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Milk is secret to humans. Mack Beth say milk make humans strong. Stronger than super mutants. Strong find milk, drink milk. Make super mutants stronger than humans.


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Strong é um Super mutante e possível companheiro presente na Comunidade em 2287. Ele pode ser encontrado trancado numa cela no topo de Trinity Tower junto de seu professor, Rex Goodman, onde os dois foram encarcerados por outros Super Mutantes.

Enredo[]

Um Super mutante de aparência comum, Strong busca encontrar o "Leite da Bondade Humana". Isso é uma linha da peça Macbeth (Ato 1: Cena: 5) citado a Strong ele por Rex Goodman, em sua tentativa de ensinar os Super Mutantes sobre as peças de William Shakespeare. Strong parece ter entendido essa metáfora de forma literal, acreditando que se ele achar esse leite e beber dele, ele dará aos Super Mutantes a força que faz os Seres humanos serem tão bem-sucedidos.

Na época, os irmãos Super Mutantes de Strong não gostaram de sua afinidade pela recitação da peça, levando à encarceração de ambos. Rex comenta que eles estavam planejando lançá-lo da Torre, até mesmo apostando quantas vezes ele quicaria no chão.

Strong é proeficiente com armas pesadas, como Lança Mísseis e Miniguns.

Interações com o jogador[]

Visão geral das interações[]

Geral Serviços Quests
Essencial: Sim
  • Always
Companheiro: Sim
  • Permanente
  • Temporário
Recompensa: Não
Comerciante: Não
Repairman: Não
Médico: Não
Aluga camas/quartos: Não
Inicia missão: Não
Envolvido em missões: Sim
  • Curtain Call

Efeitos das ações do jogador[]

  • O Único Sobrevivente pode libertar Strong de sua cela durante Curtain Call. Após completar a quest, ele se torna disponível como companheiro.
  • Se sua aprovação do Único Sobrevivente aumentar, Strong admitirá que ele aprendeu a respeitar o Único Sobrevivente.
  • Uma vez que ele idolize o Único Sobrevivente, ele dirá que quer ele seja seu líder. Isso dará a vantagem Berserk, que dá +20% Melee Damage se os Pontos de Vida estão abaixo de 25% do máximo.
  • Não é possível ter um relacionamento romântico com Strong.


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Range of interests[]

