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Amount of Infiltrators?[]

Who can confirm if it is five or four? I'm not editing until something is confirmed. GunInEveryHome 11:54, October 26, 2009 (UTC)

theres four,one is wielded by one of the combatants in the arena,and three are wielded by the guards at the main gate.(i think 2 guards on ground and one on walkway).and then theres the PERFERATOR,i know i splet it wrong,wich is a unique version wich fires with a tighter spread increased range and higher damage but smaller rate of fire.

Revision[]

I have cleaned up the article a bit. Fixed POV, content, etc. Removed speculations, we don't need that in a formal article. Removed the YouTube video: it just takes up space and it's already referenced anyway. Revised the L1A1 comment to reference the gun itself, not a mod. Dthvirus 20:56, 22 March 2009 (UTC)

Info Box Notice[]

I think the notice concernig the info box should be removed. There is no information to give so how could it be completed?

Image[]

Why did someone add an image, yet thats nothing like it? If you watched the video, its an assault rifle //-- Teh Krush 16:25, 14 March 2009 (UTC)

actually it's precisely like it, maybe a bit darker though (RG)

It wasn't before you posted, I was complaining that the image was of a Chinese Assault Rifle. //-- Teh Krush 22:37, 18 March 2009 (UTC)

And the big reveal....it's just an assault rifle with a scope and silencer. :\ At least normal assault rifles are good for something now (assuming they repair this thing). Doesn't really explain why we couldn't add scopes or silencers on to assault rifles ourselves, but at least this is something. PositronicSpleen 19:27, 14 March 2009 (UTC)

Here is a picture of it. [1]

Repair[]

Simple question, what can you repair it with?

Others of the same gun. Ive found 2 not in the arena.

It can also be repaired with normal assault rifles. The14th 09:31, 25 March 2009 (UTC)

rogue infiltrator[]

I was checking bethsoft.com, bethesda's homepage, and i saw this gun in one of the screenshots of a game they are developing, rogue warrior. should that be added to the notes' section? The great molerat. 19:05, 30 March 2009 (UTC)

RogueWarrior02B

rogue warrior

That, my friend, is very interesting indeed. I will add that for you sir or madam. Dthvirus 20:26, 28 March 2009 (UTC)

Use with companions[]

I have no clue what the picture above is but followers can use this weapon very efficiently. It makes fights against bigger groups easier since the weapons are silenced. The weapon is also effective against Super Mutants and Ideal against Raiders and also kills Enclave quite easily. I went into Springvale to test it out and I was able to kill all the enemies with my companion and I carrying Infiltrators/Perforators. I think this weapon is great, it is also stonger than a standard assualt rifle. I have a small guns skill of 100 so it might just be stronger for those kinds of people. So I would say it is ideal to have. Oh and the scope is from the .44 Magnum PitifulKnight 20:28, 28 March 2009 (UTC)

what follower did you use? cause i tried to get charon to use it, but he wouldn't.

Probably b/c his shotgun is better. 68.192.9.90 22:24, October 30, 2009 (UTC)

the page[]

did someone delete parts of the page because it looks a lot smaller than it was two weeks ago.The great molerat. 12:40, 8 April 2009 (UTC)

This is the only wiki I know that does "cleanup" on their discussion pages instead of archiving them. Anyways, the history shows the bytes for each revision, when it goes down it means something was deleted. This was about 50% bigger a week ago.

More revision.[]

I cleaned up the Infiltrator page further. Purged details about The Hole and its related quests, achievements, perk, and xp; this stuff has little to do with the weapon at hand. Readers can always click on the link to learn about The Hole. I also tightened up some clunky sentences and added article links.--Brian ranzoni 21:05, 26 April 2009 (UTC)

Also, I deleted the Note, "Whether the game designers had this in mind when while implementing its poor firing spread is unknown."

I did this because it is silly and irrelevant. The Infiltrator has the same spread as the R91 Assault Rifle--which does have a stock. The only likely idea the developers had in mind was to keep the weapon model at about the same length as the R91, since the supressor is nearly as long as the stock.--Brian ranzoni 21:15, 26 April 2009 (UTC)

Now I've organized it a bit, moving some stuff around for ease of reading, and added a Game Tactics section.--Brian ranzoni 00:37, 30 April 2009 (UTC)

Stealth Crits: Infiltrator vs. Perforator[]

I did some testing on the alpha strike damage for the Infiltrator and the Perforator regarding stealth crits in VATS, seems that the Infiltrator has a higher damage potential than the Perforator. Keep in mind, this data applies STRICTLY to VATS.

Given the base damage of the weapons
Perforator: 10 per round, fires two rounds in a single burst.
Infiltrator: 7 per round, fires three rounds in a single burst.

