Roadrunnerto (talk | contribs) mNo edit summary |
(Updated to 1.19) |
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container = "", |
container = "", |
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structID = "ancient city", |
structID = "ancient city", |
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− | poolsJava = { |
+ | poolsJava = { |
⚫ | |||
{ |
{ |
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rolls = {5,10}, |
rolls = {5,10}, |
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} |
} |
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}, |
}, |
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⚫ | |||
}, |
}, |
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poolsBedrock = { |
poolsBedrock = { |
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− | { |
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− | rolls = {2,6}, |
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− | items = { |
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− | ["enchanted-book-rnd-swift-sneak"] = {1,1,2}, |
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− | ["sculk-catalyst"] = {1,2,2}, |
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− | ["name-tag"] = {1,1,2}, |
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− | ["sculk-sensor"] = {1,3,5}, |
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− | ["potion-of-healing"] = {1,3,7}, |
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− | ["enchanted-book-rnd"] = {1,1,10}, |
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− | ["sculk"] = {4,10,10}, |
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− | ["book"] = {3,10,10}, |
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− | ["candle"] = {1,4,10}, |
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− | ["snowball"] = {2,6,10}, |
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− | ["bone"] = {1,15,25}, |
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− | } |
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− | } |
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− | }, |
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⚫ | |||
{ |
{ |
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rolls = {5,10}, |
rolls = {5,10}, |
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["coal"] = {6,15,7}, |
["coal"] = {6,15,7}, |
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} |
} |
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− | } |
+ | } |
⚫ | |||
− | } |
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}, |
}, |
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["ancient-city-ice-box"] = { -- ancient_city_ice_box.json |
["ancient-city-ice-box"] = { -- ancient_city_ice_box.json |
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container = "Ice box chest", |
container = "Ice box chest", |
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structID = "ancient city", |
structID = "ancient city", |
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− | poolsJava = { |
+ | poolsJava = { |
⚫ | |||
{ |
{ |
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rolls = {4,10}, |
rolls = {4,10}, |
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Line 534: | Line 515: | ||
} |
} |
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}, |
}, |
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⚫ | |||
}, |
}, |
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− | poolsBedrock = { |
+ | poolsBedrock = { |
⚫ | |||
{ |
{ |
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rolls = {4,10}, |
rolls = {4,10}, |
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Line 546: | Line 527: | ||
["snowball"] = {2,6,4}, |
["snowball"] = {2,6,4}, |
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} |
} |
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− | } |
+ | } |
⚫ | |||
}, |
}, |
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}, |
}, |
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Line 2,318: | Line 2,300: | ||
structID = "pillager-outpost", |
structID = "pillager-outpost", |
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poolsJava = { |
poolsJava = { |
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− | { |
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− | rolls = {0,1}, |
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− | items = { |
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− | ["crossbow"] = {1,1,1}, |
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− | } |
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− | }, |
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− | { |
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− | rolls = {2,3}, |
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− | items = { |
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− | ["wheat"] = {3,5,7}, |
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− | ["potato"] = {2,5,5}, |
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− | ["carrot"] = {3,5,5} |
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− | } |
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− | }, |
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− | { |
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− | rolls = {1,3}, |
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− | items = { |
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− | ["dark-oak-log"] = {2,3,1} |
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− | } |
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− | }, |
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− | { |
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− | rolls = {2,3}, |
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− | items = { |
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− | ["bottle-o'-enchanting"] = {1,1,7}, |
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− | ["string"] = {1,6,4}, |
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− | ["arrow"] = {2,7,4}, |
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− | ["tripwire-hook"] = {1,3,3}, |
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− | ["iron-ingot"] = {1,3,3}, |
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− | ["enchanted-book-rnd"] = {1,1,1} |
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− | } |
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− | } |
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− | }, |
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⚫ | |||
{ |
{ |
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rolls = {0,1}, |
rolls = {0,1}, |
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Line 2,389: | Line 2,338: | ||
} |
} |
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}, |
}, |
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⚫ | |||
poolsBedrock = { |
poolsBedrock = { |
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− | { |
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− | rolls = {0,1}, |
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− | items = { |
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− | ["crossbow"] = {1,1,1}, |
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− | } |
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− | }, |
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− | { |
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− | rolls = {2,3}, |
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− | items = { |
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− | ["wheat"] = {3,5,7}, |
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− | ["potato"] = {2,5,5}, |
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− | ["carrot"] = {3,5,5} |
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− | } |
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− | }, |
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− | { |
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− | rolls = {1,3}, |
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− | items = { |
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− | ["dark-oak-log"] = {2,3,1} |
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− | } |
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− | }, |
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− | { |
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− | rolls = {2,3}, |
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− | items = { |
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− | ["bottle-o'-enchanting"] = {1,1,7}, |
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− | ["string"] = {1,6,4}, |
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− | ["arrow"] = {2,7,4}, |
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− | ["tripwire-hook"] = {1,3,3}, |
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− | ["iron-ingot"] = {1,3,3}, |
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− | ["enchanted-book-rnd"] = {1,1,1} |
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− | } |
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− | } |
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− | }, |
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⚫ | |||
{ |
{ |
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rolls = {0,1}, |
rolls = {0,1}, |
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["goat-horn"] = {1,1,1} |
["goat-horn"] = {1,1,1} |
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} |
} |
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− | } |
+ | } |
⚫ | |||
} |
} |
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}, |
}, |
Revision as of 19:48, 9 June 2022
Maintenance
The data for Java release versions is current as of 1.20.1. (needs to be checked/updated to 1.21). | 20:49, June 9 2022 (UTC) |
The data for Java snapshots is current as of 1.20.2 Pre-release 1. | 18:43, 20 April 2022 (UTC) |
The data for Bedrock release versions is current as of 1.19.0. (needs to be checked/updated to 1.21.0). | 20:49, June 9 2022 (UTC) |
The data for Bedrock beta versions is current as of beta 1.19.80.22. (needs to be checked/updated to beta 1.20.40.22). | 18:43, January 23 2023 (UTC) |
.base usage (Template:LootChest)
Generates a table of the contents of the designated chests, with columns corresponding to various statistics about the availability of those items.
Invoking
It takes any number of chest parameters, and any number of column parameters, in no particular order.
If no chest parameters are listed, it displays them all; likewise for column parameters.
{{#invoke:LootChest|base [ |<chestParam1> ... |<chestParamN> ] [ |<columnHideParam1> ... |<columnHideParamN> ] }}
Chest parameters
ancient-city,
ancient-city-ice-box,
bastion-bridge,
bastion-generic,
bastion-hoglin-stable,
bastion-treasure,
bonus,
bonus-barrel,
buried-treasure,
desert-temple ( desert ),
dungeon,
end-city,
igloo,
jungle-temple ( jungle ),
jungle-temple-dispenser,
mineshaft,
nether-fortress ( nether-fortress, nether ),
pillager-outpost ( outpost ),
ruined-portal,
shipwreck-map,
shipwreck-supply,
shipwreck-treasure,
stronghold-altar ( altar ),
stronghold-library ( library ),
stronghold-storeroom ( storeroom ),
underwater-ruin-big,
underwater-ruin-small,
village-armorer ( armorer ),
village-butcher ( butcher ),
village-cartographer ( cartographer ),
village-desert-house ( desert-house ),
village-fisherman ( fisherman ),
village-fletcher ( fletcher ),
village-mason ( mason ),
village-plains-house ( plains-house ),
village-savanna-house ( savanna-house ),
village-shepherd ( shepherd ),
village-snowy-house ( snowy-house ),
village-taiga-house ( taiga-house ),
village-tannery ( tannery ),
village-temple ( temple ),
village-toolsmith ( toolsmith ),
village-weaponsmith ( weaponsmith ),
woodland-mansion ( mansion )
Column parameters
chance: The odds of finding any of this item in a single chest.,
chests: The average number of chests the player should expect to search to find any of this item.,
items: The number of items expected per chest, averaged over a large number of chests.,
stacksize: The size of stacks (or for unstackable items, number) of this item on any given roll.,
weight: The weight of this item relative to other items in the pool.
Example
{{#invoke:LootChest|base}}
→ all chests and all columns
{{#invoke:LootChest|base|weaponsmith|jungle|bonus|chance|stacksize}}
→ only weaponsmith and jungle chests, and only 'stacksize' and 'chance' columns
.base2 usage (Template:LootChestItem inline)
Prints a summary of this item's availability in the various worldgen chests.
Invoking
It takes exactly one item name as a parameter.
{{#invoke:LootChest|base2|<itemParam>}}
Item parameters
acacia-log, acacia-sapling, activator-rail, amethyst-shard, ancient-debris, apple, arrow, baked-potato, bamboo, barrel, basalt, beetroot, beetroot-seeds, beetroot-soup, bell, birch-log, birch-sapling, black-wool, block-of-gold, block-of-iron, blue-ice, blue-key, bone, bone-block, book, book-and-quill, bottle-o'-enchanting, bread, brown-mushroom, brown-wool, bucket, buried-treasure-map, cactus, cake, candle, carrot, chain, chainmail-boots, chainmail-chestplate, chainmail-helmet, chainmail-leggings, clay-ball, clock, coal, cocoa-beans, compass, cooked-cod, cooked-porkchop, cooked-salmon, crimson-fungus, crimson-nylium, crimson-roots, crossbow, crying-obsidian, damaged-diamond-boots, damaged-diamond-chestplate, damaged-diamond-helmet, damaged-diamond-leggings, damaged-diamond-sword, damaged-level-enchanted-crossbow, damaged-level-enchanted-diamond-hoe, damaged-level-enchanted-netherite-boots, damaged-level-enchanted-netherite-chestplate, damaged-level-enchanted-netherite-helmet, damaged-level-enchanted-netherite-leggings, damaged-level-enchanted-netherite-sword, damaged-netherite-boots, damaged-netherite-chestplate, damaged-netherite-helmet, damaged-netherite-leggings, damaged-netherite-sword, damaged-random-enchanted-crossbow, damaged-random-enchanted-crossbow-2, damaged-random-enchanted-diamond-boots, damaged-random-enchanted-diamond-boots-2, damaged-random-enchanted-diamond-chestplate, damaged-random-enchanted-diamond-chestplate-2, damaged-random-enchanted-diamond-helmet, damaged-random-enchanted-diamond-helmet-2, damaged-random-enchanted-diamond-leggings, damaged-random-enchanted-diamond-leggings-2, damaged-random-enchanted-diamond-pickaxe, damaged-random-enchanted-diamond-shovel, damaged-random-enchanted-diamond-shovel-2, damaged-random-enchanted-diamond-sword, damaged-random-enchanted-diamond-sword-2, damaged-random-enchanted-iron-sword, damaged-random-enchanted-netherite-axe, damaged-random-enchanted-netherite-boots, damaged-random-enchanted-netherite-chestplate, damaged-random-enchanted-netherite-helmet, damaged-random-enchanted-netherite-hoe, damaged-random-enchanted-netherite-leggings, damaged-random-enchanted-netherite-pickaxe, damaged-random-enchanted-netherite-shovel, damaged-random-enchanted-netherite-sword, dandelion, dark-oak-log, dark-oak-sapling, dead-bush, detector-rail, diamond, diamond-boots, diamond-chestplate, diamond-helmet, diamond-hoe, diamond-horse-armor, diamond-leggings, diamond-shovel, diamond-sword, disc-13, disc-cat, disc-fragment-5, disc-mellohi, disc-otherside, disc-pigstep, disc-wait, echo-shard, egg, emerald, empty, empty-map, enchanted-book, enchanted-book-rnd, enchanted-book-rnd-soul-speed, enchanted-book-rnd-swift-sneak, enchanted-fishing-rod, enchanted-golden-apple, ender-pearl, feather, fern, fire-charge, flint, flint-and-steel, flower-pot, furnace, gilded-blackstone, glistering-melon-slice, glow-berries, glowstone, goat-horn, gold-ingot, gold-nugget, golden-apple, golden-boots, golden-carrot, golden-chestplate, golden-helmet, golden-hoe, golden-horse-armor, golden-leggings, golden-sword, grass, gray-wool, green-dye, gunpowder, heart-of-the-sea, ink-sac, iron-boots, iron-chestplate, iron-helmet, iron-horse-armor, iron-ingot, iron-leggings, iron-nugget, iron-pickaxe, iron-shovel, iron-sword, jungle-log, jungle-sapling, lapis-lazuli, large-fern, lead, leather, leather-boots, leather-cap, leather-pants, leather-tunic, level-enchanted-bow, level-enchanted-diamond-boots, level-enchanted-diamond-boots-2, level-enchanted-diamond-chestplate, level-enchanted-diamond-chestplate-2, level-enchanted-diamond-helmet, level-enchanted-diamond-helmet-2, level-enchanted-diamond-leggings, level-enchanted-diamond-leggings-2, level-enchanted-diamond-leggings-3, level-enchanted-diamond-pickaxe, level-enchanted-diamond-shovel, level-enchanted-diamond-sword, level-enchanted-diamond-sword-2, level-enchanted-golden-boots, level-enchanted-golden-chestplate, level-enchanted-golden-helmet, level-enchanted-golden-hoe, level-enchanted-golden-leggings, level-enchanted-iron-boots, level-enchanted-iron-boots-2, level-enchanted-iron-chestplate, level-enchanted-iron-chestplate-2, level-enchanted-iron-helmet, level-enchanted-iron-helmet-2, level-enchanted-iron-leggings, level-enchanted-iron-leggings-2, level-enchanted-iron-pickaxe, level-enchanted-iron-shovel, level-enchanted-iron-sword, level-enchanted-iron-sword-2, level-enchanted-leather-boots, level-enchanted-leather-cap, level-enchanted-leather-pants, level-enchanted-leather-tunic, level-enchanted-stone-sword, light-gray-wool, light-weighted-pressure-plate, lodestone, magma-block, magma-cream, map, melon-seeds, moss-block, name-tag, nether-quartz, nether-wart, netherite-boots, netherite-chestplate, netherite-helmet, netherite-ingot, netherite-leggings, netherite-scrap, oak-log, oak-planks, oak-sapling, oak-sign, obsidian, packed-ice, paper, poisonous-potato, polished-basalt, poppy, potato, potion-of-healing, potion-of-regeneration, potion-of-water-breathing, powered-rail, prismarine-crystals, pumpkin, pumpkin-pie, pumpkin-seeds, rail, random-effect-arrow, random-effect-lingering-potion, random-effect-potion, random-effect-splash-potion, random-effect-tipped-arrow, random-enchanted-crossbow, random-enchanted-diamond-pickaxe, random-enchanted-golden-axe, random-enchanted-golden-boots, random-enchanted-golden-chestplate, random-enchanted-golden-helmet, random-enchanted-golden-hoe, random-enchanted-golden-leggings, random-enchanted-golden-pickaxe, random-enchanted-golden-shovel, random-enchanted-golden-sword, random-enchanted-leather-boots, random-enchanted-leather-cap, random-enchanted-leather-pants, random-enchanted-leather-tunic, raw-beef, raw-cod, raw-mutton, raw-porkchop, raw-salmon, red-key, redstone, rotten-flesh, saddle, sand, sculk, sculk-catalyst, sculk-sensor, shears, smooth-stone, snout-banner-pattern, snow-block, snowball, soul-sand, soul-speed-enchanted-golden-boots, soul-torch, spectral-arrow, spider-eye, spruce-log, spruce-sapling, spruce-sign, stick, stone, stone-axe, stone-bricks, stone-pickaxe, string, suspicious-stew, suspicious-stew-2, sweet-berries, tall-grass, tnt, torch, tripwire-hook, water-bucket, wheat, wheat-seeds, white-wool, wooden-axe, wooden-hoe, wooden-pickaxe, yellow-dye, yellow-key
Example
{{#invoke:LootChest|base2|iron-ingot}}
→
Lua error at line 3652: attempt to index field 'items' (a nil value).
{{#invoke:LootChest|base2|emerald}}
→
Lua error at line 3652: attempt to index field 'items' (a nil value).
.base3 usage (Template:LootChestItem table)
Prints a summary of this item's availability in the various worldgen chests in the form of a table.
Invoking
It takes exactly one item name as a parameter.
{{#invoke:LootChest|base3|<itemParam>}}
Item parameters
Same as above
Example
{{#invoke:LootChest|base3|emerald}}
→ Lua error at line 3652: attempt to index field 'items' (a nil value).
Source
- The data is set up within
p
so that it can be pulled directly from (or compared directly to) the minecraft loot table files. - stack size given here (and given in code) can be larger than the stackable size of the item, prominently in the case of enchanted books. However this fact does not affect the calculated values. This is because the game puts the right number of items, but unstacked rather than stacked.
Data structure
p.items
'<item-id>' = {
- This key must match a sprite name for the items/blocks defined in Module:BlockSprite or Module:ItemSprite, unless
id
is included in the item definition.
- This key must match a sprite name for the items/blocks defined in Module:BlockSprite or Module:ItemSprite, unless
'<sprite-type>'
- Either
item
orblock
.
