Reason: Block mechanics as of Java Edition 22w13a.
The sculk sensor is a sculk node that detects vibrations caused by actions and events, and emits a mesecon signal.
Obtaining[]
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Sculk Sensor | Ancient City | Chest | 1–3 | 23.2% |
Bedrock Edition | ||||
Sculk Sensor | Ancient City | Chest | 1–3 | 23.2% |
Natural generation[]
Sculk sensors generate within the deep dark biome and ancient cities.
Breaking[]
Sculk sensors can be mined with any tool, but hoes are the quickest. They are obtained by mining them with a hoe enchanted with Silk Touch, otherwise they only drop 5 experience.
Block | Sculk Sensor | |
---|---|---|
Hardness | 1.5 | |
Tool | ||
Breaking time[A] | ||
Default | 2.25 | |
Wooden | 1.15 | |
Stone | 0.6 | |
Iron | 0.4 | |
Diamond | 0.3 | |
Netherite | 0.25 | |
Golden | 0.2 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Post-generation[]
A sculk catalyst has a 9% chance of generating a sculk sensor on top of a sculk node.
Usage[]
Light[]
A sculk sensor has a light level of 1. However, when active, it changes to a lighter node state without a change to the light level.
Vibration detection[]
![Vibration JE1 BE1](https://static.wikia.nocookie.net/minecraft_gamepedia/images/4/4f/Vibration_%28texture%29_JE1_BE1.gif/revision/latest?cb=20201202230611)
The sculk sensor vibration particle.
Sculk sensors can detect vibrations in a 9 node radius around it. A vibration is caused by many noisy events, such as a player gliding with elytra, a piston extending or a wet wolf shaking itself off. While sneaking, a player is not detected when walking, falling, or shooting a projectile.
When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one node per game tick (20 nodes per second). When the signal arrives, the sensor is activated for 40 game ticks (2 seconds). The sensor cannot detect any other vibrations while activated or while a signal is traveling to it.
Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating. During this short cooldown period, they cannot detect vibrations. This prevents them from activating when a contraption it is powering is being unpowered.
Sculk sensors don't detect vibrations from other sculk sources or the warden.
Wool has a special interaction with sculk sensors. If a wool node is between a sensor and a vibration source, then that sensor is not able to detect the vibration. Sculk sensors are not able to detect footsteps on wool nodes, nor can they detect when wool node items are dropped. No vibrations are produced when wool is placed, even if placed on top of the sculk sensor.
A sculk sensor activates when any item is dropped directly on top of it, including wool.
Vibrations made by players are passed on to nearby sculk shriekers. This can be blocked by wool placed in between the sensor and shrieker, similar to how wool can block vibrations from reaching the sensor itself.
Mesecon emission[]
Sculk sensors emit a mesecon signal when they are activated. The strength of the mesecon signal is inversely proportional to the distance the vibration signal traveled – the closer the vibration is to the sculk sensor, the stronger the mesecon signal is, so it reaches the maximum mesecon signal strength when the vibration is directly on top of the sensor.
Vibration amplitudes[]
Sculk sensors have a unique interaction with comparators. Each vibration in the game falls under a certain amplitude value. This value can be measured with a comparator as mesecon output. With the right contraption, the player could detect if a certain action has occurred or is occurring nearby.
