Version
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Tag der Aktualisierung
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In der Aktualisierung enthaltene Neuerungen und Änderungen
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1.12.0 build 10Blog
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24. Juni 2019
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1.12.0 build 10[]
Auch unter 1.12.0.14 bekannt
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1.12.0 build 9Blog
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19. Juni 2019
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1.12.0 build 9[]
Auch unter 1.12.0.13 bekannt
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1.12.0 build 8Blog
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17. Juni 2019
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1.12.0 build 8[]
Auch unter 1.12.0.12 bekannt
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1.12.0 build 7Blog
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11. Juni 2019
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1.12.0 build 7[]
Auch unter 1.12.0.11 bekannt
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1.12.0 build 6Blog
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6. Juni 2019
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1.12.0 build 6[]
Auch unter 1.12.0.10 bekannt
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1.12.0 build 5Blog
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3. Juni 2019
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1.12.0 build 5[]
Auch unter 1.12.0.9 bekannt
Map Makers and Add-On Creators[]
- Removed the byte order mark at the beginning of function files if it exists
- Updated ScriptHotbarContainerComponent's generateDocumentation function to say it checks the player's first hotbar item slot, not their third
- Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value
- Included a fix to allow for json content that refers to blocks with 'tile.' at the front of it to be looked up successfully
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1.12.0 build 4Blog
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22. Mai 2019
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1.12.0 build 4[]
Auch unter 1.12.0.6 bekannt
Map Makers and Add-On Creators[]
- Removed the 'byte order mark' at the beginning of function files if it exists
- Updated ScriptHotbarContainerComponent's generateDocumentation function to say it checks the player's first hotbar item slot, not their third
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1.12.0 build 3Blog
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8. Mai 2019
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1.12.0 build 3[]
Auch unter 1.12.0.4 bekannt
Änderungen[]
- Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
- Updated the default main menu panorama from Aquatic to Village and Pillage
Map Makers and Add-On Creators[]
- Signs no longer break after being cloned to an area without support
- Added API documentation for the log function
- Updated scripting documentation to latest Wiki format
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1.12.0 build 2Blog
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1. Mai 2019
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1.12.0 build 2[]
Auch unter 1.12.0.3 bekannt
Änderungen[]
- The "Store" button on the main menu has been renamed to "Marketplace"
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1.12.0 build 1Blog
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17. April 2019
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1.12.0 build 1[]
Auch unter 1.12.0.2 bekannt
Neuerungen[]
- Item instance IDs can now be synchronized between clients and servers
- Added auto complete to command blocks
- Added spawnRadius gamerule
- players can specify in their worlds called spawnRadius. The concept was adapted from how Java Edition implemented it. It allows players to specify a number between 0 and 32 to create an allowed area for spawning to take place. So a spawn radius of 27 is a larger circle than a radius of 12. Players then will spawn in a random location in that radius.
- Enabled content logging on Bedrock Dedicated Server
- Added a delay option to command blocks
- A delay can be added to the command block using the new field. The ticks for this delay are Redstone ticks.
For Map Makers and Add-On Creators[]
- New items can be added using Add-Ons
- Mob events can now be enabled and disabled in world templates
- Animations and particles can be added without being linked to entities
- Inventory, armor, and hand containers can be adapted through scripting
- Sound effects can now be triggered by animation events
- Added new executeCommand to the Scripting API
- Added Scripting events for interaction with items, for example:
- Item picked up
- Item dropped
- Carried item changed
- Added One-shot animation support, allowing the ability to execute a single animation on an entity
- Particle emitters can now trigger Scripting Events
- Updated documentation of Actor Events, to document client-side usage of actor events in resource packs
- Add Block components now use JSON schemas
- Created a screen to view content log errors
- The log screen can be opened using Ctrl+H, or by going to Settings→Profile
- Added code to allow static validation scripts to be run locally
- Custom blocks can now be added through Scripting
- This is currently still a 'work in progress' feature, and more functionality will be added in future updates.
- Custom blocks can currently only be added through additional JSON scripting
- Custom blocks can only be placed with slash commands
- Added new Data-Driven Particles:
- Llama Spit
- Large Explosions
- Coloured Flames
- Redstone Dust
- Falling Dust
- Lava
- Enchanting Table
- Conduit
- Added new Data Driven Animations:
- Wolves
- Fang Attack
- Arrows
- Shulker Bullets
- Bows
- Water
- Updated Documentation to include a Breaking Changes section
- Item API V0
- Basic item related events have been exposed to the Scripting API. This includes:
- actor_acquired_item
- actor_carried_item_changed
- actor_dropped_item
- actor_use_item
- actor_equipped_armor
- Inventory API V0
- Basic inventory events have been exposed to the Scripting API. This includes:
- inventory_container
- armor_container
- hand_container (note that the hand container will get you both the main hand and offhand)
- hotbar_container
- Block API V0
- New block events and two new APIs have been included to query for blocks. This includes:
- APIs
- getBlock(Ticking Area, x, y, z)
- getBlock(Ticking Area, PositionObject)
- getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
- getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
- Events
- block_destruction_started
- block_destruction_stopped
- piston_moved_block
- player_destroyed_block
- player_placed_block
- executeCommand API
- Allows the Scripting API to get the result of a slash command
- Event Data API
- Allows Creators to create event data, register and pass it to the event function.
- Updated Demo Packs
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