- Either
[, id='<sprite-id>']
- Use this to specify a sprite defined in Module:BlockSprite or Module:ItemSprite. Otherwise it uses the sprite with the name given by
item-id
.
- Use this to specify a sprite defined in Module:BlockSprite or Module:ItemSprite. Otherwise it uses the sprite with the name given by
[, link='<item-link>']
- A link to a page that is different from the sprite-id name. Used in Template:LootChest.
[, title='<item-text>']
- A name for an item that is different from the sprite-id name.
[, cannot_stack=false]
- Use this to indicate that the item comes in groups rather than in stacks. Used in Template:LootChestItem.
[, plural=(false|'<custom-plural-word>')]
- Use
false
when a word has no plural, like 'Nether Wart'. Use a custom plural word when you cannot simply append an 's' to the base word to make it plural, like 'Bottles o' Enchanting'. Used in Template:LootChestItem.
- Use
[, preserve_case=false]
- Use
false
when an item name should follow the capitalization exactly specified intitle
, and not follow sentence case, like 'TNT'.
- Use
[, note='<note-name>']
- Indicates that a note appears next to this item in the table. (notes are defined directly below the item list)
}
p.notes
'<note-name>' = '<note-full-text>'
p.chests[n].poolsJava[n]
p.chests[n].poolsJavaUpcoming[n]
p.chests[n].poolsBedrock[n]
p.chests[n].poolsBedrockUpcoming[n]
- rolls
{ <min-number-of-stacks>, <max-number-of-stacks> }
p.chests[n].poolsJava[n].items
p.chests[n].poolsJavaUpcoming[n].items
p.chests[n].poolsBedrock[n].items
p.chests[n].poolsBedrockUpcoming[n].items
'<item-id>' = { <min-stack-size>, <max-stack-size>, <item-weight> }
p.synonyms
'<chest-name-synonym>' = '<original-interally-valid-chest-name>'
- Allows additional chest names to be used as parameters, in addition to the ones defined in p.chests.
p.display_names
'<chest-name-given-via-parameter>' = '<name-displayed-in-single-chest-table>'
- If a single chest parameter is used, this defines the name it is called in the summary text above the table.
p.columns
'<column-name>' = '<column-full-description>'
- The column descriptions, found either in the tooltip on the column header, or in the summary text above the table.
Functions
The following functions are made available at the top of the file, for ease of inspection.
calc_average_amount_this_item_per_chest
- average number of a certain item (not number of stacks), per-chest (not per-structure).
calc_chance_any_of_this_item_per_chest
- chance that at least one of a certain item is present, per-chest (not per-structure).
Item tests
{{#invoke:LootChest|base2_test}}
Lua error at line 3652: attempt to index field 'items' (a nil value).
Notes
local p = { calc_average_amount_this_item_per_pool = function( min_stacksize, max_stacksize, min_pool_rolls, max_pool_rolls, item_weight, pool_total_item_weight ) local avg_stacksize = ( min_stacksize + max_stacksize ) / 2 local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2 return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight end, calc_chance_any_of_this_item_per_pool = function( min_pool_rolls, max_pool_rolls, item_weight, pool_total_item_weight ) local inverse_result = 0 -- 1 - inverse_result = return value local inverse_item_weight = pool_total_item_weight - item_weight -- will be used for the division in the for loop to avoid the slightly -- less performant math.pow(). The divisor already includes the probability -- of picking any specific number of rolls. local cur_dividend = inverse_item_weight local cur_divisor = pool_total_item_weight * (max_pool_rolls - min_pool_rolls + 1) for i = 1, max_pool_rolls do if i >= min_pool_rolls then inverse_result = inverse_result + cur_dividend / cur_divisor end cur_dividend = cur_dividend * inverse_item_weight -- simulate pow cur_divisor = cur_divisor * pool_total_item_weight -- simulate pow end return 1 - inverse_result end, java = "''[[Java Edition]]''", ['java-upcoming'] = "[[Java Edition 1.19]]<sup>[''[[Planned versions#Java Edition|upcoming]]'']</sup>", bedrock = "[[Bedrock Edition]]", ['bedrock-upcoming'] = "[[Bedrock Edition 1.19.0]]<sup>[''[[Planned versions#Bedrock Edition|upcoming]]'']</sup>", -- These 'items' define which sprite, label and link to use in the table. -- Properties 'cannot_stack', 'preserve_case', and 'plural' describe how to display the single-item summary in p.base2. -- Order within this 'items' list doesn't matter. items = { ["acacia-log"] = { "block", link="Log" }, ["acacia-sapling"] = { "block", link="Sapling" }, ["activator-rail"] = { "block" }, ["amethyst-shard"] = { "item" }, ["ancient-debris"] = { "block", plural=false }, ["apple"] = { "item" }, ["arrow"] = { "item" }, ["baked-potato"] = { "item" }, ["bamboo"] = { "item", plural=false }, ["barrel"] = { "block" }, ["basalt"] = { "block", plural=false }, ["beetroot"] = { "item" }, ["beetroot-seeds"] = { "item", plural=false }, ["beetroot-soup"] = { "item", plural=false, cannot_stack=true }, ["bell"] = { "block" }, ["birch-log"] = { "block", link="Log" }, ["birch-sapling"] = { "block", link="Sapling" }, ["black-wool"] = { "block", link="Wool", plural=false }, ["block-of-gold"] = { "block", plural="blocks of gold" }, ["block-of-iron"] = { "block", plural="blocks of iron" }, ["blue-ice"] = { "block", plural=false }, ["bone"] = { "item" }, ["bone-block"] = { "block" }, ["book"] = { "item" }, ["book-and-quill"] = { "item", plural=false, title="Book and Quill" }, ["bottle-o'-enchanting"] = { "item", title="Bottle o' Enchanting", plural="bottles o' enchanting" }, ["bread"] = { "item", plural=false }, ["brown-mushroom"] = { "block", link="Mushroom" }, ["brown-wool"] = { "block", link="Wool", plural=false }, ["bucket"] = { "item" }, ["buried-treasure-map"] = { "item", link="Explorer Map" }, ["cactus"] = { "block", plural=false }, ["cake"] = { "block", plural=false }, ["candle"] = { "item" }, ["carrot"] = { "item" }, ["chain"] = { "block" }, ["chainmail-boots"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["chainmail-chestplate"] = { "item", link="Armor", cannot_stack=true }, ["chainmail-helmet"] = { "item", link="Armor", cannot_stack=true }, ["chainmail-leggings"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["clay-ball"] = { "item", link="Clay Ball", plural=false }, ["clock"] = { "item" }, ["coal"] = { "item", plural=false }, ["cocoa-beans"] = { "item", plural=false }, ["cooked-cod"] = { "item", plural=false}, ["cooked-porkchop"] = { "item" }, ["cooked-salmon"] = { "item", plural=false}, ["compass"] = { "item" }, ["crimson-fungus"] = { "block", link="Fungus", plural= "crimson fungi" }, ["crimson-nylium"] = { "block", link="Nylium", plural=false}, ["crimson-roots"] = { "block", link="Roots", plural=false}, ["crossbow"] = { "item", cannot_stack=true }, ["crying-obsidian"] = { "block" }, ["dandelion"] = { "block", link="Flower" }, ["dark-oak-log"] = { "block", link="Log" }, ["dark-oak-sapling"] = { "block", link="Sapling" }, ["dead-bush"] = { "block", link="Dead Bush" }, ["detector-rail"] = { "block" }, ["diamond"] = { "item" }, ["diamond-boots"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["diamond-chestplate"] = { "item", link="Armor", cannot_stack=true }, ["diamond-helmet"] = { "item", link="Armor", cannot_stack=true }, ["diamond-hoe"] = { "item", link="Hoe", cannot_stack=true }, ["diamond-horse-armor"] = { "item", link="Horse Armor", cannot_stack=true, plural=false }, ["diamond-leggings"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["diamond-shovel"] = { "item", link="Shovel", cannot_stack=true }, ["diamond-sword"] = { "item", link="Sword", cannot_stack=true }, ["disc-13"] = { "item", id='music-disc-13', title="Music Disc (13)", link="Music Disc", cannot_stack=true, plural=false }, ["disc-cat"] = { "item", id='music-disc-cat', title="Music Disc (cat)", link="Music Disc", cannot_stack=true, plural=false }, ["disc-fragment-5"] = { "item", title="Disc Fragment (5)", link="Disc Fragment" }, ["disc-mellohi"] = { "item", id='music-disc-mellohi', title="Music Disc (mellohi)", link="Music Disc", cannot_stack=true, plural=false }, ["disc-pigstep"] = { "item", id='music-disc-pigstep', title = "Music Disc (Pigstep)", link="Music Disc", cannot_stack=true, plural=false }, ["disc-wait"] = { "item", id='music-disc-wait', title="Music Disc (wait)", link="Music Disc", cannot_stack=true, plural=false }, ["disc-otherside"] = { "item", id='music-disc-otherside',title="Music Disc (otherside)", link="Music Disc", cannot_stack=true, plural=false }, ["echo-shard"] = { "item" }, ["egg"] = { "item" }, ["emerald"] = { "item" }, ["empty-map"] = { "item", link="Map", title="Empty Map" }, ["enchanted-book"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="enchant-with-levels-30" }, ["enchanted-book-rnd"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="enchant-randomly" }, ["enchanted-book-rnd-soul-speed"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="enchant-randomly-soul-speed" }, ["enchanted-book-rnd-swift-sneak"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="enchant-randomly-swift-sneak" }, ["enchanted-fishing-rod"] = { "item", id="fishing-rod", link="Fishing Rod", cannot_stack=true, note="enchant-randomly" }, ["enchanted-golden-apple"] = { "item" }, ["ender-pearl"] = { "item" }, ["feather"] = { "item" }, ["fern"] = { "block", link="Grass" }, ["fire-charge"] = { "item" }, ["flint"] = { "item", plural=false }, ["flint-and-steel"] = { "item", cannot_stack=true, plural=false }, ["flower-pot"] = { "item" }, ["furnace"] = { "block" }, ["gilded-blackstone"] = { "block", plural=false }, ["glistering-melon-slice"] = { "item" }, ["glowstone"] = { "block" }, ["glow-berries"] = { "item", plural=false }, ["goat-horn"] = { "item", cannot_stack=true, note="regular-goat-horn" }, ["golden-apple"] = { "item" }, ["golden-boots"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["golden-carrot"] = { "item" }, ["golden-chestplate"] = { "item", link="Armor", cannot_stack=true }, ["golden-helmet"] = { "item", link="Armor", cannot_stack=true }, ["golden-hoe"] = { "item", link="Hoe", cannot_stack=true }, ["golden-horse-armor"] = { "item", link="Horse Armor", cannot_stack=true, plural=false }, ["golden-leggings"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["golden-sword"] = { "item", link="Sword", cannot_stack=true }, ["gold-ingot"] = { "item" }, ["gold-nugget"] = { "item" }, ["grass"] = { "block", link="Grass", plural=false }, ["gray-wool"] = { "block", link="Wool", plural=false }, ["green-dye"] = { "item", link="Dye", plural=false }, ["gunpowder"] = { "item", plural=false }, ["heart-of-the-sea"] = { "item", plural=false, link="Heart of the Sea" }, ["ink-sac"] = { "item" }, ["iron-boots"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["iron-chestplate"] = { "item", link="Armor", cannot_stack=true }, ["iron-helmet"] = { "item", link="Armor", cannot_stack=true }, ["iron-horse-armor"] = { "item", link="Horse Armor", cannot_stack=true, plural=false }, ["iron-ingot"] = { "item" }, ["iron-leggings"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["iron-nugget"] = { "item" }, ["iron-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true }, ["iron-shovel"] = { "item", link="Shovel", cannot_stack=true }, ["iron-sword"] = { "item", link="Sword", cannot_stack=true }, ["jungle-log"] = { "block", link="Log" }, ["jungle-sapling"] = { "block", link="Sapling" }, ["lapis-lazuli"] = { "item", plural=false }, ["large-fern"] = { "block", link="Grass" }, ["lead"] = { "item" }, ["leather"] = { "item", plural=false }, ["leather-boots"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["leather-cap"] = { "item", link="Armor", cannot_stack=true }, ["leather-pants"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["leather-tunic"] = { "item", link="Armor", cannot_stack=true }, ["light-gray-wool"] = { "block", link="Wool", plural=false }, ["light-weighted-pressure-plate"] = { "block", link="Pressure Plate" }, ["lodestone"] = { "block" }, ["melon-seeds"] = { "item", plural=false }, ["magma-cream"] = { "item", plural=false }, ["magma-block"] = { "block" }, ["moss-block"] = { "block" }, ["name-tag"] = { "item" }, ["netherite-boots"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["netherite-chestplate"] = { "item", link="Armor", cannot_stack=true }, ["netherite-helmet"] = { "item", link="Armor", cannot_stack=true }, ["netherite-ingot"] = { "item" }, ["netherite-leggings"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["netherite-scrap"] = { "item" }, ["nether-wart"] = { "item", plural=false }, ["nether-quartz"] = { "item", plural=false }, ["oak-log"] = { "block", link="Log" }, ["oak-planks"] = { "block", link="Planks", id="oak-wood-planks", plural=false }, ["oak-sapling"] = { "block", link="Sapling" }, ["oak-sign"] = { "item", link="Sign" }, ["obsidian"] = { "block", plural=false }, ["packed-ice"] = { "block" }, ["paper"] = { "item", plural=false }, ["poisonous-potato"] = { "item", plural="poisonous potatoes" }, ["polished-basalt"] = { "block", plural=false }, ["poppy"] = { "block", link="Flower", plural="poppies" }, ["potato"] = { "item", plural="potatoes" }, ["potion-of-healing"] = { "item", link="Potion", title="Potion of Healing", plural=false, preserve_case=true }, ["potion-of-regeneration"] = { "item", link="Potion", title="Potion of Regeneration", plural=false, preserve_case=true }, ["potion-of-water-breathing"] = { "item", link="Potion", title="Potion of Water Breathing", plural=false, preserve_case=true }, ["powered-rail"] = { "block", title="Powered Rail", plural=false }, ["prismarine-crystals"] = { "item", plural=false }, ["pumpkin"] = { "block" }, ["pumpkin-pie"] = { "item", plural=false }, ["pumpkin-seeds"] = { "item", plural=false }, ["rail"] = { "block", title="Rails", plural=false }, ["raw-beef"] = { "item", link="Raw Beef", plural=false }, ["raw-cod"] = { "item", link="Raw Cod", plural=false }, ["raw-mutton"] = { "item", link="Raw Mutton", plural=false }, ["raw-porkchop"] = { "item", link="Raw Porkchop" }, ["raw-salmon"] = { "item", link="Raw Salmon", plural=false }, ["redstone"] = { "item", id="redstone-dust", title="Redstone Dust", plural=false }, ["rotten-flesh"] = { "item", plural=false }, ["saddle"] = { "item", cannot_stack=true }, ["sand"] = { "block", plural=false }, ["sculk"] = { "block" }, ["sculk-catalyst"] = { "block" }, ["sculk-sensor"] = { "block" }, ["shears"] = { "item", plural=false, cannot_stack=true }, ["smooth-stone"] = { "block", plural=false }, ["snowball"] = { "item", link="Snowball" }, ["snow-block"] = { "block", link="Snow Block" }, ["snout-banner-pattern"] = { "item", id="banner-pattern", link="Banner Pattern", cannot_stack=true }, ["soul-sand"] = { "block" }, ["soul-torch"] = { "block", link="Torch" }, ["spectral-arrow"] = { "item" }, ["spider-eye"] = { "item" }, ["spruce-log"] = { "block", link="Log" }, ["spruce-sapling"] = { "block", link="Sapling" }, ["spruce-sign"] = { "item", link="Sign" }, ["stick"] = { "item" }, ["stone"] = { "block", plural=false }, ["stone-axe"] = { "item", link="Axe", cannot_stack=true }, ["stone-bricks"] = { "block", plural=false }, ["stone-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true }, ["string"] = { "item", plural=false }, ["suspicious-stew"] = { "item", plural=false, note="suspicious-stew" }, ["suspicious-stew-2"] = { "item", plural=false, note="suspicious-stew-2", id="suspicious-stew", link="Suspicious Stew", title="Suspicious Stew" }, ["sweet-berries"] = { "item", plural=false }, ["tall-grass"] = { "block", plural=false, link="Grass" }, ["tnt"] = { "block", title="TNT", plural=false, preserve_case=true }, ["torch"] = { "block" }, ["tripwire-hook"] = { "block" }, ["water-bucket"] = { "item", cannot_stack=true }, ["wheat"] = { "item", plural=false }, ["wheat-seeds"] = { "item", plural=false }, ["white-wool"] = { "block", link="Wool", plural=false }, ["wooden-axe"] = { "item", link="Axe", cannot_stack=true }, ["wooden-hoe"] = { "item", link="Hoe", cannot_stack=true }, ["wooden-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true }, ["yellow-dye"] = { "item", link="Dye", plural=false }, ["map"] = { "item", link="Map", note="map" }, ["damaged-random-enchanted-netherite-axe"] = { "item", id="netherite-axe", title="Damaged Enchanted Netherite Axe", link="Axe", note="enchant-randomly", note1="damaged-0.15-0.85", cannot_stack=true }, ["damaged-netherite-boots"] = { "item", id="netherite-boots", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false}, ["damaged-level-enchanted-netherite-boots"] = { "item", id="netherite-boots", title="Damaged Enchanted Netherite Boots", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true, plural=false }, ["damaged-random-enchanted-netherite-boots"] = { "item", id="netherite-boots", title="Damaged Enchanted Netherite Boots", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false }, ["damaged-netherite-chestplate"] = { "item", id="netherite-chestplate", link="Armor", note="damaged-0.2-0.65", cannot_stack=true}, ["damaged-level-enchanted-netherite-chestplate"] = { "item", id="netherite-chestplate", title="Damaged Enchanted Netherite Chestplate", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-random-enchanted-netherite-chestplate"] = { "item", id="netherite-chestplate", title="Damaged Enchanted Netherite Chestplate", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-netherite-helmet"] = { "item", id="netherite-helmet", link="Armor", note="damaged-0.2-0.65", cannot_stack=true}, ["damaged-random-enchanted-netherite-hoe"] = { "item", id="netherite-hoe", title="Damaged Enchanted Netherite Hoe", link="Hoe", note="enchant-randomly", note1="damaged-0.1-0.95", cannot_stack=true }, ["damaged-level-enchanted-netherite-helmet"] = { "item", id="netherite-helmet", title="Damaged Enchanted Netherite Helmet", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-random-enchanted-netherite-helmet"] = { "item", id="netherite-helmet", title="Damaged Enchanted Netherite Helmet", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-netherite-leggings"] = { "item", id="netherite-leggings", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false}, ["damaged-level-enchanted-netherite-leggings"] = { "item", id="netherite-leggings", title="Damaged Enchanted Netherite Leggings", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true, plural=false }, ["damaged-random-enchanted-netherite-leggings"] = { "item", id="netherite-leggings", title="Damaged Enchanted Netherite Leggings", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false }, ["damaged-random-enchanted-netherite-pickaxe"] = { "item", id="netherite-pickaxe", title="Damaged Enchanted Netherite Pickaxe", link="Pickaxe", note="enchant-randomly", note1="damaged-0.1-0.95", cannot_stack=true }, ["damaged-random-enchanted-netherite-shovel"] = { "item", id="netherite-shovel", title="Damaged Enchanted Netherite Shovel", link="Shovel", note="enchant-randomly", note1="damaged-0.15-0.45", cannot_stack=true}, ["damaged-netherite-sword"] = { "item", id="netherite-sword", link="Sword", note="damaged-0.2-0.65", cannot_stack=true}, ["damaged-level-enchanted-netherite-sword"] = { "item", id="netherite-sword", title="Damaged Enchanted Netherite Sword", link="Sword", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-random-enchanted-netherite-sword"] = { "item", id="netherite-sword", title="Damaged Enchanted Netherite Sword", link="Sword", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-diamond-boots"] = { "item", id="diamond-boots", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false}, ["level-enchanted-diamond-boots"] = { "item", id="diamond-boots", title="Enchanted Diamond Boots", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false }, ["damaged-random-enchanted-diamond-boots"] = { "item", id="diamond-boots", title="Damaged Enchanted Diamond Boots", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false }, ["damaged-random-enchanted-diamond-boots-2"] = { "item", id="diamond-boots", title="Damaged Enchanted Diamond Boots", link="Armor", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true, plural=false }, ["damaged-diamond-chestplate"] = { "item", id="diamond-chestplate", link="Armor", note="damaged-0.2-0.65", cannot_stack=true}, ["level-enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", title="Enchanted Diamond Chestplate", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true }, ["damaged-random-enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", title="Damaged Enchanted Diamond Chestplate", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-random-enchanted-diamond-chestplate-2"] = { "item", id="diamond-chestplate", title="Damaged Enchanted Diamond Chestplate", link="Armor", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true }, ["damaged-diamond-helmet"] = { "item", id="diamond-helmet", link="Armor", note="damaged-0.2-0.65", cannot_stack=true}, ["level-enchanted-diamond-helmet"] = { "item", id="diamond-helmet", title="Enchanted Diamond Helmet", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true }, ["damaged-random-enchanted-diamond-helmet"] = { "item", id="diamond-helmet", title="Damaged Enchanted Diamond Helmet", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-random-enchanted-diamond-helmet-2"] = { "item", id="diamond-helmet", title="Damaged Enchanted Diamond Helmet", link="Armor", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true }, ["damaged-diamond-leggings"] = { "item", id="diamond-leggings", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false}, ["level-enchanted-diamond-leggings"] = { "item", id="diamond-leggings", title="Enchanted Diamond Leggings", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false }, ["damaged-random-enchanted-diamond-leggings"] = { "item", id="diamond-leggings", title="Damaged Enchanted Diamond Leggings", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false }, ["damaged-random-enchanted-diamond-leggings-2"] = { "item", id="diamond-leggings", title="Damaged Enchanted Diamond Leggings", link="Armor", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true, plural=false }, ["level-enchanted-diamond-pickaxe"] = { "item", id="diamond-pickaxe", title="Enchanted Diamond Pickaxe", link="Pickaxe", note="enchant-with-levels-20-39", cannot_stack=true }, ["random-enchanted-diamond-pickaxe"] = { "item", id="diamond-pickaxe", title="Enchanted Diamond Pickaxe", link="Pickaxe", note="enchant-randomly", cannot_stack=true, }, ["damaged-random-enchanted-diamond-pickaxe"] = { "item", id="diamond-pickaxe", title="Enchanted Diamond Pickaxe", link="Pickaxe", note="enchant-randomly", note1="damaged-0.15-0.95", cannot_stack=true }, ["level-enchanted-diamond-shovel"] = { "item", id="diamond-shovel", title="Enchanted Diamond Shovel", link="Shovel", note="enchant-with-levels-20-39", cannot_stack=true }, ["damaged-random-enchanted-diamond-shovel"] = { "item", id="diamond-shovel", title="Damaged Enchanted Diamond Shovel", link="Shovel", note="enchant-randomly", note1="damaged-0.15-0.45", cannot_stack=true}, ["damaged-random-enchanted-diamond-shovel-2"] = { "item", id="diamond-shovel", title="Damaged Enchanted Diamond Shovel", link="Shovel", note="enchant-randomly", note1="damaged-0.15-0.8", cannot_stack=true}, ["damaged-diamond-sword"] = { "item", id="diamond-sword", link="Sword", note="damaged-0.2-0.65", cannot_stack=true}, ["level-enchanted-diamond-sword"] = { "item", id="diamond-sword", title="Enchanted Diamond Sword", link="Sword", note="enchant-with-levels-20-39", cannot_stack=true }, ["damaged-random-enchanted-diamond-sword"] = { "item", id="diamond-sword", title="Damaged Enchanted Diamond Sword", link="Sword", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true }, ["damaged-random-enchanted-diamond-sword-2"] = { "item", id="diamond-sword", title="Damaged Enchanted Diamond Sword", link="Sword", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true }, ["level-enchanted-iron-boots"] = { "item", id="iron-boots", title="Enchanted Iron Boots", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false }, ["level-enchanted-iron-chestplate"] = { "item", id="iron-chestplate", title="Enchanted Iron Chestplate", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true }, ["level-enchanted-iron-helmet"] = { "item", id="iron-helmet", title="Enchanted Iron Helmet", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true }, ["level-enchanted-iron-leggings"] = { "item", id="iron-leggings", title="Enchanted Iron Leggings", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false }, ["level-enchanted-iron-pickaxe"] = { "item", id="iron-pickaxe", title="Enchanted Iron Pickaxe", link="Pickaxe", note="enchant-with-levels-20-39", cannot_stack=true }, ["level-enchanted-iron-shovel"] = { "item", id="iron-shovel", title="Enchanted Iron Shovel", link="Shovel", note="enchant-with-levels-20-39", cannot_stack=true }, ["level-enchanted-iron-sword"] = { "item", id="iron-sword", title="Enchanted Iron Sword", link="Sword", note="enchant-with-levels-20-39", cannot_stack=true }, ["damaged-random-enchanted-iron-sword"] = { "item", id="iron-sword", title="Damaged Enchanted Iron Sword", link="Sword", note="enchant-randomly", note1="damaged-0.1-0.9", cannot_stack=true }, ["random-enchanted-golden-axe"] = { "item", id="golden-axe", title="Enchanted Golden Axe", link="Axe", note="enchant-randomly", cannot_stack=true }, ["level-enchanted-golden-boots"] = { "item", id="golden-boots", title="Enchanted Golden Boots", link="Armor", note="enchant-with-levels-5-15", cannot_stack=true, plural=false }, ["random-enchanted-golden-boots"] = { "item", id="golden-boots", title="Enchanted Golden Boots", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false }, ["soul-speed-enchanted-golden-boots"] = { "item", id="golden-boots", title="Enchanted Golden Boots with Soul Speed", link="Armor", note="enchant-randomly-soul-speed", cannot_stack=true, plural=false }, ["level-enchanted-golden-chestplate"] = { "item", id="golden-chestplate", title="Enchanted Golden Chestplate", link="Armor", note="enchant-with-levels-5-15", cannot_stack=true }, ["random-enchanted-golden-chestplate"] = { "item", id="golden-chestplate", title="Enchanted Golden Chestplate", link="Armor", note="enchant-randomly", cannot_stack=true }, ["level-enchanted-golden-helmet"] = { "item", id="golden-helmet", title="Enchanted Golden Helmet", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true }, ["random-enchanted-golden-helmet"] = { "item", id="golden-helmet", title="Enchanted Golden Helmet", link="Armor", note="enchant-randomly", cannot_stack=true }, ["level-enchanted-golden-hoe"] = { "item", id="golden-hoe", title="Enchanted Golden Hoe", link="Hoe", note="enchant-with-levels-20-39", cannot_stack=true }, ["random-enchanted-golden-hoe"] = { "item", id="golden-hoe", title="Enchanted Golden Hoe", link="Hoe", note="enchant-randomly", cannot_stack=true }, ["level-enchanted-golden-leggings"] = { "item", id="golden-leggings", title="Enchanted Golden Leggings", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false }, ["random-enchanted-golden-leggings"] = { "item", id="golden-leggings", title="Enchanted Golden Leggings", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false }, ["random-enchanted-golden-pickaxe"] = { "item", id="golden-pickaxe", title="Enchanted Golden Pickaxe", link="Pickaxe", note="enchant-randomly", cannot_stack=true }, ["random-enchanted-golden-shovel"] = { "item", id="golden-shovel", title="Enchanted Golden Shovel", link="Shovel", note="enchant-randomly", cannot_stack=true }, ["random-enchanted-golden-sword"] = { "item", id="golden-sword", title="Enchanted Golden Sword", link="Sword", note="enchant-randomly", cannot_stack=true }, ["random-enchanted-leather-boots"] = { "item", id="leather-boots", title="Enchanted Leather Boots", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false }, ["random-enchanted-leather-cap"] = { "item", id="leather-cap", title="Enchanted Leather Cap", link="Armor", note="enchant-randomly", cannot_stack=true }, ["random-enchanted-leather-pants"] = { "item", id="leather-pants", title="Enchanted Leather Pants", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false }, ["random-enchanted-leather-tunic"] = { "item", id="leather-tunic", title="Enchanted Leather Tunic", link="Armor", note="enchant-randomly", cannot_stack=true }, ["damaged-level-enchanted-crossbow"] = { "item", id="crossbow", title="Damaged Enchanted Crossbow", link="Crossbow", note="enchant-with-levels-20-25", note1="damaged-0.05-0.15", cannot_stack=true }, ["damaged-random-enchanted-crossbow"] = { "item", id="crossbow", title="Damaged Enchanted Crossbow", link="Crossbow", note="enchant-randomly", note1="damaged-0.1-0.5", cannot_stack=true }, ["damaged-random-enchanted-crossbow-2"] = { "item", id="crossbow", title="Damaged Enchanted Crossbow", link="Crossbow", note="enchant-randomly", note1="damaged-0.1-0.9", cannot_stack=true }, ["damaged-level-enchanted-diamond-hoe"] = { "item", id="diamond-hoe", title="Damaged Enchanted Diamond Hoe", link="Hoe", note="enchant-with-levels-30-50", note1="damaged-0.8-1.0", cannot_stack=true }, ["level-enchanted-diamond-leggings-3"] = { "item", id="diamond-leggings", title="Enchanted Diamond Leggings", link="Armor", note="enchant-with-levels-30-50", cannot_stack=true, plural=false}, ["empty"] = { "block", id="air", link='', title='Nothing', plural=false, note="nothing" }, -- Items for bonus-barrel from Java Edition 3D Shareware v1.34 ["level-enchanted-bow"] = { "item", id="bow", title="Enchanted Bow", link="Bow", note="enchant-with-levels-1-30-no-treasure", cannot_stack=true }, ["random-effect-arrow"] = { "item", id="bow", title="Arrow", link="Arrow", note="random-effect-arrow" }, ["random-effect-tipped-arrow"] = { "item", id="tipped-arrow", title="Random Tipped Arrow", link="Arrow", note="random-effect" }, ["random-effect-potion"] = { "item", id="potion", title="Random Potion", link="Arrow", note="random-effect" }, ["random-effect-splash-potion"] = { "item", id="splash-potion", title="Random Splash Potion", link="Arrow", note="random-effect" }, ["random-effect-lingering-potion"] = { "item", id="lingering-potion", title="Random Lingering Potion", link="Arrow", note="random-effect" }, ["level-enchanted-leather-tunic"] = { "item", id="leather-tunic", title="Enchanted Leather Tunic", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-leather-boots"] = { "item", id="leather-boots", title="Enchanted Leather Boots", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-leather-cap"] = { "item", id="leather-cap", title="Enchanted Leather Cap", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-leather-pants"] = { "item", id="leather-pants", title="Enchanted Leather Pants", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-iron-chestplate-2"] = { "item", id="iron-chestplate", title="Enchanted Iron Chestplate", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-iron-boots-2"] = { "item", id="iron-boots", title="Enchanted Iron Boots", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-iron-helmet-2"] = { "item", id="iron-helmet", title="Enchanted Iron Helmet", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-iron-leggings-2"] = { "item", id="iron-leggings", title="Enchanted Iron Leggings", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-diamond-chestplate-2"] = { "item", id="diamond-chestplate", title="Enchanted Diamond Chestplate", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-diamond-boots-2"] = { "item", id="diamond-boots", title="Enchanted Diamond Boots", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-diamond-helmet-2"] = { "item", id="diamond-helmet", title="Enchanted Diamond Helmet", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-diamond-leggings-2"] = { "item", id="diamond-leggings", title="Enchanted Diamond Leggings", link="Armor", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-stone-sword"] = { "item", id="stone-sword", title="Enchanted Stone Sword", link="Sword", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-iron-sword-2"] = { "item", id="iron-sword", title="Enchanted Iron Sword", link="Sword", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["level-enchanted-diamond-sword-2"] = { "item", id="diamond-sword", title="Enchanted Diamond Sword", link="Sword", note="enchant-with-levels-5-10-no-treasure", cannot_stack=true }, ["random-enchanted-crossbow"] = { "item", id="crossbow", title="BFC9000", link="Crossbow", note="enchant-randomly-multishot", cannot_stack=true }, ["blue-key"] = { "item" }, ["yellow-key"] = { "item" }, ["red-key"] = { "item" }, }, notes = { ["enchant-randomly"] = "All enchantments are equally probable, ''including'' [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and any level of the enchantment is equally probable.", ["enchant-randomly-soul-speed"] = "Enchanted with a random level of [[Soul Speed]].", ["enchant-randomly-swift-sneak"] = "Enchanted with a random level of [[Swift Sneak]].", ["enchant-with-levels-5-15"] = "Enchantment probabilities are the same as a level-5 to level-15 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-5-20"] = "Enchantment probabilities are the same as a level-5 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-20-25"] = "Enchantment probabilities are the same as a level-20 to level-25 