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I have personally seen mineshafts generating in the deep dark. This is stated to be impossible on the main page. Is this a mistake or is it intentional? SirFox5 (talk) 04:36, 19 February 2022 (UTC)Sir Fox5

I checked the deep dark biome in a single biome world and used the /locate command to find mineshafts and it wasn't able to find any, however it is possible for mineshafts generated in other biomes to intersect the deep dark

Erosion[]

Deep Dark only generates under biomes with high erosion values? What does this mean first of all (I can't find anything about erosion values anywhere) and second off where is the source for this.

--206.54.215.179 01:17, 19 June 2022 (UTC)

Erosion is one of the five multinoise values introduced in 1.18.

It's basically some sort of spectrum - lower values result in 1.18-style mountains and plateaus, while higher values result in terrain more akin to beta 1.17 world generation, extreme hills, and shattered savannas.

Bedrock apparently has a loading screen tip about how deep darks are best found below mountains (which, as the article says, is what low erosion terrain is), but don't quote me on that.

You can check this for yourself by...

  • Reading the vanilla world generation data pack files yourself.
  • /locating multiple deep dark biomes and noticing how pretty much all of them are underneath mountain terrain and/or are under areas denoted with a low erosion value on the F3 screen.
  • Hopping on a seed tool like Chunkbase, marking exclusively only peak biomes and deep darks, and noticing how they pretty much always overlap.

Hope that helps. arisaaaaa (talk) 01:37, 19 June 2022 (UTC)

This sounds like something that should be explained in the article.
Today, I found an Ancient City under what used to be bedrock, in an area that was first explored in 1.16. At a "snowy taiga" and "snowy plains" area, under a village. GMRE (talk) 20:06, 23 January 2023 (UTC)
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