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Alcohol Stacking[]

I think there is a glitch with the game. You get +3 luck from drinking with Party Boy/Girl. But you can stack +3 luck over and over again with each different alcohol drink you drink. I'm sitting at 35 luck right now and can easily go higher. The chem stacking in this game seems very broken, there are contradictions everywhere. AFAIK Live & Love #5 perk doesn't stack with Party Boy/Girl, and if you have both, you just end up with +3 luck per drink. I think this is worth noting as a glitch. (Both the +3 constant stacking and the +3 instead of +4 luck as seperate glitches.) Dark wizzie (talk) 07:01, December 11, 2015 (UTC)

Dark wizzie - I wonder if its a matter of reducing returns rather than how high the number is. There are several "stackable" mix and matches but as far as I know only 1 of each item (I haven't played with the "Party Boy/Girl" perk yet so no idea, other than what I've read, how that works). My thoughts are, either there is a non-displayed soft cap or as you boost a attribute higher the value returns get lower, maybe reducing to 0. I'm on a PS4 so I can't dynamically check stats but when I can I'll set a game up to play around with high level stacking. (Philbert) 72.128.208.82 21:07, December 22, 2015 (UTC)

Table format etc[]

Just a couple of wish-for's:
1) The columns sortable. Especially the rad one.
2) An additional column (Yes/No or True/False) that indicates if the item is part of a recipe.
The tables already getting a bit wide but a 3rd item may be whether its plantable.
I'm horrible with tables and my few attempts screwed them up so bad I never saved them or I'd take a wack at it myself. (Philbert) 72.128.208.82 21:15, December 22, 2015 (UTC)

Made sortable (Via Cut & Paste from a different table on a different page). Nice! (Philbert) 72.128.208.82 10:57, December 28, 2015 (UTC)
Added "Recipe" column. No = it's not in any recipe, Yes = it is in a recipe, Is = it is a recipe. Tables are not so bad when you can cut/paste from another or follow an example from somewhere else. Just time consuming adding the entries and double checking accuracy. I think I got them all.
Fixed null values in Salisbury Steak while I was there.
(Philbert) 72.128.208.82 11:53, December 28, 2015 (UTC)
I think "Yes/No" is good, but "Is" is a bit vague, especially because it is not a recipe but at most has a recipe. Optimally there would be two columns indicating whether it has one and whether it is in one, but that would be too disorganised. Maybe use only one column to indicate whether it has a recipe? At the moment I think it's too vague.
- FDekker talk 12:06, December 28, 2015 (UTC)
I agree but could not think of another way to do it or another word to use. "Is" means it is a recipe. All the items that use that term are a recipe at either a cook or chem table.
As in the CPP "is a - has a" argument on "class" inheritance, this would answer "is a", while the component parts (which have the "yes" in that column) would answer "has a". For instance:

"Iguana Soup" (Is A) recipe that uses components (Has A) carrot, dirty water & iguana bits.

I suppose we could use "Is A" instead of just "Is" but adding an extra column would mean a different sort mechanism. This keeps everything sorted nicely.
Also, the table is already getting somewhat wide and I'm considering adding another column as to whether its plantable for farming so I want to be a bit careful about adding unwarranted columns..
Let me know if you have any ideas. Thanks! (Philbert) 72.128.208.82 12:33, December 28, 2015 (UTC)
Perhaps rename the column to "Is/has recipe?" and then enter either "Is", "Has" or "No"/"False" for each item?
- FDekker talk 12:43, December 28, 2015 (UTC)
OK, made that change to the title and the item entries. Let me know what you think. Thanks! (Philbert) 72.128.208.82 13:29, December 28, 2015 (UTC)
It looks better, but I'm not sure about the is/has. I just think it's kind of confusing because I keep doubting whether "has" means that it is part of another recipe or that it can be crafted with a recipe... Optimally "Ingredient"/"Craftable", but that's a tad long. "(Part of) recipe" as header and then "part"/"recipe"/"no"? Those all sound like sub-optimal ideas to me though. Do you have an idea?
- FDekker talk 14:02, December 28, 2015 (UTC)
I have to run a few errands but I'll think about it a bit more. I'd like to keep it in one column for the search mechanism. Splitting it up will lose that. What we have are 3 items: 1) Cannot be used in anything, 2) Is a recipe name, 3) Is a component of a recipe. Somehow we need to show a header name that reflects that and one of the three options under each item in a format any reading the table will understand intuitively. It read fine the first way to me, but that's why feedback such as your own is important. What I see and what others see are different and we need to keep the wiki intuitive to all. So thanks for your feedback, its very important. Its almost 10AM here and I should be back in a few hours. I'll update then. (Philbert) 72.128.208.82 15:47, December 28, 2015 (UTC)
Added "Plantable" column. (Philbert) 72.128.208.82 13:47, December 28, 2015 (UTC)