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-20-25"] = "Enchantment probabilities are the same as a level-20 to level-25 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-20-39"] = "Enchantment probabilities are the same as a level-20 to level-39 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-30"] = "Enchantment probabilities are the same as a level-30 enchantment on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-30-50"] = "Enchantment probabilities are the same as a level-30 to level-50 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", ["damaged-0.05-0.15"] = "The item has between 5% and 15% of its total durability.", ["damaged-0.1-0.5"] = "The item has between 10% and 50% of its total durability.", ["damaged-0.1-0.9"] = "The item has between 10% and 90% of its total durability.", ["damaged-0.1-0.95"] = "The item has between 10% and 95% of its total durability.", ["damaged-0.15-0.45"] = "The item has between 15% and 45% of its total durability.", ["damaged-0.15-0.8"] = "The item has between 15% and 80% of its total durability.", ["damaged-0.15-0.85"] = "The item has between 15% and 85% of its total durability.", ["damaged-0.15-0.95"] = "The item has between 15% and 95% of its total durability.", ["damaged-0.2-0.65"] = "The item has between 20% and 65% of its total durability.", ["damaged-0.8-1.0"] = "The item has between 80% and 100% of its total durability.", ["nothing"] = "'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot ''on a single roll''.", ["suspicious-stew"] = "The stew grants one of the following effects: 5–7 seconds of [[Blindness]], 7–10 seconds of [[Jump Boost]], 7-10 seconds of [[Night Vision]], 10–20 seconds of [[Poison]], 0.35-0.5 seconds of [[Saturation]], or 6–8 seconds of [[Weakness]].", ["suspicious-stew-2"] = "The stew grants one of the following effects: 5-7 seconds of [[Blindness]], or 7-10 seconds of [[Night Vision]].", ["map"] = "Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.", ["regular-goat-horn"] = "Does not contain goat horn variants that drop from screaming goats.", -- Notes for bonus-barrel from Java Edition 3D Shareware v1.34 ["enchant-with-levels-5-10-no-treasure"] = "Enchantment probabilities are the same as a level-5 to level-10 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-10-20-no-treasure"] = "Enchantment probabilities are the same as a level-10 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-1-30-no-treasure"] = "Enchantment probabilities are the same as a level-1 to level-30 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.", ["random-effect"] = "The item has a random [[effect]] applied, including empty (uncraftable), water, mundane, thick, or awkward.", ["random-effect-arrow"] = "The arrow has an ineffective hidden [[effect]] applied, including empty, water, mundane, thick, or awkward. As it is not a tipped arrow, this has no effect except make it unstackable with arrows that do not match the hidden effect. The effect applied can be seen with {{cmd|data get entity @s}}.", ["enchant-randomly-multishot"] = "Any level between 1 and 12 of [[Multishot]] is equally probable.", }, -- <ref group='FN' name='enchant-randomly'> -- NOTE: order here doesn't matter. -- * in the table, chests are sorted in alphabetical order -- * in the table, items are sorted by chance, then by avg#, then alphabetically. -- * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}. -- * If the loot is the same on both editions, use the same loot table twice. chests = { ["ancient-city"] = { -- ancient_city.json header = "[[Ancient City]]", link = "[[Ancient City]]", structure = "Ancient City", container = "", structID = "ancient city", poolsJava = { { rolls = {5,10}, items = { ["enchanted-golden-apple"] = {1,2,1}, ["disc-otherside"] = {1,1,1}, ["compass"] = {1,1,2}, ["sculk-catalyst"] = {1,2,2}, ["name-tag"] = {1,1,2}, ["damaged-level-enchanted-diamond-hoe"] = {1,1,2}, ["lead"] = {1,1,2}, ["diamond-horse-armor"] = {1,1,2}, ["saddle"] = {1,1,2}, ["disc-13"] = {1,1,2}, ["disc-cat"] = {1,1,2}, ["level-enchanted-diamond-leggings-3"] = {1,1,2}, ["enchanted-book-rnd-swift-sneak"] = {1,1,3}, ["sculk"] = {4,10,3}, ["sculk-sensor"] = {1,3,3}, ["candle"] = {1,4,3}, ["amethyst-shard"] = {1,15,3}, ["bottle-o'-enchanting"] = {1,3,3}, ["glow-berries"] = {1,15,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["echo-shard"] = {1,3,4}, ["disc-fragment-5"] = {1,3,4}, ["potion-of-regeneration"] = {1,3,5}, ["enchanted-book-rnd"] = {1,1,5}, ["book"] = {3,10,5}, ["bone"] = {1,15,5}, ["soul-torch"] = {1,15,5}, ["coal"] = {6,15,7}, } }, poolsJavaUpcoming = {}, }, poolsBedrock = { { rolls = {5,10}, items = { ["enchanted-golden-apple"] = {1,2,1}, ["disc-otherside"] = {1,1,1}, ["compass"] = {1,1,2}, ["sculk-catalyst"] = {1,2,2}, ["name-tag"] = {1,1,2}, ["damaged-level-enchanted-diamond-hoe"] = {1,1,2}, ["lead"] = {1,1,2}, ["diamond-horse-armor"] = {1,1,2}, ["saddle"] = {1,1,2}, ["disc-13"] = {1,1,2}, ["disc-cat"] = {1,1,2}, ["level-enchanted-diamond-leggings-3"] = {1,1,2}, ["enchanted-book-rnd-swift-sneak"] = {1,1,3}, ["sculk"] = {4,10,3}, ["sculk-sensor"] = {1,3,3}, ["candle"] = {1,4,3}, ["amethyst-shard"] = {1,15,3}, ["bottle-o'-enchanting"] = {1,3,3}, ["glow-berries"] = {1,15,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["echo-shard"] = {1,3,4}, ["disc-fragment-5"] = {1,3,4}, ["potion-of-regeneration"] = {1,3,5}, ["enchanted-book-rnd"] = {1,1,5}, ["book"] = {3,10,5}, ["bone"] = {1,15,5}, ["soul-torch"] = {1,15,5}, ["coal"] = {6,15,7}, } }}, poolsBedrockUpcoming = {} }, ["ancient-city-ice-box"] = { -- ancient_city_ice_box.json header = "[[Ancient City]]", link = "[[Ancient City]]", structure = "Ancient City", container = "Ice box chest", structID = "ancient city", poolsJava = { { rolls = {4,10}, items = { ["suspicious-stew-2"] = {2,6,1}, ["golden-carrot"] = {1,10,1}, ["baked-potato"] = {1,10,1}, ["packed-ice"] = {2,6,2}, ["snowball"] = {2,6,4}, } }, poolsJavaUpcoming = {}, }, poolsBedrock = { { rolls = {4,10}, items = { ["suspicious-stew-2"] = {2,6,1}, ["golden-carrot"] = {1,10,1}, ["baked-potato"] = {1,10,1}, ["packed-ice"] = {2,6,2}, ["snowball"] = {2,6,4}, } }, poolsBedrockUpcoming = {} }, }, ["shipwreck-map"] = { -- shipwreck_map.json in Java and shipwreck.json in Bedrock header = "Map", superheader = "[[Shipwreck]]", link = "[[shipwreck]] map", structure = "Shipwreck", container = "Map chest", structID = "shipwreck", poolsJava = { { rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, } }, { rolls = {3,3}, items = { ["compass"] = {1,1,1}, ["empty-map"] = {1,1,1}, ["clock"] = {1,1,1}, ["paper"] = {1,10,20}, ["feather"] = {1,5,10}, ["book"] = {1,5,5}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, } }, { rolls = {3,3}, items = { ["compass"] = {1,1,1}, ["map"] = {1,1,1}, ["clock"] = {1,1,1}, ["paper"] = {1,10,20}, ["feather"] = {1,5,10}, ["book"] = {1,5,5}, } }, }, poolsBedrockUpcoming = {} }, ["shipwreck-supply"] = { -- shipwreck_supply.json in Java and shipwrecksupply.json in Bedrock header = "Supply", superheader = "[[Shipwreck]]", link = "[[shipwreck]] supply", structure = "Shipwreck", container = "Supply chest", structID = "shipwreck", poolsJava = { { rolls = {3,10}, items = { ["paper"] = {1,12,8}, ["potato"] = {2,6,7}, ["moss-block"] = {1,4,7}, ["poisonous-potato"] = {2,6,7}, ["carrot"] = {4,8,7}, ["wheat"] = {8,21,7}, ["coal"] = {2,8,6}, ["rotten-flesh"] = {5,24,5}, ["bamboo"] = {1,3,2}, ["suspicious-stew"] = {1,1,10}, ["pumpkin"] = {1,3,2}, ["gunpowder"] = {1,5,3}, ["tnt"] = {1,2,1}, ["random-enchanted-leather-cap"] = {1,1,3}, ["random-enchanted-leather-tunic"] = {1,1,3}, ["random-enchanted-leather-pants"] = {1,1,3}, ["random-enchanted-leather-boots"] = {1,1,3}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,10}, items = { ["paper"] = {1,12,8}, ["potato"] = {2,6,7}, ["poisonous-potato"] = {2,6,7}, ["moss-block"] = {1,4,7}, ["carrot"] = {4,8,7}, ["wheat"] = {8,21,7}, ["coal"] = {2,8,6}, ["rotten-flesh"] = {5,24,5}, ["bamboo"] = {1,3,2}, ["suspicious-stew"] = {1,1,10}, ["pumpkin"] = {1,3,2}, ["gunpowder"] = {1,5,3}, ["tnt"] = {1,2,1}, ["random-enchanted-leather-cap"] = {1,1,3}, ["random-enchanted-leather-tunic"] = {1,1,3}, ["random-enchanted-leather-pants"] = {1,1,3}, ["random-enchanted-leather-boots"] = {1,1,3}, } }, }, poolsBedrockUpcoming = {} }, ["shipwreck-treasure"] = { -- shipwreck_treasure.json in Java and shipwrecktreasure.json in Bedrock header = "Treasure", superheader = "[[Shipwreck]]", link = "[[shipwreck]] treasure", structure = "Shipwreck", container = "Treasure chest", structID = "shipwreck", poolsJava = { { rolls = {3,6}, items = { ["iron-ingot"] = {1,5,90}, ["gold-ingot"] = {1,5,10}, ["emerald"] = {1,5,40}, ["diamond"] = {1,1,5}, ["bottle-o'-enchanting"] = {1,1,5}, } }, { rolls = {2,5}, items = { ["iron-nugget"] = {1,10,50}, ["gold-nugget"] = {1,10,10}, ["lapis-lazuli"] = {1,10,20}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,6}, items = { ["iron-ingot"] = {1,5,90}, ["gold-ingot"] = {1,5,10}, ["emerald"] = {1,5,40}, ["diamond"] = {1,1,5}, ["bottle-o'-enchanting"] = {1,1,5}, } }, { rolls = {2,5}, items = { ["iron-nugget"] = {1,10,50}, ["gold-nugget"] = {1,10,10}, ["lapis-lazuli"] = {1,10,20}, } }, }, poolsBedrockUpcoming = {} }, ["buried-treasure"] = { -- buried_treasure.json in Java and buriedtreasure.json in Bedrock header = "[[Buried treasure]]", link = "[[buried treasure]]", structure = "Buried treasure", container = "", structID = "buried-treasure", poolsJava = { { rolls = {1,1}, items = { ["heart-of-the-sea"] = {1,1,1}, } }, { rolls = {5,8}, items = { ["iron-ingot"] = {1,4,20}, ["gold-ingot"] = {1,4,10}, ["tnt"] = {1,2,5}, } }, { rolls = {1,4}, items = { ["emerald"] = {4,8,5}, ["diamond"] = {1,2,5}, ["prismarine-crystals"] = {1,5,5}, } }, { rolls = {0,1}, items = { ["leather-tunic"] = {1,1,1}, ["iron-sword"] = {1,1,1}, } }, { rolls = {2,2}, items = { ["cooked-cod"] = {2,4,1}, ["cooked-salmon"] = {2,4,1}, } }, { rolls = {0,2}, items = { ["potion-of-water-breathing"] = {1,1,1}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["heart-of-the-sea"] = {1,1,1}, } }, { rolls = {5,12}, items = { ["prismarine-crystals"] = {1,5,5}, ["iron-ingot"] = {3,5,20}, ["gold-ingot"] = {1,5,10}, ["tnt"] = {1,2,10}, ["diamond"] = {1,1,15}, ["disc-wait"] = {1,1,5}, ["disc-mellohi"] = {1,1,5}, ["name-tag"] = {1,1,10}, ["chainmail-chestplate"] = {1,1,20}, ["chainmail-helmet"] = {1,1,20}, ["chainmail-leggings"] = {1,1,20}, ["chainmail-boots"] = {1,1,20}, ["book-and-quill"] = {1,2,5}, ["lead"] = {1,3,10}, ["bottle-o'-enchanting"] = {1,1,3}, ["potion-of-water-breathing"] = {1,1,15}, ["potion-of-regeneration"] = {1,1,10}, ["cake"] = {1,1,1}, } }, }, poolsBedrockUpcoming = {} }, ["underwater-ruin-big"] = { -- underwater_ruin_big.json header = "Big", superheader = "[[Underwater ruins]]", link = "big [[underwater ruins]]", structure = "Underwater ruins", container = "Big ruins chest", structID = "underwater-ruins", poolsJava = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["gold-nugget"] = {1,3,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, ["enchanted-book-rnd"] = {1,1,5}, ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,10}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["gold-nugget"] = {1,3,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, ["enchanted-book-rnd"] = {1,1,5}, ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,10}, } }, }, poolsBedrockUpcoming = {} }, ["underwater-ruin-small"] = { -- underwater_ruin_small.json header = "Small", superheader = "[[Underwater ruins]]", link = "small [[underwater ruins]]", structure = "Underwater ruins", container = "Small ruins chest", structID = "underwater-ruins", poolsJava = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,5}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,5}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,5}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,5}, } }, }, poolsBedrockUpcoming = {} }, ["village-armorer"] = { -- village\village_armorer.json header = "Armorer", superheader = "[[Village]]", link = "[[village]] armorer", structure = "Village", container = "Armorer's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["iron-ingot"] = {1,3,2}, ["bread"] = {1,4,4}, ["iron-helmet"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["iron-ingot"] = {1,3,2}, ["bread"] = {1,4,4}, ["iron-helmet"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-butcher"] = { -- village\village_butcher.json header = "Butcher", superheader = "[[Village]]", link = "[[village]] butcher", structure = "Village", container = "Butcher's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-porkchop"] = {1,3,6}, ["wheat"] = {1,3,6}, ["raw-beef"] = {1,3,6}, ["raw-mutton"] = {1,3,6}, ["coal"] = {1,3,3} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-porkchop"] = {1,3,6}, ["wheat"] = {1,3,6}, ["raw-beef"] = {1,3,6}, ["raw-mutton"] = {1,3,6}, ["coal"] = {1,3,3} } }, }, poolsBedrockUpcoming = {} }, ["village-cartographer"] = { -- village\village_cartographer.json header = "Cartographer", superheader = "[[Village]]", link = "[[village]] cartographer", structure = "Village", container = "Cartographer's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["empty-map"] = {1,3,10}, ["paper"] = {1,5,15}, ["compass"] = {1,1,5}, ["bread"] = {1,4,15}, ["stick"] = {1,2,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["map"] = {1,3,10}, ["paper"] = {1,5,15}, ["compass"] = {1,1,5}, ["bread"] = {1,4,15}, ["oak-sapling"] = {1,2,5} } }, }, poolsBedrockUpcoming = {} }, ["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12 header = "Fisherman", superheader = "[[Village]]", link = "[[village]] fisherman", structure = "Village", container = "Fisherman's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-cod"] = {1,3,2}, ["raw-salmon"] = {1,3,1}, ["water-bucket"] = {1,3,1}, ["barrel"] = {1,3,1}, ["wheat-seeds"] = {1,3,3}, ["coal"] = {1,3,2} } }, }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, ["village-fletcher"] = { -- village\village_fletcher.json header = "Fletcher", superheader = "[[Village]]", link = "[[village]] fletcher", structure = "Village", container = "Fletcher's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["arrow"] = {1,3,2}, ["feather"] = {1,3,6}, ["egg"] = {1,3,2}, ["flint"] = {1,3,6}, ["stick"] = {1,3,6} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["arrow"] = {1,3,2}, ["feather"] = {1,3,6}, ["egg"] = {1,3,2}, ["flint"] = {1,3,6}, ["stick"] = {1,3,6} } }, }, poolsBedrockUpcoming = {} }, ["village-mason"] = { -- village\village_mason.json header = "Mason", superheader = "[[Village]]", link = "[[village]] mason", structure = "Village", container = "Mason's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["clay-ball"] = {1,3,1}, ["flower-pot"] = {1,1,1}, ["stone"] = {1,1,2}, ["stone-bricks"] = {1,1,2}, ["bread"] = {1,4,4}, ["yellow-dye"] = {1,1,1}, ["smooth-stone"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["clay-ball"] = {1,3,1}, ["flower-pot"] = {1,1,1}, ["stone"] = {1,1,2}, ["stone-bricks"] = {1,1,2}, ["bread"] = {1,4,4}, ["yellow-dye"] = {1,1,1}, ["smooth-stone"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-shepherd"] = { -- village\village_shepherd.json header = "Shepherd", superheader = "[[Village]]", link = "[[village]] shepherd", structure = "Village", container = "Shepherd's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["white-wool"] = {1,8,6}, ["black-wool"] = {1,3,3}, ["gray-wool"] = {1,3,2}, ["brown-wool"] = {1,3,2}, ["light-gray-wool"] = {1,3,2}, ["emerald"] = {1,1,1}, ["shears"] = {1,1,1}, ["wheat"] = {1,6,6} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["white-wool"] = {1,8,6}, ["black-wool"] = {1,3,3}, ["gray-wool"] = {1,3,2}, ["brown-wool"] = {1,3,2}, ["light-gray-wool"] = {1,3,2}, ["emerald"] = {1,1,1}, ["shears"] = {1,1,1}, ["wheat"] = {1,6,6} } }, }, poolsBedrockUpcoming = {} }, ["village-tannery"] = { -- village\village_tannery.json header = "Tannery", superheader = "[[Village]]", link = "[[village]] tannery", structure = "Village", container = "Tanner's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["leather"] = {1,3,1}, ["leather-tunic"] = {1,1,2}, ["leather-boots"] = {1,1,2}, ["leather-cap"] = {1,1,2}, ["bread"] = {1,4,5}, ["leather-pants"] = {1,1,2}, ["saddle"] = {1,1,1}, ["emerald"] = {1,4,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["leather"] = {1,3,1}, ["leather-tunic"] = {1,1,2}, ["leather-boots"] = {1,1,2}, ["leather-cap"] = {1,1,2}, ["bread"] = {1,4,5}, ["leather-pants"] = {1,1,2}, ["saddle"] = {1,1,1}, ["emerald"] = {1,4,1} } }, }, poolsBedrockUpcoming = {} }, ["village-temple"] = { -- village\village_temple.json header = "Temple", superheader = "[[Village]]", link = "[[village]] temple", structure = "Village", container = "Temple chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["redstone"] = {1,4,2}, ["bread"] = {1,4,7}, ["rotten-flesh"] = {1,4,7}, ["lapis-lazuli"] = {1,4,1}, ["gold-ingot"] = {1,4,1}, ["emerald"] = {1,4,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["redstone"] = {1,4,2}, ["bread"] = {1,4,7}, ["rotten-flesh"] = {1,4,7}, ["lapis-lazuli"] = {1,4,1}, ["gold-ingot"] = {1,4,1}, ["emerald"] = {1,4,1} } }, }, poolsBedrockUpcoming = {} }, ["village-toolsmith"] = { -- village\village_toolsmith.json header = "Toolsmith", superheader = "[[Village]]", link = "[[village]] toolsmith", structure = "Village", container = "Toolsmith's chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["diamond"] = {1,3,1}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,1}, ["bread"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["coal"] = {1,3,1}, ["stick"] = {1,3,20}, ["iron-shovel"] = {1,1,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["diamond"] = {1,3,1}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,1}, ["bread"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["coal"] = {1,3,1}, ["stick"] = {1,3,20}, ["iron-shovel"] = {1,1,5} } }, }, poolsBedrockUpcoming = {} }, ["village-weaponsmith"] = { -- village\village_weaponsmith.json header = "Weaponsmith", superheader = "[[Village]]", link = "[[village]] weaponsmith", structure = "Village", container = "Weaponsmith's chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["obsidian"] = {3,7,5}, ["oak-sapling"] = {3,7,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["obsidian"] = {3,7,5}, ["oak-sapling"] = {3,7,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-desert-house"] = { -- village\village_desert_house.json header = "Desert House", superheader = "[[Village]]", link = "desert [[village]] house", structure = "Village", container = "Desert house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["clay-ball"] = {1,1,1}, ["green-dye"] = {1,1,1}, ["cactus"] = {1,4,10}, ["wheat"] = {1,7,10}, ["bread"] = {1,4,10}, ["book"] = {1,1,1}, ["dead-bush"] = {1,3,2}, ["emerald"] = {1,3,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["clay-ball"] = {1,1,1}, ["green-dye"] = {1,1,1}, ["cactus"] = {1,4,10}, ["wheat"] = {1,7,10}, ["bread"] = {1,4,10}, ["book"] = {1,1,1}, ["dead-bush"] = {1,3,2}, ["emerald"] = {1,3,1} } }, }, poolsBedrockUpcoming = {} }, ["village-plains-house"] = { -- village\village_plains_house.json header = "Plains house", superheader = "[[Village]]", link = "plains [[village]] house", structure = "Village", container = "Plains house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["dandelion"] = {1,1,2}, ["poppy"] = {1,1,1}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["apple"] = {1,5,10}, ["book"] = {1,1,1}, ["feather"] = {1,1,1}, ["emerald"] = {1,4,2}, ["oak-sapling"] = {1,2,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["dandelion"] = {1,1,2}, ["poppy"] = {1,1,1}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["apple"] = {1,5,10}, ["book"] = {1,1,1}, ["feather"] = {1,1,1}, ["emerald"] = {1,4,2}, ["oak-sapling"] = {1,2,5} } }, }, poolsBedrockUpcoming = {} }, ["village-savanna-house"] = { -- village\village_savanna_house.json header = "Savanna house", superheader = "[[Village]]", link = "savanna [[village]] house", structure = "Village", container = "Savanna house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["grass"] = {1,1,5}, ["tall-grass"] = {1,1,5}, ["bread"] = {1,4,10}, ["wheat-seeds"] = {1,5,10}, ["emerald"] = {1,4,2}, ["acacia-sapling"] = {1,2,10}, ["saddle"] = {1,1,1}, ["torch"] = {1,2,1}, ["bucket"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["grass"] = {1,1,5}, ["tall-grass"] = {1,1,5}, ["bread"] = {1,4,10}, ["wheat-seeds"] = {1,5,10}, ["emerald"] = {1,4,2}, ["acacia-sapling"] = {1,2,10}, ["saddle"] = {1,1,1}, ["torch"] = {1,2,1}, ["bucket"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-snowy-house"] = { -- village\village_snowy_house.json header = "Snowy house", superheader = "[[Village]]", link = "snowy [[village]] house", structure = "Village", container = "Snowy house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["blue-ice"] = {1,1,1}, ["snow-block"] = {1,1,4}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["beetroot-seeds"] = {1,5,10}, ["beetroot-soup"] = {1,1,1}, ["furnace"] = {1,1,1}, ["emerald"] = {1,4,1}, ["snowball"] = {1,7,10}, ["coal"] = {1,4,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["blue-ice"] = {1,1,1}, ["snow-block"] = {1,1,4}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["beetroot-seeds"] = {1,5,10}, ["beetroot-soup"] = {1,1,1}, ["furnace"] = {1,1,1}, ["emerald"] = {1,4,1}, ["snowball"] = {1,7,10}, ["coal"] = {1,4,5} } }, }, poolsBedrockUpcoming = {} }, ["village-taiga-house"] = { -- village\village_taiga_house.json header = "Taiga house", superheader = "[[Village]]", link = "taiga [[village]] house", structure = "Village", container = "Taiga house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["iron-nugget"] = {1,5,1}, ["fern"] = {1,1,2}, ["large-fern"] = {1,1,2}, ["potato"] = {1,7,10}, ["sweet-berries"] = {1,7,5}, ["bread"] = {1,4,10}, ["pumpkin-seeds"] = {1,5,5}, ["pumpkin-pie"] = {1,1,1}, ["emerald"] = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["spruce-sign"] = {1,1,1}, ["spruce-log"] = {1,5,10} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["iron-nugget"] = {1,5,1}, ["fern"] = {1,1,2}, ["large-fern"] = {1,1,2}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["pumpkin-seeds"] = {1,5,5}, ["pumpkin-pie"] = {1,1,1}, ["emerald"] = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["oak-sign"] = {1,1,1}, ["spruce-log"] = {1,5,10} } }, }, poolsBedrockUpcoming = {} }, ["stronghold-altar"] = { -- stronghold_corridor.json header = "Altar", superheader = "[[Stronghold]]", link = "[[stronghold]] altar", structure = "Stronghold", container = "Altar chest", structID = "stronghold", poolsJava = { { rolls = {2,3}, items = { ["ender-pearl"] = {1,1,10}, ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["golden-apple"] = {1,1,1}, ["saddle"] = {1,1,1}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["disc-otherside"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,3}, items = { ["ender-pearl"] = {1,1,50}, ["emerald"] = {1,3,15}, ["diamond"] = {1,3,15}, ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {1,3,25}, ["redstone"] = {4,9,25}, ["bread"] = {1,3,75}, ["apple"] = {1,3,75}, ["iron-pickaxe"] = {1,1,25}, ["iron-sword"] = {1,1,25}, ["iron-chestplate"] = {1,1,25}, ["iron-helmet"] = {1,1,25}, ["iron-leggings"] = {1,1,25}, ["iron-boots"] = {1,1,25}, ["golden-apple"] = {1,1,5}, ["saddle"] = {1,1,5}, ["iron-horse-armor"] = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["disc-otherside"] = {1,1,5}, ["enchanted-book"] = {1,1,6}, } }, }, poolsBedrockUpcoming = {} }, ["stronghold-library"] = { -- stronghold_library.json header = "Library", superheader = "[[Stronghold]]", link = "[[stronghold]] library", structure = "Stronghold", container = "Library chest", structID = "stronghold", poolsJava = { { rolls = {2,10}, items = { ["book"] = {1,3,20}, ["paper"] = {2,7,20}, ["empty-map"] = {1,1,1}, ["compass"] = {1,1,1}, ["enchanted-book"] = {1,1,10}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,10}, items = { ["book"] = {1,3,100}, ["paper"] = {2,7,100}, ["map"] = {1,1,5}, ["compass"] = {1,1,5}, ["enchanted-book"] = {1,1,60}, } }, }, poolsBedrockUpcoming = {} }, ["stronghold-storeroom"] = { -- stronghold_crossing.json header = "Storeroom", superheader = "[[Stronghold]]", link = "[[stronghold]] storeroom", structure = "Stronghold", container = "Storeroom chest", structID = "stronghold", poolsJava = { { rolls = {1,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,4}, items = { ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {1,3,25}, ["redstone"] = {4,9,25}, ["coal"] = {3,8,50}, ["bread"] = {1,3,75}, ["apple"] = {1,3,75}, ["iron-pickaxe"] = {1,1,5}, ["enchanted-book"] = {1,1,6}, ["ink-sac"] = {1,3,75}, } }, }, poolsBedrockUpcoming = {} }, ["bonus"] = { -- spawn_bonus_chest.json header = "[[Chest#Bonus chest|Bonus]]", link = "[[Chest#Bonus chest|bonus]]", structure = "Bonus chest", container = "", structID = "day", poolsJava = { { rolls = {1,1}, items = { ["stone-axe"] = {1,1,1}, ["wooden-axe"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["stone-pickaxe"] = {1,1,1}, ["wooden-pickaxe"] = {1,1,3} } }, { rolls = {3,3}, items = { ["apple"] = {1,2,5}, ["bread"] = {1,2,3}, ["raw-salmon"] = {1,2,3}, } }, { rolls = {4,4}, items = { ["stick"] = {1,12,10}, ["oak-planks"] = {1,12,10}, ["oak-log"] = {1,3,3}, ["spruce-log"] = {1,3,3}, ["birch-log"] = {1,3,3}, ["jungle-log"] = {1,3,3}, ["acacia-log"] = {1,3,3}, ["dark-oak-log"] = {1,3,3}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["stone-axe"] = {1,1,1}, ["wooden-axe"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["stone-pickaxe"] = {1,1,1}, ["wooden-pickaxe"] = {1,1,3} } }, { rolls = {1,1}, items = { ["apple"] = {1,2,1} } }, { rolls = {1,1}, items = { ["bread"] = {1,2,1} } }, { rolls = {1,1}, items = { ["raw-salmon"] = {1,2,1} } }, { rolls = {1,1}, items = { ["stick"] = {1,12,1} } }, { rolls = {1,1}, items = { ["oak-planks"] = {1,12,1} } }, { rolls = {1,1}, items = { ["dark-oak-log"] = {1,3,1}, ["acacia-log"] = {1,3,1}, } }, { rolls = {1,1}, items = { ["oak-log"] = {1,3,1}, ["spruce-log"] = {1,3,1}, ["birch-log"] = {1,3,1}, ["jungle-log"] = {1,3,1}, } }, { rolls = {1,1}, items = { ["potato"] = {1,2,3}, ["carrot"] = {1,2,3}, } }, { rolls = {1,1}, items = { ["oak-sapling"] = {4,4,2}, ["spruce-sapling"] = {4,4,2}, ["birch-sapling"] = {4,4,2}, ["jungle-sapling"] = {4,4,4}, ["dark-oak-sapling"] = {4,4,2}, ["acacia-sapling"] = {4,4,2}, } }, { rolls = {1,1}, items = { ["melon-seeds"] = {1,2,3}, ["pumpkin-seeds"] = {1,2,3}, ["beetroot-seeds"] = {1,2,3}, } }, { rolls = {1,1}, items = { ["cactus"] = {1,2,3}, ["cocoa-beans"] = {1,2,2}, } }, { rolls = {1,1}, items = { ["brown-mushroom"] = {1,2,2}, } }, }, poolsBedrockUpcoming = {} }, ["dungeon"] = { -- simple_dungeon.json header = "[[Dungeon]]", link = "[[dungeon]]", structure = "Dungeon", container = "", structID = "Dungeon", poolsJava = { { rolls = {1,3}, items = { ["saddle"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-otherside"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["golden-horse-armor"] = {1,1,10}, ["iron-horse-armor"] = {1,1,15}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,3}, items = { ["saddle"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["golden-horse-armor"] = {1,1,10}, ["iron-horse-armor"] = {1,1,15}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, } }, }, poolsBedrockUpcoming = {} }, ["mineshaft"] = { -- abandoned_mineshaft.json chest_type = "minecart with chest", header = "[[Mineshaft]]", link = "[[Mineshaft]]s", structure = "Mineshaft", container = "", structID = "abandoned-mineshaft", poolsJava = { { rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, } }, { rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["glow-berries"] = {3,6,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, } }, { rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, ["glow-berries"] = {3,6,15}, } }, { rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, } }, }, poolsBedrockUpcoming = {} }, ["nether-fortress"] = { -- nether_bridge.json header = "[[nether fortress]]", link = "[[nether fortress]]", structure = "Nether fortress", container = "", structID = "nether-fortress", poolsJava = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5}, ["saddle"] = {1,1,10}, ["golden-horse-armor"] = {1,1,8}, ["iron-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,3}, ["obsidian"] = {2,4,2}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5}, ["saddle"] = {1,1,10}, ["golden-horse-armor"] = {1,1,8}, ["iron-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,3}, ["obsidian"] = {2,4,2}, } }, }, poolsBedrockUpcoming = {} }, ["desert-temple"] = { -- desert_pyramid.json header = "[[Desert temple]]", link = "[[desert temple]]", structure = "Desert temple", container = "", structID = "desert-temple", poolsJava = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["iron-horse-armor"] = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"] = {1,1,15}, } }, { rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["iron-horse-armor"] = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"] = {1,1,15}, } }, { rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, } }, }, poolsBedrockUpcoming = {} }, ["jungle-temple"] = { -- jungle_temple.json header = "[[Jungle temple]]", link = "[[jungle temple]]", structure = "Jungle temple", container = "Chest", structID = "jungle-temple", poolsJava = { { rolls = {2,6}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,2}, ["bone"] = {4,6,20}, ["bamboo"] = {1,3,15}, ["rotten-flesh"] = {3,7,16}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["enchanted-book"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,6}, items = { ["diamond"] = {1,3,15}, ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {2,7,75}, ["emerald"] = {1,3,10}, ["bone"] = {4,6,100}, ["rotten-flesh"] = {3,7,80}, ["bamboo"] = {1,3,75}, ["saddle"] = {1,1,15}, ["iron-horse-armor"] = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book"] = {1,1,6} } }, }, poolsBedrockUpcoming = {}, }, ["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json in Java and dispenser_trap.json in Bedrock chest_type = "dispenser", link = "[[jungle temple]]s", structure = "Jungle temple", container = "Dispenser", structID = "jungle-temple", poolsJava = { { rolls = {1,2}, items = { ["arrow"] = {2,7,30} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,2}, items = { ["arrow"] = {2,7,30} } }, }, poolsBedrockUpcoming = {} }, ["end-city"] = { -- end_city_treasure.json header = "[[End city]]", link = "[[End city]]", structure = "End city", container = "", structID = "end-city", poolsJava = { { rolls = {2,6}, items = { ["diamond"] = {2,7,5}, ["iron-ingot"] = {4,8,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {2,6,2}, ["beetroot-seeds"] = {1,10,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["level-enchanted-diamond-sword"] = {1,1,3}, ["level-enchanted-diamond-boots"] = {1,1,3}, ["level-enchanted-diamond-chestplate"] = {1,1,3}, ["level-enchanted-diamond-leggings"] = {1,1,3}, ["level-enchanted-diamond-helmet"] = {1,1,3}, ["level-enchanted-diamond-pickaxe"] = {1,1,3}, ["level-enchanted-diamond-shovel"] = {1,1,3}, ["level-enchanted-iron-sword"] = {1,1,3}, ["level-enchanted-iron-boots"] = {1,1,3}, ["level-enchanted-iron-chestplate"] = {1,1,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["level-enchanted-iron-helmet"] = {1,1,3}, ["level-enchanted-iron-pickaxe"] = {1,1,3}, ["level-enchanted-iron-shovel"] = {1,1,3}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,6}, items = { ["diamond"] = {2,7,5}, ["iron-ingot"] = {4,8,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {2,6,2}, ["beetroot-seeds"] = {1,10,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["level-enchanted-diamond-sword"] = {1,1,3}, ["level-enchanted-diamond-boots"] = {1,1,3}, ["level-enchanted-diamond-chestplate"] = {1,1,3}, ["level-enchanted-diamond-leggings"] = {1,1,3}, ["level-enchanted-diamond-helmet"] = {1,1,3}, ["level-enchanted-diamond-pickaxe"] = {1,1,3}, ["level-enchanted-diamond-shovel"] = {1,1,3}, ["level-enchanted-iron-sword"] = {1,1,3}, ["level-enchanted-iron-boots"] = {1,1,3}, ["level-enchanted-iron-chestplate"] = {1,1,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["level-enchanted-iron-helmet"] = {1,1,3}, ["level-enchanted-iron-pickaxe"] = {1,1,3}, ["level-enchanted-iron-shovel"] = {1,1,3}, } }, }, poolsBedrockUpcoming = {} }, ["igloo"] = { -- igloo_chest.json header = "[[Igloo]]", link = "[[igloo]]", structure = "Igloo", container = "", structID = "igloo", poolsJava = { { rolls = {2,8}, items = { ["apple"] = {1,3,15}, ["coal"] = {1,4,15}, ["gold-nugget"] = {1,3,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10} } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,8}, items = { ["apple"] = {1,3,15}, ["coal"] = {1,4,15}, ["gold-nugget"] = {1,3,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10} } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, } }, }, poolsBedrockUpcoming = {} }, ["pillager-outpost"] = { -- pillager_outpost.json header = "[[Pillager outpost]]", link = "[[pillager outpost]]", structure = "Pillager Outpost", container = "", structID = "pillager-outpost", poolsJava = { { rolls = {0,1}, items = { ["crossbow"] = {1,1,1}, } }, { rolls = {2,3}, items = { ["wheat"] = {3,5,7}, ["potato"] = {2,5,5}, ["carrot"] = {3,5,5} } }, { rolls = {1,3}, items = { ["dark-oak-log"] = {2,3,1} } }, { rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"] = {1,6,4}, ["arrow"] = {2,7,4}, ["tripwire-hook"] = {1,3,3}, ["iron-ingot"] = {1,3,3}, ["enchanted-book-rnd"] = {1,1,1} } }, { rolls = {0,1}, items = { ["goat-horn"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {0,1}, items = { ["crossbow"] = {1,1,1}, } }, { rolls = {2,3}, items = { ["wheat"] = {3,5,7}, ["potato"] = {2,5,5}, ["carrot"] = {3,5,5} } }, { rolls = {1,3}, items = { ["dark-oak-log"] = {2,3,1} } }, { rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"] = {1,6,4}, ["arrow"] = {2,7,4}, ["tripwire-hook"] = {1,3,3}, ["iron-ingot"] = {1,3,3}, ["enchanted-book-rnd"] = {1,1,1} } }, { rolls={0,1}, items={ ["goat-horn"] = {1,1,1} } }, poolsBedrockUpcoming = {} } }, ["bastion-bridge"] = { -- bastion_bridge.json header = "[[Bastion]] bridge", link = "[[bastion remnant|bastion remnant bridge]]", structure = "Bastion remnant", container = "Bridge chest", structID = "bastion-remnant", poolsJava = { { rolls = {1,1}, items = { ["lodestone"] = {1,1,1}, } }, { rolls = {1,2}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,1}, ["spectral-arrow"] = {10,28,1}, ["gilded-blackstone"] = {8,12,1}, ["crying-obsidian"] = {3,8,1}, ["block-of-gold"] = {1,1,1}, ["gold-ingot"] = {4,9,1}, ["iron-ingot"] = {4,9,1}, ["golden-sword"] = {1,1,1}, ["random-enchanted-golden-chestplate"] = {1,1,1}, ["random-enchanted-golden-helmet"] = {1,1,1}, ["random-enchanted-golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, } }, { rolls = {2,4}, items = { ["string"] = {1,6,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["lodestone"] = {1,1,1}, } }, { rolls = {1,2}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,1}, ["arrow"] = {10,28,1}, ["gilded-blackstone"] = {8,12,1}, ["crying-obsidian"] = {3,8,1}, ["block-of-gold"] = {1,1,1}, ["gold-ingot"] = {4,9,1}, ["iron-ingot"] = {4,9,1}, ["golden-sword"] = {1,1,1}, ["random-enchanted-golden-chestplate"] = {1,1,1}, ["random-enchanted-golden-helmet"] = {1,1,1}, ["random-enchanted-golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, } }, { rolls = {2,4}, items = { ["string"] = {1,6,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, } } }, poolsBedrockUpcoming = {} }, ["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json header = "[[Bastion]] hoglin stable", link = "[[bastion remnant|bastion remnant hoglin stable]]", structure = "Bastion remnant", container = "Hoglin stable chest", structID = "bastion-remnant", poolsJava = { { rolls = {1,1}, items = { ["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15}, ["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {1,1,12}, ["ancient-debris"] = {2,2,5}, ["saddle"] = {1,1,12}, ["block-of-gold"] = {2,4,16}, ["golden-carrot"] = {8,17,10}, ["golden-apple"] = {1,1,10}, } }, { rolls = {3,4}, items = { ["random-enchanted-golden-axe"] = {1,1,1}, ["crying-obsidian"] = {1,5,1}, ["glowstone"] = {3,6,1}, ["gilded-blackstone"] = {2,5,1}, ["soul-sand"] = {2,7,1}, ["crimson-nylium"] = {2,7,1}, ["gold-nugget"] = {2,8,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["string"] = {3,8,1}, ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,1}, ["crimson-roots"] = {2,7,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15}, ["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {1,1,5}, ["saddle"] = {1,1,12}, ["block-of-gold"] = {2,4,16}, ["golden-carrot"] = {8,17,10}, ["golden-apple"] = {1,1,10}, } }, { rolls = {3,4}, items = { ["random-enchanted-golden-axe"] = {1,1,1}, ["crying-obsidian"] = {1,5,1}, ["glowstone"] = {3,6,1}, ["gilded-blackstone"] = {2,5,1}, ["soul-sand"] = {2,7,1}, ["crimson-nylium"] = {2,7,1}, ["gold-nugget"] = {2,8,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["string"] = {3,8,1}, ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,1}, ["crimson-roots"] = {2,7,1}, } } }, poolsBedrockUpcoming = {} }, ["bastion-generic"] = { -- bastion_other.json header = "[[Bastion]]", link = "[[bastion remnant|bastion remnant]]", structure = "Bastion remnant", container = "Generic chest", structID = "bastion-remnant", poolsJava = { { rolls = {1,1}, items = { ["random-enchanted-diamond-pickaxe"] = {1,1,6}, ["diamond-shovel"] = {1,1,6}, ["damaged-random-enchanted-crossbow-2"] = {1,1,6}, ["ancient-debris"] = {1,1,12}, ["netherite-scrap"] = {1,1,4}, ["spectral-arrow"] = {10,22,10}, ["snout-banner-pattern"] = {1,1,9}, ["disc-pigstep"] = {1,1,5}, ["golden-carrot"] = {6,17,12}, ["golden-apple"] = {1,1,9}, ["enchanted-book-rnd-soul-speed"] = {1,1,10}, } }, { rolls = {2,2}, items = { ["damaged-random-enchanted-iron-sword"] = {1,1,2}, ["block-of-iron"] = {1,1,2}, ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, ["block-of-gold"] = {1,1,2}, ["crossbow"] = {1,1,1}, ["gold-ingot"] = {1,6,2}, ["iron-ingot"] = {1,6,2}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["golden-boots"] = {1,1,1}, ["crying-obsidian"] = {1,5,2}, } }, { rolls = {3,4}, items = { ["gilded-blackstone"] = {1,5,2}, ["chain"] = {2,10,1}, ["magma-cream"] = {2,6,2}, ["bone-block"] = {3,6,1}, ["iron-nugget"] = {2,8,1}, ["obsidian"] = {4,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {4,6,1}, ["arrow"] = {5,17,2}, ["cooked-porkchop"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["random-enchanted-diamond-pickaxe"] = {1,1,6}, ["diamond-shovel"] = {1,1,6}, ["damaged-random-enchanted-crossbow-2"] = {1,1,6}, ["ancient-debris"] = {1,1,12}, ["netherite-scrap"] = {1,1,4}, ["arrow"] = {10,22,10}, ["snout-banner-pattern"] = {1,1,9}, ["disc-pigstep"] = {1,1,5}, ["golden-carrot"] = {6,17,12}, ["golden-apple"] = {1,1,9}, ["enchanted-book-rnd-soul-speed"] = {1,1,10}, } }, { rolls = {2,2}, items = { ["damaged-random-enchanted-iron-sword"] = {1,1,2}, ["block-of-iron"] = {1,1,2}, ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, ["block-of-gold"] = {1,1,2}, ["crossbow"] = {1,1,1}, ["gold-ingot"] = {1,6,2}, ["iron-ingot"] = {1,6,2}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["golden-boots"] = {1,1,1}, ["crying-obsidian"] = {1,5,2}, } }, { rolls = {3,4}, items = { ["gilded-blackstone"] = {1,5,2}, ["chain"] = {2,10,1}, ["magma-cream"] = {2,6,2}, ["bone-block"] = {3,6,1}, ["iron-nugget"] = {2,8,1}, ["obsidian"] = {4,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {4,6,1}, ["arrow"] = {5,17,2}, ["cooked-porkchop"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["bastion-treasure"] = { -- bastion_treasure.json header = "[[Bastion]] treasure", link = "[[bastion remnant|bastion remnant treasure]]", structure = "Bastion remnant", container = "Treasure chest", structID = "bastion-remnant", poolsJava = { { rolls = {3,3}, items = { ["netherite-ingot"] = {1,1,15}, ["ancient-debris"] = {1,1,10}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {2,2,4}, ["damaged-random-enchanted-diamond-sword-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-boots-2"] = {1,1,6}, ["diamond-sword"] = {1,1,6}, ["diamond-chestplate"] = {1,1,5}, ["diamond-helmet"] = {1,1,5}, ["diamond-leggings"] = {1,1,5}, ["diamond-boots"] = {1,1,5}, ["diamond"] = {2,6,5}, ["enchanted-golden-apple"] = {1,1,2}, } }, { rolls = {3,4}, items = { ["spectral-arrow"] = {12,25,1}, ["block-of-gold"] = {2,5,1}, ["block-of-iron"] = {2,5,1}, ["gold-ingot"] = {3,9,1}, ["iron-ingot"] = {3,9,1}, ["crying-obsidian"] = {3,5,1}, ["nether-quartz"] = {8,23,1}, ["gilded-blackstone"] = {5,15,1}, ["magma-cream"] = {3,8,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,3}, items = { ["netherite-ingot"] = {1,1,15}, ["ancient-debris"] = {1,1,10}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {2,2,4}, ["damaged-random-enchanted-diamond-sword-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-boots-2"] = {1,1,6}, ["diamond-sword"] = {1,1,6}, ["diamond-chestplate"] = {1,1,5}, ["diamond-helmet"] = {1,1,5}, ["diamond-leggings"] = {1,1,5}, ["diamond-boots"] = {1,1,5}, ["diamond"] = {2,6,5}, ["enchanted-golden-apple"] = {1,1,2}, } }, { rolls = {3,4}, items = { ["arrow"] = {12,25,1}, ["block-of-gold"] = {2,5,1}, ["block-of-iron"] = {2,5,1}, ["gold-ingot"] = {3,9,1}, ["iron-ingot"] = {3,9,1}, ["crying-obsidian"] = {3,5,1}, ["nether-quartz"] = {8,23,1}, ["gilded-blackstone"] = {5,15,1}, ["magma-cream"] = {3,8,1}, } } }, poolsBedrockUpcoming = {} }, ["ruined-portal"] = { --ruined_portal.json header = "[[Ruined Portal]]", link = "[[ruined portal]]", structure = "Ruined portal", container = "", structID = "ruined-portal", poolsJava = { { rolls = {4,8}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["glistering-melon-slice"] = {4,12,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {4,8}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["glistering-melon-slice"] = {4,12,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, } } }, poolsBedrockUpcoming = {} }, ["woodland-mansion"] = { -- woodland_mansion.json header = "[[Woodland Mansion]]", link = "[[woodland mansion]]", structure = "Woodland mansion", container = "", structID = "woodland-mansion", poolsJava = { { rolls = {1,3}, items = { ["lead"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["chainmail-chestplate"] = {1,1,10}, ["diamond-hoe"] = {1,1,15}, ["diamond-chestplate"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,3}, items = { ["lead"] = {1,1,100}, ["golden-apple"] = {1,1,75}, ["enchanted-golden-apple"] = {1,1,10}, ["disc-13"] = {1,1,75}, ["disc-cat"] = {1,1,75}, ["name-tag"] = {1,1,100}, ["chainmail-chestplate"] = {1,1,50}, ["diamond-hoe"] = {1,1,75}, ["diamond-chestplate"] = {1,1,25}, ["enchanted-book-rnd"] = {1,1,60}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,50}, ["gold-ingot"] = {1,4,25}, ["bread"] = {1,1,100}, ["wheat"] = {1,4,100}, ["bucket"] = {1,1,50}, ["redstone"] = {1,4,75}, ["coal"] = {1,4,75}, ["melon-seeds"] = {2,4,50}, ["pumpkin-seeds"] = {2,4,50}, ["beetroot-seeds"] = {2,4,50}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,50}, ["gunpowder"] = {1,8,50}, ["rotten-flesh"] = {1,8,50}, ["string"] = {1,8,50}, } }, }, poolsBedrockUpcoming = {} }, ["bonus-barrel"] = { -- bonus_barrel.json from Java Edition 3D Shareware v1.34 header = "[[Java Edition 3D Shareware v1.34#Blocks|Bonus barrel]]", link = "[[Java Edition 3D Shareware v1.34#Blocks|bonus barrel]]", structure = "Bonus barrel", container = "", structID = "day", poolsJava = { { rolls = {1,4}, items = { ["level-enchanted-bow"] = {1,1,1}, ["random-effect-arrow"] = {1,20,1}, ["random-effect-tipped-arrow"] = {1,20,1}, ["random-effect-potion"] = {1,1,1}, ["random-effect-splash-potion"] = {1,1,1}, ["random-effect-lingering-potion"] = {1,1,1}, ["level-enchanted-leather-tunic"] = {1,1,1}, ["level-enchanted-leather-boots"] = {1,1,1}, ["level-enchanted-leather-cap"] = {1,1,1}, ["level-enchanted-leather-pants"] = {1,1,1}, ["level-enchanted-iron-chestplate-2"] = {1,1,1}, ["level-enchanted-iron-boots-2"] = {1,1,1}, ["level-enchanted-iron-helmet-2"] = {1,1,1}, ["level-enchanted-iron-leggings-2"] = {1,1,1}, ["level-enchanted-diamond-chestplate-2"] = {1,1,1}, ["level-enchanted-diamond-boots-2"] = {1,1,1}, ["level-enchanted-diamond-helmet-2"] = {1,1,1}, ["level-enchanted-diamond-leggings-2"] = {1,1,1}, ["level-enchanted-stone-sword"] = {1,1,1}, ["level-enchanted-iron-sword-2"] = {1,1,1}, ["level-enchanted-diamond-sword-2"] = {1,1,1}, ["random-enchanted-crossbow"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["blue-key"] = {1,1,1}, ["yellow-key"] = {1,1,2}, ["red-key"] = {1,1,5}, ["empty"] = {1,1,16}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, }, -- these values are used: -- * in place of the keys, when the key is used as a parameter -- chest-param -> internally-valid-chest-param synonyms = { ["desert"] = "desert-temple", ["jungle"] = "jungle-temple", ["nether"] = "nether-fortress", ["nether-fortress"] = "nether-fortress", ["armorer"] = "village-armorer", ["butcher"] = "village-butcher", ["cartographer"] = "village-cartographer", ["fisherman"] = "village-fisherman", ["fletcher"] = "village-fletcher", ["mason"] = "village-mason", ["shepherd"] = "village-shepherd", ["tannery"] = "village-tannery", ["temple"] = "village-temple", ["toolsmith"] = "village-toolsmith", ["weaponsmith"] = "village-weaponsmith", ["desert-house"] = "village-desert-house", ["plains-house"] = "village-plains-house", ["savanna-house"] = "village-savanna-house", ["snowy-house"] = "village-snowy-house", ["taiga-house"] = "village-taiga-house", ["altar"] = "stronghold-altar", ["storeroom"] = "stronghold-storeroom", ["library"] = "stronghold-library", ["outpost"] = "pillager-outpost", ["mansion"] = "woodland-mansion" }, -- these values are used: -- * in the header-description of a table showing only a single chest -- * if the key is not here, but it is a valid chest parameter, -- that header-description defaults to use the key string from p.chests, -- e.g. "nether-fortress" -- chest-param -> description-string display_names = { ["nether-fortress"] = "Nether Fortress", ["nether"] = "nether fortress", ["fortress"] = "nether fortress", ["desert"] = "desert pyramid", ["jungle"] = "jungle pyramid", ["desert-temple"] = "desert pyramid", ["jungle-temple"] = "jungle pyramid" }, -- these descriptions are used: -- * in column <abbr> titles, -- * and above the table when only a single column-type is chosen columns = { ["stacksize"] = 'The size of stacks (or for unstackable items, number) of this item on any given roll.', ["weight"] = 'The weight of this item relative to other items in the pool.', ["chance"] = 'The odds of finding any of this item in a single chest.', ["items"] = 'The number of items expected per chest, averaged over a large number of chests.', ["chests"] = 'The average number of chests the player should expect to search to find any of this item.' }, current_frame = nil } p.base = function( ... ) p.current_frame = mw.getCurrentFrame() local args = { ... } if args[1] == p.current_frame then args = require( 'Module:ProcessArgs' ).merge( true ) else args = args[1] end -- transform args into usable list local chests, columns = q.massage_args( args ) if #chests == 0 then return "<span style='font-style:italic; color:red;'>Module:LootChest: no valid arguments</span>" end q.fill_in_chest_derivative_data( chests ) -- construct an ordered list dictating the order of the rows local ordered_item_rows_java = {} local ordered_item_rows_java_upcoming = {} local ordered_item_rows_bedrock = {} local ordered_item_rows_bedrock_upcoming = {} local ret = {} local java_specified = args.java and args.java ~= '0'; local java_upcoming_specified = args['java-upcoming'] and args['java-upcoming'] ~= '0'; local bedrock_specified = args.bedrock and args.bedrock ~= '0'; local bedrock_upcoming_specified = args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0'; local any_specified = java_specified or java_upcoming_specified or bedrock_specified or bedrock_upcoming_specified if any_specified then if java_specified then ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' ) end if java_upcoming_specified then ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' ) end if bedrock_specified then ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' ) end if bedrock_upcoming_specified then ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' ) end else local java_excluded = args.java and args.java == '0'; local java_upcoming_excluded = args['java-upcoming'] and args['java-upcoming'] == '0'; local bedrock_excluded = args.bedrock and args.bedrock == '0'; local bedrock_upcoming_excluded = args['bedrock-upcoming'] and args['bedrock-upcoming'] == '0'; if not java_excluded then ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' ) end if not java_upcoming_excluded then ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' ) end if not bedrock_excluded then ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' ) end if not bedrock_upcoming_excluded then ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' ) end end if q.tablelength( ordered_item_rows_java ) > 0 then table.insert( ret, 'In ' .. p.current_frame:preprocess( p.java ) .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java, 'Java' ) ) ) end if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then table.insert( ret, 'In ' .. p.current_frame:preprocess( p['java-upcoming'] ) .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) ) end if q.tablelength( ordered_item_rows_bedrock ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_bedrock ) then table.insert( ret, 'In ' .. p.current_frame:preprocess( p.bedrock ) .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) ) end if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows_bedrock, ordered_item_rows_bedrock_upcoming ) then table.insert( ret, 'In ' .