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Possible reference?[]

Is this character not a clear reference to the character Caitlin in the TV series "Hereos"? http://heroeswiki.com/Caitlin

The resemblence is striking similar accent although do note share the same voice actor and Caitlin is from Ireland, not Scotland. Can anyone confirm this? Or is it proper anyway to add it as potential speculative trivia?

Kraftword 12:14, November 18, 2015 (UTC)

If that's the case, we'd have to mention her uncanny resemblance to default fem Shepard from Mass Effect. My guess is it's a coincidence rather than a purposeful reference, but I don't know for sure either way. I see no reason to add it unless it's proven true, though. 69.243.156.13 23:27, November 18, 2015 (UTC)
I disagree. The char in game states she is Irish (even if the voice actor is Scottish), which is odd. They could have just made her Scottish, but Caitlin is Iris so... That and they aren't similar looking, they are as close as I have seen an in game char (besides Ellen Page in Beyond: Two Souls). Also, the name. If her name was Shep, you'd have a point. I think this is close enough to say a "possible reference" until confirmed. Degrelescence (talk) 14:17, November 26, 2015 (UTC)
Caitlin, Cait and its variations are extremely common Catholic Irish names. Her voice actor being Scottish has nothing to do with anything - American voice actors don't always play Americans, nor do British voice actors always play British people; it doesn't reflect on the character's nationality. Being Irish and a redhead isn't exactly a big coincidence in media. I see no value in including speculative references based solely on a common Irish name and (stereotyped) Irish appearance without something a little more concrete to go on. Still, if the majority of people think this is enough to include speculative information I'll go with it.

Orcteeth (talk) 15:24, November 26, 2015 (UTC)

I see your point and do understand that mentioning it is to speculative. I just wanted do comment it is not stereotyped Irish appearance that was not the base of the topic, but coincidental similarity with the the same hairstyle, hair -and eyecolor

Kraftword 22:50, December 1, 2015 (UTC)

Character visual simularity isn't enough to conclusively say that one character is based on another. If this character from Heroes was sold into slavery and/or had terrible parents, then maybe there'd be something to it. But that doesn't appear to be the case. So there is unlikely any direct relationship here. If her writer actually says something, then we can revisit the matter. Prydwen (talk) 22:54, December 1, 2015 (UTC)

(Couple of months later): I even don't see a similar hairstyle here, judging from the Heroes wiki image. The Heroes Cait has longer hair, more wavy, more orderly, less reddish. If this really is "as close as [you] have seen [a similarity]" is something I cannot really follow or would have to put down to limited game experience. The similarities (reddish hair, green eyes, freckles) are very stereotypical Irish and are seen in any media, the fact that an "Irish" character appears in Boston should also come as no surprise to anybody. --217.225.203.169 23:51, March 21, 2016 (UTC)

Gaining Cait's approval[]

Why was my entry about postponing her personal quest in order to bump her approval by using chems moved to the bugs section? That's a perfectly valid in-game method and definitely not a bug, so I'd be grateful for an explanation.

    Now all her likes/dislikes are gone. Jesus...
    -Pipershat

Nationality[]

Reverted a change suggesting that she was Scottish based on voice actress nationality. Cait explicitly refers to herself as Irish multiple times.--Manic Oppressive (talk) 00:53, November 22, 2015 (UTC)

her accent still sounds a lot more scottish than irish though.

For consideration: This is an Irish Accent: https://youtu.be/xEl2JH6ruOw While this is a scottish accent: https://youtu.be/MfO8F6Uz_qM Take note that the Irish accent sounds nothing like what Cait says. However the Scottish Accent is dead on. As to referring to herself as Irish, keeping in mind that this is well after both Ireland and Scotland would have ceased to exist, and how those in the Commonwealth might not know the difference, it's entirely possible that Cait herself simply calls herself Irish because that's what she's always been told her accent was...even though it's actually not. The most important part of it being that she was sold into slavery when she was 18, that compounded with their abusive nature makes it highly unlikely that she ever had the "where do we come from" talk with her parents. I would say changing it back to Scottish, with a note that though she claims to be Irish, her accent isn't an Irish accent.

