This article is a work in progress.
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
This article is missing information about Legacy Console Edition terrain changes.
Please expand the article to include this information. Further details may exist on the talk page.
This article is about the history of world generation. For the biome history (IDs, etc.), see Biome § History. For the history of generated structures (Loot Tables, behaviors, etc.), see Generated_structures § History.
Java Edition
Classic, Indev and early Infdev
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
rd-131655 | The terrain is very rough and full of caves as shown in Notch's video.[verify] | ||||
Levels are 256*64*256 blocks big. | |||||
rd-132211 | The terrain is now flat with one layer of grass and lots of stone under that. | ||||
rd-20090515 | The terrain is now varied in height, with a layer of grass at the top, a few layers of dirt under it, and then stone going down to the very bottom. | ||||
Cliffs will occaisionally generate. | |||||
rd-161348 | Cliffs are now more common. | ||||
Java Edition Classic | |||||
0.0.3a | Caves now generate underground. | ||||
0.0.12a | New terrain generator, terrain is now rougher and changes in elevation often happen in 2-high intervals. | ||||
Added water and lava to world generation. | |||||
Bedrock now generates around the sides and bottom of the map. | |||||
Terrain now generates in islands above sea level. Some worlds can be 95% water because of this. | |||||
All dirt with access to sunlight below sea level will not become grass upon world generation. | |||||
0.0.13a | Dirt generation is now two blocks thick. | ||||
Terrain generation changed, terrain is now a little smoother than earlier. | |||||
The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world. | |||||
Worlds were huge in size (512*512). | |||||
0.0.13a_03 | Lava now no longer generates on the surface. | ||||
Worlds have been reverted to the normal size (256*256). | |||||
0.0.14a | Added sand, gravel, blobs and trees. | ||||
Added world size option: levels can now be Small (128*128), Normal (256*256), or Huge (512*512). | |||||
New noise generator: Less bumps on the surface, smoother hill transition, dirt layer can once again be more than two blocks thick. | |||||
Ores generate in large blobs on the sides of cliffs and in caves. | |||||
Beaches of both sand and gravel generate on and below ocean level. | |||||
0.0.14a_04 | Tree shape changed - now has a plus shape on top. | ||||
0.0.15a (Multiplayer Test 1) | Gravel now only spawns in water. | ||||
Added modern small trees. | |||||
0.0.21a | Caves generate slightly differently than before.[more information needed] | ||||
0.24_SURVIVAL_TEST | Rougher terrain and more cliffs. | ||||
Longer and narrower caves, these get bigger the deeper in the world that you are. | |||||
Lava generates right above the bedrock layer. | |||||
Mushrooms and Flowers now generate naturally. | |||||
The noise generator is more reminiscent of the one used in 0.0.11a: Cliffs can be sheer walls again. | |||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Levels start off as a small size now. | |||
20091223-2 | Due to leaves blocking light, the ground immediately around a tree log generates as dirt. | ||||
20091231-1 | Grass can grow in slightly darker areas meaning the ground around trees is back to grass. | ||||
20100106 | Added new level generation options, see below: | ||||
Level type (island, floating, flat, original).[note 1] | |||||
Level shape (square, long, deep). | |||||
Level size (small, normal, huge). See below for a guide to map sizes:[note 2] | |||||
The default setting is Island, Small, Normal, Normal. | |||||
The bottommost layer of the world no longer has an infinite lava sea.[verify] | |||||
Flowers removed from terrain generation. | |||||
Removed water from above the surface. | |||||