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) ) end table.insert( ret, "<div class=mobileonly>" ) table.insert( ret, p.current_frame:expandTemplate{ title = 'FNlist', args = {} } ) table.insert( ret, "</div>" ) return table.concat( ret, '\n\n' ) end p.doc = function() local valid_args = {} for chest_name, val in pairs(p.chests) do local synonyms = {} for syn, orig in pairs(p.synonyms) do if orig == chest_name then table.insert( synonyms, syn ) end end if #synonyms > 0 then chest_name = chest_name .. " ( " .. table.concat( synonyms, ", " ) .. " )" end table.insert( valid_args, chest_name ) end table.sort( valid_args ) return table.concat( valid_args, ",\n<br>" ) end p.doc2 = function() local valid_args = {} for column_name, val in pairs(p.columns) do table.insert( valid_args, column_name .. ": " .. val ) end table.sort( valid_args ) return table.concat( valid_args, ",\n<br>" ) end p.doc3 = function() local valid_args = {} for item_name, val in pairs(p.items) do table.insert( valid_args, item_name ) end table.sort( valid_args ) return table.concat( valid_args, ", " ) end p.base2 = function( ... ) p.current_frame = mw.getCurrentFrame() local args = { ... } if args[1] == p.current_frame then args = require( 'Module:ProcessArgs' ).merge( true ) else args = args[1] end local itemname = args[1] if p.items[itemname] == nil then return '<span style="color:red;">unknown item "' .. itemname .. '"</span>' end if args.java and args.java ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsJava' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else if args['java-upcoming'] and args['java-upcoming'] ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else if args.bedrock and args.bedrock ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsBedrock' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else javaChances = q.single_item_find_values( itemname, 'poolsJava' ) javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances ) bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock' ) bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances ) end end end end local html = {} local any_current = q.tablelength( javaChances ) > 0 local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances ) local any_standard = any_current or any_changes_upcoming local any_bedrock_current = q.tablelength( bedrockChances ) > 0 local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances ) local any_bedrock = any_bedrock_current or any_bedrock_upcoming local change_case = p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true if any_current then table.insert( html, p.base2_sub( itemname, javaChances ) ) end if any_changes_upcoming then table.insert( html, p.current_frame:preprocess( p['java-upcoming'] ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) ) end if any_bedrock_current then table.insert( html, ( any_standard and '\n\n' or '' ) .. p.current_frame:preprocess( p.bedrock ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) ) end if any_bedrock_upcoming then table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) ) end if args.nocat then else table.insert( html, '[[Category:Pages with loot chest item templates]]' ) if p.items[itemname].category ~= nil and p.items[itemname].category ~= false then table.insert( html, '[[Category:Pages with specific loot chest items]]' ) end if any_bedrock and (mw.title.getCurrentTitle().namespace == 0) then table.insert( html, '[[Category:Bedrock Edition specific information]]' ) end end return table.concat( html, ' ' ) end p.base2_sub = function( itemname, chances, use_they ) local html = {} local item_display_name = '' if use_they then item_display_name = 'they' else if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then item_display_name = p.items[itemname].plural else if p.items[itemname].title ~= nil then item_display_name = p.items[itemname].title else item_display_name = string.gsub( itemname, '-', ' ' ) end if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then item_display_name = q.single_item_plural( item_display_name ) end end if p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true then item_display_name = q.capitalize( item_display_name ) end if p.items[itemname].note and p.notes[p.items[itemname].note] then item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='FN', name=p.items[itemname].note } ) end if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='FN', name=p.items[itemname].note1 } ) end end end table.insert( html, item_display_name ) table.insert( html, ' can be found ' ) local html_stacks = {} local stack_sep = ', ' local ns = q.tablelength( chances ) local s = 0 for stacksize, chest_details in pairs( chances ) do s = s + 1 local html_per_stack = { 'in ' } local c = 0 local nc = q.tablelength( chest_details ) local sep = ( nc > 2 and ', ' or ' ' ) if nc > 2 and s ~= ns then stack_sep = '; ' end for k, chest in pairs( chest_details ) do c = c + 1 if c == nc and nc > 1 then table.insert( html_per_stack, 'and ' ) end if chest.chance == 1 then table.insert( html_per_stack, " all " ) else table.insert( html_per_stack, string.format("%.1f", chest.chance*100) ) table.insert( html_per_stack, "% of " ) end if chest.chest_type == 'minecart with chest' then table.insert( html_per_stack, ' [[Minecart with Chest|chest minecarts]] in ' ) table.insert( html_per_stack, p.chests[chest.chest_name].link ) elseif chest.chest_type == 'dispenser' then table.insert( html_per_stack, ' [[dispenser]]s in ' ) table.insert( html_per_stack, p.chests[chest.chest_name].link ) else table.insert( html_per_stack, p.chests[chest.chest_name].link ) table.insert( html_per_stack, ' chests' ) end table.insert( html_per_stack, sep ) end if nc > 2 then table.insert( html_per_stack, 'all ' ) end table.insert( html_per_stack, 'in ' ) if p.items[itemname].cannot_stack ~= nil then table.insert( html_per_stack, 'groups of ' ) else table.insert( html_per_stack, 'stacks of ' ) end table.insert( html_per_stack, stacksize ) table.insert( html_stacks, table.concat( html_per_stack ) ) end local stackwise_summaries = '' if #html_stacks == 1 then table.insert( html, html_stacks[1] ) else for i = 1, #html_stacks - 1 do table.insert( html, html_stacks[ i ] ) table.insert( html, stack_sep ) end table.insert( html, 'and ' ) table.insert( html, html_stacks[#html_stacks] ) end table.insert( html, '.' ) return table.concat( html ) end p.base2_test = function() items = {} for item_name, v in pairs( p.items ) do table.insert( items, p.base2{ item_name, ["nocat"]=true } .. '\n\n' ) end table.sort( items ) return table.concat(items) end p.base3 = function( ... ) p.current_frame = mw.getCurrentFrame() local args = { ... } if args[1] == p.current_frame then args = require( 'Module:ProcessArgs' ).merge( true ) else args = args[1] end local z = args[1] local html_java = {} local html_java_u = {} local html_bedrock = {} local html_bedrock_u = {} local rErr = "" local zT = {} if args[1] == "!!!ALL!!!" then for item_name, v in pairs( p.items ) do table.insert( zT, item_name ) table.sort( zT ) end else zT = mw.text.split( args[1], ',' ) end for x, itemname in pairs( zT ) do if p.items[itemname] == nil then rErr = rErr .. "<span class='error'>Unknown item " .. itemname .. ".</span>\n" else local javaChances, javaUpcomingChances, bedrockChances, bedrockUpcomingChances if args.java and args.java ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsJava' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else if args['java-upcoming'] and args['java-upcoming'] ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else if args.bedrock and args.bedrock ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsBedrock' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' ) javaUpcomingChances = {} bedrockChances = {} bedrockUpcomingChances = {} else javaChances = q.single_item_find_values( itemname, 'poolsJava' ) javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances ) bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock' ) bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances ) end end end end local any_current = q.tablelength( javaChances ) > 0 local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances ) local any_standard = any_current or any_changes_upcoming local any_bedrock_current = q.tablelength( bedrockChances ) > 0 local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances ) local any_bedrock = any_bedrock_current or any_bedrock_upcoming if any_current then table.insert( html_java, p.base3_sub( itemname, javaChances ) ) end if any_changes_upcoming then table.insert( html_java_u, p.base3_sub( itemname, javaUpcomingChances ) ) end if any_bedrock_current then table.insert( html_bedrock, p.base3_sub( itemname, bedrockChances ) ) end if any_bedrock_upcoming then table.insert( html_bedrock_u, p.base3_sub( itemname, bedrockUpcomingChances ) ) end end end local output = rErr .. '{| class="wikitable sortable" \n! Item \n! Structure \n! Container \n! Quantity \n! Chance \n' if q.tablelength( html_java ) > 0 then output = output .. '|-\n!colspan=5|' .. p['java'] .. ' \n' .. table.concat( html_java ) end if q.tablelength( html_java_u ) > 0 then output = output .. '|-\n!colspan=5|' .. p['java-upcoming'] .. ' \n' .. table.concat( html_java_u ) end if q.tablelength( html_bedrock ) > 0 then output = output .. '|-\n!colspan=5|' .. p.bedrock .. ' \n' .. table.concat( html_bedrock ) end if q.tablelength( html_bedrock_u ) > 0 then output = output .. '|-\n!colspan=5|' .. p['bedrock-upcoming'] .. ' \n' .. table.concat( html_bedrock_u ) end output = output .. '|}' .. p.current_frame:extensionTag( 'references', "", { group="FN" } ) return output end p.base3_sub = function( itemname, chances ) local html = {} local item_display_name = '' local output = "" lang = mw.getContentLanguage() if p.items[itemname].title ~= nil then item_display_name = p.items[itemname].title else item_display_name = q.titlecase( string.gsub( itemname, '-', ' ' ) ) end local objectList = {} local ns = q.tablelength( chances ) local s = 0 local m = 0 local rn = 0 for stacksize, chest_details in pairs( chances ) do s = s + 1 local nc = q.tablelength( chest_details ) local c = 0 for k, chest in pairs( chest_details ) do c = c + 1 rn = rn + 1 local containerText = p.chests[chest.chest_name].container if string.len(containerText) == 0 then containerText = 'Chest' end local r = "" r = r .. '|' .. string.gsub( containerText, ' ', ' ' ) .. '\n|' .. stacksize .. '\n|' .. lang:formatNum( math.floor( chest.chance*1000 + 0.5 ) /10 ) .. '%' .. '\n' if ns ~= s or nc ~= c then r = r end table.insert( objectList , { p.chests[chest.chest_name].structID , p.chests[chest.chest_name].structure, r } ) end m = m + nc end table.sort( objectList, function(a,b) return a[1] < b[1] end ) local struct = "" local t = "" local nt = 1 local ntt = 0 for v, w in pairs( objectList ) do ntt = ntt + 1 if w[1] ~= struct then if t ~= "" then output = output .. "|rowspan=" .. nt .. t end t = "|'''" .. p.current_frame:expandTemplate{ title = 'EnvLink', args = { w[2], id = w[1] } } .. "'''\n" .. w[3] struct = w[1] nt = 1 else t = t .. w[3] nt = nt + 1 end if ntt == m then output = output .. "|rowspan=" .. nt .. t else t = t .. '|-' .. '\n' end end return "|-\n| rowspan=" .. m .. "|'''" .. p.getItem(itemname, item_display_name) .. "'''\n" .. output end p.getItem = function( itemname, item_display_name ) local s = "" local k = item_display_name local link = item_display_name local m = itemname if p.items[itemname].title ~= nil then k = p.items[itemname].title end if p.items[itemname].link ~= nil then link = p.items[itemname].link end if p.items[itemname].id ~= nil then m = p.items[itemname].id end if p.items[itemname][1] == "item" then s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } } elseif p.items[itemname][1] == "block" then s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } } end if p.items[itemname].note and p.notes[p.items[itemname].note] then s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='FN', name=p.items[itemname].note } ) end if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='FN', name=p.items[itemname].note1 } ) end end return s end q = { tablelength = function(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end, deepcopy = function(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[q.deepcopy(orig_key)] = q.deepcopy(orig_value) end setmetatable(copy, q.deepcopy(getmetatable(orig))) else -- number, string, boolean, etc copy = orig end return copy end, single_item_find_values = function( itemname, poolsKey, exclusions_param, other_exclusions_param ) local chances = {} local exclusions = q.deepcopy(exclusions_param or {}) local other_exclusions = q.deepcopy(other_exclusions_param or {}) for stacksize, other_exclusion_list in pairs(other_exclusions) do if exclusions[stacksize] == nil then exclusions[stacksize] = {} end for _, other_exclusion in pairs(other_exclusion_list) do local already_in_here = false for _, exclusion in pairs(exclusions[stacksize]) do if exclusion["chest_name"] == other_exclusion["chest_name"] and exclusion["chance"] == other_exclusion["chance"] then already_in_here = true break end end if not already_in_here then table.insert( exclusions[stacksize], other_exclusion ) end end end for chest_name, chest in pairs( p.chests ) do local poolchances = {} for k, pool in pairs( chest[poolsKey] or chest.poolsJava or {} ) do local poolitem = pool.items[itemname] if poolitem ~= nil then local stacksize = poolitem[1] if poolitem[1] ~= poolitem[2] then stacksize = stacksize .. "–" .. poolitem[2] end local itemweight = poolitem[3] local pool_total_item_weight = 0 for itemname, item in pairs(pool.items) do pool_total_item_weight = pool_total_item_weight + item[3] end local chance = p.calc_chance_any_of_this_item_per_pool( pool.rolls[1], pool.rolls[2], itemweight, pool_total_item_weight ) if poolchances[stacksize] == nil then poolchances[stacksize] = chance else poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance end end end for stacksize, chance in pairs( poolchances ) do local excluded = false for _, exclusion in pairs( exclusions[stacksize] or {} ) do if exclusion["chest_name"] == chest_name and exclusion["chance"] == chance then excluded = true break end end if not excluded then if chances[stacksize] == nil then chances[stacksize] = {} end table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name, ["chest_type"]=( chest.chest_type or "chest" ) } ) end end end return chances end, single_item_plural = function( itemname ) if string.sub( itemname, -2 ) == 'ss' or string.sub( itemname, -2 ) == 'ch' or string.sub( itemname, -2 ) == 'sh' or string.sub( itemname, -1 ) == 's' then return itemname .. 'es' end return itemname .. 