I disagree. The character in the game flat out says she's Irish. Regardless of what her accent sounds like, changing it to Scottish is akin to changing canon. I've a friend in the UK who I've asked this very question to and she's said that "While her Irish accent isn't perfect, I can tell she's meant to be Irish and not Scottish." Everyone seems rather hung up on Katy Townsend herself being Scottish and her own accent likely slipping through, but that really has no bearing on what the canon, in-game character says and claims to be. Cait says she is Irish, so she is Irish. Speculating that she likely never had the nationality talk with her parents isn't enough to change her canon; unless there's more information given by her writers stating that this is the case, it seems petty to change her nationality. Orcteeth (talk) 15:09, December 2, 2015 (UTC)
Sorry, Cait in no way shape or form has a Scottish accent. Source: am Scottish. She sounds absolutely nothing like the Scottish woman you posted either. Of course, she sounds nothing like the Dublin accent you posted, but that's because she has a Belfast accent: https://www.youtube.com/watch?v=yKcQhL6RWVY

it's really a wait till the bethesda writers maybe say something official about it but we have to go with game data for the time being kind of thing. Perhaps more interesting to me is.. why is there a Euro-accent person after the time of sophisticated travel for most folk? How did her accent stay so strong while living in Boston? --Indyrenegade (talk) 15:46, December 2, 2015 (UTC)

Honestly, I can answer the question about the accent. My family is actually Irish/German. We came to the US about 20 years before the US Civil war. Even though I speak only a small amount of German, I have the typical "German" Accent. It's not hard to pick up on even for the average person. So it's entirely plausible she might keep the accent. Accents really don't change all that much, regardless of where you're around. (Granted, they do change somewhat, but not enough to be really noticeable. KibuFox (talk) 01:59, December 3, 2015 (UTC)
That's really interesting, actually. This has been an ongoing debate on one of my videos on YouTube and I was wondering how accents endure through generations, especially in the Fallout world (and since I just have a boring non-accent). Good to know, thanks you for the insight! Orcteeth (talk) 03:21, December 4, 2015 (UTC)

Reverted Cait's nationality back to Irish. Orcteeth (talk) 07:33, January 5, 2016 (UTC)

In regards to caits accent, I agree it doesn't sound remotely Scottish, someone mentioned it might be a belfast or northern Irish accent, as someone from Ireland I can tell you that its definitely not a Northern Irish accent. I'm going to go out of a limb and say it's meant to be a Dublin accent as that's the standard accent associated with Ireland. linguistically it sounds closest to a Dublin accent and I wouldn't be surprised if it's based on Saoirse Ronan's accent. —Preceding unsigned comment added by Fallout fiend (talkcontribs) 10:27, 23 February 2024. Please sign your posts with ~~~~!

Notes[]

Is the line beginning with "You can romance her as a girl" accurate? I was under the impression all romanceable companions can be romanced regardless of gender and they play out the same without different requirements - seems like it really doesn't need that qualification. The part about it requiring 10 charisma isn't necessarily true either... I did it at 7 or 8 chr, but that's probably me being nitpicky (and 10 is likely ideal). Orcteeth (talk) 02:47, November 24, 2015 (UTC)

I agree with you there; it would be more worth it to mention, "Like all romanceable companions, she can be with both a male or female Sole Survivor". I romanced her after reloading following failing her speech check even though I have CHA 10 (+2), but I think it's because I took her on one too many Railroad missions without thinking about it and in the end it made the modifier a little more difficult on me :P --Indyrenegade (talk) 05:54, November 24, 2015 (UTC)

I see someone removed that line - thanks to whoever did that! I kind of wish the part about how to remove her corset wasn't present either because it smacks of "how to get a character naked" (I mean, Piper's section doesn't have that and it works the same for all companions I think), especially when there are other, actual character building things one can put in the Notes section (such as her comments that happen throughout the world and, contrary to Piper, her lack of sympathy towards ghouls).