20100107 | Added the Hell and Normal, World Theme[note 1]
| ||||
Deep floating maps now have layers of islands. | |||||
20100109 | Added "Inland" Level Type option: like the Original type but with grass instead of water surrounding the map. | ||||
Removed "Original" Level Type. | |||||
Grass Blocks in Hell replaced with dirt. | |||||
20100110 | Islands now have more sand. | ||||
20100113 | Ocean water is still infinite even though other water is finite. | ||||
20100122 | Liquids can now spawn.[more information needed] | ||||
Liquids can spawn above sea level and on floating islands. | |||||
New lighting pass, preventing stack overflows on huge deep floating maps. | |||||
Flowers added to world generation. | |||||
20100124-1 | Added the moss stone Indev House for players to spawn in.[note 3] | ||||
20100124-2 | All air directly above bedrock layer is turned into lava.[verify] | ||||
20100128 | Added Diamond Ore which gets generated in the world. | ||||
20100130 | Re-added the Infinite Lava Sea at the bottom of the map, this time its infinitely deep. | ||||
20100131 | The Lava sea will only generate whenever caves cut through the top layer of bedrock. | ||||
The bottom layer of bedrock can very rarely have gaps. | |||||
20100201-2 | The Lava no longer spawns on the surface | ||||
When generating a new level any grass block below flower turns into dirt. | |||||
20100203 | Flowers no longer spawn with dirt under them. | ||||
20100212-1 | Hell now starts off bright and gets darkened. | ||||
20100214-1 | The Indev House is now made of wooden planks and stone. | ||||
Hell worlds no longer start off fully bright before getting darkened. | |||||
20100214-2 | Added the Paradise and Woods themes. | ||||
Dirt exposed to enough light upon world generation gets turned into grass (visible in Hell). | |||||
When there is no good place to spawn an Indev House, it simply won't spawn. | |||||
Java Edition Infdev | |||||
20100227-1 | The terrain generation changed greatly in this version.[note 4] | ||||
World generation has been greatly simplified (with the removal of sand, blobs) in order to make infinite world generation implementation easier to work with. | |||||
Added brick pyramids. | |||||
Added obsidian walls. | |||||
All generation beyond 33,554,432 blocks is solid stone. | |||||
20100227-2 | Brick pyramid generation changed - they will now always come to a single point at the top, rather than sometimes being truncated, resulting in "brick square frusta". | ||||
20100313 | Removed obsidian walls. | ||||
Oceans are considerably larger than before.[check the code] | |||||
20100320 | Reimplemented primitive blob generation, in which they spawn as scattered, single blocks. | ||||
Reimplemented tree generation. | |||||
20100325 | Blob generation has been changed to the modern generation type. However, a float is used in their generation, causing their generation to break down at excessive distances. | ||||
Added caves. They generate through all blocks, not just terrain blocks. |
Alpha-era terrain
Java Edition Infdev | |||||
---|---|---|---|---|---|
20100327 | The terrain generation changed greatly in this version.[note 4] | ||||
World generation has been significantly overhauled, which is visually very obvious. | |||||
Removed brick pyramids. | |||||
Removed caves. | |||||
Removed random patches of flowers. | |||||
The large stone wall at 33,554,432 no longer generates. Instead, the Far Lands generate at 12,550,824. | |||||
20100413 | All trees are now large trees. | ||||
Sand and gravel now generate with the world again. | |||||
20100420 | The terrain generation changed greatly in this version.[note 4] | ||||
World generation seems considerably less mountainous. | |||||
20100608 | All trees are now small trees again - big trees do not generate. | ||||
20100611 | The terrain generation changed greatly in this version.[note 4] | ||||
