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Bushes[]

They do not block line of sight, I have tried every "type" of bush I could find when loading the game. I have tried them previously, but figured I would test again due to new patches, etc. They still do nothing to help with sneaking. Mictlantecuhtli 15:12, August 11, 2011 (UTC)

They do not affect sneak in anyway, do not add it again to the page. User:AvatarUser talk:Avatar 15:13, August 11, 2011 (UTC)
No it does not, it reduces chance to hit in VATS but does not stop you from firing. That is the only effect, they do not help with sneak whatsoever, the perceived benefit you believe you saw likely came from leveling and then investing more points in sneak. Mictlantecuhtli 15:16, August 14, 2011 (UTC)

Undoing Edits[]

Please do not undo my undos, what you did with that page caused grammatical clashes and put the information in the edited sections in places where they did not belong or did not make sense. It was fine how it was and i respectfully ask that you do not undo my edit again. ---bleep196- 13:24, August 12, 2011 (UTC)

Please read The Vault:Article layout guideline/Item article before making further edits to the NCR radio page. User:AvatarUser talk:Avatar
It is a item, therefore it falls under the item layout guidelines regardless of its uniqueness etc. Secondly, I have to agree with bleeps comments posted above. User:AvatarUser talk:Avatar 18:10, August 12, 2011 (UTC)

Enough[]

Please refrain from editing the NCR emergency radio page until I have restored it to The Vault's article standards. The constant edit conflicts (3 times) you are creating while I'm trying to fix the mess has become extremely aggravating.

Please also keep in mind that the Preview function is there for a reason. User:Great_MaraUser talk:Great_Mara 19:29, August 12, 2011 (UTC)

I have blocked you for 3 days, you intentionally edited the page to bring down the standards out of spite. I would suggest you read the Vaults policies and guidelines before making any further edits in the future. User:AvatarUser talk:Avatar 19:31, August 12, 2011 (UTC)
Vandalism? I am merely trying to improve/contribute to the wiki. Have to say - I don't care much about your overstrict standards. If new contributions here are met with such resistance, conservatism and negativity - I say: FUCK IT! I see this wiki has self-righteous morons who like to delete other people's work given slightest reason, instead of acting constructively. Well, continue to act like that and ward off new contributors - I'm sure that would be very good for the wiki's! I wash my hands... --Slider2k 20:34, August 12, 2011 (UTC)--
Don't forget the soap for your mouth. User:Great_MaraUser talk:Great_Mara 20:36, August 12, 2011 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────��───── That has response has now earned you a 2 week ban, I have also extended that ban to editing your own user pages. But in response to your comments, we have rules and standards for a reason (all decided by the community as a whole). It is not for you alone to disregard them and do as you damn well please. If anyone is self-righteous, it is you for thinking that you are exempt from such things. As for being constructive, might want to bear that in mind instead of starting several edits wars. User:AvatarUser talk:Avatar 20:44, August 12, 2011 (UTC)

Living Anatomy[]

I messaged the editor who made that change. He's one of our Bureaucrats, and is really good with images. I'm sure he had some reason for the revert, and I asked him to explain it to you so you could understand exactly what he's looking for. Hopefully, you'll hear from him in a bit. The Gunny 380px-USMC-E7 svg 02:18, May 13, 2012 (UTC)

I can actually go ahead and point out why it might have been removed. In our image policies, it is stated that all images uploaded into our article pages must not have the HUD showing and it must have the default lighting present. These are just the ones I happened to notice, but there are other rules as well that you should probably check up on. (Such as all images must be taken from an un-modded version of Fallout.) Hope this helps you out as you wait for a response from Jspoel. Dragon Skål! 02:31, May 13, 2012 (UTC)
Actually, after reviewing the policies again, I happened to notice this quote: "Images should never include parts of the UI (HUD, crosshair) unless the point of the given image is to illustrate the UI itself." So I suppose the image you uploaded has some merit to it, unless he removed it for another reason instead. Dragon Skål! 02:36, May 13, 2012 (UTC)
Perhaps you can discuss with Js using an image with a close up of the hud elements so you can see what the image is meant to display better, and caption it so it is describing the additional hud elements. Just a thought. The Gunny 380px-USMC-E7 svg 03:03, May 13, 2012 (UTC)
Give him until tomorrow, Slider. He's a really good guy, but he lives in Europe. It was pretty late over there and he probably signed off for the night. The Gunny 380px-USMC-E7 svg 03:45, May 13, 2012 (UTC)