's' end, massage_args = function( args ) -- find what columns to put local columns = {} for k, _arg in pairs(args) do if p.columns[_arg] ~= nil then columns[_arg] = true end end if q.tablelength(columns) == 0 then for column_name, v in pairs(p.columns) do columns[column_name] = true end end -- find what chests to show local chests = {} for k, _arg in pairs(args) do if p.chests[_arg] ~= nil then table.insert( chests, _arg ) elseif p.synonyms[_arg] ~= nil then table.insert( chests, p.synonyms[_arg] ) end if p.display_names[_arg] ~= nil then local chestname = _arg if p.chests[chestname] == nil then chestname = p.synonyms[_arg] end p.chests[chestname].display_name = p.display_names[_arg] end end if #chests == 0 then for chest_name, chest in pairs(p.chests) do local chest_type = ( chest.chest_type or "chest" ) if chest_type == "chest" or chest_type == "minecart with chest" then table.insert( chests, chest_name ) end end end table.sort( chests ) return chests, columns end, sort_items = function( e1, e2 ) if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end if e1.material == nil then e1.material = 0 if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end if string.find( e1.itemname, "netherite" ) ~= nil then e1.material = 5 end e1.armor = 0 if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end end if e2.material == nil then e2.material = 0 if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end e2.armor = 0 if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end end if e1.material ~= e2.material then return ( e1.material < e2.material ) end if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end return ( e1.itemname < e2.itemname ) end, fill_in_chest_derivative_data = function( chest_names ) for k, chest_name in pairs(chest_names) do local chest = p.chests[chest_name] if chest == nil then break end chest.allRollsJava = {} chest.itemDataJava = {} for k, pool in pairs( chest.poolsJava or {} ) do table.insert( chest.allRollsJava, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) ) local total_weight = 0 for itemname, item in pairs(pool.items) do total_weight = total_weight + item[3] end pool.totalweight = total_weight q.fill_in_chest_item_details( chest.itemDataJava, pool, #chest.allRollsJava ) end chest.allRollsJavaUpcoming = {} chest.itemDataJavaUpcoming = {} for k, pool in pairs( chest.poolsJavaUpcoming or chest.poolsJava or {} ) do table.insert( chest.allRollsJavaUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) ) local total_weight = 0 for itemname, item in pairs(pool.items) do total_weight = total_weight + item[3] end pool.totalweight = total_weight q.fill_in_chest_item_details( chest.itemDataJavaUpcoming, pool, #chest.allRollsJavaUpcoming ) end chest.allRollsBedrock = {} chest.itemDataBedrock = {} for k, pool in pairs( chest.poolsBedrock or chest.poolsJava or {} ) do table.insert( chest.allRollsBedrock, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) ) local total_weight = 0 for itemname, item in pairs(pool.items) do total_weight = total_weight + item[3] end pool.totalweight = total_weight q.fill_in_chest_item_details( chest.itemDataBedrock, pool, #chest.allRollsBedrock ) end chest.allRollsBedrockUpcoming = {} chest.itemDataBedrockUpcoming = {} for k, pool in pairs( chest.poolsBedrockUpcoming or chest.poolsJava or {} ) do table.insert( chest.allRollsBedrockUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) ) local total_weight = 0 for itemname, item in pairs(pool.items) do total_weight = total_weight + item[3] end pool.totalweight = total_weight q.fill_in_chest_item_details( chest.itemDataBedrockUpcoming, pool, #chest.allRollsBedrockUpcoming ) end end end, fill_in_chest_item_details = function( data, pool, ct ) for item_name, item in pairs(pool.items) do if p.items[item_name] then local min_stacksize = item[1] local max_stacksize = item[2] local min_pool_rolls = pool.rolls[1] local max_pool_rolls = pool.rolls[2] local item_weight = item[3] if data[item_name] == nil then data[item_name] = { avgamount = 0, chanceany = 0, itemname = item_name, sortsize = {}, sortweight = {}, sizes = {}, weights = {}, } for i = 1, ct-1 do data[item_name].sortsize[i] = 0 data[item_name].sortweight[i] = 0 data[item_name].sizes[i] = '—' data[item_name].weights[i] = '—' end end data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool( min_stacksize, max_stacksize, min_pool_rolls, max_pool_rolls, item_weight, pool.totalweight ) data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool( min_pool_rolls, max_pool_rolls, item_weight, pool.totalweight ) data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2 data[item_name].sortweight[ct] = item_weight; data[item_name].sizes[ct] = ( min_stacksize == max_stacksize and min_stacksize or min_stacksize .. '–' .. max_stacksize ) data[item_name].weights[ct] = p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } } end end for item_name, d in pairs(data) do if not d.sizes[ct] then d.sortsize[ct] = 0 d.sortweight[ct] = 0 d.sizes[ct] = '—' d.weights[ct] = '—' end end end, construct_ordered_items_from_first_chest = function( chest_names, suffix ) local items_from_first_table = {} local item_chests = {} local item_names_ordered = {} for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do table.insert( items_from_first_table, item ) end table.sort( items_from_first_table, q.sort_items ) for k, item in pairs( items_from_first_table ) do table.insert( item_names_ordered, item.itemname ) item_chests[item.itemname] = true end return item_names_ordered, item_chests end, get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix ) local items_not_from_first_table = {} for chest_idx = 2, #chest_names do for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do if item_chests[item_name] == nil then p.items[item_name].itemname = item_name table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] ) item_chests[item_name] = true end end end table.sort( items_not_from_first_table, q.sort_items ) return items_not_from_first_table end, add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table ) for k, item in pairs( items_not_from_first_table ) do table.insert( item_names_ordered, item.itemname ) end return item_names_ordered end, set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix ) for k, itemname in pairs(item_names_ordered) do item_names_ordered[k] = {itemname} for chest_idx = 1, #chest_names do if suffix == 'JavaUpcoming' or p.chests[chest_names[chest_idx]]['pools'..suffix] ~= nil then local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname] if item_data == nil then table.insert( item_names_ordered[k], false ) else table.insert( item_names_ordered[k], item_data ) end end end end return item_names_ordered end, construct_ordered_item_rows = function( chest_names, suffix ) -- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix ) if #chest_names > 1 then -- after that, sort all the remaining items in list order local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix ) item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table ) end -- set up item_names_ordered so that each is a row, representing chest values item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix ) return item_names_ordered end, print_table = function( chest_names, columns, ordered_item_rows, suffix ) local html = {} local use_roll_row = false local use_superheader = false local superheader_sizes = {} for i = 1, #chest_names do sh = p.chests[chest_names[i]].superheader if sh ~= nil then if superheader_sizes[sh] == nil then superheader_sizes[sh] = 0 end superheader_sizes[sh] = superheader_sizes[sh] + 1 if #chest_names > 1 then use_superheader = true end end local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] if #allRolls > 1 then use_roll_row = true end end if columns['stacksize'] == nil and columns['weight'] == nil then use_roll_row = false end local rowspan = ( #chest_names > 1 and 1 or 0 ) + ( use_superheader and 1 or 0 ) + 1 local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1 if use_roll_row then rowspan = rowspan + 1 end if q.tablelength(columns) == 1 then for column_name, v in pairs(columns) do table.insert( html, "Values represent " ) table.insert( html, p.columns[column_name]:lower() ) table.insert( html, "\n" ) end end if #chest_names == 1 then if q.tablelength(columns) == 1 then table.insert( html, "<br>" ) end local chest_name = chest_names[1] local allRolls = p.chests[chest_name]['allRolls'..suffix] local chest_type = p.chests[chest_name].chest_type or "chest" local display_name = p.chests[chest_name].display_name chest_name = chest_name:gsub( "-", " " ) table.insert( html, "Each " ) table.insert( html, display_name or chest_name ) if chest_type ~= 'chest' and chest_type ~= 'minecart with chest' then table.insert( html, " contains " ) else table.insert( html, " chest contains " ) end if #allRolls == 1 then table.insert( html, allRolls[1] ) table.insert( html, " item stacks, " ) else table.insert( html, ' items drawn from ' ) table.insert( html, #allRolls ) table.insert( html, ' pools, ' ) end table.insert( html, " with the following distribution: \n" ) end table.insert( html, '<div style="overflow:auto">\n' ) table.insert( html, '<table class="wikitable sortable jquery-tablesorter">\n' ) table.insert( html, "<tr>\n" ) table.insert( html, "<th rowspan=" ) table.insert( html, ( rowspan - ( hide_col_description and 1 or 0 ) ) ) table.insert( html, "> Item </th>\n" ) local superheader_cols_used = {} if #chest_names > 1 then local row1, row2 = {}, {} for i = 1, #chest_names do if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] local colspan = q.tablelength(columns) local allRollsSpan = #allRolls == 0 and 1 or #allRolls if columns['stacksize'] ~= nil then colspan = colspan - 1 + allRollsSpan end if columns['weight'] ~= nil then colspan = colspan - 1 + allRollsSpan end local row = row1 rowspan = 1 if use_superheader then sh = p.chests[chest_names[i]].superheader if sh ~= nil then if superheader_cols_used[sh] == nil then table.insert( row, "<th colspan=" ) table.insert( row, ( colspan * superheader_sizes[sh] ) ) table.insert( row, ">" ) table.insert( row, sh ) table.insert( row, "</th>\n" ) superheader_cols_used[sh] = 0 end row = row2 else rowspan = rowspan + 1 end end if use_roll_row and hide_col_description and #allRolls < 2 then rowspan = rowspan + 1 end table.insert( row, "<th colspan=" ) table.insert( row, colspan ) if rowspan > 1 then table.insert( row, " rowspan=" ) table.insert( row, rowspan ) end table.insert( row, ">" ) table.insert( row, p.chests[ chest_names[i] ].header ) if #allRolls > 0 then table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' ) if #allRolls == 1 then table.insert( row, allRolls[1] ) else local s = ( #allRolls > 2 and ', ' or ' ' ) for i = 1, #allRolls-1 do table.insert( row, allRolls[i] ) table.insert( row, s ) end table.insert( row, 'and ' ) table.insert( row, allRolls[#allRolls] ) end table.insert( row, ' stacks)</span>' ) end table.insert( row, "</th>\n" ) end end table.insert( html, table.concat( row1 ) ) table.insert( html, "</tr><tr>\n" ) if #row2 then table.insert( html, table.concat( row2 ) ) table.insert( html, "</tr><tr>\n" ) end end if not hide_col_description then local headersort_th_open if use_roll_row then headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='" else headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='" end for i = 1, #chest_names do if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] local allRollsSpan = #allRolls == 0 and 1 or #allRolls local headersort_th_colspan_open if #allRolls > 1 then headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='" else headersort_th_colspan_open = headersort_th_open end if columns['stacksize'] ~= nil then table.insert( html, headersort_th_colspan_open ) table.insert( html, p.columns['stacksize'] ) table.insert( html, "'> Stack Size </abbr> <span class=mobileonly>") table.insert( html, p.current_frame:extensionTag{ name = 'ref', content = p.columns['stacksize'], args = { name = 'stacksize', group = 'FN' } } ) table.insert( html, "</span></th>\n" ) end if columns['weight'] ~= nil then table.insert( html, headersort_th_colspan_open ) table.insert( html, p.columns['weight'] ) table.insert( html, "'> Weight </abbr> <span class=mobileonly> ") table.insert( html, p.current_frame:extensionTag{ name = 'ref', content = p.columns['weight'], args = { name = 'weight', group = 'FN' } } ) table.insert( html, "</span></th>\n" ) end if columns['chance'] ~= nil then table.insert( html, headersort_th_open ) table.insert( html, p.columns['chance'] ) table.insert( html, "'> Chance </abbr> <span class=mobileonly> ") table.insert( html, p.current_frame:extensionTag{ name = 'ref', content = p.columns['chance'], args = { name = 'chance', group = 'FN' } } ) table.insert( html, "</span></th>\n" ) end if columns['items'] ~= nil then table.insert( html, headersort_th_open ) table.insert( html, p.columns['items'] ) table.insert( html, "'> Avg.<br>per chest </abbr> <span class=mobileonly> ") table.insert( html, p.current_frame:extensionTag{ name = 'ref', content = p.columns['items'], args = { name = 'items', group = 'FN' } } ) table.insert( html, "</span></th>\n" ) end if columns['chests'] ~= nil then table.insert( html, headersort_th_open ) table.insert( html, p.columns['chests'] ) table.insert( html, "'> Avg. # chests<br>to search </abbr> <span class=mobileonly> ") table.insert( html, p.current_frame:extensionTag{ name = 'ref', content = p.columns['chests'], args = { name = 'chests', group = 'FN' } } ) table.insert( html, "</span></th>\n" ) end end end table.insert( html, "</tr><tr>\n" ) end if use_roll_row then local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 ) for i = 1, #chest_names do local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] if #allRolls > 1 then for j = 1, rowcols do for k = 1, #allRolls do table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'><abbr title='The chest draws " ) table.insert( html, allRolls[k] ) table.insert( html, " stack(s) randomly from this pool.'>" ) table.insert( html, allRolls[k] ) table.insert( html, "×</abbr></th>\n" ) end end end end table.insert( html, "</tr><tr>\n" ) end for i = 1, #ordered_item_rows do if type( ordered_item_rows[i] ) == "table" then for j = 1, #ordered_item_rows[i] do local chest_item = ordered_item_rows[i][j] if type( chest_item ) == "table" then local avg_amount = string.format("%.3f", chest_item.avgamount) local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%" local num_chests = string.format("%.1f", 1/chest_item.chanceany) table.insert( html, "\n" ) if columns['stacksize'] ~= nil then for k = 1, #chest_item.sizes do table.insert( html, "<td style='text-align:center;' data-sort-value='" ) table.insert( html, ( chest_item.sortsize[k] == 0 and "9e99" or chest_item.sortsize[k] ) ) table.insert( html, "'>" ) table.insert( html, chest_item.sizes[k] ) table.insert( html, "</td>" ) end end if columns['weight'] ~= nil then for k = 1, #chest_item.sizes do table.insert( html, "<td style='text-align:center;' data-sort-value='" ) table.insert( html, ( chest_item.sortweight[k] == 0 and "9e99" or chest_item.sortweight[k] ) ) table.insert( html, "'>" ) table.insert( html, chest_item.weights[k] ) table.insert( html, "</td>" ) end end if columns['chance'] ~= nil then table.insert( html, "<td style='text-align:center;'>" ) table.insert( html, chance_any ) table.insert( html, "</td>" ) end if columns['items'] ~= nil then table.insert( html, "<td style='text-align:center;'>" ) table.insert( html, avg_amount ) table.insert( html, "</td>" ) end if columns['chests'] ~= nil then table.insert( html, "<td style='text-align:center;'>" ) table.insert( html, num_chests ) table.insert( html, "</td>" ) end elseif type( chest_item ) == "boolean" then local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix] local allRollsSpan = #allRolls == 0 and 1 or #allRolls table.insert( html, "\n" ) if columns['stacksize'] ~= nil then for k = 1, allRollsSpan do table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" ) end end if columns['weight'] ~= nil then for k = 1, allRollsSpan do table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" ) end end if columns['chance'] ~= nil then table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" ) end if columns['items'] ~= nil then table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" ) end if columns['chests'] ~= nil then table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" ) end else if i > 1 then table.insert( html, "</tr><tr>" ) end local item = p.items[chest_item] local s = require( 'Module:Sprite' ) table.insert( html, "\n<td>" ) local image, spriteCat = s.link { id = item.id or chest_item, link = item.link or string.gsub(chest_item,'-',' '), text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')), wrap = 'true', data = ( item[1] == 'item' and 'ItemSprite' or 'BlockSprite' ) } table.insert( html, image ) table.insert( html, spriteCat ) if item.note and p.notes[item.note] then table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note], { group='FN', name=item.note } ) ) end if item.note1 and p.notes[item.note1] then if item.note == nil or p.notes[item.note] == nil or item.note ~= item.note1 then table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note1], { group='FN', name=item.note1 } ) ) end end table.insert( html, "</td>" ) end if j == #ordered_item_rows[i] then table.insert( html, "</tr>" ) end end table.insert( html, "\n" ) end end table.insert( html, "</table></div>") return table.concat( html ) end, titlecase = function( str ) local buf = {} for word in string.gfind(str, "%S+") do if word == "and" then table.insert( buf, word ) else local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 ) table.insert( buf, string.upper(first) .. string.lower(rest) ) end end return table.concat( buf, " " ) end, capitalize = function( str ) return ( string.lower(str):gsub( "^%l", string.upper ) ) end, lcfirst = function( str ) return ( string.gsub( str, "^%u", string.lower ) ) end, compare_tables = function( a, b ) local seen = {} for k, v in pairs( a ) do if type( v ) ~= type( b[k] ) then return true end if v ~= b[k] then return true end if type( v ) == 'table' and q.compare_tables( v, b[k] ) then return true end seen[k] = true end for k, v in pairs( b ) do if not seen[k] then return true end end return false end, } string.lpad = function(str, len, char) if char == nil then char = ' ' end return string.rep(char, len - #(''..str)) .. str end return p