Fallout中文維基
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Fallout中文維基

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The Two-Step Goodbye is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

特徵[]

两步倒作为特殊版銃槍拳套,前臂上的枪变成了单管。其各个部件被涂上了黄颜色,而且侧面还有一个爆炸警告图标。

如果通过致命一击杀死敌人,目标倒下后两秒将会产生一次触发爆炸,造成175点溅射伤害。这个伤害是不分敌我的,所以即使是友善的NPC被爆炸波及到也可能变成敌对,所以要戴上这个拳套一定要小心。

V.A.T.S. Special Attacks[]

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0140285
Stomp502802014Only on knocked down enemies
Uppercut50161208.05
Cross75154207.72.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

耐久度[]

它可以攻击395次 from full condition before breaking.

位置[]

Variants[]

Comparison[]

图示
Weapon name (current weapon is highlighted)- 武器名称(近战或肉搏)Attacks in V.A.T.S.- 在V.A.T.S.攻击数
Weapon name (current weapon is highlighted)- 武器名称(枪械,能量或炸药)Action point cost- 消耗行动点数
Damage per attack (damage per projectile)- 每次攻击的伤害(每发炮弹的伤害)Damage per action point- 每个行动点数的伤害
Damage per second- 每秒伤害Weapon spread- 武器扩散
Area of effect damage- 有效损害范围Magazine capacity (shots per reload)- 弹匣容量(每次装填弹数)
Effect damage & duration- 效果伤害&持续时间Durability (number of attacks before breaking)- 耐久性(损坏前攻击次数)
Bonus effects- 奖励影响Weight- 重量
Attacks per second- 每秒攻击数Value in caps- 瓶盖价值
Critical chance % multiplier- 暴击几率%乘数Value to weight ratio- 价值重量比
Critical damage- 暴击伤害Skill required- 技能要求
Critical effect damage & duration- 暴击效果伤害和持续时间Strength required- 力量要求
With all mods attached- 装上所有模块
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ballistic fist 80
87.31.09x180285.73956780013001009
Two-Step Goodbye Gun Runners' Arsenal70
76.41.09x410175Explosion2853956200003333.31009
Displacer glove 50
68.21.36x150283.649563500583.31004
Pushy 60
88.41.47x160284.3595642007001002
Zap glove 35
57.3+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x135282.549565200866.7754
Paladin Toaster 41
67.1+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x141282.9395668001133.3754
Note: Unarmed damage is doubled in V.A.T.S.

Notes[]

  • Enemies hit by or killed with this weapon fly a few feet back before exploding. This is useful for sneak attack criticals because it allows the player to determine where the enemy's body might fly before detonating.
  • Both the main attack and the secondary explosion can achieve stealth kills.
  • There is a beeping noise, similar to that of frag mines, that warns the player about the secondary explosion before detonation.
  • Two-Step Goodbye is considered an improved holdout weapon.
  • This weapon has very low critical damage, but makes up for it with the added secondary explosion.
  • Even though this weapon will deal a deadly explosion after a critical hit, none of the Explosives-based perks have any effect on it. This includes Demolition Expert, Splash Damage, and Hit the Deck.
  • Due to the weapon's secondary explosion, the player should be careful using the weapon in close proximity to friendly non-player characters. For example, if the player is attacking a Freeside thug while a member of the Kings is attacking as well, the secondary explosion may kill the Kings gang member, causing a loss of reputation in Freeside.
  • This weapon uses the intended Pip-Boy 3000 icon, instead of the power fist icon previously used for the ballistic fist.
  • Despite its low critical damage, its x4 critical multiplier is its largest trait, a maxed critical chance character will have up to 117% chance to critically hit, the highest critical chance for any Unarmed weapon, therefore they will continue to get critical hits and trigger the detonation every time an enemy is killed.
  • If an enemy is killed by a critical hit in V.A.T.S., the player may not be able to escape the blast (there is a delay between killing the enemy and resuming control) which may cause minor health loss, crippled limbs (especially legs) or in some cases, killing the player.

Behind the scenes[]

Sometime before release, ballistic fists were supposed to use shotgun shells as ammunition, but it wasn't supported by the game engine.[1]

Gallery[]

References[]

Template:Navbox Gun Runners' Arsenal

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