Approvals Disapprovals
Likes
  • Killing enemies. (This mainly is silent, he will remark positive lines from time to time, but it is enough on its own to get his approval.)
  • Helping others. (Radiant quests mainly like Preston's repeating radiant settlement quests he will like upon choosing the bottom dialog when accepting/helping and is a quick way to get his idolization; other "helpful" quests will be disliked.)
  • Responding with "you're in luck" then "teach a lesson" when accepting kidnapping radiant quests from settlers.
  • Offer help to Ellie Perkins in finding Nick Valentine during Jewel of the Commonwealth.
  • Telling Nick Valentine "Don't lie to me, Nick. You're one of them." during Getting a Clue.
  • Saying "get to the point" When being offered raider troubles radiant quests:
  • Eating corpses with the Cannibal perk.
  • Aggressive dialogue choices. (This mainly refers to unfriendly NPC and will still quite often dislike sarcasm or negative responses.)
  • Completing the SAFE test and subsequently entering Covenant.
  • Choosing the more abusive comments in Confidence Man.
  • Threatening Scarlett into spending time with Travis.
  • Telling Travis it's his fault that Vadim was kidnapped.
  • Calling Vadim Bobrov an "idiot" when rescuing him.
  • Asking for more money from Wellingham in The Devil's Due
  • Accepting less reputable quests such as securing chems.
    • Asking for more money for such quests will result in a dislike.
  • Asking Maria why she did not handle it and hearing that the Sole Survivor is not afraid of raiders on Special Delivery.
  • Threaten Brother Thomas during Emogene Takes a Lover.
  • Calling Emogene Cabot crazy after rescuing her.
  • Telling Jack Cabot that he does not care about Lorenzo Cabot on The Secret of Cabot House.
  • Killing Lorenzo Cabot.
  • Telling Magnolia one does not like jazz.
  • Calling Hancock a junkie.
  • Agreeing to investigate the Pickman Gallery for Hancock.
  • Describing the Pickman Gallery to Hancock as beautiful.
  • Being sarcastic to Sheffield.
  • Giving Sheffield a Nuka-Cola.
  • Arrest Crocker in The Disappearing Act.
  • Telling Moe Cronin that baseball was even more violent than he thought.
  • Giving the cure to Austin Engill at the end of Hole in the Wall.
  • He likes when the Sole Survivor refuses to help Billy and dislikes when he offers to take him home. This behavior is probably set incorrectly. He even says: "Small human should be with his kind, this is good." while the message "Strong dislikes this." is displayed. He will also appreciate the attempt to convince Billy [his] parents are dead. Only trying to convince him once without pushing it can grant a like from Strong and keep the opportunity to complete the Kid in a Fridge quest.
  • Telling Preston Garvey "the feeling's mutual" and then agreeing to join him in Sanctuary Hills at the end of When Freedom Calls for two likes.
  • Test firing the artillery piece in Old Guns.
  • Giving Danny Sullivan a stimpak in In Sheep's Clothing.
  • Answering Doctor Duff sarcastically when she asks what type of radiation rays we are most concerned about.
  • Answering Yes to Duff when asked to return a bloatfly gland.
  • Telling Desdemona that slavery is wrong and risks life on Road to Freedom.
  • Telling Ricky Dalton to not commit suicide after asking him to create a distraction during Tradecraft.
  • Answering "If I let you" when talking to Pickman.
  • Answering "Look after yourself" and "Saving synths is noble" when talking to Joe Savoldi in Bunker Hill.
  • Responding with 'Delays are bad' when first meeting Old Man Stockton.
  • Telling Roger Warwick that "this place reeks" when he talks about his farm.