Terrain now appears to come in large islands. | |||||
Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off. | |||||
Monoliths now have the potential to generate.[verify] | |||||
The amount of trees that generate appears to be different now. | |||||
20100616 | The terrain generation changed significantly in this version.[note 4] | ||||
Terrain generation in ocean areas is now different.[verify] | |||||
Reimplemented caves. | |||||
Random patches of flowers and mushrooms now generate. | |||||
Springs now generate. | |||||
Lava now naturally generates, although how it does so exactly is unknown. | |||||
20100617-1 | Bedrock now generates at the bottom of the world again.[verify] | ||||
Tree generation has changed such that logs only generate at layers where there are no leaves. | |||||
Coastlines are now "more gradual". | |||||
20100617-2 | Caves have been changed to be "more regional", and allegedly can form large clusters. The thickness of tunnels can also vary, affecting the frequency of branching. | ||||
Springs are now more common and can generate on the surface. | |||||
Added dirt and gravel blobs. | |||||
Bedrock now generates at the bottom of maps,[verify] even though this was already added in the previous version. | |||||
Lava no longer generates at the very bottom of worlds. | |||||
Ore blocks were "generated with a random amount of blobs regardless to the type of ore" prior to this version. | |||||
20100618 | Log blocks now generate in the leaf layers of trees again. | ||||
20100624 | Mountains are apparently less tall in this version. | ||||
20100625-2 | Added dungeons. | ||||
20100627 | The density of trees has been reduced. | ||||
20100630 | Caves can be bigger than before. | ||||
Java Edition Alpha | |||||
v1.0.1 | Added redstone ore blobs. | ||||
Coal ore blobs can now vary in size.[verify] | |||||
v1.0.4 | Added winter mode worlds, with their own block palette of snow and ice. Normal worlds appear unaffected in this version though. | ||||
v1.0.6 | Added cactus to world generation. | ||||
Readded large trees to world generation. | |||||
v1.0.11 | Added clay disks and sugar cane random patches to world generation. | ||||
v1.1.0 | Clay generation is apparently more common. |
Beta-era terrain
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | preview | The terrain generation changed greatly in this version.[note 4] | |||
Added biomes. | |||||
Added the Nether. | |||||
An in-game value corresponding to the Old Customized depth noise scale has been changed from 100 to 200. | |||||
v1.2.0_01 | Areas where soul sand would have generated in the Nether in v1.2.0 now generate with gravel instead. | ||||
v1.2.0_02 | Soul sand now generates in the Nether again. | ||||
v1.2.6 | Added water and lava lakes. | ||||
Java Edition Beta | |||||
1.2 | Added birch trees. | ||||
Added spruce trees. | |||||
Added lapis lazuli ore blobs to world generation. | |||||
There is allegedly more coal ore, iron ore and diamond ore found in caves. Whether this refers to blob size or frequency is unknown. | |||||
1.2_02 | Lapis lazuli ore is apparently more common and can be found at bedrock level. | ||||
1.3 | Sandstone now generates beneath natural sand. | ||||
Fixed a grassland/sand biome border issue.[more information needed] | |||||
1.6 | Test Build 3 | Added random patches of grass, ferns and dead bushes to world generation. | |||
? | The frequency of blobs no longer varies per quadrant of the world. | ||||
1.7 | Clay generation has been fixed and no longer exclusively spawns when x and z are equal. |
Early Release-era terrain
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | The terrain generation changed greatly in this version.[note 4] | |||
Terrain generation has been outright overhauled, adding and removing several biomes and changing how height is applied. The full list of precise changes may be listed later, although would end up massive. | |||||
