Image | Name | DT | DR | Weight | Value | Health | Quest | Limit | Effect | Faction | Form ID |
---|---|---|---|---|---|---|---|---|---|---|---|
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Ambassador Crocker's suit | 1 | - | 1 | 6 | 100 | No | 1 | — | — | 0011BEE2 |
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Arcade's lab coat | 0 | - | 2 | 8 | 100 | No | 1 | Science +5 | — | 0010CDA4 |
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Benny's suit | 1 | - | 3 | 390 | 100 | No | 1 | Barter +5, Speech +5 | — | 00104C23 |
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Boomer flightsuit | 4 | - | 1 | 6 | 100 | No | 10+ | — | — | 00109A93 |
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Boomer jumpsuit | 4 | - | 1 | 6 | 100 | No | 10+ | — | — | 00109A92 |
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Bounty hunter duster | 6 | - | 3 | 70 | 150 | Yes | 3 | CHR +1, Guns +5 | — | 0010D8DB |
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Brahmin-skin outfit | 0 | - | 2 | 6 | 100 | No | No | AGL +1, END +1 | — | 00018DE5 |
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Bright Brotherhood robe | 2 | - | 2 | 6 | 100 | No | 10+ | — | — | 00081792 |
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Brotherhood elder's robe | 1 | - | 2 | 8 | 100 | No | 2 | — | — | 000ACD5A |
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Brotherhood scribe robe | 2 | - | 2 | 6 | 100 | No | 5+ | — | Brotherhood of Steel | 000854CF |
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Caravaneer outfit | 2 | - | 1.5 | 180 | 100 | No | No | — | — | 000EF1CB |
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Chained prostitute outfit | 0 | - | 2 | 390 | 400 | No | No | — | — | 00120854 |
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Civilian engineer jumpsuit | 0 | - | 1 | 6 | 100 | No | 3+ | Repair +5 | — | 0013F80E |
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Daniel's outfit | 2 | - | 2 | 700 | 80 | No | 1 | Barter +5, Medicine +5 | — | xx00A3DF |
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Dapper gambler suit | 0 | - | 1 | 6 | 100 | No | No | — | — | 0010E1DF |
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Dead Money jumpsuit | 0 | - | 1 | 6 | 100 | No | 4 | Repair +5 | — | xx00F3A4 |
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Dean's tuxedo | 0 | - | 2 | 6 | 100 | No | 1 | Speech +5 | — | xx00EF16 |
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Dirty pre-War businesswear | 0 | - | 2 | 8 | 100 | No | No | Speech +5 | — | 0005C682 |
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Dirty pre-War casualwear | 0 | - | 2 | 6 | 100 | No | No | AGL +1 | — | Varies 000340CF |
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Dirty pre-War parkstroller outfit | 0 | - | 10 | 5 | 100 | No | No | AGL +1 | — | Varies 0005BB70 |
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Dirty pre-War relaxedwear | 0 | - | 5 | 6 | 100 | No | No | AGL +1 | — | Varies 0005BB6F |
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Dirty pre-War spring outfit | 0 | - | 2 | 5 | 100 | No | No | AGL +1 | — | Varies 000340D1 00066C71 |
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Dr. Klein's scrubs | 4 | - | 4 | 6000 | 350 | No | 1 | INT +2, Science +10 | — | xx00E0B9 |
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Dr. Mobius' scrubs | 6 | - | 6 | 7500 | 450 | No | 1 | CHR +1, INT +2, Science +15 | — | xx00E0BA |
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Enclave officer uniform | 1 | - | 3 | 8 | 100 | No | 1 | Energy Weapons+5 | — | 000340DE |
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Exposed prostitute outfit | 0 | - | 2 | 390 | 400 | No | No | — | — | 00120855 |
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Fancy gambler suit | 0 | - | 1 | 6 | 100 | No | No | — | — | 0010E1DD |
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Father Elijah's robes | 2 | - | 2 | 6 | 100 | No | 2 | — | Brotherhood of Steel | xx00581A |
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Field hand outfit | 2 | - | 1.5 | 180 | 100 | No | No | — | — | 000EF1CC |
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Followers doctor coat | 0 | - | 2 | 8 | 100 | No | 3+ | Science +5 | — | 0010C876 |
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Followers lab coat | 0 | - | 2 | 16 | 95 | No | 1 | Medicine +10, Science +10 | — | 00158615 |
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Formal wear | 0 | - | 1 | 120 | 25 | No | No | — | — | 001258C2 |
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General Oliver's uniform | 0 | - | 1 | 0 | 100 | No | 1 | CHR +2, AP +20 | — | 0015E35D |
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Grimy pre-War businesswear | 0 | - | 2 | 6 | 100 | No | No | Speech +5 | — | 000B1056 |
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Handyman jumpsuit | 0 | - | 1 | 6 | 100 | No | 3 | Repair +5 | — | 000BF6FD |
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Jailhouse Rocker | 2 | - | 1 | 50 | 100 | No | 10+ | — | — | 0010C67C |
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Janet's Boomer outfit | 0 | - | 1 | 6 | 100 | yes | yes | — | — | 00107AF2 |