  • Being sarcastic or successfully convince Darla that she is a more dominant alpha figure than Skinny Malone during Unlikely Valentine, thus inciting violence.
  • Choosing to attack Skinny Malone after asking him about his relationship with Nick.
  • Asking X4-18 for grenades during The Battle of Bunker Hill.
  • Four likes in a row from taking a hard line with Clarke at the climax of Duty or Dishonor.
  • Choosing to attack Henry Cooke in Diamond City Blues.
  • Telling Wiseman that The Slog is ugly.
    • Telling Wiseman that "It won't matter." afterwards.
  • Purchasing dogs or wolves from Erickson.
  • Choosing the sarcastic option when confronted by Finn in Goodneighbor.
  • Choosing the sarcastic option when first talking to Hancock.
  • Choosing the sarcastic option when talking to Vault-Tec rep.
  • Choosing the 'kill him already' option and have human Art kill synth Art.
  • Threaten Manny when entering the Compound during Human Error quest.
  • Telling Doctor Roslyn Chambers that The Institute must die.
  • Asking Honest Dan for more caps after siding with him during Human Error quest.
  • Threaten Diamond City security to free Mel from prison during The Big Dig.
  • Betray Bobbi No-Nose at the end of The Big Dig.
  • Threaten First Mate during Last Voyage of the U.S.S. Constitution.
  • Decide to help scavengers during Last Voyage of the U.S.S. Constitution.
  • Threatening to have Madison Li shot if she doesn't help rebuild Liberty Prime during Liberty Reprimed.
  • Choosing violence when talking to Brother Henri during Liberty Reprimed.
  • Telling Blake Abernathy that his deceased daughter got what she deserved.
  • Accepting Rogue Robot radiant quests. Automatron (add-on)
  • Accusing Jezebel of lying when questioning her about The Mechanist. Automatron (add-on)
  • Calling the Child of Atom crazy when meeting her during the Walk in the Park quest. Far Harbor (add-on)
  • Choose subliminal messages as parameter for the phoropter prototype. Vault-Tec Workshop
  • Telling Sierra Petrovita "I can help" before accepting her quest. Nuka-World (add-on)
  • Telling Harvey his family is probably dead. Nuka-World (add-on)
  • Telling Harvey "I'll Help You." Nuka-World (add-on)
  • Killing Harvey. Nuka-World (add-on)
  • Choosing the "They'll fear me" option when talking with Porter Gage about the gangs during An Ambitious Plan. Nuka-World (add-on)
  • Commenting that "raiders are stupid" after asking Gage if raiders are the same. Nuka-World (add-on)
  • Telling Mags that killing Colter was thrilling. Nuka-World (add-on)
  • Telling Nisha that rules are needed to recover. Nuka-World (add-on)
  • Threatening Nisha to do what the Sole Survivor says as overboss. Nuka-World (add-on)
  • Killing the Nuka World raiders. Nuka-World (add-on)
Loves
  • Threatening Sinjin and his men during the last part of the Silver Shroud quest.
  • Choosing violence on Crocker in The Disappearing Act.
  • Telling Virgil that his research on turning super mutants back to humans needs to stop.
  • Killing Virgil.
  • Asking Gabriel what kind of deal he can offer, then refusing his deal by stating the Sole Survivor takes what they want, in Synth Retention.
  • Three likes can be obtained during the Pinned quest by threatening the Minutemen, telling the scientist "you screwed up" and later "screw you."
  • Killing the Railroad when speaking with Desdemona in End of the Line.
  • Choosing violence on McDonough in In Sheep's Clothing quest.
  • Not siding with Doctor Chambers in Human Error.
  • Killing settlers while another companion who hates the action witnesses it.
