Fallout中文維基
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Fallout中文維基

 
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零號避難所 (Vault Zero) 是Fallout戰略版的地點,從夏延山過去。

背景資料[]

位於科羅拉多州的零號避難所是整個避難所網路的核心。這個地方保存了戰前最偉大的心智,預定要在領導戰後美國的文明。這個行動根據「出埃及協定」:當避難所外的溫度、輻射等級和毒素降低到安全水準時,所有避難所會重新聯繫,並利用零號的大量先進機械 來重建被摧毀的土地。

為了執行這項協定及控制整個避難所,建造者創造出一台名為「計算機」的先進超級電腦。這台電腦用有機電子終端連結CPU以及戰前天才的大腦們,這些人都以冬眠狀態保存,並用特製的有機營養液維持生命。建造者打算讓計算機負責整個避難所事務,包括生命維持、食物生產和分配、機器人安定協議、和零號避難所的防禦。最後,計算機還要負責執行前面提到的「出埃及協定」。

但是這美妙的計畫被打了折扣,在戰爭開打前,負責管理零號避難所建造的委員會砍了預算(大概是30票比3票),把電腦的備份系統和生命維持系統預算從240億砍到剩23億,差額都被資深委員拿去花在他們自己在避難所內的休閒設施,包括數個頂級飯店、一萬平方呎的冷凍設施、七個副鋼琴伴奏和吧台的吸菸室和兩個養著稀有動物(跟世界聞名的動物園買來的)的地下狩獵場。這些裝修就花了124億,所以他們砍了電腦預算來補這缺口,理由則是發生核戰的機會「日益減少」。

在2077年10月23日,歷史證明他們錯了。當核子浩劫把美國炸成灰燼的時候,計算機卻處於休眠狀態。它並沒有對核子浩劫啟反應,反而靜靜的和機器僕從及冬眠狀態的戰前天才們藏在夏延山之下,就這樣沉眠了一個世紀。

在2196年時一切都改變了,一支由Gammorin帶領的超級變種人軍隊突破了零號避難所的外圍,這行為啟動了緊急綏靖協定。這協定是設計來因應萬一出現以下情況:大批外國軍隊出現在美國國土、危險的突變傳染、或者避難所防禦被突破。計算機及時啟動一台河馬機器人對抗入侵者,並開始執行協定中的程序。計算機的啟動還暴露了當初委員會的錯誤決定,缺乏備份系統使它的功能受到損害,並使有機電子連結終端受損。結果是63%的避難所居民因此而死、15%有嚴重的腦受損,連自己都照顧不了。死者之中還有首席科學家Napstarsky和次席科學��Jones,而只有這兩個人知道怎麼修復這損害。計算機被其呆板的程序邏輯所限,又缺乏���正的智慧,因此冷酷的執行綏靖協議,並把範圍擴大到BwenaVista市的核子反應爐、峽谷市和大本德的工業設施以增加零號避難所的產能。

這是對廢土及其居民的滅絕行動,直到「戰士」(主角)殺進避難所並和這台冷血機器談判為止。

安排的任務[]

This is the second major part of the final mission.  The final area is shorter.

Once you arrive, you will be greeted by another BoS squad.  The leader can be bartered with, though he doesn't have much more than 2mm ammunition.  The area is broken down into four major parts: the entrance ("NW"), security ("SW"), cryogenics("SE"), and the power plant("NE").  All of them are heavily guarded by standard humanoid and security robots.

If you are using the Browning M2 on any of your characters, feel free to waste ammunition, there is a massive supply of it on this level.

Entrance ("NW"):

  • Array your squad so that they have a clear shot down the hallway and make other major preparations before you open the door (use science skill).
  • While there aren't any containers, it may be helpful to drop off some of your heavier equipment at the entrance area since you'll be coming back this way.

Security ("SW"):

  • This is the only door that will open.
  • Behind the door (and the guards) there are two paths through this area.  The south path has a terminal which will open the door to cryogenics.
  • The north path has some random equipment and a lot of enemies.  There is a terminal in the southwest portion of this area that will open the locks to the armory.  Some of the locks in this area require actual skill to pick, and cannot be bypassed using two sets of lockpicks.  None of the equipment here is unusual, though the armory does have some additional 2mm ammunition.
  • There is a tank bot with a flail driving around the northern path.

Cryogenics ("SE"):

  • There are a lot of side rooms in this area, all of which are guarded.  Most contain nothing of interest.
  • Your objective is a large room on the path which includes several vault zero citizens.  You need a citizen head to open the door to the power plant.