Removed savanna, shrublands, rain forests, seasonal forests and tundras | |||||
Removed Mountains and Oceans as generated structures | |||||
Added Extreme Hills, Ocean biome, Taiga | |||||
Added strongholds, villages, mineshafts, and ravines. | |||||
Added disks. Clay no longer generates in beaches. | |||||
The sea level has been decreased by one block (64 to 63). | |||||
The Far Lands and Farther Lands no longer generate. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The terrain generation changed slightly in this version.[note 5] | |||
Added Mushroom island (and related), ice plains and frozen ocean biomes. | |||||
Added nether fortresses and added an (empty) portal room to strongholds. | |||||
Beta 1.9 Prerelease 3 | Added a glass tower to strongholds. | ||||
Added more chests to strongholds. | |||||
Beta 1.9 Prerelease 4 | Added The End. | ||||
Removed the glass towers of strongholds. Grass and flowers can now generate in snowy biomes - previously they could only generate under shade, for example from trees. When the previous behavior started is unknown. | |||||
1.1 | 11w48a | Changed temperature value of taigas from 0.3 to 0.05, making them generate with snow again. | |||
12w01a | Added more biomes, these are: Beaches, and biome variants such as Desert Hills, Extreme Hills Edge, Forest Hills and Taiga Hills. | ||||
Added superflat world type. | |||||
Blacksmith buildings in villages now hold chests with loot. | |||||
1.2.1 | 12w03a | The terrain generation changed slightly in this version.[note 5] | |||
Added Jungle and Jungle Hills biomes. | |||||
12w04a | Added Desert Wells to deserts. | ||||
12w05a | Mineshafts now bridge over ravines. | ||||
1.3.1 | 12w16a | Added an optional bonus chest. | |||
12w19a | Changed height scale and height depht of Desert Hills, Forest Hills, Extreme Hills edge, Ice Mountains, Jungle Hills and Taiga Hills. | ||||
12w21a | Added desert pyramids to deserts. | ||||
Added emerald ore, which generates on blobs of up 10 blocks in Extreme Hills biome and variants. | |||||
Changed desert villages to have desert-specific blocks. | |||||
12w22a | Added jungle pyramids to jungles. | ||||
Changed emerald ore blob size to 1 block. | |||||
1.4.2 | 12w36a | Added carrots and potatoes to villages. | |||
12w38a | Stone monster eggs now rarely generate in Extreme Hills biomes and variants. | ||||
12w40a | Added swamp huts to Swamps. | ||||
1.5 | 13w01a | Added Nether quartz ore, which generates at the Nether. | |||
1.6.1 | 13w17a | Lakes no longer spawn on desert biomes. | |||
13w18a | Added loot chests to nether fortresses. |
Major Release-era terrain
This section is missing information about a crap ton of unaccounted for changes in this era. The reason red sandstone was introduced, for example..
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition | |||||
---|---|---|---|---|---|
1.7.2 | 13w36a | The terrain generation changed greatly in this version.[note 4] | |||
Just like Beta 1.8, Terrain generation has been outright overhauled. | |||||
Re-added Savanna, and added several of it's variants. | |||||
Oceans are now much smaller. | |||||
Added Mesa and it's variants. | |||||
Added Roofed Forest and it's variants. | |||||
Added Sunflower Plains as a Plains variant. | |||||
Added Birch Forest and it's variants. | |||||
Added Flower Forest as a Forest variant. | |||||
Added Extreme Hills+ as a Extreme Hills variants. | |||||
Taiga now normally generates without Snow, similar to Taiga from Beta 1.8 to 1.1. | |||||
The previous Taiga has become it's own biome, Cold Taiga | |||||
Added Mega Taiga and it's variants. | |||||
Added Deep Ocean as a Ocean variant. | |||||
Added several Biome variants. | |||||
Added Amplified world type. | |||||
Jungle are now much rarer. | |||||
Several changes to Swampland, Plains, and Extreme Hills. | |||||