( I've taken another look at it and your image does more or less qualify after all, because the given image is to illustrate the UI itself, like Garoux mentions. Still, I have a certain standard when it comes to images, so I brigthened and sharpened it (removing the red haze), and removed all unnecessary HUD display, like the red tickers in the left bottom corner. It's back on the Living Anatomy page now. Jspoel Speech Jspoel 14:57, May 13, 2012 (UTC)

Reverts[]

I'm going to have to ask for you to show a little more respect and to use a more civil tone when talking to other users please. Especially to the leadership here. While it is proper etiquette to leave an edit summary, sometimes it is just not practical, nor necessary. Especially for users who edit constantly or the Administrators who are constantly having to revert bad edits that aren't up to policy expectations. Either way, we are not required to give our reasons in the edit summary. If someone disagrees with the revert in question, then all you or anyone else has to do is send the reverter a message, and then a discussion can ensue. Just remember that this is a wiki. All information added here will either be modified or removed at some point in time. All you are doing is spitting in the wind if you allow yourself to take your additions being messed with as personal. Dragon Skål! 19:22, May 13, 2012 (UTC)

Hi Slider,
Calling someone a douche really doesn't help your case. It turns people off even reading your otherwise potentially valid points immediately and paints a poor picture of you - not only isn't it a good idea, its also against the rules.
Given the trouble you're having, I'd like to invite you to join our New User Network; As you've seen we can be somewhat "Fussy" here; we can pair you with an experienced editor to help you learn our particular quirks, and help reduce the reverts. Feel free to sign up on the linked page, or hit me up on my talk if you need further info.

Ciao. Agent c 20:56, May 13, 2012 (UTC)

I kindly asked you to use a more civil tone. Failure to comply with this reasonable request in future messages will result in a 1-day ban for you. (You have given me no reason to take your actions as bad faith, which is why I will keep the first ban so short if you do indeed incur it.) Yes, they might only be a few words, but those few words add up. It is frustrating to have your edits reverted without a first-hand explanation, I understand. I have been there as well. But like I said, it is not necessary to give an edit summary, and sometimes a discussion is indeed needed. This wiki is one of the largest Wikia wikis, and we got there by taking pride in our work and making sure content is up to strict standards we have put forth, and which were agreed upon by the community as a whole. Jspoel reverted your edit in good faith and was only looking out for the integrity of this wiki. He made a mistake and rectified it, even improved it, so you should be happy that proper results were achieved. You have to remember, non of us are infallible. Even the leadership here makes mistakes at times. As I said earlier, there is no reason to take it personally. Dragon Skål! 21:03, May 13, 2012 (UTC)

Difficulty[]

When considering damage mechanics in Fallout 3 and Fallout: New Vegas, it is almost impossible at any point of the game to deal and/or receive damage at exactly 100%. You can even go past 100% by bypassing the enemies DT, criticals, or by using special ammo/chems. This is entirely due to passive effects such as DR/DT and perks/traits. Even if you strip your companions down, their default armour still deters damage in some way. (There are exceptions, such as Boone before completing his companion quest.) Changing the difficulty does increase these passive effects though. Companions benefit from this as well, and they become notably tougher without their health actually increasing. You can see this by using the Living Anatomy perk. I also noticed the companion armour/weapon degradation thread you took part in on the talk-page. Any weapons and/or armour given to companions will not degrade. The only exception is if the weapon they are currently wielding has been directly shot by an enemy. (This usually happens when they are hit with weapons such as the missile launcher.) Dragon Skål! 16:10, May 18, 2012 (UTC)

I think it would indeed be best if you expanded upon your note if you decide to add it again. Because it seems I didn't quite understand the point you were trying to make when I originally reverted your edit. Dragon Skål! 08:37, May 19, 2012 (UTC)

Damage formula[]

I moved your questions to my talk page. I'll have to look again at placement of #proj. It was not the easiest thing to strip that equation from the spreadsheet I use to put it there, I may have misplaced a few things. As for AOE=area of effect (explosion damage, etc.), Object effect=spell effect on weapons (so named from "object effect" in the GECK) and Chem/Aid= chems or aid items that have damage multiplying effects. Please leave any questions you have on my talk page rather than editing my userspace. The Gunny 380px-USMC-E7 svg 23:11, May 21, 2012 (UTC)

