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Java Edition 1.20   


Note:All these features (with the exception of the biome changes) may come in 1.20.
1.20, the first release of an unknown update, is a major update to Java Edition with no set release date. It revamps combat, adds new blocks and items, and revamps several biomes.

Planned additions

Blocks

Palm Logs
Palm Leaves
Baobab Logs
  • Can be crafted into wood, planks, and all the other things that overworld wood can craft.
  • Generate with 4×4 trunks and have branches, similar to acacia trees.
  • Home to termites.
Baobab Leaves
Planks
  • Added palm and baobab mangrove planks.
Wood
  • Added palm and baobab mangrove wood.
Slabs
  • Added palm and baobab mangrove slabs.
Stairs
  • Added palm and baobab stairs.
Fences
  • Added palm and baobab fences.
Fence Gates
  • Added palm and baobab fence gates.
Signs
  • Added palm and baobab, signs.
Buttons
  • Added palm and baobab, buttons.
Doors
  • Added palm and baobab, doors.
Trapdoors
  • Added palm and baobab, trapdoors.
Termite Block
  • Block that makes up the termite mound.
Clay Pot
  • Uses the texture of clay.
  • Ceramic Shards can be incorporated into an unfired pot.
  • Can be fired by lighting fire under the pot.
  • Pot can fit up to 8 Ceramic Shards.
Painted Clay Pot
  • Uses the texture of terracotta.
  • Created by firing a clay pot.
  • Upon firing, any placed Ceramic Shards become permanently incorporated on to the clay pot.
Flowering Cacti
Processing rubble[unofficial name]
  • A technical block associated with archaeology.
  • At least comes in dirt and gravel variants.
  • Created upon using a brush on what appears to be normal dirt or gravel.
  • Has 16 layers.

Items

Brush
  • Used to sweep away debris from archaeological items.
  • Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on simply disappears, and does not yield custom block heights.
  • Also comes in a blue-green variant: Brush 2
Ceramic Shards
  • Obtained with a brush at archeological sites.
  • Come in different colors and different designs, each depicting a different picture, such as an ender dragon, a cow, Alex, a skeleton, a tree and a vindicator.
  • Can be placed/customized on clay pots.
  • Currently using placeholder art, according to Jasper Boerstra.[2]

Mobs

Termites
  • Spawn in Savannas, specifically in Baobab trees.
  • Most likely passive.
Ostriches
Meerkats
  • Spawn in Deserts.
  • Most likely passive.
  • Enjoy fish and can possibly be bred with them.
Vultures

Non-mob entities

Tumbleweed
  • Spawn in Badlands.
  • Roll around randomly.
Boats
  • Added palm and baobab boats.

Gameplay

Main article: Combat Tests
Attributes
  • generic.attack_reach.
Enchantments
Shields
  • New shield indicator.
  • Sneaking, by default, automatically activates the shield.
Archaeology
  • The player can find items and blocks in gravel and dirt inside the dig site structure by using the brush.
  • Possible items shown in the preview footage include:

World generation

Structures

Termite Mound
  • Made of termite blocks.
  • Spawn near baobab trees.
  • Contain termites.
Excavation Site
  • Seen during the Minecraft Live 2020 stream.
  • Consists of wool tents and a large pit containing rubble.

Terrain features

Trees
  • Added palm and baobab trees.