Extreme Hills Edge no longer generates naturally. | |||||
Removed Frozen Ocean. | |||||
Changed Biome categorization into 4 categories. | |||||
Biome elevation now has much greater variation. | |||||
Caverns are now less interconnected. | |||||
1.8 | 13w02a | Added Diorite, Andesite, and Granite, which generates randomly underground. | |||
14w17a | Added Customized world type. | ||||
14w25a | Added Ocean Monuments, which generates in oceans. | ||||
1.9 | 15w31a | Terrain generation in The End has been completely changed. | |||
Added End Islands, which generates hundreds of blocks from the main island. | |||||
Added End City, which generates at the End Islands. | |||||
Added End Ship, which sometimes generates at the End City. | |||||
There are now 128 Strongholds per world, instead of 3. | |||||
Added Igloos. | |||||
1.10 | 16w20a | Added Fossils, which generates underground. | |||
Added Magma Blocks, which generates in the Nether. | |||||
1.11 | 16w39a | Added Woodland Mansion, which generates very rarely in Roofed Forest. | |||
Added Return Portals, which generates randomly in End Islands. | |||||
1.13 | 18w06a | The terrain generation changed slightly in this version.[note 5] | |||
Removed Customized world. | |||||
18w07a | Ravines now generates in the Nether. | ||||
18w08a | Added Warm Ocean and it's deep variant. | ||||
Added Lukewarm Ocean and it's deep variant. | |||||
Added Cold Ocean and it's deep variant. | |||||
Re-added Frozen Ocean, although it's different from the original version. | |||||
Added Deep Frozen Ocean as a Frozen Ocean variant. | |||||
18w08b | Deep Warm Ocean no longer generates naturally. | ||||
18w09a | Added Underwater Ruin, which generates in all oceans. | ||||
18w10d | Added Coral reefs, which generates in Warm Ocean. | ||||
18w11a | Added Shipwrecks, which generates in all oceans. | ||||
18w15a | Added Icebergs, which generates in Frozen Ocean. | ||||
18w16a | Added Buffet world type. | ||||
1.14 | 18w43a | Added Bamboo Jungle and it's mutated variant. | |||
18w47a | Added Pillager Outposts, which generates in most land Biomes. | ||||
18w49a | Added Snowy Tundra villages. | ||||
19w07a | Added Snowy Tundra zombie villages. | ||||
1.16 | 20w06a | Added Crimson Forest to the Nether. | |||
Added Warped Forest to the Nether. | |||||
Added Soul Sand Valley to the Nether. | |||||
The original Nether biome has been renamed to Nether Wastes. | |||||
Added Ancient Debris, a rare ore in the Nether. | |||||
20w11a | Added Nether Gold Ore to the Nether. | ||||
20w15a | Added Basalt Deltas to the Nether. | ||||
20w16a | Added Bastion Remnants, which generates in the Nether. | ||||
1.17 | 20w45a | Added Amethyst Geode, which generates underground. | |||
Added Copper Ore, a new ore in the Overworld. | |||||
20w49a | Added Dripstone Caves, which is accessable only in Buffet or Custom world type. | ||||
21w06a | Complete overhaul of Caves. | ||||
The World has been extended 64 blocks up and 64 blocks down, which means that it is possible to build from -64 to 319 in the overworld. | |||||
Ore generation has been tweaked to match the new world height. | |||||
Added Aquifers. | |||||
Added Spaghetti and Cheese Caves. | |||||
Removed Underwater Canyons and Underwater Caves. | |||||
21w07a | Added Grimstone, which generates below Y=0. | ||||
21w08a | Added Smooth Basalt, which now generates at the Tuff layer on Amethyst Geode. | ||||
Added Deepslate Ores, which now generates when an ore replaces Deepslate. | |||||
Added Crack Carvers, which is like Canyon but deeper. | |||||
21w10a | Added Lush Caves, which is accessable only in Buffet or Custom world type. | ||||
21w15a | Reverted most of the changes from 21w06a back to the original, as the changes will be moved to Java Edition 1.18. This can be bypassed by using the Official Caves and Cliffs Datapack. | ||||