No, I haven't finished the updates. The stuff you're talking about is exactly the stuff I need to do some game testing to nail down. I've been too busy with other stuff and haven't worked on it in a few days. Let me see what you're got so far, maybe I can help verify things this weekend. The Gunny 380px-USMC-E7 svg 19:19, May 24, 2012 (UTC)
I see the template you're working on. Mind if I make a few changes? The Gunny 380px-USMC-E7 svg 20:44, May 26, 2012 (UTC)
I did get a chance to so a small bit of testing and also found sneak damage too high. I'm not sure I accounted for all the variables, though, and the tests were very limited. I'll look at your new numbers and try to reconcile them with the geck settings so we can nail down exactly what we're seeing. The Gunny 380px-USMC-E7 svg 00:17, May 30, 2012 (UTC)

Becky quest[]

Where did you find that Becky quest's name? Jspoel Speech Jspoel 13:00, April 11, 2015 (UTC)

Directly from the Pipboy --Slider2k (talk) 13:05, April 11, 2015 (UTC)

Yellow reactor keycard[]

I don't see a yellow reactor keycard in Harold's desk. Only a Part requisition form and a clipboard. Jspoel Speech Jspoel 16:39, April 15, 2015 (UTC)

Hmm, strange. Probably killap's patch is at fault here. —Slider2k (talk) 16:46, April 15, 2015 (UTC)

Fallout 2 quest rewards[]

You're changing all kinds of rewards for quests. Are you playing the normal version or Killap's Restoration Project? Those rewards on our pages should be for normal play, not Killap's. Jspoel Speech Jspoel 20:53, April 20, 2015 (UTC)

I'm not playing RP, but I'm using Killap's unofficial bugfix patch. I also consult "The Nearly Ultimate Fallout 2 Guide" when in doubt. —Slider2k (talk) 21:06, April 20, 2015 (UTC)

Work on Fallout 2[]

Thanks for your work on the Fallout 2 pages. You show insight (I liked your change of pic and comment on the Bring Renesco page) and invest considerable time in our wiki. Just the kind of user we need around here. So nice work and I hope to see more! (Keep in mind to only use vanilla Fallout 2 content, not Killap's). Jspoel Speech Jspoel 19:34, April 21, 2015 (UTC)

Thanks for the compliment. Since I'm a long time Fallout fan it's really my pleasure. Who knew that there still would be work to do and blanks to fill on such an old game. —Slider2k (talk)
Yes, it's old, but one of the best games in the series, and still popular. Also plenty left to add, there aren't that many people who really have dug through all the options, checking dialogue, investigating for prerequisites etcetera. You can also find info on The Nearly Ultimate Fallout 2 Guide. But you probably knew that. Jspoel Speech Jspoel 20:37, April 21, 2015 (UTC)
Certainly my favorite of Fallouts. Doesn't seem like it's too popular here on wiki, though. Haven't noticed regulars other than you at the moment. Obviously, recent installments got most of the attention. Guess, I even kinda like it that way, lets you work in a less contested environment. ;) And that Nearly Ultimate Fallout 2 Guide is a great piece of work indeed. —Slider2k (talk)

Bullet[]

What exactly is the point of the Bull template? Paladin117>>iff bored; 14:08, April 23, 2015 (UTC)

Infobox template Quests sections just doesn't look good when quest links span several lines (e.g. Virgin Street). Was thinking about using Template:bull to help make small bulleted lists. But now I'm thinking about creating a dedicated template for creating small lists. --Slider2k (talk) 15:05, April 23, 2015 (UTC)
Ideally, of course, would be to use a separate CSS list style for lists in Quests Infobox section, and use standard lists markup. That would require creating a new class in the wiki stylesheet I suppose. --Slider2k (talk) 15:17, April 23, 2015 (UTC)
I don't see anything wrong with the Virgin Street page's infobox or quests list, nor do I see a use for a template that's name is longer than its coding. What would the list be needed for? Paladin117>>iff bored; 17:13, April 23, 2015 (UTC)

Can you that bullet template a little bigger? It's just a bit too small I think at the moment. Jspoel Speech Jspoel 18:11, April 23, 2015 (UTC)