  • Killing Miranda, Neil, Officer Edwards and the few other guards upon completing and exiting Vault 81. - If Vault 81 quest complete, does not effect standing or cause hostility with Vault 81.
  • Murdering the Child of Atom encountered during the Walk in the Park quest.Far Harbor (DLC)
  • Purchasing a mutant hound from Erickson.Far Harbor (DLC)
  • Killing Machete Mike during Hull Breach after declining to sell the power tools to him.Far Harbor (DLC)
Dislikes
  • Stealing. (The "dislike" notice never appears, but stealing red items, or stealing from inside unlocked containers, lowers the affinity by 1.00)
  • Pickpocketing. (Same as stealing, it lowers affinity by 1.00 but there is no notification message)
  • Picking locks.
  • Entering power armor.
  • Asking for more money from Hancock when asking for work.
  • Saying the song was "Lovely" when first speaking to Magnolia.
  • Convincing people with Charisma.
  • Healing Dogmeat.
  • Speaking as the shroud during The Silver Shroud.
  • Accepting more reputable quests.
  • Freeing Lorenzo Cabot.
  • Giving chems to Mama Murphy.
  • Boarding a vertibird that has been called in.
  • Giving the Vault-Tec rep a new home to cheer him up.
  • Accepting Theodore Collins' deal during the Mystery Meat quest.
  • Siding with the Railroad when speaking with Desdemona in End of the Line.
  • Returning the Pristine deathclaw egg to its nest in The Devil's Due.
  • Attempting to reject the Deliverer during Tradecraft.
  • Successfully convincing Darla to leave Skinny Malone and return to her loving parents during Unlikely Valentine.
  • Any attempt to talk Paul Pembroke down when confronting Henry Cooke in Diamond City Blues.
  • Speaking covertly when first meeting Old Man Stockton in Bunker Hill.
  • Convince Bobbi No-Nose to leave at the end of The Big Dig.
  • Telling First Mate that there is misunderstanding or to calm down during Last Voyage of the U.S.S. Constitution.
  • Passing any of the dialogue checks to avoid conflict when talking to Brother Henri during Liberty Reprimed.
  • Keeping Buddy for yourself in Trouble Brewin'.
  • Being told to calm down when speaking to Virgil after he becomes human again.
  • Telling Virgil that his research is far from complete.
  • Rescuing H2-22 to Ticonderoga will result in a 'dislike' message whichever response is chosen.
  • Ask Dr. Chambers to spare Amelia during Human Error quest.
  • Using any response to Erickson after he asks player character to "come down and talk." Far Harbor (DLC)
  • Telling Oswald the Outrageous to "Go Help Her," "Give Rachel's Holotape" or "There's No Cure." Nuka-World (add-on)
  • Lying to Sierra Petrovita when asked about the Nuka-Cola Museum. Nuka-World (add-on)
  • Offering Harvey a stimpack. Nuka-World (add-on)
  • Choosing the "I understand" option when talking with Harvey after surviving the Gauntlet. Nuka-World (add-on)
  • Telling Mags that killing Colter was boring. Nuka-World (add-on)
  • Telling Mags that you intend to use Nuka-World to make as much caps as you can. Nuka-World (add-on)
  • Telling Nisha "Rules Hold us Back." Nuka-World (add-on)
  • Telling Nisha the gauntlet should be shut down. Nuka-World (add-on)
Hates
  • Telling Phyllis Daily one is a member of the BoS and has to exterminate her since she is a synth.
  • Bringing the experimental serum to Virgil.
  • Telling Virgil that he is right to continue his research on reversing the FEV
  • Mentioning to Myrna about not being a human.
  • Accepting Public Knowledge from Daisy in Goodneighbor.
  • Giving Moe Cronin the signed glove, signed card, and signed ball during Out in Left Field.
  • Avoiding violence when receiving Gabriel's recall code from X6-88 in Synth Retention.
  • Collaring a super mutant. Nuka-World (add-on)