These calculations may be wrong, though in-game testing seemed to confirm it. All numbers taken from the weapon stats page.
Perforator: (10 x 2) + 28 = 48
You add 28 because the Perforator gains approximately 14 damage from crits, times two = 28.

Infiltrator: (7 x 3) + 30 = 51
Infiltrator has a bonus of 10 damage from crits, times three = 30.
With Better Criticals giving a 50% bonus to critical damage, that would be 96 versus 102 (if the perk works that way)

The infiltrator also has a lower AP cost, meaning it can pull off more shots, though I'm not quite sure if weapon spread makes that big a difference in VATs, or at all. This mainly applies to the alpha strike (first attack) of a sneak critical in VATS, since the second burst no longer gains the sneak critical bonus. It should also be noted the the Perforator has a higher accuracy rating, meaning if you want the full damage potential you will have to move closer or have a higher skillset to begin with.


Still, even on Very Hard difficulty the alpha strike alone should be enough to any raider, talon company merc, and or a number of other enemies; granted that it is a stealth crit.
UPDATE: Broken Steel upped the HP on talon company mercs level 20+, so I'm not sure about them. --OvaltinePirate 07:43, 18 May 2009 (UTC)

Bugs[]

When reloading the infiltrator in first person the clip isn't removed. I currently have broken steel and the pitt installed and i'm on xbox.

Damage ratings[]

This may be a simple answer, not sure though so I'm going to ask my question anyway. A little background first though: I'm playing on Xbox 360, have all four add-ons, have played up to level 30 and have a perfect character with perfect stats/skills. Now then, I have the infiltrator and perforator in my inventory and I'm looking at their damage ratings. The Infiltrator says it has "DAM 83", while the unique version - the Perforator - says it has "DAM 82". Am I missing something, or is the Infiltrator actually stronger than the Perforator?--Sigan 06:55, 27 July 2009 (UTC)


I think it could be the bugged Ghoul Ecology + Superior Defender. If the DAM does not include superior defender, then the infiltrator would even do even better than 83(Too lazy to calculate). There is a mod to fix ghoul ecology but sadly you'reon X360(and probably not reading this, but well...) Anyway, ignoring this bug itself, a normal infiltrator should do a better Sneak Attack Critical(why use a silenced weapon?) in VATS(I don't know outside of VATS), see above(somewhat wrong calculations, I think) with and without Better crits.

If I understand the Crit Hit page correctly, a SAC in VATS For Perforator without better crits (10 x 2 + 14 x 2) x 2 = 96 For Infiltrator without better crits (7 x 3 + 10 x 3) x 2 = 102 (WIN)

For Perforator with better crits (10 x 2 + 14 x 2 x 1.5) x 2 = 124 For Infiltrator with better crits (7 x 3 + 10 x 3 x 1.5) x 2 = 132 (WIN) 220.255.7.171 16:35, October 20, 2009 (UTC)

texture glitch?[]

i was fighting raiders when suddenly the gun disappeared from my hands, but i was still using it, it seemed to be invisible but i kept noticing this large white wall thing, and when i went to third person i found that there was a large red box with a white ! in the middle. what happened? also how do i fix it, it wont go away! --87.177.22.81 12:57, 27 August 2009 (UTC)


edit-i think its a problem with the pit because it also happened to my auto ax, and my armor. (interesting side note, when i ware the filtration helmet and iconoclast armor, i go to third person and i have no body!

Infiltrator spawns[]

Can anyone confirm whether or not Infiltrators really can spawn in random locations outside the Pitt? I've played the game to death since downloading the Pitt and I have never once seen one inside the Capital Wasteland.

I have yet to play through The Pitt since I just downloaded it (same with Mothership Zeta), but no equipment in Point Lookout or Operation: Anchorage will spawn in the Capital Wasteland. There is no reason to believe that it would be different with The Pitt. ArmeniusLOD 08:22, September 24, 2009 (UTC)


That is what I thought so if hasn't been changed already I'm going to omit that from the article.

