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Ha, ha! I like a human that knows his place. Too many of you think we're all just zombies. They don't know, or don't care, that we're just as human as they are inside. We bleed! We hurt! We regret! And you know what really pisses me off? They think the only way to kill us is to shoot us in the head, like in the old zombie stories, and that will put us out of our misery. Hey, I know! Maybe you could help me even the score.

Mister Crowley is a ghoul resident of Underworld in the Capital Wasteland around 2277.

Background[]

Mister Crowley is a ghoul, who transformed over 20 years ago[1][2] due to an extreme exposure of radiation that should have killed him. He once lived at Rivet City, but the bias and disdain he experienced there forced him to move on to greener pastures. Crowley discovered Underworld and has taken up permanent residence, but remains resentful of the harsh treatment he received from humans. He presents the Lone Wanderer with a complex revenge plan that he wants them to carry out. Mister Crowley spends most of his time in the Ninth Circle, drinking heavily.[Non-game 1]

Crowley and four other mercenaries - Dave, Jeff Strayer, Dukov, and Tara - were sent to Fort Constantine by Allistair Tenpenny to retrieve a rare weapon. During the mission, Crowley was locked in a room full of feral ghouls by Dukov, who wanted to increase his own share of the payout. Crowley survived the imprisonment and harbors a passionate resentment toward those who left him behind.

Daily schedule[]

Mister Crowley can usually be found in either the Ninth Circle or his bed at Carol's Place in Underworld. He usually sleeps until 12 PM.

Interactions with the player[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.
Severed
This character drops a finger upon death (Lawbringer).

Quests[]

Effects of player's actions[]

  • If the Lone Wanderer retrieves the keys detailed in Crowley's quest, but does not return them, they can go to Fort Constantine and take the T-51b power armor. Mister Crowley will not be happy, however, and will only respond with "You stole what was rightfully mine! Get lost." There is not an option to give the suit to him. He will say the same thing if the Lone Wanderer pickpockets the keys from him after handing them over.
  • If the Lone Wanderer hands Crowley the keys and later travels to Fort Constantine's bomb storage section, Crowley will be inside wearing the armor and thank the Lone Wanderer for the keys.
  • If the Lone Wanderer follows Crowley to Fort Constantine on foot (not by fast travel), he will turn hostile just outside of the fort. If the Lone Wanderer does not engage Crowley, he will turn up back at Underworld wearing the armor.
  • If the Lone Wanderer kills Crowley at any time, they will no longer be able to collect caps for this quest. The residents of Underworld will turn hostile for 72 in-game hours if the Lone Wanderer is detected in this act.

Inventory[]

Notes[]

  • Crowley can die on the way to retrieve the armor, making him hard to find and the armor unobtainable. However, he carries a weapon and healing items which he will use.
    • Crowley appears to "cheat" while travelling to get the armor if the player character is not in the same cell. His travel package causes him to run into the CO house and use the door there to enter the launch control bunker, but if the player character is not in the same cell, Crowley will not unlock the door nor engage in combat with any of the robots, but will still manage to get the armor. If one waits until Crowley reaches the fort and follows him without being detected, he will unlock the door in the CO's house and proceed into the bunker normally, but will not be able to fight past the sentry bots and will die quickly.
  • Crowley has green hair, which is rarely seen on other characters, especially ghouls.
  • After obtaining the armor, Crowley can appear randomly at places which the player character has fast traveled to or waited at.
  • Crowley was supposed to have a very high DR perk to make sure he will reach Fort Constantine, but it was removed from the game. Instead, Crowley benefits from a micro-regen perk, so if he is not killed outright during a fight, he will slowly recover health and get cured of any crippled limb. This perk is granted only during the travel to Fort Constantine.
  • If the Lone Wanderer tails Crowley to the fort, he will be attacked by super mutants despite several sources saying super mutants do not bother ghouls.
  • According to the Fallout 3 Official Game Guide, Crowley turned into a ghoul 10 years prior to the events of Fallout 3. Allistair Tenpenny states that he hired Crowley and the other mercenaries 20 years ago, with him and Dukov claiming that he had been a ghoul back then already.
  • Mr. Crowley will be annoyed if the player obtains the keys without any bloodshed, angrily remarking that they were supposed to kill them, but lets it slide nonetheless, since the keys were retrieved.
  • Sometimes Crowley can be found dead inside the Bomb storage building with his belongings including the special keys, scoped .44 magnum and green T51-b armor.

Notable quotes[]

Appearances[]

Mister Crowley appears only in Fallout 3.

Behind the scenes[]

The Fallout 3 Official Game Guide uses the lyrics to Ozzy Osbourne's song Mr. Crowley in its walkthrough of You Gotta Shoot 'Em in the Head.

Bugs[]

  • PCPC Xbox 360Xbox 360 Occasionally, Crowley will go into a bout of slow-motion sprinting, running at nearly half speed but with full striding animation. He will resume normal movement upon his next combat encounter. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Crowley may deliver his theft line if the Lone Wanderer acquires the winterized T-51b power armor from Operation: Anchorage, even though it is not Crowley's actual armor. [verified]
  • PCPC With Broken Steel installed: After getting the T-51b power armor and helmet from Fort Constantine by unlocking all the doors, then finishing the You Gotta Shoot 'Em in the Head quest by giving Crowley the keys, and fast traveling back to snatch the armor before Crowley finds out, Crowley can be encountered in the presidential metro, just inside the doors from M.A.R.Go.T., during the Who Dares Wins quest. [verified]
  • Xbox 360Xbox 360 Occasionally, Mr. Crowley will not appear in Underworld. [verified]
  • Playstation 3Playstation 3Playstation 3 If the Lone Wanderer hands over the keys for the reward, then pickpockets them back and travels to Fort Constantine to get the T-51b power armor without killing Mr. Crowley, he will disappear from the game. [verified]
  • PCPC Xbox 360Xbox 360 Sometimes, if the Lone Wanderer completes the quest, Mr. Crowley will repeat his theft phrase and not show up at the fort. Also, if the Lone Wanderer steals the keys and tries to get the armor, the game does not recognize that the Lone Wanderer has the keys. [verified]

Gallery[]

References[]

  1. The Lone Wanderer: "Do you remember a Mister Crowley?"
    Allistair Tenpenny: "The Ghoul? He's dead. Died twenty years ago."
    (Tenpenny's Dialogue)
  2. The Lone Wanderer: "How did all of you meet?"
    Dukov: "Tenpenny hired us as mercs. He wanted some fancy fucking gun. Don't know how he got Crowley to sign on. Tenpenny fucking hates Ghouls."
    (Dukov's Dialogue)

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p.86: "Mister Crowley
    Mister Crowley is as bitter a Ghoul as you'll find. He was transformed 10 years ago, due to an extreme exposure of radiation that should have killed him. He once lived at Rivet City, but the bias and hatred he experienced there forced him to move on. Crowley discovered Underworld and has taken up permanent residence, but remains resentful of the harsh treatment he received from humans. He presents you with a complex revenge plan that he wants you to carry out. Mister Crowley spends most of his time in the Ninth Circle, drinking heavily."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
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