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Chris may refer to:
- Characters:
- Chris (Fallout), an intelligent nightkin thinker, cut from Fallout.
- Christopher Avellone (Fallout), the most feared bounty hunter in the Wastes in Fallout.
- Chris Avellone (Fallout 2), a deceased person whose grave can be found in Fallout 2.
- Chris (Fallout 2), an Enclave guard at the entrance to Navarro in Fallout 2.
- CCCHRIS.MSG, dialogue for Chris in Fallout 2.
- Chris (Fallout Tactics), a cut character in Fallout Tactics.
- Chris Haversam, a mechanic living in the REPCONN test site in Fallout: New Vegas.
- ChrisHaversam.txt, dialogue for Chris Haversam in Fallout: New Vegas.
- Chris Balthazar, a deceased patient who took refuge in Flatwoods, mentioned in Fallout 76.
- Chris Evetts, a guest at the Whitespring Resort who survived the Great War, mentioned in Fallout 76.
- Chris Fatur, a self-hating wastelander who worked with Matt, mentioned in Fallout 76.
- Chris Murphey, an employee of the National Radio Astronomy Research Center, mentioned in Fallout 76.
- Chris (Nuclear Winter), a resident of Vault 51 who ran for overseer, mentioned in the Fallout 76 update Nuclear Winter.
- Chris (Wastelanders), an employee of Hornwright Industrial before the Great War, mentioned in the Fallout 76 update Wastelanders.
- Chris (Expeditions: Atlantic City), a leader of a group of nomads that would eventually become the raiders of the Coop, mentioned in the Fallout 76 update Expeditions: Atlantic City.
- Chris Avellone (Fallout Tactics), the mayor of Springfield in Fallout Tactics.
- Real-life people:
- Chris DeSalvo, a developer who worked at Interplay Entertainment as a programmer on Fallout.
- Chris Benson, a developer who worked at Interplay Entertainment as a Mac assistant on Fallout.
- Chris Taylor, a developer who worked at Interplay Entertainment as the lead designer on Fallout and a producer on Fallout Tactics.
- Chris Borders, a developer who worked at Interplay Entertainment as a voice supervisor on Fallout, as a dialogue supervisor on Fallout 2, as the voiceover director/supervisor on Fallout Tactics, as a voiceover caster on Fallout: Brotherhood of Steel.
- Chris Holland, a developer who worked at Interplay Entertainment as a programmer on Fallout 2.
- Chris Avellone, a video games designer who has worked for Interplay Entertainment on Fallout 2, Black Isle Studios on Van Buren and currently at Obsidian Entertainment where he worked on Fallout: New Vegas (including the Fallout graphic novel All Roads) and the add-ons Dead Money, Old World Blues and Lonesome Road. He also compiled the Fallout Bible.
- Chris Esko, a developer who worked at Bethesda Softworks as a programmer on Fallout 3.
- Chris Hynes, a developer who worked at Bethesda Softworks as an additional programmer on Fallout 3.
- Chris Innanen, a developer who worked at Bethesda Softworks as an additional programmer on Fallout 3.
- Chris Krietz, a developer who worked at Bethesda Softworks as a platform lead on Fallout 3.
- Chris Steidel, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3 and Fallout: New Vegas.
- Chris Andrew Ciulla, an actor who voiced various characters in Fallout: New Vegas, the Fallout 4 add-on Far Harbor, as well as Fallout 76 and several of its updates.
- Chris Candio, a developer who worked at Bethesda Softworks as a dialogue editor on Fallout: New Vegas.
- Chris Jones (artist), a developer who worked at Black Isle Studios as an intern artist on Fallout 2.
- Chris Jones (programmer), a developer who worked at Interplay Entertainment as a lead programmer of Fallout, Fallout 2 and (at Black Isle Studios) Van Buren, and Chief Technology Officer at Obsidian Entertainment during the development of Fallout: New Vegas.
- Chris Parker, the Chief Development Officer and Senior Producer for Obsidian Entertainment, credited on Fallout: New Vegas.
- Chris Tencati, a developer who worked at Obsidian Entertainment as a gameplay programmer on Fallout: New Vegas.
- Chris Willis, a developer who worked at Obsidian Entertainment as an additional character artist on Fallout: New Vegas.
- Chris Cummings, a developer who worked at Bethesda Softworks as a gameplay programmer on Fallout 76.
- Chris Doyle, a developer who worked at Bethesda Softworks as an additional programmer on Fallout 4.
- Chris Anthony Lansdowne, an actress who voiced various characters in Fallout 76 and its update Wastelanders.
- Chris Fields, a developer who worked at Iron Galaxy as a programming intern on Fallout 76.
- Chris Hays, a developer who worked at id Software as an additional programmer on Fallout 76.
- Chris Hite, a developer who worked at Bethesda Softworks as a sound designer on Fallout 76.
- Chris Hohne, a developer who worked at ZeniMax Online Studios as an additional programmer on Fallout 76.
- Chris Krueger, a developer who worked at Bethesda Softworks as a producer on Fallout 76.
- Chris Lawyer, a developer who worked at Iron Galaxy as a programming intern on Fallout 76.
- Chris Stanko, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
- Chris Stark, a developer who worked at Bethesda Softworks as a graphics programmer on Fallout 76.
- Chris Winings, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
- Chris Parson, an actor who voiced various characters in the Fallout 76 updates Wild Appalachia and Wastelanders.
- Chris Fisher, a developer who worked at Interplay Entertainment as a quality assurance tester on Fallout Tactics.
- Chris Buskirk, a developer who worked at Interplay Entertainment as a quality assurance tester on Fallout Tactics.
- Chris Pasetto, a developer who worked at Interplay Entertainment as the lead designer on Fallout: Brotherhood of Steel.
- Chris Gerber, a developer who worked at Fantasy Flight Games as the senior manager of product development on Fallout: The Board Game.
- Chris Birch, the co-founder, CEO and publisher of Modiphius, credited on Fallout: Wasteland Warfare.
- Chris Marleau, a developer who worked at Black Isle Studios as an animator on Van Buren.
- Chris Applehans, a developer who worked at Black Isle Studios as a concept artist on Van Buren.
- Chris Heidari, a developer who worked at Interplay Entertainment as a scripter on Van Buren.
- Chris French, a developer who worked at Black Isle Studios as a scripter on Van Buren.