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For the hostile mob in Minecraft, see Zombie.

ZOMBIE – Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down.

Guide to Minecraft Dungeons:
A Handbook for Heroes

A zombie is an undead hostile mob that can be found within the various missions of Minecraft Dungeons. Zombies have three direct variants.

Appearance[]

Zombie Idle (Dungeons)

Zombie

The appearance of a zombie in Minecraft Dungeons is different from that of the original game. They have a different shade of green and they look more polished.

Some zombies are slightly taller than normal zombies, and have more health and defense. The 1st variant wears a scale mail chestplate and a reinforced mail helmet, and holds a single dagger in a reverse grip. The 2nd variant is the stronger variant wears a helmet and chestplate made of reinforced mail, wields a normal sword, and does more damage than any other zombie.

Spawning[]

Zombies can be summoned by a necromancer or mob spawner. Zombies also spawn when night falls, regardless of mission, when at least one hero dies in multiplayer.

Behavior[]

Walk
Zombie Walk (Dungeons)

Zombie walk

Zombies wander around when they idle.

Basic attack
Zombie BasicAttack in game (Dungeons)

Zombie basic attack

Zombies turn their heads to look at the hero once seen, before slowly approaching to attack.

Novelty Sleep
Zombie Novelty Sleep (Dungeons)

Zombie "Novelty Sleep" animation

Zombies and their variants sometimes sleep when idle.

Zombies have nine times more health when enchanted.

Sounds[]

Idle[]

  • SFX ID:sfx_mob_zombieIdle, sfx_mob_zombieVariantIdle.
SoundDescription
Idle (Generic)

Basic Attack[]

  • Unified behavior file:Zombie_BasicAttack
  • Behavior file:Zombie_BasicAttackVariant0, Zombie_BasicAttackVariant1, Zombie_BasicAttackVariant2

Attack[]

  • SFX ID:sfx_mob_zombieAttack
SoundDescription
Attack (Generic impact sounds)

Pre-Attack[]

  • SFX ID:sfx_mob_zombiePreAttackVoice
SoundDescription
Pre-Attack (Generic)

Whoosh[]

  • SFX ID:sfx_mob_zombieWhoosh, sfx_mob_plateArmorFoleyAttack, sfx_mob_knifeSwing, sfx_mob_swordSwingSteel (Single sound with 5 different pitch)
SoundDescription
Whoosh (Variant 0 only)
step Plate Armor Light (Variant 1 & 2 only)
knife Whoosh (Variant 1 only)
sword Swing Steel (Variant 2 only)

Step[]

  • Unified behavior file:Zombie_Walk
  • Behavior file:Zombie_WalkVariant0, Zombie_WalkVariant1, Zombie_WalkVariant2
  • SFX ID:sfx_mob_zombieStepGeneric, sfx_mob_stepScaleArmor(Variant 1 only), sfx_mob_stepPlateArmorHeavy(Variant 2 only)
SoundDescription
Step (Generic)
File:Sfx item stepScaleArmor-0010 soundWave.oggFile:Sfx item stepScaleArmor-0011 soundWave.oggFile:Sfx item stepScaleArmor-0012 soundWave.oggmob step Scale Armor (Variant 1 only)
mob step Plate Armor Heavy (Variant 2 only)

Death[]

  • SFX ID:sfx_mob_zombieDeath, sfx_mob_zombieVariant1Death, sfx_mob_zombieVariant2Death
SoundDescription
Death (Generic)
Plate Armor Drop Light (Variant 1 & 2 only)
SoundDescription
sickles Impact (Variant 1 only)
impact Metal (Variant 1 only)
SoundDescription
Step Scale Armor (Variant 2 only)
Plate Armor Impact (Variant 2 only)

Hurt[]

  • SFX ID:sfx_mob_zombieHurt, sfx_mob_zombieVariant1Hurt, sfx_mob_zombieVariant2Hurt
SoundDescription
Hurt (Generic)
Plate Armor Impact (Variant 1 & 2 only)
SoundDescription
File:Sfx item stepScaleArmor-0010 soundWave.oggFile:Sfx item stepScaleArmor-0011 soundWave.oggFile:Sfx item stepScaleArmor-0012 soundWave.oggStep Scale Armor (Variant 1 only)
Armor Chain Layer 1 (Variant 1 only)
SoundDescription
step Plate Armor Light (Variant 2 only)
Step Scale Armor (Variant 2 only)

Miscellaneous sounds[]

The following SFX files may be unused features or may appear in other parts of the game. Most of these sound files do not have an SFX ID in the game files.

SoundDescription
Metal
Pre
Remedy
Step (Wood)
Wood Break

Infect[]

  • SFX ID:sfx_mob_zombieInfect (Sound 2 not include)
SoundDescription
Infect

Grim guardian[]

Grim Guardian's Arena

The arena where the grim guardian is summoned and fought.

The grim guardian is an ancient zombie that can be encountered within an ancient hunt upon offering, at a minimum, the following runes:

The ancient resides within a creepy crypt-themed arena and possesses, at minimum, the following enchantments:

Six enchanted necromancers act as the ancient's minions, possessing the following enchantments:

Upon defeating the grim guardian, a gilded variant of the following items drops as a reward:

Data Value[]

ZombieVariant0
  • Enemy lock radius: 10 blocks away
  • Base health: 55
  • Base damage: 70
  • Attack distance: 2 block distance
  • Viewing angle (ConeAngleDegrees): 30°
  • Attack delay: 0.3 seconds
  • Attack duration: 1.0 seconds
  • Push back strength: 6
  • Push back Z Factor: 1
  • Speed limit: 8 blocks distance per second
ZombieVariant1
  • Base health: 210
  • Push multiplier: 0.95
  • Base damage: 85
  • Attack distance: 2 block distance
  • Viewing angle (ConeAngleDegrees): 30°
  • Attack delay: 0.33 seconds
  • Attack duration: 1.1 seconds
  • Attack cooldown: 0.05 seconds
  • Push back strength: 6
  • Push back Z Factor: 1
ZombieVariant2
  • Base health: 500
  • Push multiplier: 0.9
  • Base damage: 100
  • Attack distance: 2 block distance
  • Viewing angle (ConeAngleDegrees): 30°
  • Attack delay: 0.36 seconds
  • Attack duration: 1.1 seconds
  • Attack cooldown: 0.1 seconds
  • Push back strength: 6
  • Push back Z Factor: 1
zombieancient (Grim guardian)
  • ID: flesheater
  • Base health: 110
  • Push multiplier: 0.0 (Cannot be knockback)
  • Minion count: 6
  • Minion spawn radius: 400.0 (4 blocks away)


Zombies have three unused animations, and an unused legs animation for the basic attack behavior.

In the netherhypermission-hyper file, the grim guardian is referred to internally by the names zombieancient and flesheater.

History[]

Minecraft Dungeons
Dungeons BetaZombie (Dungeons)Zombie Variant 1Zombie Variant 2Added zombies.
1.8.0.0Grim GuardianAdded the grim guardian.

Issues[]

Issues relating to "Zombie", "ZombieVariant0", "ZombieVariant1", or "ZombieVariant2" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Zombies have many unused sounds in game file.
  • Both shoulder pads use the shoulder pad model on the right. One of the right shoulder pads was reversed and disguised as the left shoulder pad. The difference between the reversed right shoulder pad and the left shoulder pad is that there is an extra white pixel on the top of the left shoulder pad.

Gallery[]

Animations[]

Gameplay[]

Miscellaneous[]

Renders[]

Textures[]

See also[]

References[]


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