Knock-Off infiltrator[]

Although not necessary to say,I managed to make a "knockoff" infiltrator in Rainbow Six Vegas 2 consisting of an M8 with a 4x scope and silencer.Pretty handy weapon in that prison like level in the split screen multiplayer level.Just sayin'. HuangLee 21:25, September 29, 2009 (UTC)

We care? Werewolfhell 14:41, October 31, 2009 (UTC)

Shoot first, ask later...or not[]

Would anyone happen to know whether or not the Pitt Raiders stay mad at you if you kill Mex and his pals to get the Infiltrator(s)? I tried this (I saved before I did), killed the three amigos outside the entrance to Downtown, but after I went inside, the Pitt Raiders/Slave Masters weren't too happy with me. 74.192.58.206 06:20, March 8, 2010 (UTC)606

None of the raiders seem to notice your killing spree except Reddup, who beats you into submission inside the gate. (The quest line proceeds as normal from there) If you find him again, you can "Settle the score" and fight him, but any nearby raiders side with you, so It's not really a challenge. Fargone Cowboy 14:37, May 8, 2010 (UTC)

similarities to other guns[]

I know that it is a modified R91 assualt rifle, but I think it also looks somewhat like the FO Tactics sniper rifle, but the inffiltrator has a shorter barrel and a curved magazine. otherwise, they look very much alike. Nathan Hale

Who used this[]

I know this whole thing is pure speculation, but this weapon represents one tailored to special operations. Painted black, stockless, slightly shortened, perhaps there was meant to be an extended magazine (judging side-by-side with the R91), there's a tactical gunsight, and a suppressor. We know there was at least a few Chinese spies within Pittsburgh at the time the bombs fell, so is it a possibility that, the day the bombs fell, there were U.S. Special Forces deployed within Pittsburgh? Perhaps with the intention of capturing or killing the spies, and the entire op just went awry when the bombs fell? Just a thought. YuriKaslov-M1911 small Yuri Kaslov


- Answer -

I'm pretty sure that this weapon is an hommage to Snake Plissken's submachine gun in "Escape from New York". He wielded an Uzi with scope and supressor. If someone thinks this too, maybe this should be reflected on TRIVIA section. User:Menin91

Snake Plissken used a MAC-10 with a scope and silencer in Escape from New York and the silencer for some odd reason didn't silence it a bit. - Texas Ranger 21:00, November 17, 2010 (UTC)


The Infiltrator gives me a strong Escape From New York vibe as well, but I'm not entirely certain it's an actual homage to the movie. It's very, very different from the gun Kurt Russel used in that movie.

The R91 5.56x45mm looks pretty similar to roller-delayed blowback rifles of Heckler & Koch design, and I think it's in fact referred to as "G3" in the games files. The Infiltrator is basically one of those rifles without a stock, and fitted with a silencer and a scope.

Snake Plisken's gun was a MAC M-10 .45 ACP (possibly converted to use 9x19mm blanks for the filming, as .45 blanks were unreliable at the time), with it's wire stock removed, mounted with what appears to be a Sionics two-stage suppressor, with the scope mounted on the suppressor (which would make sense, as the scope would be in the way of the charging handle otherwise).

Odd choice to put a scope on an M-10 though, since they aren't particularly accurate. But then again, neither is the Infiltrator. Silencers do wear out after enough use, and I think the gun actually was fairly quiet when first used in the movie. The big silencer available for the M-10 was actually it's biggest selling point, as it made the small machinepistol with it's rapid rate of fire much more controllable, as well as suppressing the noise from the gun quite effectively (it could actually be cleaned and reused if I remember right).

I think it's a possible reference, since they both have similar modifications made to them and the settings share some similarities, but they are very different from each other when it comes down to the basics.

As far as the Infiltrator being deployed by the US to capture Chinese spies? Yeah, it sounds plausible, but I don't think there's any mention of it anywhere. 95.109.102.252 13:52, November 1, 2011 (UTC)

NV[]

Just a thought, but who else wishes this appeared in New Vegas? I was kinda disappointed to find it not there(although I can see why since theres no R91s either.) JerichoRCDF 22:49, August 18, 2011 (UTC)

Infiltrator can be purchased in NV[]

This is purchasable in NV. I bought it from the Gun Runners for 7308 caps. Don't know if this was added in a patch or what.

http://cloud.steampowered.com/ugc/578931676642528991/58D90C487BF754A1141BA41950D150761EF4BEFF/

I believe that is a mod. EBTalk 03:45, August 22, 2011 (UTC)

Closest you will get to the Infiltrator without Mods on NV is the Marksman Carbine. Ratslayer is also a scoped 5.56, but not nearly as powerful. GlassJAw667 03:52, August 22, 2011 (UTC)

New Vegas tag[]

Is it needed? I tried to edit the Railway Rifle page to put the tag at the top because it has the same treatment, but it got reverted. So unless I'm missing something, shouldn't this have the tag removed also? Bmoreravens12 02:12, March 10, 2012 (UTC)

This weapon is only tagged as legacy content and as cut content for NV. Nowhere on the page for this weapon is it tagged as an actual obtainable weapon. Dragon Skål! 02:14, March 10, 2012 (UTC)

Oh okay, so what you're saying is that you can get the Infiltrator through console commands, and the Railway rile you can't? I play on a Xbox 360, so I'm not familiar with legacy content. Bmoreravens12 02:19, March 10, 2012 (UTC)

