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Combat Test 4 is the fourth experimental version of a future combat revision.[1] Although it is a version for a future revision, this combat experiment is a fork of 1.15 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions[]

Gameplay[]

Enchantments
Shields
  • Added an option to disable shields being activated by pressing crouch.
    • Located in the Accessibility menu.

Changes[]

Items[]

Shields
  • Removed the option to hide the shield.
Snowballs
  • Now stack to 64.
Tridents

Non-mob entities[]

Arrows
  • Arrow uncertainty value has been decreased from 1.0 to 0.25.
    • This means fired arrows from bows and crossbows deviate less from the crosshair, increasing accuracy.
Thrown snowballs
  • Now have 4-tick cooldown.
  • Not rendered for the first 2 ticks to prevent screen flickering.
Thrown eggs
  • Not rendered for the first 2 ticks to prevent screen flickering.

Gameplay[]

Combat
  • The attack timer is now unaffected by switching items, only resetting when the player actually performs an attack.
  • Critical attacks will now trigger at 100% attack timer charge.
  • Sprint-knockback attacks will now trigger at 100% attack timer charge.
  • Default attack reach has been decreased from 3 blocks to 2.5 blocks.
  • Attacking with a 200% charge now adds +1.0 to the attack reach, up from +0.5.


Video[]

Video made by slicedlime:

Notes[]

  1. Unzip this file in the .minecraft/versions folder.

References[]

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