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Water Purifier tip[]

While the tip about the water purifier sounds great, there is no body of water in which to place one within the boundaries Graygarden.

UFO trigger unrelated[]

The UFO crash is triggered by leveling up to 28, and is unrelated to this location, so I'm removing that section here. Check the UFO articles for confirmation. Bodhisattvah (talk) 22:50, November 18, 2015 (UTC)

Map[]

Is it just me, or does the photo of the map on this page point to Starlight Drive In, and not Greygarden? Lionheartedcat (talk) 12:07, December 6, 2015 (UTC)

Nope, not just you. I was about to post the same thing. If I find it, I'll get an actual map shot. --Azaram (talk) 01:14, December 16, 2015 (UTC)
Hokay, fixed it. --Azaram (talk) 03:52, December 16, 2015 (UTC)
...annnd broken again. For some reason, Jspoelstra deleted it and replaced it with the incorrect Starlight one. --Azaram (talk) 13:04, December 25, 2015 (UTC)
I just took another photo and swapped it. Not sure why it was removed. --Xernoc (talk) 13:18, December 25, 2015 (UTC)

More crops?[]

"Supervisor Brown will reward the player for returning crop samples from the Wasteland, which will cause they Graygarden robots to begin cultivating those crops as well as their original crops, "

How do? He didn't have any conversation options for me other than 2/c per mutfruit. --Azaram (talk) 23:46, December 16, 2015 (UTC)

Ditto. ???

Snowskeeper---Till Hell Freezes Over. (talk) 03:07, March 24, 2016 (UTC)

Beds[]

"Despite the residents being robots and not needing to sleep, you still need to add beds for them to make the warning indicator on your Pip-Boy workshops screen disappear" There is no warning about beds in my Greygarden workshop. It is possible that somebody who wrote it got a bug. Also adding defences or anything else is pointless and won`t make robots happier. Their happiners is limited to 50%. This settlement nerver gets under uattack unless you send human settlers there, so even though there is a warning in workshop about defence, but you can ignore it (if you are not going to send there any settlers). If you send there humans, happiness of the settlement will grow just a little bit. 54-55% with 1 human settler. It`s unknown is it a bug or a limit.

Hostile Takeover[]

Gaining this settlement can be accomplished via killing all the robots, however any robot you build here will then become hostile. This may subside, haven't tested yet. Noobyorkcity (talk) 18:38, January 10, 2017 (UTC)

Nuka Raiders[]

If you have the Nukaworld DLC and you side with the raiders and subdue Graygarden, then turn on the Raiders and side with the minutemen, there doesn't seem to be a way to get Graygarden back as a settlement unlike a lot of others. Has anyone else had this problem or found a work around short of killing all the robots? Theopheus (talk) 06:49, February 2, 2017 (UTC)

I tried to talk to everyone in the settlement. None of them gave me anything more than the generic callbacks. Ended up wiping out the settlement to force a hostile takeover. Seraphimneeded (talk) 07:07, August 7, 2019 (UTC)

Rollback[]

Performed rollback of edits from user attempting to circumvent a permanent ban. Valid users are free to restore any valid content.

intrepid359FO76NW Overseer7/15/24 [10:51pm]

Infobox heading[]

Graygarden is a settlement. The first note above the {{infobox location}} template reads, its a "Fallout 4 location". It should read: its a "Fallout 4 settlement". Qrsr (talk) 13:01, 23 June 2022 (UTC)

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