Planned changes

Items

Bows
  • Arrows shot from bows become less accurate if held drawn for longer than 3 seconds.
    • This also cancels out "critical arrows".
Axes
  • Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for iron axes, and 1 (1 second) for gold, diamond, and netherite axes.
  • All axes are weaker and deal 1♥ more damage than their sword counterparts.
    • Wooden and gold: 5♥♥♥, was 7♥♥♥♥.
    • Stone: 5♥♥♥, was 9♥♥♥♥♥.
    • Iron: 6♥♥♥, was 9♥♥♥♥♥.
    • Diamond: 7♥♥♥♥, was 9♥♥♥♥♥.
    • Netherite: 8♥♥♥♥, was 10♥♥♥♥♥.
  • Always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% chance to disable them for 5 seconds (100 game ticks).
  • Now use 1 durability when attacking instead of 2.
  • Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil.
  • Nerfed attack reach 2.5, was 3.
  • Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks.
    • All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil.
Eggs
  • Now have a cooldown of 4 ticks.
Hoes
  • Changed the attack speed for most hoes:
    • Wooden: 2 (0.5 seconds), was 1 (1 second).
    • Gold: 3.5 (~0.29 seconds), was 1 (1 second).
    • Stone: 2.5 (0.4 seconds), was 2 (0.5 seconds).
    • Diamond and netherite: 3.5 (~0.29 seconds), was 4 (0.25 seconds).
  • Changed the attack damage for all hoes:
    • Wooden, gold, and stone: 2♥, was 1♥.
    • Iron and diamond: 3♥♥, was 1♥.
    • Netherite: 4♥♥, was 1♥
  • Buffed attack reach to 3.5 blocks, was 3.
Pickaxes
  • Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds).
  • Changed the attack damage for some pickaxes:
    • Wooden and gold: 3♥♥, was 2♥.
  • Reach nerfed down to 2.5, was 3
Shield
  • Now only blocks up to 5♥♥♥ of attack damage.
  • Removed warm-up delay from shields (0.25 seconds (5 game ticks) activation cooldown).
  • Crouching player can't perform "charged" attacks.
  • Now only block 50% of knockback when attacked by a weapon.
    • Due to a bug (MC-147694) shields block more knockback.
    • An empty hand or non-tool items will still negate all knockback.
  • The arc of available protection has been decreased to 100 degrees from the previous 180 degrees.
  • Now block 100% of explosion damage, if it isn't caused by the player.
Shovels
  • Increased attack speed for all shovels to 2 (0.5 seconds), was 1 (1 second).
  • Decreased damage for all shovels.
    • Wooden and gold: 2♥, was 2.5♥ × 1.25.
    • Stone: 2♥, was 3.5♥ × 1.75.
    • Iron: 3♥♥, was 4.5♥ × 2.25.
    • Diamond: 4♥♥, was 5.5♥ × 2.75.
    • Netherite: 5♥♥♥, was 6.5♥ × 3.25.
  • Reach nerfed down to 2.5, was 3.
Swords
  • Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds).
  • Decreased damage for some swords.
    • Stone: 4♥♥, was 5♥♥♥.
    • Iron: 5♥♥♥, was 6♥♥♥.
    • Diamond: 6♥♥♥, was 7♥♥♥♥.
    • Netherite: 7♥♥♥♥, was 8♥♥♥♥.
  • Reach is unchanged.
Trident
  • Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds).
  • Decreased melee damage from 9♥♥♥♥♥ to 7♥♥♥♥.
  • Buffed attack reach to 3.5 blocks, was 3.
  • Can now be shot from dispensers.
  • Tridents with Loyalty that fall into the void will return to its owner.
  • Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain.
Snowballs
  • Now stack to 64.
  • Now have a cooldown of 4 ticks.
Potions
  • Can now stack up to 16.
    • Splash and lingering potions are not included.
Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Reach Damage Speed Reach Damage Speed Reach Damage Speed Reach Damage Speed Reach
Wood 5♥♥♥ 2 2.5 2♥ 2 3.5 3♥♥ 2.5 2.5 2♥ 2 2.5 4♥♥ 3 3
Gold 5♥♥♥ 2 2.5 2♥ 3.5 3.5 3♥♥ 2.5 2.5 2♥ 2 2.5 4♥♥ 3 3
Stone 5♥♥♥ 2 2.5 2♥ 2.5 3.5 3♥♥ 2.5 2.5 2♥ 2 2.5 4♥♥ 3 3
Iron 6♥♥♥ 2 2.5 3♥♥ 3 3.5 4♥♥ 2.5 2.5 3♥♥ 2 2.5 5♥♥♥ 3 3
Diamond 7♥♥♥♥ 2 2.5 3♥♥ 3.5 3.5 5♥♥♥ 2.5 2.5 4♥♥ 2 2.5 6♥♥♥ 3 3
Netherite 8♥♥♥♥ 2 2.5 4♥♥ 3.5 3.5 6♥♥♥ 2.5 2.5 5♥♥♥ 2 2.5 7♥♥♥♥ 3 3

Non-mob entities

Projectiles
  • No longer trigger a player or mob invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.
Arrows
  • Arrow uncertainty value has been decreased from 1.0 to 0.25, increasing accuracy.
  • Instantaneous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects. For example, instant harming I arrow will deal additional 0.75♥ × 0.375 magical damage.
Players
  • Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.

