Minecraft Wiki
Advertisement
Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • Add missing Daily trial enchantments.
  • In-Game light effect of all the enchanted mobs
  • New renders of enchanted mobs.
  • History & Bug sections

The term enchanted refers to mobs that have a glowing, slightly larger appearance than that of a regular mob in Minecraft Dungeons. Enchanted mobs have higher damage resistance, more health and one or more additional properties that make them more of a threat to heroes compared to standard mobs.

Appearance[]

When enchanted, The texture of mobs will be darkened. The glowing spinning effect layer of enchanted mobs, weapons or armor works the same as the Charged Creeper in vanilla Minecraft. If mobs don't have "Shadow texture" in their file, their eyes won't glow. [1]

The glow effect texture of enchanted mobs consists of these three layers:

  • T_SmoothClouds_512 — This texture is the first layer on the enchanted, with medium rotation speed.
  • T_Clouds_64 — This texture is the second layer and most visible of all effects, with fastest rotation speed.
  • Good64x64TilingNoiseHighFreq — This engine rendering texture make the original texture of enchanted mobs look darker and not affected by the above two glowing cloud textures. [verify]

Enchanted mobs[]

Enchanted mobs obtain their enchantments from an enchanter, the Arch-Illager, or spawn with enchantments. Passive mobs such as sheep and neutral mobs can also appear with enchantments.

When mobs are enchanted, their health is increased by 9 times. Enchanted powerful mobs increase their health by 25%.

Enchanted mobs have an enchanted glowing appearance. The more enchantments they have, the brighter their appearance. For example, a mob with 3 enchantments appears brighter than a mob with 1 enchantment. The mob also becomes slightly larger when enchanted.

Enchanted mobs are the hero's hunting target for the mystery merchant to unlock more slots in his stall and to change the way his stall looks. Enchanted mobs can overwhelm the hero much faster than powerful mob, ancient mob, or boss mobs, especially on Apocalypse Plus threat levels, where they spawn in large numbers, are much faster, and have less stagger durations. On such high difficulties, these mobs are not to be approached recklessly.

Dungeons HUD Enchanted Mob

Heads up Display when near an enchanted Chicken Jockey. The three enchantments attached are Common enchantments as indicated by .
would be used for Powerful enchantments.

The Heads-up display presents the name, enchantments, and enchantment rarity (Common or Powerful) possessed by nearby enchanted mobs. Heroes can use this as an indication that enchanted mobs are close and plan ahead on how to confront them.

List of mob obtainable enchantments[]

An enchanter can apply Double Damage or Fast Attack onto nearby mobs. Heroes using the enchanter's tome artifact can apply Double Damage, Fast Attack, or Quick onto nearby summoned mobs such as the iron golem, and onto heroes.
Enchanted mobs can possess any of the following properties:

  • Burning — Mob emits a circle that continuously damages heroes within it.
  • Chilling — Mob emits a chilling aura that slows the hero’s movement and attack speed every 2 seconds.
  • Deflect — Mobs deflect projectiles back at the hero, dealing damage over time.
  • Double Damage — Mobs deal 2 times as much damage to the hero. Similar to the Strength potion.
  • Electrified — Mob emits an electrical burst every 5 seconds, dealing major damage to nearby heroes.
  • Fast Attack — Mob attack speed increases.
  • Fire Trail — Mob leaves a trail of purple fire as it moves.
  • Frenzied — Mob attack speed increases by 50% when below half its maximum health.
  • Gravity Pulse — Mob emits a pulse that pulls in nearby heroes every 10 seconds.
  • Heal Allies — Mob receiving damage heals other nearby mobs.
  • Protection — Mob they receiving 50% less damage.
  • Quick — Mobs have higher movement speed. Similar to Swiftness
  • Radiance — Mob summons an aura that heals it and all allies when attacking, ranged mobs have Radiance Shot instead.
  • Regeneration — Mobs regenerate health within seconds.
  • Rush — Mobs gain increased movement speed for a short duration after receiving damage.
  • Thorns — 12.5% of damage received applies onto the attacker.