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Jason Bright's outfit | 1 | - | 7 | 100 | 100 | No | 1 | Rad. Res. + 40 | — | 001428EC |
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Kings outfit | 1 | - | 1 | 6 | 100 | No | 6+ | — | — | 00110A74 |
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Lab technician outfit | 0 | - | 2 | 8 | 100 | No | 4? | Science +5 | — | 000340D7 |
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Lobotomite jumpsuit | 4 | - | 10 | 125 | 100 | No | No | STR +1 | — | xx00E689 |
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Mad scientist scrubs | 3 | - | 3 | 850 | 150 | No | 2 | INT +1, Science +5 | — | xx00E0BF |
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Memphis Kid outfit | 0 | - | 1 | 6 | 100 | No | No | — | — | 00112DAF |
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Naughty nightwear | 0 | - | 1 | 200 | 100 | No | 1 | Speech +10, LCK +1 | — | 000C8E07 |
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NCR engineer jumpsuit | 0 | - | 1 | 6 | 100 | No | No | Repair +5 | NCR | 0013F80F |
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Patient gown | 1 | - | 1 | 200 | 100 | No | No | — | — | xx00D56F |
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Powder Gang plain outfit | 0 | - | 3 | 15 | 100 | No | No | — | Powder Gangers | 000A472F |
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Powder Gang simple outfit | 0 | - | 3 | 15 | 100 | No | No | — | Powder Gangers | 000A4731 |
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Powder Gang soldier outfit | 0 | - | 3 | 15 | 100 | No | No | — | Powder Gangers | 000A472E |
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Pre-War casualwear | 0 | - | 2 | 8 | 100 | No | No | AGL +1 | — | Varies 0001EA6D 000CB60D |
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Pre-War parkstroller outfit | 0 | - | 2 | 8 | 100 | No | No | AGL +1 | — | Varies 0005BB66 000CB60F |
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Pre-War relaxedwear | 0 | - | 2 | 8 | 100 | No | No | AGL +1 | — | Varies 0005BB63 |
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Pre-War spring outfit | 0 | - | 2 | 8 | 100 | No | No | AGL +1 | — | Varies 000340D0 |
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President Kimball's suit | 0 | - | 2 | 8 | 100 | No | 1 | Speech +5 | — | 0013002C |
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Prospector outfit | 2 | - | 1.5 | 180 | 100 | No | No | — | — | 000EF1CE |
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Prostitute outfit | 0 | - | 2 | 390 | 400 | No | No | — | — | 00120853 |
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Ranger casual outfit | 0 | - | 1 | 6 | 100 | No | No | — | — | 0011F87D |
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Ranger red scarf outfit | 0 | - | 1 | 6 | 100 | No | No | — | — | 0011F87B |
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Ranger vest outfit | 0 | - | 1 | 6 | 100 | No | No | — | — | 0011F87C |
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Repconn jumpsuit | 0 | - | 1 | 6 | 100 | No | No | Repair +5 | — | 00153A0E |
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RobCo jumpsuit | 0 | - | 1 | 6 | 100 | No | 1 | Repair +5 | — | 0003411A |
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Roving trader outfit | 0 | - | 2 | 6 | 100 | No | No | Barter +5 | — | 0002B385 |
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Settler outfit | 2 | - | 1.5 | 180 | 100 | No | No | — | — | 000EF1CD |
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Sexy sleepwear | 0 | - | 1 | 6 | 100 | No | No | CHR +1 | — | 000340E6 |
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Shabby gambler suit | 0 | - | 1 | 6 | 100 | No | No | — | — | 0010E1E0 |
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Sheriff's duster | 0 | - | 3 | 35 | 150 | No | 1 | CHR +1, Guns +5 | — | 00020429 |
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Scientist outfit | 0 | 3 | 2 | 8 | 100 | No | No | Science +5 | — | 000340D9 |
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Scientist scrubs | 2 | - | 2 | 600 | 100 | No | No | INT +1, Science +5 | — | xx00E0B7 |
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Slave rags | 0 | - | 1 | 6 | 100 | No | No | — | — | Varies 001370D6 001370D7 |
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Sleepwear | 0 | - | 1 | 10 | 100 | No | 1 | CHR +1 | — | 000CB60E |
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Trenchcoat | 0 | - | 3 | 40 | 100 | No | 1 | DR +5 | — | 0011689A |
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US Army General outfit | 1 | - | 1 | 1500 | 150 | No | 1 | Speech +10, Guns +5 | — | xx008EFF |
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Vault lab uniform | 0 | - | 1 | 6 | 100 | No | 1+ | Science +5 | — | 0001CBDC |
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Vault 11 jumpsuit | 0 | 1 | 1 | 6 | 100 | No | 4+ | Melee Weapons +2, Speech +2 | — | 0012B966 |
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Vault 19 jumpsuit | 0 | - | 1 | 6 | 100 | No | 4+ | Melee Weapons +2, Speech +2 | — | 001300AF |
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Vault 21 jumpsuit | 0 | - | 1 | 6 | 100 | No | No | Melee Weapons +2, Speech +2 | — | 00104184 |
