The power armor station is a constructible settlement object, world object and crafting station in Fallout 4.
Characteristics[]
A power armor frame that comes in two styles. The first is a box frame with two long metal legs, which extend up the rear to support two overhead bars, which can be adjusted in height by two hydraulic pistons. The second is a two-piece unit, formed by two struts with a wide base, as seen on the Prydwen among other locations in the Commonwealth. Only the former style of the two can be built in a player-owned settlement. The Sole Survivor can use the station to attach, detach and repair armor mods when a power armor frame is installed at the station.
Using the station[]
- Exit armor near, but not backed into, the station.
- Broken segments are transferred to inventory, though they will be displayed in the list of segments when the station is in use.
- Repairing a broken segment will increase its weight from 0 back to the full weight of the piece.
- Use the "Equip" option to place an armor segment on a frame. Segments can come from any set of armor.
- If the station is near a workbench, repairs and modifications will draw from the workbench inventory as well as player character's inventory. Freestanding stations will draw from the player character's inventory alone.
Modifications[]
To modify power armor, the Sole Survivor needs power armor parts, the required materials as well as the corresponding perks (Armorer, Science! and Blacksmith).
Crafting[]
With the Local Leader rank 2 and the Armorer rank 1 perks, the player character can build power armor stations within settlements.
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Aluminum (12) Circuitry (3) Fiberglass (6) Gears (6) Oil (4) Plastic (4) Screw (4) | Local Leader Rank 2 Armorer Rank 1 | Power armor station (1) |
Locations[]
Settlement locations[]
These are available to the player character when they are allied with the settlement. Using them draws on the inventory of the settlement workshop.
- Home Plate
- Jamaica Plain, ruined house southwest, near a bus.
- Red Rocket truck stop
- Sanctuary Hills, in the yellow house across from the House of Tomorrow.
- Spectacle Island, in a barn on the northwest side
- Longfellow's cabin
World locations[]
These are available to the player character at any time. Using these stations draws on one's inventory and what may be stored in the station itself.
- Two at Atom Cats garage, in the Red Rocket garage.
- In a garage between Back Street Apparel and Police Precinct 8.
- Near the Cambridge Police Station's back entrance.
- Corvega assembly plant, in the northwest.
- D.B. Technical High School, in the east.
- At Fairline Hill Estates, in a house with a garage.
- Slim's shop, Back alley camp; about halfway between the D.B. Technical High School and Hester's Consumer Robotics.
- Northeast (left out of the gate) of Diamond City in a diner atop the wall overlooking the junkyard; only accessible with the jetpack power armor mod.
- Diamond City market; by the Home Plate entrance.
- Federal Surveillance Center K-21B; on the bottom floor.
- One is located inside Fort Hagen filling station.
- In KL-E-0's shop Kill or Be Killed in Goodneighbor.
- South of Greater Mass blood clinic there are four power armor stations.
- Behind HalluciGen, Inc., inside a room with a green gun shop sign.
- Hardware Town, outside the back entrance.
- Hester's Consumer Robotics, in the east, near a yellow car.
- Hub City Auto Wreckers, in the barn.
- Inside a storage building on the east end of Hyde Park.
- Irish Pride Industries shipyard, in the large barn in front of the entrance.
- Mass Bay Medical Center; two stations on the seventh floor reached via elevator.
- West northwest of Mass Fusion building.
- Mass Pike Interchange, on the overpass.
- In the Mass Pike Tunnel, room in the south, with John Reise's skeleton
- Nahant Oceanological Society lab, in the north.
- National Guard training yard; inside of the armory, in the north.
- NH&M Freight Depot strongroom, accessible after completing The Big Dig.
- In front of a Red Rocket branch northwest of the NH&M Freight Depot.
- O'Neill Family Manufacturing, underground.
- One in Public works maintenence area.
- The Prydwen; four stations can be found in the maintenance bay area.
- The ground level of the Quincy church.
- One in the Railroad HQ.
- One at the Red Rocket (Big John's Salvage).
- East of Kendall Hospital, next to a Red Rocket gas station.
- Red Rocket (College Square), in the garage.
- Behind Lexington's Red Rocket.
- Beside Nahant's Red Rocket.
- One at Natick's Red Rocket.
- Quincy's Red Rocket
- Reeb Marina, in a small garage outside the main barn.
- Boathouse due west of Revere Beach station.
- In a garage south of Revere Beach station.
- Saugus Ironworks interior, near roof exit.
- East of the Shamrock Taphouse, in a building on a pier.
- Slocum's Joe Corporate HQ; in a small exterior garage.
- Gunner camp on a highway overpass, just west of Skylanes Flight 1981.
- One in a barn with open doors, north of South Boston Police Department.
- One on the side of South Boston military checkpoint's bunker.
- North of Vault-Tec Regional HQ, in a gun shop.
- Wicked Shipping Fleet Lockup
- One in a shed near Brooke's Head Lighthouse.
- Far Harbor, outside Sandra Lee's shop.
- In a Vim! truck north of National Park visitor's center, on the road.
- The Nucleus
- Northwest of Southwest Harbor, in a garage with a Nuka-Cola machine.
- In the Vim! Pop factory, in the west.
- One on the overpass south of Bradberton overpass, in a trailer.
- One in a building on a terrain southwest of Cappy's treehouse.
- One in a garage at the Dry Rock Gulch employee area
- One in the Fizztop Grille patio.
- One in the Fizztop Grille's entrance area.
- One in the alley to the right of Fizztop Mountain's entrance.
- One in Morton residence, with a random power armor.
- In a garage south of Nuka-Galaxy.
- One in the Nuka-World junkyard, in the barn to the north.
- In the Nuka-World power plant, in an Advanced locked room.
- Nuka-World Red Rocket, in the garage.
Bugs[]
- When the Sole Survivor uses a power armor station and leaves, they will have additional carried weight equal to that of the weight of the heaviest power armor part (e.g If power armor left hand weighs 17.2 lbs, they will have additional 17.2 weight of carried items). It can be fixed easily by reequipping any part of clothing, though a permanent solution does not exist.
- NPCs have a chance to stop at a power armor station and plug a cable into a suit of armor as if they are wearing a Pip-Boy.
- Commanding a companion and then hovering the crosshair over a power armor station will display "Sit Power Armor Station".