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This template uses Module:LootChest, a script written in Lua.

Usage[]

It takes any number of chest parameters, and any number of column parameters, in no particular order.

If no chest parameters are listed, it displays them all; likewise for column parameters.

{{LootChest |<chestParam1> [ ... |<chestParamN> ] [ |<columnHideParam1> ... |<columnHideParamN> ] }}

Chest parameters[]

ancient-city,
ancient-city-ice-box,
bastion-bridge,
bastion-generic,
bastion-hoglin-stable,
bastion-treasure,
bonus,
bonus-barrel,
brushable-cold-ocean-ruins,
brushable-desert-temple,
brushable-desert-well,
brushable-trail-ruins,
brushable-trail-ruins-rare,
brushable-warm-ocean-ruins,
buried-treasure,
desert-temple ( desert ),
dungeon,
end-city,
igloo,
jungle-temple ( jungle ),
jungle-temple-dispenser,
mineshaft,
nether-fortress ( nether-fortress, nether ),
pillager-outpost ( outpost ),
ruined-portal,
shipwreck-map,
shipwreck-supply,
shipwreck-treasure,
stronghold-altar ( altar ),
stronghold-library ( library ),
stronghold-storeroom ( storeroom ),
underwater-ruin-big,
underwater-ruin-small,
village-armorer ( armorer ),
village-butcher ( butcher ),
village-cartographer ( cartographer ),
village-desert-house ( desert-house ),
village-fisherman ( fisherman ),
village-fletcher ( fletcher ),
village-mason ( mason ),
village-plains-house ( plains-house ),
village-savanna-house ( savanna-house ),
village-shepherd ( shepherd ),
village-snowy-house ( snowy-house ),
village-taiga-house ( taiga-house ),
village-tannery ( tannery ),
village-temple ( temple ),
village-toolsmith ( toolsmith ),
village-weaponsmith ( weaponsmith ),
woodland-mansion ( mansion )

Column parameters[]

chance: The odds of finding any of this item in a single chest.,
chests: The average number of chests the player should expect to search to find any of this item.,
items: The number of items expected per chest, averaged over a large number of chests.,
stacksize: The size of stacks (or for unstackable items, number) of this item on any given roll.,
weight: The weight of this item relative to other items in the pool.

Example[]

{{LootChest|mineshaft|dungeon|chance|stacksize}} → only mineshaft and dungeon chests, and only 'stacksize' and 'chance' columns

In Java Edition,
Item Dungeon
(1–3, 1–4, and 3 stacks)
Mineshaft
(1, 2–4, and 3 stacks)
Stack Size [A] Chance [B] Stack Size [A] Chance [B]
1–3× 1–4× 2–4×
Bone 1–857.8%
Gunpowder 1–857.8%
Rotten Flesh 1–857.8%
String 1–857.8%
Wheat 1–434.1%
Bread 134.1% 1–338.7%
Name Tag 127.9% 142.3%
Saddle 127.9%
Coal 1–426.6% 3–827.3%
Redstone Dust 1–426.6% 4–914.5%
Music Disc (13) 121.5%
Music Disc (cat) 121.5%
Iron Horse Armor 121.5%
Golden Apple 121.5% 128.2%
Beetroot Seeds 2–418.5% 2–427.3%
Melon Seeds 2–418.5% 2–427.3%
Pumpkin Seeds 2–418.5% 2–427.3%
Iron Ingot 1–418.5% 1–527.3%
Bucket 118.5%
Enchanted Book[C] 114.7% 114.1%
Golden Horse Armor 114.7%
Gold Ingot 1–49.6% 1–314.5%
Diamond Horse Armor 17.6%
Music Disc (otherside) 13.1%
Enchanted Golden Apple 13.1% 11.4%
Rails 4–878.4%
Torch 1–1665.7%
Glow Berries 3–638.7%
Activator Rail 1–427.1%
Detector Rail 1–427.1%
Powered Rail 1–427.1%
Lapis Lazuli 4–914.5%
Diamond 1–28.9%
Nothing[D] 17.0%
Iron Pickaxe 17.0%
In Java Edition 1.20.2,
Item Dungeon Mineshaft
(1, 2–4, 3, and 1 stacks)
Stack Size [A] Chance [B] Stack Size [A] Chance [B]
2–4×
Nothing[D] 1181.4%
Rails 4–878.4%
Torch 1–1665.7%
Name Tag 142.3%
Glow Berries 3–638.7%
Bread 1–338.7%
Golden Apple 128.2%
Coal 3–827.3%
Beetroot Seeds 2–427.3%
Melon Seeds 2–427.3%
Pumpkin Seeds 2–427.3%
Iron Ingot 1–527.3%
Activator Rail 1–427.1%
Detector Rail 1–427.1%
Powered Rail 1–427.1%
Enchanted Book[E] 120.0%
Lapis Lazuli 4–914.5%
Redstone Dust 4–914.5%
Gold Ingot 1–314.5%
Enchanted Book[C] 114.1%
Diamond 1–28.9%
Iron Pickaxe 17.0%
Enchanted Golden Apple 11.4%
In Bedrock Edition,
Item Dungeon
(1–3, 1–4, and 3 stacks)
Mineshaft
(1, 2–4, and 3 stacks)
Stack Size [A] Chance [B] Stack Size [A] Chance [B]
1–3× 1–4× 2–4×
Bone 1–857.8%
Gunpowder 1–857.8%
Rotten Flesh 1–857.8%
String 1–857.8%
Wheat 1–434.1%
Bread 134.1% 1–338.7%
Name Tag 127.9% 142.3%
Saddle 127.9%
Coal 1–426.6% 3–827.3%
Redstone Dust 1–426.6% 4–914.5%
Music Disc (13) 121.5%
Music Disc (cat) 121.5%
Iron Horse Armor 121.5%
Golden Apple 121.5% 128.2%
Beetroot Seeds 2–418.5% 2–427.3%
Melon Seeds 2–418.5% 2–427.3%
Pumpkin Seeds 2–418.5% 2–427.3%
Iron Ingot 1–418.5% 1–527.3%
Bucket 118.5%
Enchanted Book[C] 114.7% 114.1%
Golden Horse Armor 114.7%
Gold Ingot 1–49.6% 1–314.5%
Diamond Horse Armor 17.6%
Music Disc (otherside) 13.1%
Enchanted Golden Apple 13.1% 11.4%
Rails 4–878.4%
Torch 1–1665.7%
Glow Berries 3–638.7%
Activator Rail 1–427.1%
Detector Rail 1–427.1%
Powered Rail 1–427.1%
Lapis Lazuli 4–914.5%
Diamond 1–28.9%
Nothing[D] 17.0%
Iron Pickaxe 17.0%
  1. a b c d e f The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b c d e f The odds of finding any of this item in a single chest.
  3. a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  4. a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  5. Enchanted with a random level of Efficiency.
[view | edit | history | purge]The above documentation is transcluded from Template:LootChest/doc.
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