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Vault 22 jumpsuit | 0 | - | 1 | 6 | 100 | No | 4+ | Melee Weapons +2, Speech +2 | — | 000FD175 |
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Vault 24 jumpsuit | 0 | - | 1 | 6 | 100 | No | No | Melee Weapons +2, Speech +2 | — | 001300B0 |
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Vault 3 jumpsuit | 0 | - | 1 | 6 | 100 | No | 4+ | Melee Weapons +2, Speech +2 | — | 000EFB23 |
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Vault 3 utility jumpsuit | 0 | - | 1 | 10 | 100 | No | 1+ | Repair +5, Lockpick +5 | — | 000FD771 |
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Vault 34 jumpsuit | 0 | - | 1 | 6 | 100 | No | 8+ | Melee Weapons +2, Speech +2 | — | 0012B965 |
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Vera's outfit | 2 | - | 2 | 250 | 100 | No | 2 | Barter +5, Speech +5, CHR +1 | — | xx006ED6 |
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Viva Las Vegas | 5 | - | 1 | 6 | 100 | No | 1 | — | — | 001176E3 |
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Wasteland doctor fatigues | 0 | - | 2 | 6 | 100 | No | No | Medicine +5 | — | 000340FE |
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Wasteland legend outfit | 2 | - | 2 | 6 | 100 | No | 1 | AGL +1, END +1 | — | 000CB609 |
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Wasteland scout uniform | 2 | - | 2 | 30 | 100 | No | 1 | — | — | 000340FA |
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Wasteland settler outfit | 2 | - | 2 | 6 | 100 | No | No | AGL +1, END +1 | — | 0001CBDB |
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Wasteland surgeon outfit | 0 | - | 2 | 6 | 100 | No | No | Medicine +5 | — | 000340FF |
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Wasteland wanderer outfit | 2 | - | 2 | 6 | 100 | No | No | AGL +1, END +1 | — | 0001BA00 |
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Well-heeled gambler suit | 0 | - | 1 | 6 | 100 | No | 1 | — | — | 0010E1DE |
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White Glove Society attire | 0 | - | 1 | 120 | 25 | No | No | — | White Glove Society * | 00163119 |
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Yangtze camp jumpsuit | 1 | - | 1 | 60 | 100 | No | 5+ | Repair +5 | — | xx014253 |
Image | Name | DT | DR | Weight | Value | Health | Quest | Limit | Effect | Faction | Form ID |
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For a cross-game overview of this skill, see Energy Weapons. |
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“The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.”— In-game description
Energy Weapons is a skill in Fallout: New Vegas. This skill determines the player's combat effectiveness with energy-based weapons.
Initial level[]
Example: A starting Perception of 5 and Luck of 5.
In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.
Ways to increase Energy Weapons[]
- Permanent
- Leveling up (10 + half of INT + 2 with Educated perk)
- Nikola Tesla and You (+3 or 4 with Comprehension perk)
- Optics Enhancer implant (+2, however Perception of 10 will see no benefit.)
- Tag! (+15)
- Skilled (+5)
- Temporary
- Future Weapons Today (+10 or 20 with Comprehension perk)
- Absinthe (up to +6 with 100 Survival, however Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
- Mentats (+4, however Perception of 10 will see no benefit.)
- Party Time Mentats (+4, however Perception of 10 will see no benefit, can be stacked with Mentats.)
- Coyote tobacco chew (+2, however a perfect Perception of 10 will see no benefit.)
- Nightstalker squeezin's (+2, however Perception of 10 will see no benefit.)
- Enclave officer uniform (+5)
- Enclave officer hat (+5)
- Gannon family Tesla armor (+10)
- Marked beast helmet (+2)
- Marked patrol armor (+2 plus +2, however Perception of 10 will see no benefit.)
- Stealth suit Mk II (+2, however Perception of 10 will see no benefit.)
- Many hats & helmets (+2 to +4, however Perception of 10 will see no benefit.)
Affected weapons[]
Perks that require Energy Weapons skill[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Run 'n Gun | 45 | 4 | — |
Plasma Spaz | 70 | 10 | — |
Meltdown | 90 | 16 | — |
Concentrated Fire | 60 | 18 | Guns 60 |
Laser Commander | 90 | 22 | — |
Interactions that require Energy Weapons skill[]
- Doctor Klein to give additional energy cells along with the sonic emitter during Welcome to the Big Empty. 50 Energy Weapons to convince
- Courier's brain to return to its body and fight the Think Tank during Old World Blues. 75 Energy Weapons to convince
Notable Energy Weapons skilled non-player characters[]
- Arcade Gannon (50→100), Follower of the Apocalypse and possible companion of the Courier.
- Christine Royce (53→100), former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
- Father Elijah (37→100), former elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
- Jean-Baptiste Cutting (117), second-in-command of the Mojave branch of the Van Graffs.
- Veronica Santangelo (46→100), active Brotherhood of Steel member and possible companion of the Courier.
- Orion Moreno (100), a retired Enclave soldier living in the outskirts of New Vegas.