What do you mean? --Slider2k (talk) 18:23, April 23, 2015 (UTC)
•  or {{Bull}} I can see use for it, but it's too small I think (tested it). Can you make it bigger in size? Size of the current square bullet we have
  • , but then as a circle. Jspoel Speech Jspoel 18:36, April 23, 2015 (UTC)
Do you have permission to edit MediaWiki:Common.css? You could change/introduce list stylings there. --Slider2k (talk) 18:44, April 23, 2015 (UTC)
I'm a bureaucrat, so yes, I can edit everything. What do you have in mind? I was thinking we can change all the bullets from square to round and maybe lose the large space between lines in the interaction overview boxes (like Alice McLafferty). Can you do that? (First try it in a sandbox with a testpage if you can. If it works I can move the code to the wiki common.css). Jspoel Speech Jspoel 18:56, April 23, 2015 (UTC)
I also thought that round bullets could fit better stylistically. And there's definitely a need for appropriate list styles for quest sections in 'interaction tables' and infoboxes. I'll make a sandbox prototype and show you when it's ready. --Slider2k (talk) 19:25, April 23, 2015 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Ok, this is how to see the prototype:

--Slider2k (talk) 06:27, April 24, 2015 (UTC)

Not bad. I do have a few remarks. The space between quests in the interactions overview box is a little too big. Can you decrease that? And can you make the bullet bigger? I think it's still a bit small. And I'm not sure if I want to use bullets or numbers for the main infobox. Jspoel Speech Jspoel 14:54, April 24, 2015 (UTC)
Updated User:Slider2k/common.css, check it out. Only I think that mess of multi-line links in Infobox looks terrible in not bulleted? --Slider2k (talk) 20:41, April 24, 2015 (UTC)
That's looking better with a bit larger bullets and the spaces. I'm have reservations with the main infobox bullet. If you use that, you can't make use of the <br />'s anymore and that looks scruffy when editing. I can read the quests ok without them. They're already bulleted in the interactions overview box anyway. Jspoel Speech Jspoel 23:10, April 24, 2015 (UTC)
Why, the style won't affect existing quest infoboxes that use <br> right now. To take advantage of the style they must be rewritten using list markup. And I don't understand the argument that you can't mix-match lists and <br> - you shouldn't want to do that. You either use lists or use <br>, otherwise it won't look good (same applies in the interaction box, btw). The purpose of the style is to have an option to employ lists for quest infoboxes on such pages like Alice McLafferty, where quest links span several lines, creating a incomprehensible mess. How can you "read them ok" in such state is beyond me. (Well, in this particular case having Van Buren icons on the end of each link helps, I guess. But that's an exception to the general case.) Without hovering over them I can't see where each link starts or ends. —Slider2k talk 00:33, April 25, 2015 (UTC)
Can you make the indent when using a bullet a tad smaller? (main content, not info- and interaction boxes) Jspoel Speech Jspoel 23:17, April 24, 2015 (UTC)
Maybe. —Slider2k talk 00:33, April 25, 2015 (UTC)
Spotted a problem on Fallout_Wiki:Featured_articles with the bullets. Do you know a solution for it? Jspoel Speech Jspoel 23:50, April 24, 2015 (UTC)
Will check it out. —Slider2k talk 00:33, April 25, 2015 (UTC)

( How about this? You see: Slider2k April: 25/2015 6:13

I've changed some minor things. I moved the bullet a bit to the left to decrease the indent. Noticed that the bullet in the interactions overview box is square again. Can you make it a circle once more, and just a tiny bit bigger ? I removed
/*.va-table ul > li:before {

left: -0.75em;

}*/

What did that do? About listing quests with a bullet in the main infobox, I'm not that fond of it. In the 4,5 years I've been here I never heard a complaint about it or people wanting to add bullets to the quests in the infobox. It's a small space and everything needs to be put in compact. A bullet falls a bit out of place when you look at the other lists in the infobox, like derived stats or tag skills. With the older games you'll have some reading difficulty because quest names are long, but with Fo3 and FNV almost all quests have short names and fit on 1 line. I've never had problems myself reading the quest names well in the main infobox. The interactions overview box has much more room for the quest names so there it fits better. Maybe we can ask the community what they think, once I add it to the general common.css, in a small wiki discussion forum. Jspoel Speech Jspoel 13:57, April 25, 2015 (UTC)

Nice signature btw :) Fo2 style. I'm missing a link to your talkpage though. Jspoel Speech Jspoel 14:01, April 25, 2015 (UTC)

Because you are on the talk page, duh! :)

I've added some properties with default values that can be edited to change the space around article lists:

  margin-top: 0.4em;
  margin-right: 0px;
  margin-bottom: 0.5em;
  margin-left: 2.5em;

That commented code you asked about is related to a separate bullet indent value in interactions box lists. There is already one property that affects both lists (man article and interactions). Right now I set left="-0.8em" (actually, I think I like font-size: 19px; left: -0.75em; better) so that bullet in interaction lists looks centered (on my screen at least). But if there is a real necessity to have different indents commented code must be used. But I find having different indents looks kinda off.

