Minecraft Wiki
Advertisement
Not to be confused with MCD:Enchantsmith.
For the other use, see Enchanter.

ENCHANTER – Recognizable by their strange hats and the magical tomes they clutch in their mottled hands, enchanters can boost the ability of other nearby mobs by creating a magical link to them. The link will be broken if you defeat the enchanter, so take them down first before the other mobs.

Guide to Minecraft Dungeons:
A Handbook for Heroes

An enchanter is a hostile illager that can be found within the various missions of Minecraft Dungeons.

Appearance[]

Enchanter Idle

The Enchanter.

The common garb that enchanters wore on a daily basis consisted of a wine-colored robe and cape, each outlined with a golden trim, much like that of an evoker, though the robe also had diamonds engraved into the shoulders. In addition, enchanters each possessed a turban-like hat with a flickering diamond in the center and carried around an enchanter's tome to enchant nearby hostile mobs. They close their hands much like evokers and illusioners when standing idle.

In some official Minecraft Dungeons books, enchanters have their shoulders phase through their head.

Lore[]

Three enchanters within the Pumpkin Pastures enchant a few vindicators and zombies to attack Hal, though they fail when Hal defeats the mobs before defeating them along with a spider.[1] Much later, a group of "enchanted scholars" gather within the Highblock Halls before a hero invades their gathering, causing them to enchant their nearby allies to defeat the hero.[2]

Spawning[]

Relations[]

  • Enchanter's Tome – Meant only to be wielded by enchanters, this artifact can summon powerful enchantments.
  • Soul crossbow – Crafted by the mysterious evokers and enchanters of the woodland mansions.

Behavior[]

Enchanter Walk

Enchanter Walk.

Enchanters are relatively weak, non-combative, and slow. Instead they mostly cast spells to make any allies stronger.

Walk

Enchanters will raise their eyebrows sadistically while walking.

Basic attack
Enchanter BasicAttack in game

Enchanter Basic Attack.

Enchanter chasing a hero in game

An enchanter chasing a hero in game.

Enchanters hit and chase a target with their tome if they get too close (2.2 blocks), dealing light damage.
Enhance
Enchanter Enchance in game

Enchanter Enchance.

Enchanters enchant up to two nearby mobs individually, increasing their stats and applying the Double Damage or Fast Attack enchantments onto them. An enchanted beam links an enchanter with a targets. If a target strays too far or an enchanter is defeated, the enchantment ends on that target. Enchanters cannot enchant other enchanters. Enchanting geomancers and iceologers doubles the damage of their geomancer bombs and ice chunks.
Novelty
Enchanter Novelty

Enchanter "Novelty" animation.

Novelty Enchanter in MCD loading screen

"Novelty" Enchanter in Minecraft Dungeons loading screen.png

Pumpkin Pastures with Pillagers V1

An image of the Pumkin Pastures taken prior to Minecraft Dungeon's release. In this picture, a novelty enchanter can be seen in-game.

An unused behavior in game. However this pose can be found within the Minecraft Dungeons loading screen as well as within an official image used for advertisement in the original game's start screen, prior to Minecraft Dungeon's release.

Stun

Although enchanters can be stunned, they use the idle animation when they are stunned.

Sounds[]

The idle, hurt and death sounds of the enchanter include distorted villager sounds.[3]

Idle[]

SoundDescription
Idle

Hurt[]

SoundDescription
Hurt

Death[]

SoundDescription
Death
Body fall

Basic attack[]

SoundDescription
Attack
Book close

Pre attack[]

For unknown reasons, pre attack sound effect is unused.[4]

SoundDescription
Pre-Attack

Walk[]

In IllagerEnchanter_Walk file, enchanter's walk uses sfx_mob_stepGravel.sfx_mob_stepGravel sounds, which shares with sfx_player_stepGravel_soundWave sounds.

SoundDescription
Step Gravel

Enhance[]

SoundDescription
Enchant book
Spell
Book close
Enchant Book Bladder
Book throw [5]

Beam[]

SoundDescription
Enchanter beam
Enchanter beam loop

Novelty[]

In sfx_mob_enchanterNovelty file. These sounds are the "Novelty" sound effects of the enchanter.

SoundDescription
Redstone golem Jump Scare
Enchant Chime

Novelty (Animation sounds)[]

In IllagerEnchanter_Novelty file. These sounds are the sound effects of the enchanter "Novelty" animation.

SoundDescription
Book throw
Enchant Book Bladder (1)
Redstone golem Jump Scare (Novelty)
Enchant Chime (Novelty)
Enchant Book Bladder (2)
Enchant book
Enchant Book Bladder (3)

First Enchanter[]

First Enchanter's Arena

The arena where the First Enchanter is summoned and fought.