--Orcteeth (talk) 14:42, November 24, 2015 (UTC)

Yeah I took it out ^_^ It's worth noting on the basis that her corset just isn't in her inventory though until she's technically force-changed out of it; when it seems everyone else just has unique clothing you can take in and out of their inventory at will. IMO I would reword it as a bug to do with not being able to take the corset out of her inventory instead of saying, "heeeeyyyy, if you wanna see her undies..." xD --Indyrenegade (talk) 21:15, November 24, 2015 (UTC)

Kudos to you then! Yeah that sounds more like a bug than anything else so putting it in that section seems reasonable (and definitely a lot less "here's how to get this lady naked", too).

Orcteeth (talk) 00:43, November 25, 2015 (UTC)

Removing the following for redundancy[]

" If given bobby pins, she can be commanded to unlock the Cryolator case in Vault 111. "

Cait's lockpicking[]

She can pick Master locks - I've had her do it several times, most recently the one at the National Guard Training Yard that houses power armor. She isn't limited to Advanced and Expert. She doesn't always get the Master locks on the first go, but she can and will successfully pick them. Orcteeth (talk) 05:08, November 30, 2015 (UTC)

The fuck is this "Kaw-ich" thing? The American way to say her name is "Kate".

What? Orcteeth (talk) 03:29, December 11, 2015 (UTC)

Curious "Cait liked that" situation[]

So I was leaving Nordhagen Beach on the way to Fort Strong, when I made a sprinting leap over one of the guard rails just outside Nordhagen. As soon as I jumped it, I got a "Cait liked that" message. I had saved shortly before this, so I reloaded several times and each time I jumped over the guard rail, it said Cait liked it. I considered maybe there was something else she was liking and it was just coincidental, so I reloaded again and waited around, only for no approval message to appear, then as soon as I leapt over the guard rail, she approved again. I even tried walking around the guard rail rather than jumping, and got no approval message. I loaded an even earlier game and tried it, only to find I couldn't replicate it on this other save. So is this just a bug that for some reason is triggering when I jump the rail, or does Cait actually like it when you leap over things? --Shoggoth1890 (talk) 11:03, December 14, 2015 (UTC)

Sounds like a weird bug if you couldn't do it in the same place on an earlier save. I just tried it on my game and got nothing. How strange, though. I wonder what caused it? Orcteeth (talk) 15:56, December 12, 2015 (UTC)
I don't know if this is the case, but sometimes status messages don't display immediately, evidently. You might have done something she liked prior to jumping the guard rail, and it just took a moment for the message to show.Roulette of the Wasteland (talk) 04:02, December 14, 2015 (UTC)
That's why I waited around after reloading one of the times. I waited around long enough that it should have given the message if the event had already been triggered. --Shoggoth1890 (talk) 11:03, December 14, 2015 (UTC)
I had a similar case with Piper once, ran over a bridge I built between the piers at Egret Tours, Piper disliked that. Probably some bits running amok in the background which cannot be reproduced except for having some exact same circumstances. --217.225.203.169 23:56, March 21, 2016 (UTC)

Secret of Cabot House[]

Changing her approval/disapproval for this quest on the page because it's incorrect; she approves of you killing Lorenzo (siding with Jack), not the other way around. I believe it at one point had it correct but someone changed it. I just replayed the quest (thank goodness I never delete saves) and killed Lorenzo, which gave me a [Cait liked that] notifier. Orcteeth (talk) 19:33, December 15, 2015 (UTC)

Yes, it's wrong. I've been meaning to fix that myself. Prydwen (talk) 19:36, December 15, 2015 (UTC)

Cait and Throwing Enemies[]

Removed that part because it is, indeed, applicapable to all humanoid characters if they are unarmed (possibly also melee, but I don't remember). It's not unique to Cait. Orcteeth (talk) 04:39, December 18, 2015 (UTC)

What means 'verification needed'?[]

The second line in the 'Bugs' section tells about the situation when you had a conversation with Cait in which she said she wants you to help her get rid of her drug addiction, but after this conversation no quest is triggered. What kind of verification is needed? I know that many people had this bug and many of them had created topics about this bug at various sites/forums, i encountered this bug myself and i was advised how to solve this and i added info how i solved this bug in this Wiki. Is it enough for this bug to be verified?