Inventory[]

Vestuário Armas Outros itens
Pants Sledgehammer

Strong's weaponry is limited to those used by other super mutants (laser rifles and Fat Man launchers are an exception), including:

  • Assault rifles
  • Boards
  • Gauss rifles
  • Grognak's axe
  • Hunting rifles
  • Miniguns
  • Missile launchers
  • Pipe rifles
  • Pole hooks
  • Sledgehammers
  • Super sledges
  • Hand grenades

Anotações[]

  • He is limited to wearing super mutant armor, which can be found in super mutant strongholds throughout the Commonwealth.
  • Strong's health is about 50-60 hit points higher than most other companions. Only Curie as a Ms. Nanny has higher health, at least until around level 50. Like most companions, he levels up with the Sole Survivor. His higher than normal health is balanced out by being limited to only equipping super mutant armor, which offers only moderate protection compared to higher-tier human armors, let alone power armor. The best available combination of super mutant armor for Strong provides slightly less protection than a full suit of unmodified basic metal armor.
  • Strong has the second best default carrying capacity at 200 pounds. This cannot be increased with armor mods since he is unable to wear normal armors.
  • Strong never goes into sneak mode.
  • If Strong is dismissed without designating a settlement, he will return to the lobby level of Trinity Tower.
  • Strong prefers to use melee weapons, like the super sledge, or rifles. He can also use heavy weapons, but will not equip handguns.
  • When left in a settlement, Strong will often spend his time at chemistry stations.
  • Unlike super mutant companions from previous games like Marcus, Fawkes or God, Strong is far from civilized. He often criticizes humans, speaks of his desire for super mutant superiority, general carnage and will even mention that he wants "someone to eat" when hungry. He takes pride in his condition and how his super mutant brothers are seen by the people of the Commonwealth as powerful and tough fighters. This is best illustrated when the Sole Survivor chooses to help Virgil find a cure during Virgil's Cure, to which Strong reacts with great disappointment. The only thing that separates him from his mutant brethren is the realization that, if he wants super mutants to achieve the same success as humans, he may have to work with them to learn their secrets.
  • Strong will give the Sole Survivor various meats much akin to the sweets that Piper gives.
  • In the quest Curtain Call, upon trying to interact with Strong before completing the objective he has set, he replies "Go away, bleeder!" This is exactly what Fawkes in Fallout 3 would say upon reaching him before the quest to retrieve the G.E.C.K. is initiated.
  • Strong believes that, when the time comes, super mutants will kill everything on Earth.
  • If Strong follows the Sole Survivor to give Brian Virgil the antidote, he will join in on the conversation by expressing panic at the thought of being "cured" and no longer being a super mutant. The Sole Survivor must assure him that he will not be forcibly cured.
  • Due to the encompassing range of his dislikes, Strong can be a difficult companion to garner admiration from as most of the usual actions are sometimes hard to avoid when exploring ruins or negotiating with NPCs. Since he likes kills (and as all companions, time spent with the Sole Survivor), he is a good companion for a mapping trip while staying on the outside of places and avoiding picking too many locks.
    • A good way to boost Strong's affinity is to purchase guard dogs from the friendly Super Mutant Erickson in Far Harbor. When the Sole Survivor first meets Erickson, Strong dislikes the meeting, if present. However, the dog or wolf the Sole Survivor purchases from Erickson in the presence of Strong for 250 caps will be Liked by Strong. If the Sole Survivor purchases the Mutant Hound, Strong will Love that. He does not seem to Like or Love buying subsequent dogs, wolves or mutant hounds from Erickson, though.
    • An easy way to gain Strong's admiration is to pick the Cannibal perk. When performing quests that involve clearing out large numbers of raiders from a location, eat the various corpses. Saving and loading between feedings will allow the Sole Survivor to bypass the refractory period on gaining approval.
    • Defeating powerful enemies seems to gain a lot of respect from Strong.
    • The quest Duty or Dishonor has an opportunity to gain four likes in a row for Strong during the final encounter with Clarke.
    • Despite saying that someday all humans will be destroyed, Strong likes it when the Sole Survivor helps settlers. This is one of the most effective ways to get his approval as it is the only act of charity that he tolerates. He also likes choosing the "cocky" dialogue choice.
  • Unlike most companions, he will not say anything when taken to the corpse of the Sole Survivor's spouse in Vault 111.
  • Strangely, Strong will occasionally voice his approval of the Brotherhood of Steel after joining, saying that the "metal men" are "worthy" even though he dislikes the Sole Survivor entering power armor and will lose a large amount of approval if he witnesses the Sole Survivor joining them.
  • During Maxson's speech on the Prydwen, Strong will refuse to enter the room and remain outside, not entering until it is over.
  • Strong will voice approval if the Sole Survivor sides with the Institute and destroys the Brotherhood, stating that the super mutants can easily beat the Institute.
  • Strong seems to like the very first suit of T-45 power armor found in Concord at the Museum of Freedom, but disapproves of all others, saying "human look like robot."
  • Strong can sometimes be seen interacting with the large cooking pots present in some super mutant camps (unusable to the player character), stirring the pot and tasting its contents.
  • Although Strong refuses to actually enter a pillory if assigned to one, the player character will still get the trophy/achievement Time Out for the act of assigning him to it.
  • After being freed, Strong's location is often just north of Trinity Tower, on Berkeley St.
  • Compared to all other companions, with a value of 24, Strong has the highest strength.
  • Strong pronounces names that start with "Mac" as "Mack." For example, he calls Robert MacCready "Mack Ree Dea" and Macbeth as "Mack Beth."