I suggest we change the strange Is/Has format to something more simple. Something like this.

"Yes" - Is a craftable recipe "No" - Is not used in a recipe "Comp." - Is used to create a recipe

Tell me what you think. --Opifex1 (talk) 19:08, December 28, 2015 (UTC)

That's intuitive to me, I'm not sure to all though. I suppose anyone who doesn't understand what "Comp." means can (now) easily find out through this dialog (LOL). Lets leave it and see if there are any complaints/suggestions. It seemed like such a minor thing when I first thought of it yet has taken on its own little life. Thanks Opifex1! (Philbert) 72.128.208.82 00:49, December 29, 2015 (UTC)

I know it's been years, but in re-playing F4 during the COVID quarantine, in Hardcore mode for the first time, one thing I was hoping this table would tell but doesn't is what the food value of an item is in Hardcore mode. I'm not technical, but like when the screen displays you are Peckish (first level of hunger), eating one of some items (e.g. Ribeye Steak) will result in your hunger going away completely, while others (e.g. Mutt Chops) will require consuming two. There must be some internal food value mechanism coded into the game regarding this; if so it would be nice to see it on this table. Note I am not talking about the HP healing value of food, but rather its ability to satisfy Hunger, unique to Hardcore mode. --FritzCat66 (talk) 16:48, April 5, 2020 (UTC)

Remove Expansion required[]

This page looks very well detailed and done.--Opifex1 (talk) 20:59, December 26, 2015 (UTC)

Question About Healing[]

Just a thought. Healing is listed under effects yet it is also something that should be sortable and as listed its somewhat difficult, (notwithstanding that healing is not listed first in all items, easily corrected though, but the sort still comes out wrong on my browsers {Safari & Firefox} anyway).
I wonder if it should have its own column and the effects column renamed "Additional Effects" or "Add. Effect" if width is an issue which it shouldn't be?
Just a thought. I was going to change it but thought I should get opinions first. Be glad to make the change and I need a bit of practice on tables anyway. (Philbert) 72.128.208.82 21:01, January 3, 2016 (UTC)

The table is full enough, no need to add another column.--Opifex1 (talk) 07:41, January 4, 2016 (UTC)

Verifying "Plantable" and "Recipe"[]

These 2 columns could possibly have errors and should be verified in game. If anyone would like to contribute to this page it would be a great help. Leave a message here if you are up for the task. --Opifex1 (talk) 21:10, January 4, 2016 (UTC)


Corrections[]

I think there's several errors in these tables but as I'm not certain, thought it a better idea to list was I think are errors and hopefully someone can confirm or reject them before they're changed on the table?

  • Wild Corn etc are all listed as being Comp but they aren't used in any receipe, just regular Corn etc. Unless there are some recipes for the Wild variants that are learnt somewhere I have found before.
  • There are recipes for the Vim variants which use Vim and other ingredients (eg Bubblegum, Dandy Boy Apples and other ingredients - many of which are not listed as components). You have to download the recipes from a computer in the Vim Factory to your PipBoy though.
  • Ware's Brew can also be crafted once you get the recipe (IIRC Longfellow gives it to you after you do the quest to wipe out the trappers attacking his home.