Anyway, i'll set the state of this bug to 'verified', undo it if you don't agree. Lucifer63 (talk) 13:06, December 23, 2015 (UTC)

This. ☢ Energy X ☣ 13:40, December 23, 2015 (UTC)

What was wrong with the last profile pic?[]

I notice that this along with a few other pages have had their profile pics changed. But what is weird is that the old ones seems to looked much better than the ones we have now. Like, for Cait it looks like it was taken mid conversation. And Maxsons just looks weird, as if the player bumped into him and took a picture. I am pretty sure I have seen these for other characters too, but I cannot remember. The last ones seemed to look pretty good, what was wrong with them?

I agree, the older Cait profile pic is better than the one that's up currently. I could take a really nice one (or upload one of many Cat screenshots I've taken) but didn't see anything wrong with the original for a Wiki entry. Might be worthwhile to change it back. Orcteeth (talk) 19:47, January 14, 2016 (UTC)

Cait and Threesomes[]

Saw this was added to her approval section as a love: "Being apart of a threesome with Piper, Magnolia, Curie (when synth), Madison Li, or Emogene Cabot." Can anybody actually verify this? And no, I don't think her companion switchout w/ Piper line about a threesome counts. I don't recall threesomes being an option in the game whatsoever, nor do I recall an option to sleep with Madison Li or Emogene Cabot (though I never spoke to the latter after I sent her back home.) I'm about to go investigate with Emogene, but something about this seems a little shady, especially since Cait hates when you flirt with Magnolia when you're in a romance with her. Orcteeth (talk) 18:30, January 18, 2016 (UTC)

It's obvious vandalism, man. --DirtyBlue929 (talk) 19:04, January 18, 2016 (UTC)
That's what I thought. Just wanted to make sure I didn't miss something. Thanks for removing it. Orcteeth (talk) 19:08, January 18, 2016 (UTC)

Companion flirting, chems, and junk[]

I removed the comments about her flirting with companions on switch out - it doesn't really add anything to the entry and other companion entries have no such info included. Also removed the part about her reacting negatively about chem use in front of her after her personal quest and being unsure if it affects her overall approval - it does, as she "dislikes" upon usage (tested this again last night to make sure) and it says in her disapproval section that this is so. Removed what I think was about unloading junk or items onto her and her getting snarky about it as it is common among all (most?) companions except Dogmeat and doesn't affect her approval at all. And streamlined the comment about her "liking" the BoS after the Prydwen's arrival. Orcteeth (talk) 17:59, January 19, 2016 (UTC)

Re-removed suggestions about flirting. It's questionable that Cait is flirting in all these instances. That's not really something anyone can objectively conclude, so we should not attempt to do this in the article. Prydwen (talk) 18:28, January 19, 2016 (UTC)

Does she add chance of persuasion success?[]

On the Emogene Takes a Lover quest article, in the notes, people wrote that she helps with threaten options.

Alright so I started my game to test this as much as I can - mostly I can only really support/disprove the "you can threaten Brother Thomas at 2 different persuasion checks". There's only one "threaten" option with only one part to it with or without Cait. Cait DOES chime in if you threaten, but I think that's just the game giving you further feedback on her approving of such actions and not adding to the chance of success (I feel like that implies Piper and Curie would subtract from the chance). tl;dr: The notes are wrong about two threaten checks, unsure if they mean Cait helps you in that she chimes in or helps you in that she increases chance of success. Orcteeth (talk) 16:11, January 23, 2016 (UTC)

"Sleeping naked with Cait" to gain approval takes forever - and quotes[]

Regarding the recommendation: "The Sole Survivor may raise Cait's affection level by removing their clothing and..." "A quicker alternative" "Home Plate house" "bed in front of the door," <-- This method takes forever. You only gain 7.5pts per cycle @ charisma 7 doing this, meaning if you started at 250 affinity, it would take 67 cycles to get her to 750 to get the Benign Intervention quest, if you didn't advance affinity any other way. It would take 100 cycles (plus the quest?) to get her to 1000 and the romance ability. It's MUCH quicker IMO to just take her on raids. HalloweenWeed (talk) 05:26, March 5, 2016 (UTC)

  • Cait says while doing so: "wow, ... wow, that doesn't leave much to the imagination now, does it?" And "don't mind me, just admiring the view." HalloweenWeed (talk) 19:42, March 5, 2016 (UTC)
  • Just assign jet to the quick menu and pop it every now and then(preferably during combat when it's useful). You find it about 1/4th as much as stimpaks, which is saying a lot.Hbh128 (talk) 11:08, May 15, 2016 (UTC)

Recent revisions to Cait's background[]

There are several problems with the recent revisions to Cait's background. Shall I dissect them here?