Power Plant ("NE"):

  • To enter, use the head of the citizen on the dental scanner.
  • In the first room there are two turrets in addition to the usual guards.  Each one has several thousand .50 caliber ammunition,
  • The second room contains a large pool of radioactive goo.  If your Rad-X has worn off, you may want to use more in this area (or just Rad-Away anyone who gets radiated).
  • There is a room with two terminals.  Use the science skill on both to open the doors to the power plant proper.
  • There is a tank bot with flails in the hallway.
  • The three nodes are on the far NE of the map.  Use the science skill on the terminals to activate them.  The nodes are guarded by the usual humanoids and a Pacification robot.
  • There is a side room on the SW side of the area with the nodes that includes around 10 Scurry Robots.  There are two locked lockers in the room, and you have to crawl to get in.

Once the power plant is active, go back to the first room and activate the console by the elevator to move to the final area.

出現地點[]

Vault 0 之出現在Fallout Tactics.

Inconsistencies[]

  • The concept of Vault 0 is often considered inconsistent with the Vault Experiment from Fallout 1, 2, and 3.
  • The technology, aesthetic, and design of Vault 0 has nothing in common with other Vaults.
  • The Vault door is significantly weaker than any other Vault, having been blown open by a nuke, as opposed to Vault 87, which survived a direct hit.

Possible Explanations for Inconsistency[]

  • Due to the nature of Vault 0's interior design and infrastructure, it could very well have been at least one of the means that either Vault-Tec or the Enclave used to scientifically observe the Vault Experiment in progress with minimal interference with each of the Vaults.
  • Vault 0 was said to be the "Nucleus of the Vault Network" - but when the bombs dropped, communication between Vaults ceased. This suggests that each of the Vaults may have been given rudimentary positioning and communication equipment for this purpose and that Vault 0 blocked out other Vaults from accessing each other to keep the Vaults isolated. Vault 0 alone, in theory, would be able to access each of the the other Vaults' systems and databases for observation and review.
  • One can consider that Vault 0 could have been a "Control Vault" by design as well, if not by intent by the minds of Vault-Tec. In order to effectively study and monitor the other Vaults, a Vault in which nothing is done to manipulate the outcome (or circumstances) must be used as a standard of comparison. In Fallout 3, the existence of several other "control" Vaults has been confirmed.
  • Another explanation that would make Vault 0 consistent with the Vault Experiment would be if the Enclave designed Vault 0 to fail as uniquely as it did so that they (the Enclave) could get rid of intellectual opponents and/or would have a large source of military hardware and manufacturing capacity on the mainland if they ever needed it. However, there is nothing to suggest this possibility in-game, except perhaps for the nearly-inexplicable comic ineptness of the people chosen to be the Vault 0 Budget Committee.
  • More likely, Vault 0 was not part of the Vault Experiment by intent, and merely used the name to be more publicly identifiable. Logs found in FO:T suggest that Vault 0 was built by lowest-bid government contractors and not specifically Vault-Tec itself, and the integrity of the project quickly took a backseat to political grandstanding and pork-barrel waste.
  • If the President, his Cabinet, and various unnamed power brokers formed the Enclave to withstand the Great War, then Vault 0 was the project formed by the legislators and officials who weren't important, powerful, or intelligent enough to be included in the Enclave.
  • The utter and catastrophic failure of Vault 0 to do anything it was designed to do can be viewed as a satire of governmental waste and incompetence to be contrasted with the plotting, sinister Enclave - who clearly were right in thinking they wanted nothing to do with this bloated, doomed project or the political twonks in charge of it.
  • Vault 0 could also not be a Vault, but a military base in the mountains, converted into a Vault. This explains the presence of Enclave.
  • Vault 0 was possibly the only Vault not to be part of the experiment, and was intended for what it was advertised for, safety in case of a nuclear attack, and merely wasn't finished or the would be inhabitants weren't given enough time to evacuate their homes and enter the Vault.

Behind the scenes[]

  • The Cheyenne Mountain Complex is also the location of the fictional Military Strategic Defense Initiative, like the Sentient Computer System called "SkyNET" from the Terminator series of films. Many further Terminator references are made throughout the Fallout: Tactics. It is also a real military site; there is also a (http://www.cmzoo.org/ zoo on the other side of the mountain) in real life.
  • The Complex was also used in the television series Stargate SG-1 as the base of operations for the fictional "Stargate" program.
  • Cheyenne Mountain remains a military base today and is located in Colorado Springs, Colorado. It is the location of most of the United State's missile targeting systems and missile defense systems.
  • This is also the housing for the W.O.P.R. super computer in the movie War Games.

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