Output | Vibration type | Game event | Description |
---|---|---|---|
1 | Step | minecraft:step |
An entity walks on the ground or a minecart rolls[note 1] |
2 | Flap | minecraft:flap |
A flying entity (e.g. a bat) flaps its wings |
3 | Swim | minecraft:swim |
Entity swimming[note 1] |
4 | Elytra Glide | minecraft:elytra_glide |
Glides with elytra |
5 | Hit Ground | minecraft:hit_ground
|
An entity falls from enough height to take fall damage[note 1] |
Teleport | minecraft:teleport
|
An entity (e.g. an enderman) teleports | |
6 | Block Change | minecraft:block_change
|
A book is placed on a lectern, a music disc is placed or removed from a jukebox, an item is added to or removed from a flower pot, a campfire is put out or filled with food,[note 2] a candle is placed on a cake, a big dripleaf is tilted, a candle is put out, a bell is rung, a daylight detector switches mode, a bee enters or exits a beehive, wax is added or removed to a copper node, a log is stripped of its bark, grass is tilled into farmland or a path, a berry bush is harvested |
Minecart Moving | minecraft:minecart_moving
|
Does not function currently[1] | |
Splash | minecraft:splash
|
An entity splashes in water, a boat is above a bubble column, or a boat paddles[note 3] | |
Entity Shake | minecraft:entity_shake
|
A wolf shakes off water after getting wet | |
Note Block Play | minecraft:note_block_play
|
A note block emits a sound | |
7 | Drink | minecraft:drink
|
A potion is finished drinking.[note 4] |
Prime Fuse | minecraft:prime_fuse
|
TNT or a creeper begins exploding | |
Projectile Shoot | minecraft:projectile_shoot
|
A projectile is fired[note 1] | |
8 | Entity Interact | minecraft:entity_interact
|
Giving a golden apple to a zombie villager with Weakness, healing a tamed wolf, healing an iron golem, a panda is given a food item, or most instances of successfully feeding an animal. |
Projectile Land | minecraft:projectile_land
|
A projectile hits something | |
Eat | minecraft:eat
|
A slice of cake is eaten, a horse eats,[3] a panda eats, an animal eats grass, or a player eats food.[note 5] | |
Entity Damage | minecraft:entity_damage
|
An entity is damaged or any entity except an armor stand is killed | |
9 | Equip | minecraft:equip
|
An item is put on an armor stand, or armor is equipped (either through the use button, or from the inventory). |
Shear | minecraft:shear
|
Use shears to disarm a tripwire, carve a pumpkin, harvest honeycomb,[note 2] remove a snow golem's pumpkin,[note 2] remove wool from a sheep[note 2], or convert a mooshroom into a cow[note 2] | |
Entity Roar | minecraft:entity_roar
|
A ravager roars | |
10 | Block Close | minecraft:block_close
|
A door, trapdoor, or fence gate closes |
Block Deactivate | minecraft:block_deactivate
|
A lever is turned off, or a button, tripwire, or pressure plate reverts to its unpressed state | |
Block Detach | minecraft:block_detach
|
A tripwire is detached | |
Dispense Fail | minecraft:dispense_fail
|
A dispenser fails to dispense an item. Does not work with droppers. | |
11 | Block Open | minecraft:block_open
|
A door, trapdoor, or fence gate opens |
Block Activate | minecraft:block_activate
|
A lever is tuned on, or a button, tripwire or pressure plate is activated | |
Block Attach | minecraft:block_attach
|
A tripwire is set | |
12 | Block Place | minecraft:block_place
|
A node is placed; flint and steel or a fire charge is used to light a candle, cake, or campfire; or powder snow is placed on the ground[note 6] |
Entity Place | minecraft:entity_place
|
An entity is spawned with an item, for example, a painting or a spawn egg[note 2] | |
Fluid Place | minecraft:fluid_place
|
Increasing the fluid level in a cauldron, including through weather and stalactites;[note 2] placing a fluid using a bucket, not including powder snow[4][note 2][note 7][note 8] | |
13 | Block Destroy | minecraft:block_destroy
|
A node is destroyed[note 2], an enderman picks up a node[note 9], one of several turtle eggs on a node cracks |
Entity Die | minecraft:entity_die
|
An armor stand is killed[6] | |
Fluid Pickup | minecraft:fluid_pickup
|
Honey is harvested with a bottle, a fluid is picked up in a bucket,[note 2] powder snow is picked up in a bucket,[note 2] a glass bottle is filled with water or dragon's breath,[note 2] or a fluid is removed from a cauldron[note 2] | |
14 | Item Interact Finish | minecraft:item_interact_finish
|
A player reels in a fishing rod[note 1] |
Container Close | minecraft:container_close
|
A chest, trapped chest, ender chest, barrel, shulker box, or shulker closes[note 10] | |
Piston Contract | minecraft:piston_contract
|
A piston contracts | |
15 | Item Interact Start | minecraft:item_interact_start
|
A player extends a fishing rod |
Container Open | minecraft:container_open
|
A chest, trapped chest, ender chest, barrel, shulker box, shulker, a minecart with a chest or hopper opens | |
Piston Extend | minecraft:piston_extend
|
A piston extends | |
Instrument Play | minecraft:instrument_play
|
A goat horn is played | |
Explode | minecraft:explode
|
TNT, a creeper, or a firework rocket explodes | |
Lightning Strike | minecraft:lightning_strike
|
Lightning strikes |
- ↑ a b c d e Is ignored when sneaking.