Tuff and Deepslate now generates in blobs between Y 0 and Y 16. | |||||
21w16a | (Experimental changes) Aquifers below Y=0 are now sometimes made of lava. | ||||
21w17a | (Experimental changes) Added Noodle Caves. |
Mountainous Release-era terrain
Java Edition | |||||
---|---|---|---|---|---|
1.18 | 1.18 Experimental Snapshot 1 | The terrain generation changed greatly in this version.[note 4] | |||
For the first time since Java Edition 1.7.2 in 2013, Terrain generation has been completely overhauled once again. | |||||
Java Edition now uses xoroshiro128++ as its pseudorandom number generator for terrain generation, changing from the LCG it used previously. | |||||
All of the Cave changes from 21w06a to 21w17a has been re-activated. | |||||
Lush Caves and Dripstone Caves now generates naturally. | |||||
Complete Overhaul of Mountains. | |||||
Added 5 sub-biomes for the new mountains. Mountain Meadow, Mountain Grove, Snowy Slopes, Lofty Peaks, and Snow Capped Peaks. | |||||
Terrain generation is now independent from Biomes, with Biomes adapting to whatever terrain they happen to generate throughout. | |||||
Terrain is now smooth and more extreme. | |||||
Removed Large Biomes and Amplified world type. | |||||
Removed most of the sub-biomes. | |||||
Eroded Badlands and Ice Spikes was added back in Java Edition 1.18 experimental snapshot 2. Whether any of the other biomes listed will be re-added, or if any will be removed from the game outright, is currently unknown. | |||||
Swamp does not generate properly, this is fixed in 1.18 experimental snapshot 2. | |||||
1.18 experimental snapshot 2 | The terrain generation changed slightly in this version.[note 5] | ||||
Swamp now generates properly. | |||||
Eroded Badlands and Ice Spikes now once again generates naturally. | |||||
Terrain now tend to be flatter. | |||||
Biome are now smoother and less noisy, with less microbiomes. | |||||
Beach are now larger. Some areas don't generates them, this is to provide some variation. | |||||
Reduced the size of Cheese Caves. | |||||
Cave Entrance are now smaller, and less likely to go down all the way to Deepslate level. | |||||
Lush Caves are now rarer and smaller. | |||||
Underground Biomes interfere less with surface Biomes. They can still leak out sometimes. |
Bedrock Edition
Alpha-era-terrain
Pocket Edition Alpha | |||||
---|---|---|---|---|---|
v0.1.0 | Added a simple world generator. The world is simillar to pre-Java Edition Beta 1.8 world generation. | ||||
The world is 256 blocks wide and 128 blocks high. | |||||
Added 5 Biomes, Snowy Tundra, Snowy Taiga, Plains, Desert, and Forest. | |||||
v0.1.3 | Cacti now generates in Desert. | ||||
v0.9.0 | build 1 | The terrain generation changed greatly in this version.[note 4] | |||
The world is now infinite. The old limited world can be created by using Old world type. | |||||
Added most Biomes that exist as of Java Edition 1.8. | |||||
Frozen Ocean no longer generates naturally. | |||||
Added Villages, Mineshafts, Strongholds and Dungeons. | |||||
Added Flat world type. | |||||
v0.9.5 | Added Mesa Bryce, Extreme Hills+, and Jungle M. | ||||
v0.10.0 | build 1 | Mesa biomes now has gold at every elevation, and can generate Mineshafts on the surface. | |||
Water in swamps are now tinted gray. | |||||
Huge Mushrooms generate in swamps. | |||||
Added Desert Wells. | |||||
v0.11.0 | build 1 | Added Birch Forest M, Birch Forest Hills M, Extreme Hills M, and Extreme Hills+ M. | |||
build 8 | Changed the default biome. | ||||
build 10 | Increased the amount of gravel in the Extreme Hills M Biome. | ||||
v0.12.1 | build 1 | Added the Nether biome. | |||
Added Nether Fortresses. | |||||
build 10 | Leaves coloring shaders are now used only when the color for a biome actually changes. | ||||
v0.13.0 | build 1 | Added Desert Pyramids. | |||
v0.14.0 | build 1 | Added Swamp Huts. | |||
Cauldrons in Swamp huts are filled with random Potion. | |||||