Gameplay

Main article: Combat Tests
Combat
  • The attack cooldown is now only 4 ticks (200ms) when an attack is missed.
  • Attacking is no longer possible until the weapon is recharged.
  • There is a longer "charged" attack that gives a bonus reach of +1 meters.
  • Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames).
  • The attack key can be held down to automatically attack at the next available moment.
    • Has a +1 tick (50ms) penalty, making it less effective than optimal timing or clicking.
  • Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
    • This means that they still have smaller hitboxes than 0.9 block, but now can be attacked outside their hitbox within a range of 0.9 block.
  • The attack timer is now unaffected by switching items, only resetting when the player performs an attack.
  • Entities can now be hit through transparent blocks like grass or vines, without destroying said block.
  • Changed the swing animation to "emphasize the rhythm of the attacks".
Eating
  • The eating and drinking animations are interrupted and reset when being hit by a player/mob or a projectile throw from one.
  • Liquids (such as stews, honey, milk, and potions) are consumed faster (20 ticks, was 32 or 40 ticks)
Hunger
  • High saturation no longer gives a fast regeneration boost.
    • Saturation is not used when healing damage, and is only relevant as a "pause" until food drains because of other factors (sprinting, jumping...)
  • The player now naturally regenerates health down until a hunger level of 6 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗) instead of the previous 18 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗).
  • The player now naturally heals every 40 game ticks (2 seconds) instead of every 80 game ticks (4 seconds).
  • Natural healing drains food points half as fast.
Critical Hits
  • Can now be performed with sprint-knockback hits (the first hit dealt by a sprinting player), as it was in older versions and Bedrock Edition.
Sweep attack
  • Is now only performed by a weapon enchanted with Sweeping Edge.
    • Requires a fully charged attack to activate.
  • Is now activated regardless of whether or not an entity is hit.
  • The Sweeping Edge enchantment itself has been nerfed. It now does 25%/33%/37.5% percent of sweeping damage per level instead of the previous 50%/66%/75%.
  • All tools can now perform the sweep attack if they have the Sweeping Edge enchantment.
    • Sweeping Edge cannot be applied to non-sword tools in survival, except for axes and pickaxes.
Enchantments
  • Weapon enchantments are now included in the base damage when calculating critical hits and potion effects.
Attacking
  • Attacking with the player's bare fist now deals 2♥ instead of 1♥, to match the behavior in Bedrock Edition.
Status effects
  • Healing now heals 6♥♥♥ per level, up from 4♥♥, similar to before 1.6.1.
  • Strength was changed, it increases at levels I/II +20%/+40% of the total damage (was 3♥♥ / 6♥♥♥ damage).

World generation

Structures

Shipwrecks
  • Now contain palm and baobab logs and planks.

Biomes

Deserts
Savannas
  • This biome is from MINECON Earth 2018 and was stated to be added later.
  • Will have baobabs trees, termites, and ostriches.
Badlands
  • This biome is from MINECON Live 2019 and was stated to be added later.
  • Will have tumbleweeds, vultures, and a flowery cactus.

Blocks

Furnaces
  • Now accept palm, baobab, and mangrove wood types (planks, slabs, buttons, etc).

Announcement

1.20 will be announced in 2023 at Minecraft Festival in Orlando, Florida.

Fixes

Note:This fix version is 1.20+ meaning they may be fixed in 1.20, 1.20.x, 1.21, 1.22.x, or even later though highly unlikely.

15 issues fixed
From released versions before 1.20
  • MC-130754 – Jumping on farmland pushes the player a bit
  • MC-249106 – Water rendering incorrectly through frogspawn hitbox/model
  • MC-249720 – Allay's wings are not attached to its body
  • MC-249765 – Allays don't render semi-transparent when invisible where appropriate
  • MC-249842 – Allays attempt to pathfind to items that are outside of the world border
  • MC-249875 – Parity Issue: Allays hesitate for a few seconds before follwing, throwing items, or doing other actions in Java
  • MC-250249 – Parity Issue: Allays pick up arrow/potion items with other effects than the ones they're holding
  • MC-250423 – Frog frequently fails to long jump to small blocks
  • MC-251296 – Allay has a transparent texture but it is not transparent in game
  • MC-251518 – Allay's poses, flying animations, and dancing animations for duping differ from Bedrock's, causing intense clipping, inconsistencies, choppy movements, and strange item positioning
  • MC-252415 – Bedrock Edition's new 1.19.10 splash text is not available on Java 1.19
  • MC-253076 – Allay duplicates Items when its NBT data is updated every tick
  • MC-253125 – Allays can dance while panicking
  • MC-253189 – Allays with NoAI can dance
  • MC-253738 – Vibration particle faces at a constant pitch of about 60 degrees, not pointing towards the target

References

  1. This will not be the name, however, it is the best one so far because biome updates are the most likely things that will come in the update.
  2. "Note: Everything in the archeology vid was placeholder art"@JasperBoerstra (Jasper Boerstra) on X, October 3, 2020
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