> Descended from Irish immigrants

Where is it said that Cait is descended from Irish immigrants?

> She hated them

Speculative on Cait's motivations. One could even argue that Cait loved them and was upset at the way she was treated -- she certainly dissembles a lot of regret about killing her parents.

> planned to seek revenge on them later on

Purely speculative. No indication from what Cait says supports this.

> As she had planned, Cait later returned to murder her entire family as revenge for their harsh treatment of her.

Repetitive, and repeats speculation about Cait's premeditation.

> she started honing her skills in unarmed combat

Cait has no specific affinities for unarmed combat.

> She single-handedly defeated the raiders guarding the facility

Completely unfounded and comes out of nowhere. Where is this established? In fact, the opposite is true: the CZ didn't even have Raiders at first: "Then the Raiders took over the place. You know that lot… they aren’t exactly what you’d call “the gentle type.” After they moved in, if you didn’t keep lookin’ over your shoulder, you were liable to get sucker punched and robbed… or worse."

> Years of abusive treatment, enslavement, and seeking revenge on her harsh family has made Cait have a rather nasty disposition and a far-out chem addict

> Her extreme attitude

Takes the position that Cait has a "nasty disposition" and an "extreme attitude". Arguable that Cait does decidedly not have a "nasty disposition". Wikis should stick to the facts, not subjective opinions on character.

Eliding all this speculative guff leaves barely anything left. The original wording is much clearer, concise, and factual. Hence the removal. Prydwen (talk) 16:58, April 12, 2016 (UTC)

Agreed on all counts. Wiki articles are to present facts, not statements that border on speculation.

Cait comes equipped with a shotgun and a baseball bat and is seen using the latter when first meeting her at the Combat Zone; nothing about this indicates she has "honed her skills in unarmed combat", though that is common fan theory. But it's just that - fan theory.

I cannot recall a time where Cait or Tommy or anyone says Cait "single-handedly defeated the raiders". Perhaps the editor in question is confusing what the Sole Survivor did with Cait? If there is a statement that says she did this, I would love to see video or screenshots of it.

I also cannot recall a line where Cait says she hates her parents. She says she "hated the crowds, hated the other fighters, and hated [herself]", but not her parents. In fact she doesn't even blame them for how she turned out and expresses regret in regards to killing them.

There's more evidence that her killing her parents was a rage-induced snap decision than it being planned; at the very least there is nothing that indicates she spent her years of captivity planning revenge. Here is the verbatim dialogue about that: "But instead of headin' off to try and repair the shambles of me life, I gave in to me rage and headed home."

Specifying that Cait is "descended from Irish immigrants" is unnecessary. She refers to herself as Irish; it can be left at that. Orcteeth (talk) 17:35, April 12, 2016 (UTC)
I have made an attempt to reconcile edits. Prydwen (talk) 16:24, April 14, 2016 (UTC)


To avoid needless edit warring on the page, I note Bluerx833 reverted more changes:

  • The first sentence is structured to match Piper's article, please do not revert that wording.
  • She did not necessarily pickpocket, she says herself that she stole. Saying that she pickpocketed is speculative.
  • Cait does not defeat the Raiders, only the Sole Survivor does. She is _in the cage_ when you meet her.

