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1.14.3 - Combat Test is the first experimental version of a future combat update.[1] Although it is a version for a future major release, this combat experiment is a fork of 1.14.3 Pre-Release 4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions[]

Gameplay[]

Combat
  • New attribute: generic.attackReach.
    • Represents the attack reach of a player.
    • Only used by players.
    • Default base: 3.0; minimum: 0.0; maximum: 6.0.
      • Value is the number of blocks away the player can attack from.
    • Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
  • Added a "Combat Reach" parameter (using attribute generic.attackReach) to swords, hoes and tridents.

Changes[]

Gameplay[]

Combat
  • Players can now only attack when the weapon is fully charged.
  • Different weapons and items have different attack ranges, all separate from the block breaking reach.
  • The attack timer can be charged to 200%.
    • The attack timer reaches 200% after the recharging animation of the sword is fully complete.
    • A 200% charge is required for critical hits and the sweeping attack.
    • A 200% charge will also deal higher knockback while sprinting.
  • Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
  • The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
  • It is now possible to hit mobs through non-full-sized blocks such as grass.
HUD
  • Changed how the attack indicator works.
    • When on crosshair mode:
      • The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
      • The "+" now only appears below the attack indicator when at 200% charge.
    • When on hotbar mode:
      • The meter only appears while charging the initial 100%.
Sweep Attack
  • Performing a sweep attack now requires the Sweeping Edge enchantment.
  • Now requires the attack timer to be at 200%.
  • Is now performed regardless of whether an entity is hit.

Items[]

Axes
Hoes
  • Changed the attack speed for most hoes:
    • Wooden: 2; stone: 2.5; diamond and gold: 3.5.
  • Changed the damage dealt for all hoes:
    • Wooden, stone, and gold: 2♥; iron and diamond: 3♥♥.
  • Increased attack reach to 4 blocks.
Pickaxes
  • Increased attack speed for all pickaxes to 2.5.
  • Increased damage for all pickaxes by 1♥.
  • Attack reach remains at 3 blocks.
Shield
  • Critical hits bypass shields.
  • Removed warm-up delay from shields (0.25 second activation cooldown).
  • When in the off-hand, shields will activate when sneaking.
  • Shields no longer knockback attackers when they block.
Shovels
  • Increased attack speed for all shovels to 2.
  • Decreased damage for all shovels by 1♥.
  • Attack reach remains at 3 blocks.
Swords
  • Increased attack speed for all swords to 3.
  • Increased damage for all swords by 1♥.
  • Increased attack reach to 3.5 blocks.
Trident
  • Increased attack speed to 2.
  • Decreased base damage from 9♥♥♥♥♥ to 7♥♥♥♥.
  • Increased attack reach to 4 blocks.
Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Damage Speed Damage Speed Damage Speed Damage Speed
Wood 6♥♥♥ 2 2♥ 2 3♥♥ 2.5 2♥ 2 5♥♥♥ 3
Gold 6♥♥♥ 2 2♥ 3.5 3♥♥ 2.5 2♥ 2 5♥♥♥ 3
Stone 7♥♥♥♥ 2 2♥ 2.5 4♥♥ 2.5 3♥♥ 2 6♥♥♥ 3
Iron 8♥♥♥♥ 2 3♥♥ 3 5♥♥♥ 2.5 4♥♥ 2 7♥♥♥♥ 3
Diamond 9♥♥♥♥♥ 2 3♥♥ 3.5 6♥♥♥ 2.5 5♥♥♥ 2 8♥♥♥♥ 3

Video[]

Video made by slicedlime:

Issues[]

This version is not supported on the bug tracker, and as such issues relating to this version will not be fixed.

References[]

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