Maybe people just didn't care enough about info box quests mess, especially when it mostly affected older titles, and even then there is always interaction section with better formatted lists. I've tried to style current list as compact as possible while retaining standard list look. But, see how you like new (actually, initial prototype) compact layout. You see: Slider2k April: 25/2015 17:31

The main infobox list is looking worse with the new code. If you use bullets, it needs to be aligned. We'll keep it in mind and ask the community what they think. It's also that I see it coming no one will add those bullets (if not for us then) and I'm not sure a bot can do it. The interaction overview box still has those square bullets. Can you make them a little larger and circular? (size between main content bullet and main infobox bullet). Jspoel Speech Jspoel 22:54, April 25, 2015 (UTC)
That's strange, on my side I have similar bullets in interactions list as in article lists. Did you bypass browser cache (ctrl-f5) after editing css? You see: Slider2k April: 25/2015 23:21

Quests.msg[]

Yes, I discovered that as well. Those Suspect quest are marked and should be reinstated. Make those 2 Killap quests cut content for now I think. Keep in mind to play the orginal game for the wiki's content. Jspoel Speech Jspoel 16:56, April 23, 2015 (UTC)

Doing it right now. Suspect quests appear to be unmarked in the game, for some reason (probably those leading spaces in the title are at fault). And I was thinking of making those two added quest just 'unmarked', as they are effective in unpatched game, just not marked. You see: Slider2k April: 23/2015 17:17
Ok, that's fine. Jspoel Speech Jspoel 18:09, April 23, 2015 (UTC)

Talk page[]

Per our user conduct guideline, you either need 40 posts or 32 kb to archive a talk page. 17kb and 11 posts is not nearly enough. Paladin117>>iff bored; 03:23, April 24, 2015 (UTC)

Progress on the bullets[]

Here's what I'm getting:

Code on my end

The bullets in the interaction box are square. I did refresh with Ctrl-F5. Can it have to do with the rest of the code I have in my common.css? Jspoel Speech Jspoel 23:36, April 25, 2015 (UTC)

Of course, your code is old. Just copy paste everything from my css. You see: Slider2k April: 25/2015 23:46
I did that earlier, and it changed in round bullets. But they're the same size as the bullets for the main content. They should be a bit smaller in size; smaller than main content bullets, and bigger than the main infobox bullets. Jspoel Speech Jspoel 23:57, April 25, 2015 (UTC)
Ah, I see. Try new changes. You see: Slider2k April: 26/2015 0:08
That looks a good deal better for me now, the interactions overview box! We're getting very close now. Personally I'd like the main content bullet a bit more to the left. But that's now just a number. Jspoel Speech Jspoel 00:10, April 26, 2015 (UTC)
Well, tweak the first 'left' property then. I'm off until tomorrow. You see: Slider2k April: 26/2015 0:21

( That's understandable, considering it's 3:22 in Moscow. You're making it late. Jspoel Speech Jspoel 00:23, April 26, 2015 (UTC)

-0.9em to a bullet looks too far to me. Did you try maybe leaving it shorter (like -0.75em) and tweaking list spacing with those properties I introduced, e.g changing "margin-left: 2.5em;" to "margin-left: 2.3em;", instead? You see: Slider2k April: 26/2015 17:09
I'm ok with how it is now. Changed it to -0.75 and 2.25 and looks good. I suggest we add it to general common.css and create a small thread to make note of it to see if everyone's happy. You can add something yourself about the main infobox bullet for feedback. I'm still not that much in favor myself. How's that sound? Jspoel Speech Jspoel 17:33, April 26, 2015 (UTC)
Sounds good. Do you want me to compile full css with the changes? You see: Slider2k April: 26/2015 18:52
That's not necessary. I'll place it at the bottom of the section INFOBOXES in the general common.css. Jspoel Speech Jspoel 21:54, April 26, 2015 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Make sure you use my recent code, I've cleaned it up and made additional fixes, suggested what sections the code should go and wrote some comments. You can also delete this obsolete code from TABLES:

.va-table ul, .va-table ol,
.va-table p {
   line-height: 16px;
   margin-top: 0;
   margin-bottom: 0;
}
 