- ↑ a b c d e f g h i j k l m Also works with dispensers.
- ↑ Despite being an occurrence of splashing, sculk sensors do not detect fishing bobbers hooking a fish; this has been confirmed by Mojang to be intentional.[2]
- ↑ Milk does not trigger any vibration, and honey and stews trigger the eating event. See MC-213937
- ↑ Honey bottles and stews count as food for this case.
- ↑ This includes placing fire with flint and steel or a fire charge, and nodes placed by a dispenser or enderman
- ↑ Using fish buckets to breed axolotls does not cause this vibration. This inconsistency is intentional.[5]
- ↑ Replacing an existing fluid, in and out of a cauldron, does not trigger the event. See MC-213965.
- ↑ This does not include nodes broken by flowing water (MC-207410), nor mesecons, mesecon repeaters, mesecon comparators or any type of rail being broken due to its supporting node being removed (MC-207411), nor the last slice of cake being eaten (MC-213968).
- ↑ Closing a minecart with a chest or with a hopper does not trigger this event. See MC-210707.
Piston interactivity[]
Sculk sensors are immovable. Pistons cannot push them, and sticky pistons cannot push or pull them. Slime blocks and honey blocks do not stick to sculk sensors and have no effect whether the slime block or honey block is being pushed or pulled.
Sounds[]
A sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself. Java Edition:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.96 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.8 | 0.96 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 0.8 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.35 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.17 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.14 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Sculk Sensor | sculk_sensor | Block & Item | block.minecraft.sculk_sensor |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Sculk Sensor | sculk_sensor | 562 | Block & Giveable Item[i 2] | Identical[i 3] | tile.sculk_sensor.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The sculk sensor's current power level. |
sculk_sensor_phase | inactive | active cooldown inactive | Whether or not the sculk sensor is active.[more information needed] |
waterlogged | false | false true | Whether or not there's water in the same place as this sculk sensor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sculk_sensor_phase | Not Supported | 0 | 0 1 2 | Unsupported | The sculk sensor phase.[more information needed] |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Sneak 100 | Sneaking [sic] next to a Sculk Sensor without triggering it | Sneak next to a Sculk Sensor or Warden without triggering or aggravating it. | 10G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() ![]() | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Adventure | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. | adventure/avoid_vibration
|
History[]
The specific instructions are: Sculk Sensor BE2 render
October 3, 2020 | ![]() | ||||||||||||||||||||
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![]() | |||||||||||||||||||||
November 13, 2020 | ![]() | ||||||||||||||||||||
Tendrils are no longer entities and merged to block model. | |||||||||||||||||||||
November 23, 2020 | ![]() | ||||||||||||||||||||
November 27, 2020 | ![]() | ||||||||||||||||||||
Java Edition | |||||||||||||||||||||
1.17 | 20w49a | ![]() ![]() ![]() | |||||||||||||||||||
20w51a | Eating Start has been removed as an event. | ||||||||||||||||||||
Entity Hit's frequency value has changed from 9 to 8. | |||||||||||||||||||||
Container Close's frequency value has changed from 10 to 14. | |||||||||||||||||||||
