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* Calibrated sculk sensors can detect vibrations up to 16 blocks away. |
* Calibrated sculk sensors can detect vibrations up to 16 blocks away. |
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* Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds. |
* Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds. |
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− | * Calibrated sculk sensors "Sensor" could be disabled by a redstone signal onto its crystalized side. |
+ | * Calibrated sculk sensors "Sensor" could be disabled by a redstone signal onto its crystalized side. |
=== Redstone === |
=== Redstone === |
Revision as of 00:41, 29 June 2023
For the normal version of the sculk sensor, see Sculk Sensor.
A calibrated sculk sensor is a craftable variant of sculk sensor. Similarly to its counterpart it detects vibrations, but with twice the range, and can detect multiple vibrations in quicker succession. It outputs a signal on all sides except for its input, which can recieve power to make the sensor only listen to specific vibrations, depending on the input signal strength.
Obtaining
Breaking
Calibrated sculk sensors can be broken with any tool, but can be broken faster with a hoe. They drop experience when broken. When broken by an item that is enchanted with Silk Touch, a calibrated sculk sensor drops itself.
Block | Calibrated Sculk Sensor | |
---|---|---|
Hardness | 1.5 | |
Tool | ||
Breaking time[A] | ||
Default | 2.25 | |
Wooden | 1.15 | |
Stone | 0.6 | |
Iron | 0.4 | |
Diamond | 0.3 | |
Netherite | 0.25 | |
Golden | 0.2 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting
Ingredients | Crafting recipe |
---|---|
Amethyst Shard + Sculk Sensor |
Usage
Unlike regular sculk sensors, there are a few differences:
- Calibrated sculk sensors can detect vibrations up to 16 blocks away.
- Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
- Calibrated sculk sensors' "Sensor" could be disabled by a redstone signal onto its crystalized side.
Redstone
The same with the sculk sensor, one side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to. The following list showcases (in order) a list of frequencies that the calibrated sculk sensor can listen for.
- Movement in any medium (land, water and air)
- Landing on any surface (land or water)
- Using an item (casting a fishing pole, throwing a snowball, etc.)
- Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
- Dismounting a mob or equipping gear
- Mounting a mob or interacting with a mob
- Mobs and players getting damaged
- Consuming items (drinking and eating)
- Blocks 'deactivating' (door close, chest close, button unpress, etc)
- Blocks 'activating' (door open, chest open, button press, etc)
- Blocks changing (adding food to campfire, etc)
- Non-wool blocks being destroyed
- Non-wool blocks being placed
- Mobs and players teleporting or spawning
- Mobs and players dying or an explosion
Sounds
Generic
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.96 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.8 | 0.96 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 0.8 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.35 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.17 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.14 | 1.0 |
Unique
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Sculk Sensor starts clicking | Blocks | When a calibrated sculk sensor detects a vibration | block | subtitles | 0.73 | 0.8-1.0 | 16 | |
Sculk Sensor stops clicking | Blocks | When a calibrated sculk sensor deactivates | block | subtitles | 0.62 | 0.8-1.0 | 16 | |
Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | block | subtitles | 1.0 | varies[sound 1] | 48 |
- ↑ Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies . It uses the same equation that note blocks do.
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a sculk sensor detects a vibration | power | 0.73 | 0.8-1.2 | |
Blocks | When a sculk sensor deactivates | power | 0.62 | 0.8-1.2 | |
Blocks | When an amethyst block re-emits a vibration | resonate | 3.0 | varies[sound 1] | |
None | None | Undefined sound event | block | 1.0 | 0.73 |
None | Undefined sound event | block | 1.0 | 0.62 |
History
October 12, 2020 | Brandon Pearce mentioned adding "habituation" to the skulk sensor. | ||||
---|---|---|---|---|---|
Java Edition | |||||
1.17 | 20w49a | Added unused textures for calibrated sculk sensor to the game files (specifically to the assets/minecraft/textures/blocks directory). | |||
The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlayed on the amethyst texture. | |||||
The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst. | |||||
21w13a | Removed texture files from the game files.[1] | ||||
1.20 | 23w12a | Added calibrated sculk sensors. | |||
23w14a | Calibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks. | ||||
Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds. | |||||
Calibrated sculk sensors now accept signals into the calibration input side more consistently with other Redstone components. | |||||
Calibrated sculk sensors can now be activated by sniffer digging. | |||||
Calibrated sculk sensors can now glow when they trigger, just like a regular sculk sensor. | |||||
Default redstone output has been modified to be more reliable for distance calculations. | |||||
Calibrated sculk sensors can now strongly power the block they are placed on. | |||||
23w16a | The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the amethyst cluster. | ||||
23w17a | Now lasts 10 game ticks when in Active phase instead of 20. | ||||
Now lasts 10 game ticks when in Cooldown phase instead of 1. | |||||
Bedrock Edition | |||||
1.19.80 | beta 1.19.80.22 | Added calibrated sculk sensors. |
Gallery
Issues
Issues relating to "Calibrated Sculk Sensor" are maintained on the bug tracker. Report issues there.