Notable quotes[]

  • "Tinker tinker tinker. Strong bored!"
  • "So many humans. Not so many super mutants."
  • "Someday, super mutants kill everything."
  • "Strong not understand why humans fight other humans? For milk of human kindness maybe."
  • "Humans odd. Try to be bird. Strong only want to be Strong." – When near The Prydwen
  • "How machine fly? Is too heavy." – When near The Prydwen
  • "Human flying machines. Strong not like." – When near The Prydwen
  • "Ha! Strong knew building couldn't fly forever. Had to fall." – After destroying the Prydwen
  • "Fighting is for killing, not watching." – When near Combat Zone
  • "Not shell. Shoot face." – When fighting mirelurks
  • "Old place. Dust and dirt."
  • "Leave human junk. Is useless." – After looting junk item
  • "Why always take human junk? Not need!" – After looting junk item
  • "Strong hates Steel Brotherhood." – When near Brotherhood of Steel
  • "Strong not care about stupid human stuff. Just want milk of human kindness!" – At The Castle
  • " Little girl pretty. Just like on glass box." –  When either near or talking to Nat.
  • "Strange human hole. All metal." – Upon entering a Vault
  • "Strong learn new word. Strong learn 'respect."
  • "Human fight good. Human help Strong. Super mutants are brothers. Brothers share all. Not own things like humans. Humans share like brothers. Super mutants fight. Kill not talk. Human kill not talk. Human would be good super mutant." – Upon earning Strong's respect
  • "Old human junk. Worst kind of human junk." – Picking up pre-War money
  • "Goodbye Mack Ree Dee." – When dismissing MacCready to travel with Strong
  • "Stop fiddling. Smash!" – When crafting items or lock picking.
  • "You fight like Behemoth!"
  • "Don't fix old thing. Get new one." – When repairing power armor.
  • "Last thing you kill make Strong proud."
  • "Dead not need things. We take!" – Describing looting
  • "Victor's spoils." – When looting from killed enemies
  • "These machines not work. Strong not break. Broken when Strong got here."
  • "Snack time." – When killing the last enemy.
  • "Metal man make Strong mad!" – When dismissing Paladin Danse to travel with Strong
  • "Strong like green." – When Strong "dislikes" the Sole Survivor for assuring Abbot that he isn't going to touch the wall.
  • "Human look like robot." – After entering power armor.
  • "Of course. Strong is strong."
  • "Agh… human… stronger." – Upon death.
  • "Hahahahaha! Yes...Strong Challenge you, Brother!" – Encountering a Behemoth
  • "Like should help like. Human should help human." – When helping a random Settler
  • When switching Strong with:
    • Danse: "This human good fighter. Kill many brothers. Someday Strong smash.", to which Danse replies: "That's never going to happen, mutant."
    • Cait: "Strong find milk of human kindness on own.", to which Cait replies: "What the hell is he talking about? Nevermind. I don't want to know."
    • Hancock: "Ghoul good fighter. Strong approve.", to which Hancock replies: "Guess you mutants do have some sense, don't ya?"
    • Deacon: "This puny human instead of Strong? Bah!", to which Deacon replies: "Good things come in small packages. But then you know all about small packages don’t you, Strong?"
    • MacCready: "This human good fighter. Almost as good as Strong.", to which MacCready replies: "Thanks, Strong. Coming from someone like you, that's a pretty big compliment."
    • Piper: "Bah! This human soft. Weak. Won't live long.", to which Piper replies: "Hey, now, big boy. I know a couple of your brothers that'd say different."
    • Codsworth: "Metal man weak. When metal man smashed, come find Strong.", to which Codsworth replies: "Weak! I'll have you know I've fended off bloodbugs when necessary."
    • Preston Garvey: "Puny human instead of Strong? Bah. Strong find milk without human.", to which Preston replies: "Don't know how you traveled with one of those."
    • Curie: "When metal man is all smashed, come find Strong.", to which Curie replies: "Don't worry Monsieur Strong. I don't rust so easily."
    • Nick Valentine: "Puny metal man. He dies soon. Then find Strong. We look for milk again.", to which Nick replies: "Well, then get comfy, big guy, because I ain’t checking out anytime soon."

Appearances[]

Strong appears only in Fallout 4.

Bugs[]

  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Has platform::Xbox OneXbox One When asked about the relationship between Strong and the player, he will interrupt the player. [verificado]
  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Upon sending Strong to a settlement with 0 population, water, and food he will vanish from the game after a couple of days. The only way to fix is to summon him via console command. [verificado]
    • A possible fix is to build food and water and then wait several days.
    • Another possible fix if a bed is not present is to build a bed then save and reload while away from the settlement (this was tested at the Red Rocket truck stop.)
  • Has platform::PCPC Has platform::Xbox OneXbox One On some occasions, the message showing that Strong likes/dislikes this does not appear even when a certain amount of time for that action has past, thereby making it even more difficult to gain his Berserk perk. [verificado]
    • This occurs at random times with other companions as well, however the approval is still given just does not show. Using a save or 3 hour wait time glitch will still give affinity as normal. Not common but don't freak out if it does happen. Also applies to negative choices like lockpicking with strong or hacking.
  • Has platform::PCPC Has platform::Playstation 4Playstation 4 May become unable to move, and just kneel at the door where one enters a building spewing comments about the smell or whatever. Fast travel can fix this.[verificado]
  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Strong may be unable to move correctly when wielding a minigun. He will often stand in place when being attacked, uselessly pointing his minigun at the ground. One thing to note is the Gatling laser has the same effect but will happen less often.[verificado]
    • Short-term solution: Select Strong and "command" him to attack "X." Basically pointing him into the direction of the attackers while he has a minigun equipped will make him attack everything in that direction without aiming at the ground.[verificado]
  • If the player character chooses to disapprove of Magnolia’s Music style, Strong will voice that he thinks that the “Sounds of battle” are better “music” to his ears.

Gallery[]

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