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=== Roof dropping ===
 
=== Roof dropping ===
 
Build a bridge up to the top of the Pillager outpost. When you do so, get inside the top floor of the pillager outpost. Quickly seal off the stairway. Loot the chest and make your way up to where the bridge was on the roof, and quickly go down the bridge.
 
Build a bridge up to the top of the Pillager outpost. When you do so, get inside the top floor of the pillager outpost. Quickly seal off the stairway. Loot the chest and make your way up to where the bridge was on the roof, and quickly go down the bridge.
 
== Structure ==
 
 
A pillager outpost consists of a 4 level watchtower with other smaller structures around it.
 
 
[[Structure block]]s can be used to manually load pieces of the pillager outpost from the {{cd|/data/minecraft/structures/pillager_outpost}} folder in [[minecraft.jar]]. To do so, set a structure block to Load mode, enter {{cd|pillager_outpost/''<structure_name>''}}, and press LOAD.
 
 
{| class="wikitable collapsible"
 
! scope="col" style="width: 200px" | Structure name
 
! scope="col" style="width: 250px" | Description
 
! scope="col" style="width: 250px" | Consists of
 
! scope="col" style="width: 250px" | Images
 
|-
 
| {{cd|pillager_outpost/watchtower}}
 
| A large tower with a loot [[chest]] on the top level.
 
|
 
347 {{BlockLink|Dark Oak Planks}}<br>
 
290 {{BlockLink|Birch Planks}}<br>
 
207 {{BlockLink|Cobblestone}}<br>
 
144 {{BlockLink|Dark Oak Log}}<br>
 
48 {{BlockLink|Dark Oak Fence}}<br>
 
45 {{BlockLink|Dark Oak Slab}}<br>
 
33 {{BlockLink|Cobblestone Stairs}}<br>
 
16 {{BlockLink|Dark Oak Stairs}}<br>
 
8 {{BlockLink|Cobblestone Wall}}<br>
 
4 {{BlockLink|Cobblestone Slab}}<br>
 
4 {{BlockLink|Torch}}<br>
 
1 {{BlockLink|Chest}} (random loot)<br>
 
8 [[File:Illager Banner.png|x16px]] [[Ominous Banner]]{{only|java|short=1}}/Illager Banner{{only|bedrock|short=1}}
 
|
 
[[File:Pillager outpost watchtower.png|center|220px]]
 
|-
 
| {{cd|pillager_outpost/feature_cage1}}<br>{{cd|pillager_outpost/feature_cage2}}
 
| A wooden cage, with cage_2 having an [[iron golem]].
 
|
 
24 {{BlockLink|Dark Oak Fence}}<br>
 
12 {{BlockLink|Dark Oak Log}}<br>
 
8 {{BlockLink|Dark Oak Stairs}}<br>
 
4 {{BlockLink|Dark Oak Slab}}<br>
 
0~1 {{EntityLink|Iron Golem}}
 
|
 
[[File:Pillager outpost feature cage1.png|center|220px]]
 
|-
 
| {{cd|pillager_outpost/feature_cage_with_allays}}
 
| A wooden cage, with some [[Allay|allays]] trapped inside.
 
|
 
28 {{BlockLink|Dark Oak Fence}}<br>
 
12 {{BlockLink|Dark Oak Log}}<br>
 
8 {{BlockLink|Dark Oak Stairs}}<br>
 
4 {{BlockLink|Dark Oak Slab}}<br>
 
0~3 {{EntityLink|Allay}}
 
|
 
|-
 
| {{cd|pillager_outpost/feature_logs}}
 
| A pile of dark oak [[log]]s.
 
|
 
21 {{BlockLink|Dark Oak Log}}
 
|
 
[[File:Pillager outpost feature logs.png|center|220px]]
 
|-
 
| {{cd|pillager_outpost/feature_targets}}
 
| Two scarecrow-like targets.
 
