1.14.3 - Combat Test is the first experimental version of a future combat update.[1] Although it is a version for a future major release, this combat experiment is a fork of 1.14.3 Pre-Release 4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.
Additions[]
Gameplay[]
- New attribute: generic.attackReach.
- Represents the attack reach of a player.
- Only used by players.
- Default base: 3.0; minimum: 0.0; maximum: 6.0.
- Value is the number of blocks away the player can attack from.
- Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
- Added a "Combat Reach" parameter (using attribute generic.attackReach) to swords, hoes and tridents.
Changes[]
Gameplay[]
- Players can now only attack when the weapon is fully charged.
- Different weapons and items have different attack ranges, all separate from the block breaking reach.
- The attack timer can be charged to 200%.
- The attack timer reaches 200% after the recharging animation of the sword is fully complete.
- A 200% charge is required for critical hits and the sweeping attack.
- A 200% charge will also deal higher knockback while sprinting.
- Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
- The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
- It is now possible to hit mobs through non-full-sized blocks such as grass.
- Changed how the attack indicator works.
- When on crosshair mode:
- The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
- The "+" now only appears below the attack indicator when at 200% charge.
- When on hotbar mode:
- The meter only appears while charging the initial 100%.
- When on crosshair mode:
- Sweep Attack
- Performing a sweep attack now requires the Sweeping Edge enchantment.
- Now requires the attack timer to be at 200%.
- Is now performed regardless of whether an entity is hit.
Items[]
- Increased attack speed for all axes to 2.
- All axes deal 1 more damage than their sword counterparts.
- Attack reach remains at 3 blocks.
- Changed the attack speed for most hoes:
- Wooden: 2; stone: 2.5; diamond and gold: 3.5.
- Changed the damage dealt for all hoes:
- Wooden, stone, and gold: 2; iron and diamond: 3.
- Increased attack reach to 4 blocks.
- Increased attack speed for all pickaxes to 2.5.
- Increased damage for all pickaxes by 1.
- Attack reach remains at 3 blocks.
- Critical hits bypass shields.
- Removed warm-up delay from shields (0.25 second activation cooldown).
- When in the off-hand, shields will activate when sneaking.
- Shields no longer knockback attackers when they block.
- Increased attack speed for all shovels to 2.
- Decreased damage for all shovels by 1.
- Attack reach remains at 3 blocks.
- Increased attack speed for all swords to 3.
- Increased damage for all swords by 1.
- Increased attack reach to 3.5 blocks.
Tool | Axe | Hoe | Pickaxe | Shovel | Sword | |||||
---|---|---|---|---|---|---|---|---|---|---|
Damage | Speed | Damage | Speed | Damage | Speed | Damage | Speed | Damage | Speed | |
Wood | 6 | 2 | 2 | 2 | 3 | 2.5 | 2 | 2 | 5 | 3 |
Gold | 6 | 2 | 2 | 3.5 | 3 | 2.5 | 2 | 2 | 5 | 3 |
Stone | 7 | 2 | 2 | 2.5 | 4 | 2.5 | 3 | 2 | 6 | 3 |
Iron | 8 | 2 | 3 | 3 | 5 | 2.5 | 4 | 2 | 7 | 3 |
Diamond | 9 | 2 | 3 | 3.5 | 6 | 2.5 | 5 | 2 | 8 | 3 |
Video[]
Video made by slicedlime:
Issues[]
This version is not supported on the bug tracker, and as such issues relating to this version will not be fixed.
References[]
- ↑ "A custom Java Edition snapshot to test new combat mechanics" – u/jeb_ on Reddit, June 26, 2019