Ranged mobs only[]

  • Bonus Shot — Ranged mobs fires an additional shot when shooting.
  • Chain Reaction — Mobs that shoot projectiles splits into 5 more projectiles on impact.
  • Critical Hit — Mob inflicts three times as much damage when they attack.
  • Fire Aspect — Mob attacks burns the hero for 3 seconds.
  • Gravity — Projectiles pull in allies of the hero to the impact point of the arrow.
  • Growing — Projectiles fired from the mob become larger and deal more damage the longer the projectile travel.
  • Levitation Shot — Projectiles cause the hero to levitate and take fall damage when hit.
  • Multishot — Ranged mobs shoots 5 projectiles instead of 1.
  • Poison Cloud — Projectiles create a poison cloud identical to those that witches throw wherever they land.
  • Power — Mob inflicts increased ranged damage.
  • Radiance Shot — Projectiles fired heal the mobs' allies but not the hero.
  • Ricochet — Their projectile bounce from hero to hero.
  • Tempo Theft — Mob steals speed from heroes hit by the projectile.
  • Weakening — Mob inflicts Weakened for 5 seconds, reducing the hero’s attack damage.
  • Void Strike — Projectiles apply Void Touched on the hero, causing it to take more damage from further mob attacks.

Daily Trial mobs only[]

  • Committed — Mob damage to the hero increases as hero Health decreases.
  • Echo — Mob repeat instantaneously an attack right after attacking.
  • Thundering — A lighting strikes nearby heroes after every attack.

Seasonal Trials mobs only[]

Ancient mobs and minions only[]

  • Cowardice — Mobs deal extra damage when at full health.
  • Fuse Shot — Projectiles fired explode after a short duration.
  • Huge — Mob appears larger.
  • Leeching — Mobs gain a percent of the hero’s health every time they attack.
  • Mob Resurrection Aura — Nearby mobs, not including the enchantment bearer, are resurrected upon death.
  • Rampaging — Mob attack speed increase upon attacking the hero.
  • Sharpness — Mob melee damage increases.
  • Shockwave — Mob projects a damaging wave after every attack in the direction of the attack.
  • Swirling — Mob emits a damaging radius upon attack when hero is nearby.

Mystery Banner Raid Captains only[]

  • Chains — Mob binds target and the target is unable to move.[verify]
  • Ambush — Mob inflicts extra damage on unsuspecting heroes.[verify]
  • Stunning — Mob temporarily stuns the hero when attacks and manages to kill him.[verify]
  • Void Strike — (Melee) Mob melee attacks apply Void Touched on the hero for 5 seconds. Which can deal up to 6x damage.[verify]

Weaknesses[]

[more information needed]

Achievements[]

Main article: Achievement
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Break the Spell
Defeat 50 enchanted mobs.30GSilver

Data value[]

  • Enchanted mob's glowing effect can be refer in MI_(MobName).props.txt file.
  • "Good64x64TilingNoiseHighFreq" can be locate in Engine\EngineMaterials file.
  • "T_Clouds_64" and "T_SmoothClouds_512" can be locate in Game\Effects\Materials\Noise file.

Trivia[]

Issues[]

Issues relating to "Enchanted" are maintained on the bug tracker. Report issues there.

History[]

Minecraft Dungeons
Dungeons BetaAdded Enchanted Mobs.
1.4.3.0Added Daily Trials, which allowed Committed, Critical Hit, Echo, Thundering, and Weakening to spawn on mobs under certain trial modifiers.
1.7.3.0Added the Invisible enchantment to mobs, exclusive to the Chills and Thrills seasonal trials.
1.8.0.0Added Ancients, which allowed Cowardice, Fire Aspect, Fuse Shot, Huge, Leeching, Mob Resurrection Aura, Rampaging, Sharpness, Shockwave, and Swirling to spawn on certain ancient mobs and their minions.
Electrified activation delay decreased from 5 seconds to 4 seconds, damage decreased from 150 to 90.
1.9.1.0Added Raid Captains, which allowed Chains, Ambush, Stunning, Void Strike, Leeching, and Sharpness to spawn on mobs when certain Mystery Banner modifiers are active.
1.17.0.0Gravity duration decreased from 4 seconds to 1 second.

Gallery[]

Texture[]

Render[]

Media[]

References[]

Advertisement