|
 
6 {{BlockLink|Dark Oak Fence}}<br>2 {{BlockLink|Carved Pumpkin}}<br>2 {{BlockLink|Hay Bale}}
 
|
 
[[File:Pillager outpost feature targets.png|center|220px]]
 
|-
 
| {{cd|pillager_outpost/feature_tent1}}
 
| A small tent made of [[wool]], with a [[crafting table]] inside.
 
|
 
20 {{BlockLink|White Wool}}<br>10 {{BlockLink|Dark Oak Fence}}<br>1 {{BlockLink|Crafting Table}}
 
|
 
[[File:Pillager outpost feature tent1.png|center|220px]]
 
|-
 
| {{cd|pillager_outpost/feature_tent2}}
 
| A small tent made of wool, with a crafting table and [[pumpkin]]s inside.
 
|
 
20 {{BlockLink|White Wool}}<br>10 {{BlockLink|Dark Oak Fence}}<br>4 {{BlockLink|Pumpkin}}<br>1 {{BlockLink|Crafting Table}}
 
|
 
[[File: Pillager outpost feature tent2.png|center|220px]]
 
|}
 
 
=== Technical structures ===
 
 
{| class="wikitable collapsible"
 
! scope="col" style="width: 200px" | Structure name
 
! scope="col" style="width: 250px" | Description
 
! scope="col" style="width: 250px" | Consists of
 
! scope="col" style="width: 250px" | Images
 
|-
 
| {{code|pillager_outpost/watchtower_overgrown}}
 
| Generated with a [[Structure Block#Load|structure integrity]] of around 0.03 on top of a regular watchtower to add random mossy cobblestone and vines into the build.
 
|
 
347 {{BlockLink|Dark Oak Planks}}<br>
 
290 {{BlockLink|Birch Planks}}<br>
 
207 {{BlockLink|Mossy Cobblestone}}<br>
 
144 {{BlockLink|Dark Oak Log}}<br>
 
113 {{BlockLink|Vines}}<br>
 
48 {{BlockLink|Dark Oak Fence}}<br>
 
45 {{BlockLink|Dark Oak Slab}}<br>
 
33 {{BlockLink|Mossy Cobblestone Stairs}}<br>
 
16 {{BlockLink|Dark Oak Stairs}}<br>
 
8 {{BlockLink|Mossy Cobblestone Wall}}<br>
 
4 {{BlockLink|Mossy Cobblestone Slab}}<br>
 
4 {{BlockLink|Torch}}<br>
 
1 {{BlockLink|Chest}} (random loot)<br>
 
8 [[File:Illager Banner.png|x16px]] [[Ominous Banner]]{{only|java|short=1}}/Illager Banner{{only|bedrock|short=1}}
 
|
 
[[File:Pillager outpost watchtower overgrown.png|center|220px]]
 
|-
 
| {{cd|pillager_outpost/base_plate}}
 
| This generates first, to mark the locations of both watchtowers and each outer structure, using [[jigsaw block]]s.
 
|
 
N/A
 
|
 
[[File:Pillager outpost base plate.png|center|220px]]
 
|-
 
| {{cd|pillager_outpost/feature_plate}}
 
| The horizontal jigsaw block connects to the base plate to determine its own location, while the vertical jigsaw block connects to an outer structure.
 
|
 
N/A
 
|
 
[[File:Pillager outpost feature plate.png|center|220px]]
 
|}
 
 
=== Blueprint ===
 
==== Pillager outpost (Watchtower) ====
 
{| class="wikitable"
 
|-
 
! Name !! Total !! Stack
 
|-
 
| {{BlockLink|Dark Oak Planks}}
 
| 347
 
| 5 + 27 blocks
 
|-
 
| {{BlockLink|Birch Planks}}
 
| 244
 
| 3 + 52 blocks
 
|-
 
| {{BlockLink|Cobblestone}}
 
| 207
 
| 3 + 15 blocks
 
|-
 
| {{BlockLink|Dark Oak Log}}
 
| 144
 
| 2 + 16 blocks
 
|-
 
| {{BlockLink|Dark Oak Fence}}
 
| 48
 
|
 
|-
 
| {{BlockLink|Dark Oak Slab}}
 
| 45
 
|
 
|-
 
| {{BlockLink|Cobblestone Stairs}}
 
| 32
 
|
 
|-
 
| {{BlockLink|Dark Oak Stairs}}
 
| 16
 
|
 
|-
 
| {{BlockLink|Cobblestone Wall}}
 
| 8
 
|
 
|-
 
| {{BlockLink|Cobblestone Slab}}
 
| 4
 
|
 
|-
 
| {{BlockLink|Torch}}
 
| 4
 
|
 
|-
 
| {{BlockLink|Chest}}
 
| 1
 
|
 
|-
 
| [[File:Illager Banner.png|x16px]] [[Ominous Banner]]{{only|java|short=1}}/Illager Banner{{only|bedrock|short=1}}
 
| 8
 
|
 
|-
 
|}
 
 
<table><tr><td style="width:550px;">
 
{{layered blueprint|name=Pillager Outpost|default=Layer 1
 
|D=dark oak planks|B=birch planks|C=cobblestone|L=dark oak log+top|F=dark oak fence|S=dark oak slab|c=cobblestone stairs|d=dark oak stairs|W=cobblestone wall|s=cobblestone slab|T=torch|H=chest|O=Ominous wall banner|J=jigsaw block
 
|----Layer 1|
 
 
L L
 
CCCCCCCCC
 
CCBBBBBBBCC
 
LCBBBBBBBBBCL
 
CBBBBBBBBBC
 
CBBBBBBBBBC
 
CBBBBBBBBBC
 
CBBBBBBBBBC
 
CBBBBBBBBBC
 
LCBBBBBBBBBCL
 
CCBBBBBBBCC
 
CCCCBCCCC
 
L L
 
 
|----Layer 2|
 
 
L L
 
CCCCCCCCC
 
CC CC
 
LC cB CL
 
CS C C
 
CS C
 
CS C
 
CS C
 
CS C
 
LC CL
 
CC CC
 
CCCC CCCC
 
L L
 
 
|----Layer 3|
 
 
L L
 
CCC C CCC
 
CC CC
 
LC CL
 
C c C
 
C
 
C C
 
 
C C
 
LC CL
 
CC CC
 
CCCC CCCC
 
L L
 
 
|----Layer 4|
 
 
S S
 
FCCCCCCCF
 
FCd dCF
 
SCd dCS
 
C C
 
C c C
 
C C C
 
C C
 
C C
 
SCd dCS
 
FCd dCF
 
FCCCCCCCF
 
S S
 
 
|----Layer 5|
 
 
 
SSSSS
 
CDDDDDC
 
C C
 
SD DS
 
SD DS
 
SD cDS
 
SD CDS
 
SD DS
 
C C
 
CDDDDDC
 
SSSSS
 
|----Layer 6|
 
 
 
csc
 
LDBLBDL
 
LBBBBB L
 
DBBBBBB D
 
cBBBBBBB Bc
 
sLBBBBBB Ls
 
cBBBBBBBcBc
 
DBBBBBBBD
 
LBBBBBBBL
 
LDBLBDL
 
csc
 
|----Layer 7|
 
 
 
 
LD DL
 
L L
 
D D
 
 
 
 
DC D
 
LBc L
 
LD DL
 
 
|----Layer 8|
 
 
 
 
LD DL
 
L L
 
D D
 
 
 
 
Dc D
 
L L
 
LD DL
 
 
|----Layer 9|
 
 
 
 
LDDSDDL
 
L L
 
D D
 
D D
 
S S
 
Dc D
 
D D
 
L L
 
LDDSDDL
 
 
|----Layer 10|
 
 
 
 
LDDLDDL
 
LDDDDDDDL
 
DDDDDDDDD
 
DDDDDDDDD
 
LcDDDDDDL
 
D DDDDDDD
 
D DDDDDDD
 
L DDDDDL
 
LDDLDDL
 
 
|----Layer 11|
 
 
 