The first enchanter is an ancient enchanter that can be encountered during ancient hunts with the minimum offering of the following runes:

This ancient resides within an Arch Haven–themed arena and has at least the following enchantments:

Ten enchanted husks act as the ancient's minions, each with the swirling enchantment.

Upon defeating the first enchanter, a gilded variant of the following items drops as a reward:

Data values[]

  • In the game files, enchanters are referred to internally by the names Enchanter and IllagerEnchanter. Its closed arms are scaled down and hidden inside model geometry.
  • In the game files, enchanted books are referred to internally by the name EnchantedBook.
  • In the game files, enchanted book beams are referred to internally by the name EnchantedBeam.
  • In the animation files, enchanters have an unused legs position while attacking and enchanting.

BP_EnchanterCharacter_C[]

Behavior Options Component
  • "EnchantRange": 1300.0,
  • "FleeDistance": 600.0,
  • "EnchantTargetSelectionRange": 2000.0
Capsule Component
  • "CapsuleHalfHeight": 110.0,
  • "CapsuleRadius": 50.0,
  • "BodyInstance":
    • "bLockXRotation": true,
    • "bLockYRotation": true
Grow Attack Component
  • "enchantDelay": 1.7,
  • "totalTime": 4.167,
  • "BuffTakeDamageMultiplier": 0.25,
  • "BuffDealDamageMultiplier": 2.0,
  • "BuffSpeedMultiplier": 2.0,
  • "distanceMax": 1800.0,
  • "attackRateSeconds": 3.2
Health Component
  • "Health": 100.0
  • "MaxHealth": 100.0
Mass Component
  • "pushMultiplier": 0.95
Melee Attack Component

{

   "Type": "MeleeAttackComponent",
   "Name": "MeleeAttack_GEN_VARIABLE",
   "Outer": "BP_EnchanterCharacter_C",
   "Template": "MeleeAttack_GEN_VARIABLE",
   "Properties": {
     "ConfiguredAttackVariants": [
       {
         "Name": "None",
         "AttackSequence": {
           "ObjectName": "AnimSequence IllagerEnchanter_BasicAttack",
           "ObjectPath": "Dungeons/Content/Actors/Characters/Enemies/Illagers/Enchanter/Animations/IllagerEnchanter_BasicAttack.2"
         },
         "Slot": "UpperBody",
         "pushback": {
           "enablePushback": false,
           "pushbackStrength": 6.0,
           "pushbackZFactor": 1.0,
           "useForwardDirection": false,
           "pushbackMultiplierRespectFactor": 1.0,
           "pushbackTimeToCallFinish": 1.0
         },
         "AttackVariantType": "EMeleeAttackVariantType::TargetAndSplash",
         "AttackAnimationTimeDurationSeconds": 1.0,
         "ConeAngleDegrees": 30.0,
         "ConeOffsetUnits": -15.0,
         "MinRange": 0.0,
         "AttackRange": 220.0,
         "AttackActivationRangeMultiplier": 1.0,
         "MaxZDiff": 100.0,
         "DamageDelaySeconds": 0.5,
         "Damage": 75.0,
         "DamageType": {
           "TagName": "None"
         },
         "DamageSplashMultiplier": 1.0,
         "EffectsPushbackMultiplier": 1.0,
         "StunMultiplier": 1.0,
         "CooldownSeconds": 0.0,
         "AttackVariantResetMultiplier": 1.0,
         "HitSoundCue": {
           "ObjectName": "SoundCue sfx_mob_zombieAttack",
           "ObjectPath": "Dungeons/Content/AudioForce/04_playback_soundCue/04_sfx_mob_attack/sfx_mob_zombieAttack.0"
         },
         "VariantLoopAmount": 1,
         "VariantActiveEffect": null,
         "VariantChangeEffect": null,
         "ContinuousDamageInterval": 0.0,
         "EnchantmentTriggerSettings": {
           "bTriggerEnchantmentsOnVariantChange": false,
           "bTriggerEnchantmentsAfterDamage": true,
           "bTriggerEnchantmentsOnRelease": false
         },
         "bOverrideCancelPoint": false,
         "CancelPointOverride": 0.0
       }
     ],
     "attackRateSeconds": 1.3
   }
 },


History[]

Minecraft Dungeons
Dungeons BetaEnchanterAdded enchanters.
1.6.0.0Fixed a bug in which death sounds 2 and 3 would not play in-game.
1.8.0.0Added the first enchanter.
1.12.0.0No longer able to enhance guardian vexes

Issues[]

Issues relating to "Enchanter" are maintained on the bug tracker. Report issues there.

Gallery[]

Animations[]

Renders[]

Texture[]

Gameplay[]

Official[]

Merchandise[]

References[]

Advertisement