Container Open's frequency value has changed from 11 to 15. | |||||||||||||||||||||
Walking on wool no longer causes vibrations. | |||||||||||||||||||||
Throwing wool as an item onto the ground no longer causes vibrations. | |||||||||||||||||||||
Sculk sensors are now silent while waterlogged. | |||||||||||||||||||||
21w05a | Added the following game events:
| ||||||||||||||||||||
21w13a | The two unused textures of the calibrated sculk sensor top and side has removed. | ||||||||||||||||||||
21w19a | Sculk Sensors are now only accessible through commands. | ||||||||||||||||||||
1.18 | Experimental Snapshot 1 | Sculk sensors are now available in the creative inventory. | |||||||||||||||||||
21w37a | Sculk sensors are once again accessible only through commands. | ||||||||||||||||||||
1.19 | Deep Dark Experimental Snapshot 1 | Sculk sensors now generate in the "Deep Dark" biome. | |||||||||||||||||||
Sculk Sensors now drop experience when mined without Silk Touch. | |||||||||||||||||||||
Now always activate when stepped on, even when sneaking. | |||||||||||||||||||||
Has been re-added to the creative inventory. | |||||||||||||||||||||
Bedrock Edition | |||||||||||||||||||||
Caves & Cliffs (experimental) | beta 1.16.210.56 | ![]() | |||||||||||||||||||
sculk_sensor_redstone_signal particles are also different from the ones in Java Edition. | |||||||||||||||||||||
beta 1.17.0.50 | Sculk sensors can now detect walking vibrations below y=0. | ||||||||||||||||||||
beta 1.17.10.20 | ![]() | ||||||||||||||||||||
1.18.0 | beta 1.18.0.20 | Sculk sensor are now available outside experimental gameplay. | |||||||||||||||||||
beta 1.18.0.22 | Sculk sensors have been moved behind the "Vanilla Experiments" experimental gameplay toggle. | ||||||||||||||||||||
Vanilla Experiments (experimental) | beta 1.18.0.22 | Sculk sensors are now broken faster with an hoe. | |||||||||||||||||||
Wild Update (experimental) | beta 1.18.10.21 | Sculk sensors have been moved behind the "Wild Update" experimental gameplay toggle. | |||||||||||||||||||
beta 1.18.30.22 | Added wool occlusion to sculk sensors. | ||||||||||||||||||||
Sculk sensors no longer make clicking sounds if they are waterlogged. | |||||||||||||||||||||
beta 1.18.30.28 | Sculk sensors now generate in the "Deep Dark" biome. | ||||||||||||||||||||
1.19.0 | beta 1.19.0.20 | Added more game events to match Java Edition. | |||||||||||||||||||
Now always activate when stepped on, even when sneaking. | |||||||||||||||||||||
Sculk sensors are now available without enabling experimental gameplay again. | |||||||||||||||||||||
beta 1.19.0.24 | Sculk Sensors now drop experience when mined without Silk Touch. |
Gallery[]
Multiple Sculk sensors with other sculk type of nodes on Minecraft Live.
Issues[]
Issues relating to "DaWaeToUganda69/Sculk Sensor" are maintained on the bug tracker. Report issues there.
Trivia[]
- "Sculk" is derived from "skulk," meaning "keep out of sight, typically with a sinister or cowardly motive".[7]
- Boombomb footsteps do not trigger sculk sensors, unless they walk off a ledge, even if they don't take fall damage.
References[]
- ↑ MC-213936
- ↑ MC-207334 — Works As Intended
- ↑ MC-213950
- ↑ MC-213962 — Works As Intended
- ↑ MC-208799 — Works As Intended
- ↑ MC-213947
- ↑ "While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed in Skulk, meaning 'keep out of sight, typically with a sinister or cowardly motive'" – @kingbdogz on X, October 13, 2020
Category:Experimental The Wild Update Category:Natural blocks Category:Utility blocks Category:Redstone mechanics Category:Mechanisms Category:Mechanics Category:Light sources
de:Sculk-Sensor es:Sensor de sculk fr:Capteur Sculk it:Sensore di sculk ja:スカルクセンサー pl:Skulkowy czujnik pt:Sensor de sculk ru:Акустический датчик zh:幽匿感测体