 
LDLDLDL
 
L L
 
D cBD
 
L L
 
D D
 
L L
 
D D
 
L L
 
LDLDLDL
 
 
|----Layer 12|
 
 
 
 
CDDLDDC
 
C C
 
D D
 
D cD
 
L L
 
D D
 
D D
 
C C
 
CDDLDDC
 
 
|----Layer 13|
 
 
 
SCdcccdCS
 
SCCCCCCCCCS
 
CC CC
 
dC Cd
 
cC Cc
 
cC cCc
 
cC Cc
 
dC Cd
 
CC CC
 
SCCCCCCCCCS
 
SCdcccdCS
 
|----Layer 14|
 
O O
 
LLLLLLLLL
 
CBBBBBBBBBC
 
LBBBBBBBBBBBL
 
OLBBBBBBBBBBBLO
 
LBBBBBBB BBL
 
LBBBBBBBB BBL
 
LBBBBBBBB BBL
 
LBBBBBBBBcBBL
 
LBBBBBBBBBBBL
 
OLBBBBBBBBBBBLO
 
LBBBBBBBBBBBL
 
CBBBBBBBBBC
 
LLLLLLLLL
 
O O
 
|----Layer 15|
 
 
FFFF FFFF
 
WF FW
 
FF FF
 
F L L F
 
F F
 
F F
 
 
F F
 
F F
 
F L HL F
 
FF FF
 
WF FW
 
FFFF FFFF
 
|----Layer 16|
 
 
 
W W
 
 
L L
 
 
 
 
 
 
L L
 
 
W W
 
|----Layer 17|
 
 
 
D D
 
 
L L
 
 
 
 
 
 
L L
 
 
D D
 
|----Layer 18|
 
 
 
DD DD
 
DD DD
 
L L
 
 
 
 
 
 
L L
 
DD DD
 
DD DD
 
|----Layer 19|
 
 
 
TDDD DDDT
 
DDDD DDDD
 
DDDD DDDD
 
DDDD DDDD
 
 
 
 
DDDD DDDD
 
DDDD DDDD
 
DDDD DDDD
 
TDDD DDDT
 
|----Layer 20|
 
 
 
DDDDDDD
 
DDDDDDDDD
 
DDDDDDDDDDD
 
DDDDD DDDDD
 
DDDD DDDD
 
DDD DDD
 
DDDD DDDD
 
DDDDD DDDDD
 
DDDDDDDDDDD
 
DDDDDDDDD
 
DDDDDDD
 
|----Layer 21|
 
 
 
 
DDDDD
 
DDDDDDD
 
DDDDDDDDD
 
DDDDDDDDD
 
DDDDDDDDD
 
DDDDDDDDD
 
DDDDDDDDD
 
DDDDDDD
 
DDDDD
 
 
}}
 
</td><td style="vertical-align:top;">
 
</td></tr></table>
 
 
* Layer 2 - All slabs=top, stairs facing birch planks.
 
* Layer 4 - Dark oak stair blocks face the corners and are upside down.
 
* Layer 4 & 5 - All slabs = bottom.
 
* Layer 6 - Cobblestone stair face inside and upside down. Slabs = top. Logs in the middle of the sides of the floor (just inside the cobblestone balcony) are laid horizontally.
 
* Layer 9 - Slabs = Top
 
* Layer 10 to 12 - Logs in the wall (not the corners) must be facing outwards.
 
* The hole for the stair in Layer 6 is 100% accurate.
 
[[File:Left.png|thumb|right|This is how the border on Layer 14 should be.(Banners excluded)]]
 
{{clear}}
 
 
==== Features ====
 
===== Cage =====
 
{| class="wikitable"
 
|-
 
! Name !! Total !! Stack
 
|-
 
| {{BlockLink|Dark Oak Planks}}
 
| 16
 
|
 
|-
 
| {{BlockLink|Dark Oak Fence}}
 
| 24-28
 
|
 
|-
 
| {{BlockLink|Dark Oak Log}}
 
| 12
 
|
 
|-
 
| {{BlockLink|Dark Oak Stairs}}
 
| 8
 
|
 
|-
 
| {{BlockLink|Dark Oak Slab}}
 
| 4
 
|
 
|-
 
| {{EntityLink|Iron Golem}} (In some cages)
 
| 0-1
 
|
 
|-
 
|{{EntityLink|Allay}} (In some cages)
 
|0-3
 
|
 
|}
 
*The space inside the cage is not enough to spawn an iron golem manually. The /summon command could be used instead.
 
{{layered blueprint|name=Cage|default=Layers 1-3
 
|L=dark oak log+top|F=dark oak fence|D=dark oak stairs|S=dark oak slab
 
|----Layers 1-3|
 
LFFL
 
F F
 
F F
 
LFFL
 
|----Layer 4a|
 
SDDS
 
D D
 
D D
 
SDDS
 
|----Layer 4b|
 
SDDS
 
DFFD
 
DFFD
 
SDDS
 
}}
 
 
===== Logs =====
 
{| class="wikitable"
 
|-
 
! Name !! Total !! Stack
 
|-
 
| {{BlockLink|Dark Oak Log}}
 
| 21
 
|
 
|}
 
{{layered blueprint|name=Logs|default=Layer 1
 
|L=dark oak log+horizontal
 
|----Layer 1|
 
LLLLLL
 
LLLLLL
 
LLLL
 
|----Layer 2|
 
 
LLLLL
 
 
}}
 
* All logs are facing east/west, as shown.
 
===== Target =====
 
{| class="wikitable"
 
|-
 
! Name !! Total !! Stack
 
|-
 
| {{BlockLink|Dark Oak Fence}}
 
| 6
 
|
 
|-
 
| {{BlockLink|Hay Bale}}
 
| 2
 
|
 
|-
 
| {{BlockLink|Carved Pumpkin}}
 
| 2
 
|
 
|}
 
{{layered blueprint|name=Target|default=Layer 1
 
|F=dark oak fence|H=hay bale|C=carved pumpkin
 
|----Layer 1|
 
F F
 
|----Layer 2|
 
FHF FHF
 
|----Layer 3|
 
C C
 
 
}}
 
 
===== Tent 1 =====
 
{| class="wikitable"
 
|-
 
! Name !! Total !! Stack
 
|-
 
| {{BlockLink|White Wool}}
 
| 20
 
|
 
|-
 
| {{BlockLink|Dark Oak Fence}}
 
| 10
 
|
 
|-
 
| {{BlockLink|Crafting Table}}
 
| 1
 
|
 
|}
 
{{layered blueprint|name=Tent 1|default =layer 1
 
|F=dark oak fence|W=White Wool|C=crafting table
 
|----Layer 1|
 
F F F
 
C
 
 
F F F
 
|----Layer 2|
 
W F W
 
W W
 
W W
 
W F W
 
|----Layer 3|
 
WFW
 
W W
 
W W
 
WFW
 
|----Layer 4|
 
W
 
W
 
W
 
W
 
 
}}
 
 
===== Tent 2 =====
 
{| class="wikitable"
 
|-
 
! Name !! Total !! Stack
 
|-
 
| {{BlockLink|White Wool}}
 
| 20
 
|
 
|-
 
| {{BlockLink|Dark Oak Fence}}
 
| 10
 
|
 
|-
 
| {{BlockLink|Pumpkin}}
 
| 4
 
|
 
|-
 
| {{BlockLink|Crafting Table}}
 
| 1
 
|
 
|}
 
{{layered blueprint|name=Tent 2|default =layer 1
 
|F=dark oak fence|W=White Wool|P=Pumpkin|C=crafting table
 
|----Layer 1|
 
F F F
 
PP C
 
P
 
F F F
 
|----Layer 2|
 
W F W
 
WP W
 
W W
 
W F W
 
|----Layer 3|
 
WFW
 
W W
 
W W
 
WFW
 
|----Layer 4|
 
W
 
W
 
W
 
W
 
 
}}
 
   
 
== Aftermath ==
 
== Aftermath ==

Revision as of 03:16, 1 November 2023

Pillager outposts are the second illager-filled structure added to the game, after woodland mansions. They are flooded with pillagers, both inside and in the surrounding area, making it a difficult challenge for any player to conquer it. Note that this can be achieved at any point during the game.

Reasons to defeat an outpost

  • To obtain the Bad Omen effect to start a raid, without having to wait for patrols to randomly spawn.
  • To obtain goat horns without having to find a goat.
  • To obtain allays, which are extremely useful for item collection and sorting.
  • To obtain the 8 ominous/illager banners on the watchtower, without having to defeat a raid or multiple patrols.
  • To obtain some carrots and/or potatoes to start your carrot and/or potato farm.
  • To get some easily accessible wool from tents that may generate outside the outpost.
  • To convert the outpost into a raid farm, which yields a variety of loot in large quantities.
  • For the challenge.
  • To obtain the sentry armor trim, which is exclusive to this structure.

Finding an outpost

Desertoutpost

Pillager outpost located in desert biome.

Pillager outposts can be found in any biome that a village can, and can additionally generate in all mountains biomes. Despite that they are often found next to villages, this is simply a coincidence, as the generation of these two structures is completely independent. The spawning of pillager patrols is also unrelated to the location of outposts, so do not assume that a patrol means an outpost is nearby.

Items needed

Because a pillager outpost can be found anywhere, it can be hard to prepare. Ideally, a player should have:

Optional:

Outpost surroundings

Pillager outposts typically have smaller buildings around it. These can be used for cover. If a cage has an iron golem in it, let it out so it can help you fight. If it survives, do what you want with it, such as using a lead to bring it to a nearby village.

Tactics

Sniper

It's possible to go around with a ranged weapon and pick off all the pillagers from afar. If using a crossbow, don't fire fireworks unless you're sure the fuse time is right and you're firing at a large group. Once the coast is clear, go in the outpost, deal with any pillagers inside, kill the outpost captain if you haven't already, and collect your loot. This tactic takes the longest.

Blitzing

With good armor, this tactic can be effective. Run in with your shield and sword, blocking arrows and hitting pillagers nearby as you go. Run into the building, grab what you want, kill the captain, and leave. Once you're at the top of the outpost, you can use the sniper tactic to get rid of the rest if you like, or just leave. Ender pearls can help in this tactic.

Machine gunner

This tactic is expensive and not always reliable but can work. Load your entire hotbar with loaded crossbows, get into relatively close range, and as soon as you fire a crossbow draw your next one. This allows you to fire multiple arrows quickly, but it is ineffective against large groups unless most or all of the crossbows are enchanted with piercing and/or multishot. Also, it takes a long time to reload all the crossbows, even if some or all have quick charge, so you may be able to do this only once. It can, however, be combined with the blitzkrieg tactic as you're charging in, as after you unload the crossbows you can equip a melee weapon and have a shield in your offhand the whole time. This tactic is ineffective at long range due to the time it takes to range the target is about the same as the reload time for a bow or crossbow or the time it takes for a loyalty trident to return. Overall, this tactic would be better for a single target with a large amount of health, like a ravager, ender dragon, or wither. Crossbows could also be loaded with fireworks for more firepower.

Cowboy

Go around the pillager outpost, getting all the pillagers to follow you. Because they clump together, they might friendly fire while trying to shoot you, which can further assist you. Once you have all or most of them behind you, you have several choices as to how to get rid of them all in a short time.