.va-table ul, .va-table ol {
   margin-left: 20px;
}

You see: Slider2k April: 26/2015 22:48

It's done. Thanks for all the time you put in it! If you have more layout change ideas let me know, ok? Jspoel Speech Jspoel 23:09, April 26, 2015 (UTC)

( Sure thing! Could you move the code around, though? GENERAL into GENERAL FIXES section at the top, TABLES into TABLES, and turn that CUSTOM LIST STYLES into this:

/* ################################################## */
/* ### CUSTOM LIST STYLES                         ### */
/* ################################################## */

It just irks me when final code is not properly organized, makes it harder reading and editing later. You see: Slider2k April: 27/2015 2:22

Styles didn't apply in case of collapsible content as can be seen in Galaxy News Radio (radio), added a fix. There might be other cases we don't know of. Tweaked lists margin-left to 2.3. You see: Slider2k April: 27/2015 13:27
The notable content template doesn't work anymore, I checked it and the new common.css causes it. Can you fix it? Jspoel Speech Jspoel 13:39, April 27, 2015 (UTC)
Describe the problem. You see: Slider2k April: 27/2015 13:52
If you go to Galaxy News Radio (radio)#Introductions, at the right side you'll see [More...]. Clicking on it previously expanded the content, revealing all quotes in the section. Now it doesn't do anything anymore. Jspoel Speech Jspoel 13:56, April 27, 2015 (UTC)
Hotfix. Also, please change margin-left to 2.3em. You see: Slider2k April: 27/2015 14:13
Fix for the hotfix. ;p You see: Slider2k April: 27/2015 19:58

( I updated common.css with your latest hotfix. Links in bulleted lists are working again. Obviously it was a major problem, but now it's fixed I think it's ok leave it like it is. Don't see any other major issues at the moment. You can take a look at it tomorrow again to see if we missed something else. Jspoel Speech Jspoel 20:40, April 27, 2015 (UTC)

Actually, I already found something to add, funnily enough thanks to the same talk section that reported non-working list links. Lists nested in conversations show standard bullets. Don't know how important it is outside of the Talk pages, but I've made appropriate additions anyway. You see: Slider2k April: 27/2015 22:05

Red links in the infobox[]

Something weird is going on the infobox. When I create a red link in the infobox, it doesn't give a hyperlink, like the previous problem with the bulleted lists. If I preview the page or check the history, it does give the link. But once you save the page and access it normally no access. Can you take a look at it? Jspoel Speech Jspoel 23:21, April 28, 2015 (UTC)

Hmm, I open New Vegas Steel and can click the red link normally. You see: Slider2k April: 29/2015 8:14
I just reverted the general css to its old state and the red link was clickable again. So it must be an error somewhere in the new code. Jspoel Speech Jspoel 11:18, April 29, 2015 (UTC)
Ah, I managed to replicate the problem. If there is an interactive element floating on the same line as the list, you can't interact with it for some weird reason. Will see if I can find a better solution, rather than to give every floating object out there a special property, like I did with collapsible content button. You see: Slider2k April: 29/2015 12:34
Try this. You see: Slider2k April: 29/2015 20:32

( Wonderful, it works! My thanks again, I'm glad it's solved. Jspoel Speech Jspoel 22:37, April 29, 2015 (UTC)

Let's hope it's dealt for good. But, you never know. ;7 You see: Slider2k April: 30/2015 18:15
The bullets in the interactions box and infobox have gotten way too much indent for some reason. Yesterday it was alright, but today not anymore. I fiddled with the common.css for the interactions box bullets, but the margin for the text is still off. Can you take a look at it? See Caesar for an example. Jspoel Speech Jspoel 16:45, May 3, 2015 (UTC)
Ah, that's the cause of a little change I made while I was trying different solutions to links problem. Just revert it. You see: Slider2k May: 3/2015 19:27
Ok, got it. Jspoel Speech Jspoel 19:46, May 3, 2015 (UTC)

Portal image sliders[]

We have a problem with our slider portal images (you can see it on Portal:Fallout: New Vegas for example). Each image further up the slider moves down a bit progressingly. Wikia personnel tells me it's the following code in the MediaWiki:Common.css causing it:

/* Main content and tables */
@media screen{
.WikiaArticle :link{
   position: relative;
   z-index: 1;
}

Particularly the relative part. Can you take a look at it? Jspoel Speech Jspoel 13:11, June 10, 2015 (UTC)

Looking at the page right now. Don't see the problem. Was it fixed? You see: Slider2k June: 13/2015 19:04
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