v0.15.0 | build 1 | Added Jungle Temples. | |||
Added Savanna and Taiga village variants. | |||||
Villages can now generate in Snowy Taiga and Snowy Tundra biomes, where village buildings are constructed with spruce wood like in taiga villages. | |||||
Villages have a slim chance to generate as abandoned villages, which spawn zombified villagers. Cobwebs and moss stone replace some blocks in the buildings of such villages. | |||||
v0.16.0 | ? | The biomes can now be viewed on maps based on the grass color. | |||
Added Ocean Monuments. |
Bedrock Edition-era Terrain
Pocket Edition | |||||
---|---|---|---|---|---|
1.0.0 | alpha 0.17.0.1 | Added End biome. | |||
Added End City. | |||||
Added Igloos. | |||||
1.1.0 | alpha 1.1.0.0 | Added Woodland Mansions. | |||
1.1.3 | alpha 1.1.3.0 | Added Fossils. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Added Ravines. | |||
1.4.0 | beta 1.2.14.2 | World generation is equivalent to Java Edition 1.13 Added Warm Ocean and it's deep variant. | |||
Added Lukewarm Ocean and it's deep variant. | |||||
Added Cold Ocean and it's deep variant. | |||||
Added Frozen Ocean, although it's different from the original version. | |||||
Added Deep Frozen Ocean as a Frozen Ocean variant. | |||||
Added Shipwrecks, Buried Treasure, Coral Reefs, Icebergs, Underwater Ravines. | |||||
beta 1.2.20.1 | Added Underwater Ruins. | ||||
Caves can now generate underwater. | |||||
1.9.0 | beta 1.9.0.0 | World generation is equivalent to Java Edition 1.14 Added Added Bamboo Jungle. | |||
1.10.0 | beta 1.10.0.3 | Added Pillager Outpost. | |||
Added new villages. | |||||
1.16.0 | beta 1.16.0.51 | World generation is equivalent to Java Edition 1.16 Added Crimson Forest. | |||
Added Warped Forest. | |||||
Added Soul Sand Valley. | |||||
Added Basalt pillar, Huge Crimson Fungi, and Huge Warped Fungi. | |||||
beta 1.16.0.57 | Added Basalt Deltas. | ||||
Added Ruined portal and Piglin Bastion. | |||||
1.17.0 | beta 1.16.220.50 | World generation is equivalent Java Edition 1.17 Added the new mountain biomes: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow behind experimental gameplay. | |||
Added Dripstone Caves. | |||||
beta 1.16.220.52 | Added Lush Caves. | ||||
Extended Altitude. | |||||
1.16.220 | All above features are unavailable in release. | ||||
beta 1.16.230.50 | Re-added all above. | ||||
beta 1.16.230.52 | Deepslate now generates under Y 16. | ||||
beta 1.16.230.54 | Added Dripstone Clusters. | ||||
beta 1.16.230.56 | Added Noise, Cheese, and Spaghetti Caves. | ||||
Added Aquifers. | |||||
beta 1.17.0.50 | Added Amethyst Geode. | ||||
Lush and Dripstone Caves generate rarely underground. | |||||
release | Mountain biomes are unavailable in release. | ||||
1.17.10 | Re-added Mountain Biomes. |
Glacier Seed Comparison
The seed Glacier in 1.12.2 with the "Neo-Beta" Old Customized preset.
Notes
- ↑ a b See Notes §
- ↑ See Notes §
- ↑ See Indev_House#History for detailed information about Indev House history.
- ↑ a b c d e f g h i j This means that worlds converted from versions before this will change the distribution of chunks generated after.
- ↑ a b c d This means that worlds converted from versions before this may change the distribution of chunks generated after.
Map sizes (width × length × height) Square Long Deep Small 128 × 128 × 64 256 × 64 × 64 64 × 64 × 256 Normal 256 × 256 × 64 512 × 128 × 64 128 × 128 × 256 Huge 512 × 512 × 64 1028 × 256 × 64 256 × 256 × 256
Indev World Types
- Island: World spawns as a large island surrounded with water, smaller island off the coast are comon too. Border block is water as well, sand will generate.
- Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common although caves often lead into the void.
- Flat: world is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
- Original: Resembles classic 0.30 terrain generation
- Inland: