Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil. Also works on any mob or entity holding a weapon/tool/armor in its main hand.
Syntax[]
- Java Edition
enchant <targets> <enchantment> [<level>]
- Bedrock Edition
enchant <player: target> <enchantmentId: int> [level: int]
enchant <player: target> <enchantmentName: Enchant> [level: int]
Arguments[]
JE: <targets>
: entity
BE: player: target
: CommandSelector<Actor>
- Specifies the target(s).
- Must be a player name, a target selector or a UUID[Java Edition only].
JE: <enchantment>
: resource
BE: enchantmentId: int
: int or <enchantmentName: Enchant>
: enum
- Specifies the enchantment to be added to the item held in main hand by the target.
- In Java Edition, must be an existing registered resource location in
minecraft:enchantment
registry. In Bedrock Edition, must be an ID of an enchantment (without namespace)
JE: <level>
: integer
BE: level: int
: int
- Specifies the enchantment level. Should be not greater than the maximum level for the specified enchantment[1]. If not specified, defaults to 1.
- Must be a 32-bit integer number. In Java Edition, it must be between 0 and 2147483647 (inclusive). In Bedrock Edition, it should be between 1 and 2147483647 (inclusive).
Result[]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Unparseable |
<targets> or player: target fails to resolve to one or more entities (named player must be online) | Failed | Failed | |
level: int is lower than 1 | N/A | ||
<level> or level: int is greater than the maximum level for the specified enchantment | Failed | ||
all the selected players meet one or more of the following conditions:
| |||
Otherwise | Successful |
Output[]
Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of players whose items are successfully enchanted. | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
On success | the number of players whose items are successfully enchanted. | N/A | N/A |
Examples[]
- To give the Infinity enchantment to all players holding a bow:
/enchant @a infinity
- To enchant the nearest player's held sword with Sharpness 5:
/enchant @p sharpness 5
History[]
This section needs expansion.
You can help by expanding it.
Java Edition | |||||
---|---|---|---|---|---|
1.4.4 | pre | Added /enchant . | |||
1.13 | 17w45a | Removed /enchant . | |||
18w06a | Re-added /enchant . | ||||
1.19.3 | 22w42a | <enchantment> now accepts a resource argument, instead of item_enchantment . | |||
Pocket Edition Alpha | |||||
v0.16.0 | build 5 | Added /enchant . | |||
Bedrock Edition | |||||
1.19.20 | beta 1.19.20.22 | /enchant command now can be applied on mobs.[2] | |||
1.19.50 | beta 1.19.50.20 | Using the /enchant command to apply the same level of enchantment no longer results in a higher level being applied.[3] |
References[]
- ↑ Although
/enchant
enforces maximum levels and compatibility, other commands (such as/give
,/replaceitem
, and/data
) can bypass these restrictions. - ↑ MCPE-113623 — resolved as "Fixed".
- ↑ MCPE-153204 — resolved as "Fixed".