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For developmental versions of 0.0.12a, see Java Edition Classic 0.0.12a/Development.
Note: This version is not available in the launcher and is considered lost.

0.0.12a[1] was a version of Classic released on May 19, 2009, at 22:36 UTC.[2][note 1] It added bedrock, water and lava, along with a world boundary and a new world generator.

Additions[]

Blocks[]

Bedrock JE1 BE1 Bedrock
  • Unobtainable to the player.
  • Initially referred to as "unbreakable stone".
  • Bedrock and the layer above (if at the bottom of the world) is always dark even if exposed to the sky.
  • Cannot be broken, placed against, or otherwise selected.
Water JE1 Water
  • A type of liquid.
  • Does not drown the player.
  • Is transparent.
  • Spreads infinitely.
  • Water does not work outside the map (it won't spread from world border after terrain generation).[3]
Lava JE1 Lava
  • A type of liquid.
  • Originally was transparent, just like water.
  • Underneath lava, the mist is thin and orange in color.
  • Does not deal damage to the player.
  • Spreads infinitely.

World generation[]

World boundary
  • An infinite ocean now surrounds the map.
  • The player can no longer pass the edge of the map.
  • Water next to lava will not produce stone upon world generation.

Gameplay[]

Controls
  • Pressing F cycles between four levels of render distance.[4]
  • Pressing N generates a new level, with a new level generation screen.[4]
Swimming
  • Only applies to players. Humans move at full speed in the water. Was originally much slower than in later Classic versions.

Changes[]

Mobs[]

Steve Revision 1 Humans
  • No longer get reset on level reset, meaning there is no way to get rid of mobs now.[5]
Physics
  • Water and lava now flow to fill any available space below or next to it.[6]
    • With just one water source the entire world will be flooded.[7]
  • Water next to lava produces stone.
  • Player jump height increased by about 0.5 blocks.[8]

World generation[]

New level generator
  • Terrain is messier with more bumps visible on the surface. It also now generates in islands.
  • The terrain always generates one block above ocean level.
  • Lakes occur when the surrounding water is at a higher level than the terrain.
  • All dirt with access to sunlight will not become grass block upon world generation if below water level.
  • Lava lakes also spawn occasionally.
  • Worlds made before this version will receive a bedrock layer at the bottom of the map and an ocean surrounding it.

Bugs[]

1 bug reported
  • The block being used to build does not show up unless it is a sapling.[9]

Trivia[]

  • The video released by Notch on May 18th showing off 0.0.12a is actually a developer variant that was never released to the public. See Development for more information on this.
  • To make the water and lava texture display slightly shorter than a block, it's texture from terrain.png gets shifted down a bit in-game. This causes the texture to overlap with the block below at some angles.
  • The 0.0.13a-launcher jar contains the level generation files for this same version, which is also the same terrain generation files used in the full, public release of it (and 0.0.12a_01-03). It has variables that can enable and disable the uniform dirt layer, and it has been disabled for the public variant of 0.0.12a (or at least 0.0.12a_03 for certain). It also has variables for the water filling up the world from the corners, which can be disabled.

Notes[]

  1. While some sources imply that this version was released on May 20, due to timezones differences it was actually released at 22:36 UTC on May 19 (which is 00:36 on May 20, Sweden time).

References[]

  1. "0.0.12a is up"The Word of Notch, May 20, 2009
  2. "TigIRC logs" – Archive.org, May 19, 2009, UTC–4. "(18:36:09) notch: 0.0.12a is up. Water, lava, new map generation,rendering distance toggle"
  3. "Minecraft (alpha)" by Syrion – TIGSource Forums, May 22, 2009. "water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it."
  4. a b "Minecraft (alpha)" – TigSource, May 19, 2009. "F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it's a bit.. claustrophobic. N to generate a new level. No more restarting the applet!"
  5. "TigIRC logs" – Archive.org, May 19, 2009, UTC–4. "(18:39:43) <notch> oh, they don't get reset on level resets either.. I'd better fix that."
  6. "Minecraft Water test" – Nizzotch Archive on YouTube
  7. "Minecraft Huge flood" – Nizzotch Archive on YouTube
  8. "Minecraft Water test" – Nizzotch Archive on YouTube
  9. "Minecraft (alpha)" by Navineous – Tigsource Forums, May 19, 2009. "I just found a glitch in the new version. In the top right corner my brick indication box is gone, it only shows up when I hit six and then it only shows I have a tree. But if I hit 1 2 3 or 4 it disappears. HELP! I'll post a screenshot soon."
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