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You're Good Natured at heart, more prone to solving problems with your mind than violence. You gain +5 to Barter, Medicine, Repair, Science, and Speech, but have -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed.

Good Natured is a trait in Fallout: New Vegas.

Effects[]

Taking this trait grants a benefit of a one-time increase of +5 to all social and utility skills (Barter, Medicine, Repair, Science, and Speech) and a penalty of a one-time decrease of -5 to all weapons skills (Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed).

Notes[]

As with previous games, choosing a weapon skill as one of the three Tag Skills during character creation largely negates a loss incurred by taking this trait.

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