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* Calibrated sculk sensors can detect vibrations up to 16 blocks away.
 
* Calibrated sculk sensors can detect vibrations up to 16 blocks away.
 
* Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
 
* Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
* Calibrated sculk sensors "Sensor" could be disabled by a redstone signal onto its crystalized side.
+
* Calibrated sculk sensors "Sensor" could be disabled by a redstone signal onto its crystalized side.
   
 
=== Redstone ===
 
=== Redstone ===

Revision as of 00:41, 29 June 2023

For the normal version of the sculk sensor, see Sculk Sensor.

A calibrated sculk sensor is a craftable variant of sculk sensor. Similarly to its counterpart it detects vibrations, but with twice the range, and can detect multiple vibrations in quicker succession. It outputs a signal on all sides except for its input, which can recieve power to make the sensor only listen to specific vibrations, depending on the input signal strength.

Obtaining

Breaking

Calibrated sculk sensors can be broken with any tool, but can be broken faster with a hoe. They drop experience when broken. When broken by an item that is enchanted with Silk Touch, a calibrated sculk sensor drops itself.

Block Calibrated Sculk Sensor
Hardness 1.5
Tool
Breaking time[A]
Default 2.25
Wooden 1.15
Stone 0.6
Iron 0.4
Diamond 0.3
Netherite 0.25
Golden 0.2
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting

Ingredients Crafting recipe
Amethyst Shard +
Sculk Sensor
Sculk Sensor
Calibrated Sculk Sensor

Usage

Unlike regular sculk sensors, there are a few differences:

  • Calibrated sculk sensors can detect vibrations up to 16 blocks away.
  • Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
  • Calibrated sculk sensors' "Sensor" could be disabled by a redstone signal onto its crystalized side.

Redstone

The same with the sculk sensor, one side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to. The following list showcases (in order) a list of frequencies that the calibrated sculk sensor can listen for.

  1. Active Redstone Wire (NESW) (1) Movement in any medium (land, water and air)
  2. Active Redstone Wire (NESW) (2) Landing on any surface (land or water)
  3. Active Redstone Wire (NESW) (3) Using an item (casting a fishing pole, throwing a snowball, etc.)
  4. Active Redstone Wire (NESW) (4) Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Active Redstone Wire (NESW) (5) Dismounting a mob or equipping gear
  6. Active Redstone Wire (NESW) (6) Mounting a mob or interacting with a mob
  7. Active Redstone Wire (NESW) (7) Mobs and players getting damaged
  8. Active Redstone Wire (NESW) (8) Consuming items (drinking and eating)
  9. Active Redstone Wire (NESW) (9) Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Active Redstone Wire (NESW) (10) Blocks 'activating' (door open, chest open, button press, etc)
  11. Active Redstone Wire (NESW) (11) Blocks changing (adding food to campfire, etc)
  12. Active Redstone Wire (NESW) (12) Non-wool blocks being destroyed
  13. Active Redstone Wire (NESW) (13) Non-wool blocks being placed
  14. Active Redstone Wire (NESW) (14) Mobs and players teleporting or spawning
  15. Active Redstone Wire (NESW) Mobs and players dying or an explosion

Sounds

Generic

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.sculk_sensor.breaksubtitles.block.generic.break0.90.9616
Block placedBlocksWhen the block is placedblock.sculk_sensor.placesubtitles.block.generic.place0.80.9616
Block breakingBlocksWhile the block is in the process of being brokenblock.sculk_sensor.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.sculk_sensor.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.sculk_sensor.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenbreak.sculk_sensor0.80.8-1.0
BlocksWhen the block is placedplace.sculk_sensor0.80.8-1.0
BlocksWhile the block is in the process of being brokenhit.sculk_sensor0.350.5
PlayersFalling on the block with fall damagefall.sculk_sensor0.41.0
PlayersWalking on the blockstep.sculk_sensor0.171.0
PlayersJumping from the blockjump.sculk_sensor0.121.0
PlayersFalling on the block without fall damageland.sculk_sensor0.141.0

Unique

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Sculk Sensor starts clickingBlocksWhen a calibrated sculk sensor detects a vibrationblock.sculk_sensor.clickingsubtitles.block.sculk_sensor.clicking0.730.8-1.016
Sculk Sensor stops clickingBlocksWhen a calibrated sculk sensor deactivatesblock.sculk_sensor.clicking_stopsubtitles.block.sculk_sensor.clicking_stop0.620.8-1.016
Amethyst resonatesBlocksWhen an amethyst block re-emits a vibrationblock.amethyst_block.resonatesubtitles.block.amethyst_block.resonate1.0varies[sound 1]48
  1. Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies . It uses the same equation that note blocks do.

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a sculk sensor detects a vibrationpower.on.sculk_sensor0.730.8-1.2
BlocksWhen a sculk sensor deactivatespower.off.sculk_sensor0.620.8-1.2
BlocksWhen an amethyst block re-emits a vibrationresonate.amethyst_block3.0varies[sound 1]
NoneNoneUndefined sound eventblock.sculk_sensor.clicking1.00.73
NoneUndefined sound eventblock.sculk_sensor.clicking_stop1.00.62
  1. Uses the same system as Java Edition.[verify]

History

October 12, 2020Brandon Pearce mentioned adding "habituation" to the skulk sensor.
Java Edition
1.1720w49aSculk Sensor (calibrated side texture) JE1 Sculk Sensor (calibrated top texture) JE1 Added unused textures for calibrated sculk sensor to the game files (specifically to the assets/minecraft/textures/blocks directory).
The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlayed on the amethyst texture.
The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.
21w13aRemoved texture files from the game files.[1]
1.2023w12aCalibrated Sculk Sensor JE1 Added calibrated sculk sensors.
23w14aCalibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks.
Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds.
Calibrated sculk sensors now accept signals into the calibration input side more consistently with other Redstone components.
Calibrated sculk sensors can now be activated by sniffer digging.
Calibrated sculk sensors can now glow when they trigger, just like a regular sculk sensor.
Default redstone output has been modified to be more reliable for distance calculations.
Calibrated sculk sensors can now strongly power the block they are placed on.
23w16aCalibrated Sculk Sensor JE2 The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the amethyst cluster.
23w17aNow lasts 10 game ticks when in Active phase instead of 20.
Now lasts 10 game ticks when in Cooldown phase instead of 1.
Bedrock Edition
1.19.80beta 1.19.80.22Calibrated Sculk Sensor BE1 Added calibrated sculk sensors.

Gallery

Issues

Issues relating to "Calibrated Sculk Sensor" are maintained on the bug tracker. Report issues there.

References