over 40 agility in a good match
- Great mid game
CONS:
- Very squishy
- Can't recover from bad early game
- Mana issues
- Item dependent
- Hates
Gem of True Sight
Items
Starting:
The starting items consist of:
The
Healing Salves and
Tango gives
Slark enough health regen to stay in lane until level 6 at which point healing items become irrelevant. The
Ring of Protection gives
Slark some much needed armor, helping him stay in lane, and build into a ring of bassilus which fixes his early game mana problems.
Core:
Build One:
This build gives Slark a lot of options to trigger his passive ult. In addition it allows for ganks on targes who would otherwise be out of reach due to the extra damage on first hit and the invisibility. However, if the other team picks up a
Gem of True Sight you will be rendered useless.
Build Two:
The
Soul Booster provides
Slark with much needed health and additional mana regen. It allows you to spam all of your abilities whenever needed. The only downside to this build is that you have to be much more aware of positioning due to the lack of the extra escape provided by
Shadow Blade in Build One. This being said this build highly reduces the chance the other team will pick up a
Gem of True Sight.
Luxury:
Build One Luxury:
These items focus on giving
Slark some stun and damage to quickly burst down heroes. With build one you do not want to be exposed during combat, so all kills should be made in the 5.5 second window provided by
Shadow Dance. When this window ends escape the battle with a use of
Shadow Blade. The
Skull Basher /
Abyssal Blade give
Slark the ability to stun lock carries in addition to boosting his damage output.
Desolator adds a significant damage bonus in addition to reducing the targets armor so your melee attacks, your primary source of damage, hit much harder.
Build Two Luxury:
These items further bolster build two's need for initiation.
Yasha provides nice movement and attack speed. The
Sange and Yasha acts as a placeholder until you have the remainder of the
Heaven's Halberd at which point it should be disassembled. The
Heaven's Halberd allows
Slark to disable lone carries and take them down in a one sided fight.
Manta Style is built for it dramatically increases his damage and provides a purge effect. In addition the illusions can be used to allow
Slark to get into a fight without getting shot down.
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