  • You can pour lava down where they are standing, melting them all. The lava destroys the pillager drops and pillagers have good enough AI to avoid lava.
  • If playing in Java Edition and have a sword with Sweeping Edge, you can go close the group and damage large amounts of pillagers at once with your sword, raising your shield while your weapon recharges. When the pillagers are about to fire raise your shield to ricochet the arrows back at them. This can work in Bedrock, but not as well since there is no sweeping edge, but as a benefit, there is no recharge.
  • You can use a crossbow with piercing arrows or multishot fireworks to hurt and kill several pillagers at a time
  • You can lure a creeper or use TNT to blow up the pillagers once they are together. Multiple blocks of TNT can be more effective but can also destroy the pillager drops.

Minimalist

Alternatively, a pillager outpost can be conquered using nothing but a water bucket (the person who proved this possible also brought bread, but it is not absolutely necessary to bring food to conduct this strategy). This is not a reliable strategy, but can be done. The idea is not to be seen by the pillagers. It is a good idea to release the iron golem in the cage if it generates to distract the pillagers. Next, make it to the top of the watchtower and then use the bucket to wash any pursuing pillagers down the staircase. Collect the water after looting the chest and use the remainder (which should be flowing out of the building) to break your fall. This can be conducted early-game (as it does not require armor or weapons), but can be challenging.

Underground passage

Create a "mine" to approach the fort safely from underneath. Keep dirt/sand at all times in case you breach the surface or reach water.

Dive bomber

Similar to the minimalist method above, it is possible to build straight up with dirt at a reasonable safe distance with a water bucket in hand. Then build a platform above the outpost and place water directly above the center of the tower. If possible, also collect a bucket of lava (or just another bucket of water) for combat before dropping in, and keep dirt on hand for escape. Swim down to the roof of the outpost, break through the roof and drop either the water or lava down the stairs and collect your loot. Leisurely climb back through the ceiling with dirt and swim back up to the platform above. If you used lava, watch as the world burns. This is an admittedly labor-intensive method of defeating an outpost, and you don't get any pillager loot from killing pillagers, but it is a mostly foolproof strategy, and can also be done early game and requires only a bucket, and two to three stacks of dirt/cobblestone. This method is easier if there are hills or tall trees nearby. Stone tools and food may be useful but are not required.

Barricade

Quickly enter the outpost and run to the top level. Seal off the stairway and shoot the pillagers from there. Subsequently, work your way down.

Pillager deletion

Turn your difficulty into peaceful to get rid of all pillagers, but without gaining any drops or experience, and raids are not possible in Peaceful mode.

TNT

This uses a lot of TNT, and you should invest in a creeper farm to try this. Rush in and place TNT as quickly as possible around the base, and light one and sprint away.

Psychopath

Place a bed close to the outpost, free the iron golem from the cage, start killing the pillagers as if on a rampage, rush the outpost, clear floor by floor of pillagers until they are dead. Do not destroy your bed until all the pillagers are dead, as a lone pillager can kill you. This tactic can be useful if well executed.

Roof dropping

Build a bridge up to the top of the Pillager outpost. When you do so, get inside the top floor of the pillager outpost. Quickly seal off the stairway. Loot the chest and make your way up to where the bridge was on the roof, and quickly go down the bridge.

Aftermath

Most players would consider the outpost conquered once all the pillagers are killed, and the player has taken the loot. You can do the following once you have conquered it.

  • You can just leave. Pillagers (including captains) eventually respawn.
  • You can use it in a raid farm, to deliberately get the Bad Omen effect to spawn raids to attack a village you have built as a trap, and collect the loot from raids.
  • You can strip the outpost of its resources: it has cobblestone, which is a useful general use item. It has dark oak wood, birch planks, and eight ominous/illager banners, which are rare. If it is overgrown, there are mossy cobblestone materials.
  • You can burn it down. Some players do this with woodland mansions; this is a similar situation.
  • You can turn it into a base. In Java Edition, you can even pacify some of the pillagers by breaking their crossbows. Make sure you pacify the outpost first. To do this, you need to remove all grass/sand blocks in the area, and light the place up to prevent pillager spawns. If you are on PvP, the pillagers can be used as defense against enemy players.
  • An alternative way to pacify the outpost is to replace the wooden floors with bottom slabs of any type.