09:32, June 2, 2016 (UTC)

Big Edits[]

I started editing the page to get recipe information completely up to date (which I believe I have now accomplished), but then other little oddities started catching my attention. All items now have images, and all images are standardized at 50px x 50px. All fields (except empty additional effects) should be filled. I re-organized additional effects to list SPECIAL effects first (in SPECIAL order), then HP effects, AP effects, and any other effects alphabetically. Durations are listed on all applicable effects in seconds, followed by minutes in parentheses. I also listed canned dog food, beer, all normal Gwinnett variants, all normal Nuka Cola variants, and all normal Vim! variants as components, since dog food is used to craft dog cages, and the others can all become ice cold. Comment if you have any questions or criticisms!
- Nitroximos talk 07:43, June 8, 2016 (UTC)

Corrections refer to the Recipe column:

  • Wild razorgrain ....... Comp. (should be No as this isn't a component of any recipe nor can it be crafted from a recipe)
  • Vim Captain's Blend, Vim Quartz, Vim Refresh .......... No (should be "Yes/Comp." if you consider it a component of the Ice Cold variants as you stated, as well as being crafted from recipe).
  • Ware's Brew ...... Comp. (should be "Yes" as it can be crafted from a Recipe but is not a component of another recipe)

DngnRdr (talk) 10:02, June 8, 2016 (UTC)

Wild razorgrain is actually unique among the wild crops. It can be used in the Herbal anodyne and Herbal stimulant recipes in Survival mode. Thankd for pointing out the others, would have missed those. Don't suppose you know how to fix the fire belly link?
- Nitroximos talk 11:57, June 8, 2016 (UTC)

Different values in Survival mode?[]

In Survival mode, the HP benefit from some of the consumables is increased. I can't quite pin down the pattern, but it seems to be mostly wild plants, though it's true for some pre-War packaged foods, too. Should this be mentioned in the item articles? It would probably be a pain to record the different value for Survival mode in the chart here, but I thought I'd bring it up and see what people thought. In the cases that I've noticed, it bumps up from 10 HP to 15 HP. Ultimate Frog-Man (talk) 02:17, September 27, 2018 (UTC)

OK, I seem to be losing it. Two of my Survival mode characters are showing this increase in HP value for certain foods, but a third one is not. Perhaps it's the result of a perk? If so, I'm not sure which one. I'll have to look closely. Ultimate Frog-Man (talk) 02:43, September 27, 2018 (UTC)
I figured it out. It has nothing to do with Survival mode. For the Chemist perk, some wild plants are treated as chems rather than as food. So the first rank of Chemist increases the HP effect of these items by 50%. Also, I noticed that these consuming these same plants does not alleviate hunger. As such, the HP value of these items is unaffected by hunger (it never drops to zero). Ultimate Frog-Man (talk) 05:21, September 27, 2018 (UTC)

Ice Cold Nuka Cola Dark addictable?[]

Ice Cold Nuka-Cola Dark is listed on the table here as being non-addictive, even though it contains alcohol. This seems to contradict both the individual entry for Ice Cold Nuka Cola Dark and the general page on Alcohol Addiction, which states unequivocally that "Alcohol addiction in Fallout 4 includes all ice cold variations". Can anyone verify addiction status of this consumable? --FritzCat66 (talk) 16:38, April 5, 2020 (UTC)

Seasoned rabbit skewers - incorrect ID[]

New to editing the Wiki, no clue how to properly change the value without messing other things up. On the "Fallout 4 Consumables" page - the ID for the Seasoned rabbit skewers is listed as "xx027158" - when using such in game, an error is given.

However, if one navigates to the Seasoned Rabbit Skewers page - we see that the ID is "xx057158".

I've confirmed that this is the working ID used in game.

Unsure how to properly do signatures - a picture 'crayon eater' guide would be much appreciated for us idiots trying to help what little we can. 7/7/2021 18:30 UTC. GoobenFrooben (talk) 18:37, 7 July 2021 (UTC)

Good catch, I've updated the ID. In general, you can just type your message and then sign it at the end using four tildes (~~~~). Hope this helps for the moment. Let me know if you need anything else. –FindabairMini-JSPnP LogoThe benefit of the doubt is often doubtful. 20:20, 7 July 2021 (UTC)
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