No, you cannot use console commands to gain access to any of the cut weapons such as the railway rifle/deathclaw gauntlet/ (Not counting the unique one you can make from Rawr's fist.) Rock-It-Launcher/Cryolator/etc. The basic coding is available through the G.E.C.K., but not the actual weapons themselves. As for legacy content, that just means they were weapons that appeared in earlier games and either made it into a future game or was cut at the last second like the weapons I noted earlier. Dragon Skål! 02:23, March 10, 2012 (UTC)

Alright, but I'm still confused on why the Infiltrator gets the New Vegas tag and the Railway Rifle doesn't. You're not explaining the difference on why one does, while the other doesn't. Sorry if you explained it, then I just not understanding what you're saying. Bmoreravens12 02:54, March 10, 2012 (UTC)

I'm going to have to look through them both again just to make sure one final time, but I'm fairly sure they neither pages are tagged as NV weapons. Like I said before, they're only tagged as cut and legacy weapons. Dragon Skål! 02:56, March 10, 2012 (UTC)
He's right. Neither weapon is playable in FO:NV. We should either add the tag to show that it's at least a static model in the game to all effected pages or remove them. I personally think we should remove them. Having them tagged infers that the actual playable weapon is in the game. The Gunny 380px-USMC-E7 svg 02:58, March 10, 2012 (UTC)

So what should we do on it? Just remove the tag like you said? I rather not do an edit that would just get reverted again. Bmoreravens12 22:55, March 10, 2012 (UTC)

Take any FONV catagory tags off of the weapons in question. Having the tag there infers that the actual "weapon", ie the playable version, is in the game, rather than just a static object used as an art resource. Just make sure you don't take any off that actually are in the game files and are obtainable by console. This has been up long enough for a response and I'll back up the decision as mine. The Gunny 380px-USMC-E7 svg 23:09, March 10, 2012 (UTC)
What would be the point in the cut and legacy weapons tags then? I honestly don't see how those give the impression that the actual weapon is in the game. Seems pretty self-explanatory to me. Those are the only ones I can imagine you're talking about, because I've checked and I can't find any actual FO:NV tags on any of the article pages. Dragon Skål! 23:11, March 10, 2012 (UTC)

I was talking about the thing in the top corner of the page that shows what games it was in. I called it a tag because I didn't know what to call it. Sorry if I caused any confusion. I figured I'd do the same to the Railway rifle, but that got reverted. So I came here and started this topic. Bmoreravens12 23:26, March 10, 2012 (UTC)

Ah, I see now. That's odd, when I looked there the only game I saw it related to as an actual weapon you could obtain was for The Pitt. Well, thanks for removing it then. That definitely did not belong there. Dragon Skål! 23:28, March 10, 2012 (UTC)

Can this be acquired and used properly with console commands on PC? --The Leaping Eagle 17:13, April 14, 2012 (UTC)

Not in NV. The Gunny 380px-USMC-E7 svg 20:40, April 14, 2012 (UTC)

Oh, shame, I liked this gun. --The Leaping Eagle 11:33, April 15, 2012 (UTC)

Classification?[]

I notice on the page that it is labeled as an assault rifle. Since it has a more 'trimmed down' look as well as being hinted at being a special forces weapon for compact use shouldn't it be classified as a carbine? If it claims in game or somewhere else that it is an assault rifle then this should be disregarded. Or maybe just a trivia note. The same applies to the Perforator. --Vault Scavenger (talk) 22:42, November 6, 2012 (UTC)

Why isn't there a stock?[]

I'm a bit surprised that no one has brought this up, before, but why doesn't this rifle sport a stock? It's set into the game, but without a stock, which makes it look absolutely hideous. I don't know all that much about firearms, but is there any real-world benefit to removing the stock from an assault rifle? Why would the developers do that? Foxi Hooves (talk) 04:27, March 28, 2014 (UTC)

Assault rifles equipped for paratroopers were made with collapsible or folding wire stocks. Sometimes even no stocks.--Kingclyde (talk) 05:55, March 28, 2014 (UTC)

Infiltrators respawn[]

Sorry if this has been mentioned a zillion times already, but I only just noticed this myself. I went with the take Marie > go to Wernher > Take Marie back to Ashur route. I didn't kill the raiders at the entrance, instead I shot the Infiltrators from their hands so I could take them. Just went back today and the 3 raiders at the entrance are the only raiders in the Pitt that are hostile to me. Plus, they once again carry Infiltrators. I thought I could only get 4 of these, but now I wonder if they keep respawning. So far, they've only spawned an extra time for me once. The 3 "new" Infiltrators have a different id code: ff001643. The 4 I already had use id code ff001644.

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