Prydwen (talk) 15:50, April 18, 2016 (UTC)

Edited last paragraph so that it doesn't seem as though Cait helped the Sole Survivor fight the raiders since she spends the whole fight with Tommy in the cage. Changed to past tense as well. Orcteeth (talk) 03:29, April 19, 2016 (UTC)

Range of Interests[]

I removed the following from her "Likes" section: "Brutally killing enemies. (Headshots, Bloody Mess explosions, gun bashing them to death, etc.)" and "Potentially other delinquent behavior, such as knocking things over and making a mess - easily accomplished in most factories." These actions do not trigger a [Cait Liked/Loved That] pop-up. Orcteeth (talk) 16:19, April 15, 2016 (UTC)

According to the editing guidlines, sections should generally be written in present tense unless the events take place before the game. Your current version of the paragraph reads better, but I've changed it to present. JMA4269 (talk) 03:55, April 19, 2016 (UTC)
Works for me, thanks for streamlining Orcteeth (talk) 13:53, April 19, 2016 (UTC)

Possible hidden approval gain from crafting, junk[]

Twice now I've gotten affinity rank-ups from Cait while I was playing house. All I was doing was building furniture and adding "junk" to decorate, popping into and out of build mode to do so, and I saw the notification "Cait admires you." Her conversation about Vault 95 triggered after I fast-traveled to my next destination. A few game days later, I was doing the same thing, building shelves and tables and stocking them with various junk items from shot glasses to hot plates to abraxo cleaner, and I got the message "Cait idolizes you." Her conversation triggered immediately. I'm wondering if there's some hidden affinity gain from either building furniture or dropping junk. Both would make sense, given how she basically longs for a stable, secure life, and how she'll say "What'cha picking that up for? I'd just leave it," when you pick up junk. Is there a way to test this more scientifically? -- Anobi (talk) 19:15, November 30, 2016 (UTC)

The only way would be to try it on a different save/character or have someone else do it to see if it can be repeated. This is antecdotal but I've played through the game with Cait a handful of times and have never had that happen while building/decorating with her present, though I have had it happen with Strong. I suspect it's probably a glitch or delayed approval from a previous action. Orcteeth (talk)
Companions all grow to like you on a slow timer, regardless of what you do. What you do can accelerate it, but they *will* come to love you if they just hang out next to you long enough and you don't do something to piss them off. However, the game doesn't seem to apply that periodic increase except when it is also applying an instantaneous increase from, say, an XP gain or a moral choice, so the total increase is a little unpredictable. This can be seen if you run with a mod that displays the numeric values or periodically read their CA_Affinity attribute with the console. I'm not sure what all can prompt an affinity update, but I would agree that crafting seems to be a candidate (typically when I *start* using a crafting table or when I build something with the workshop) and also, for some companions at least, when I drop junk. I actually had Strong go up a notch the instant I dropped junk just yesterday. I remember thinking, "He really does hate my carrying all that crap." Felice Enellen (talk) 22:14, November 30, 2016 (UTC)
Haha, interesting! Thanks for the responses. Maybe it was just the EXP gain from crafting or the autosave from exiting the PIPboy that triggered the update/refresh to her approval. I'll have to try it with other companions. Thanks! -- Anobi (talk) 22:49, November 30, 2016 (UTC)

Notable quotes[]

There are at least 100 quotes on this article for Cait, many of them seem rather generic. Are the irradiation quotes notable, or the nudity/relationship quotes? I think it would be best to trim the list down to what is essentially worth note, rather than trying to push as many quotes as possible. After all, we have the dialogue files. Sakaratte - Talk to the catmin 18:35, June 7, 2019 (UTC)

Need to confirm bug?[]

I just had an insane bug. My companion was Strong and my playable character (PC) was in Warwick homestead, where I dismissed Cait. At the big building, where the initial people sleep, there's 2 stairs on the entrance, from the bottom of the north ones, ~5 distance units to the north there's a fence coming from the building that side, my PC did was at about the intersection of that and the east rail of those stairs, so around 57231, -75195. Cait was sleeping in that building, her head at what seems to be 6' from the yellow generator unit with a panel of 5 levers. So they had a good distance between them, which seems to be 17 distance units.

Well, in that place I received a Minuteman radiant quest, and to gain Strong favor, in the dialogue I chose "you're in luck" then "teach a lesson" and Strong gained 60 ca_affinity, while Cait dropped to 0 and just before that was slightly above 1000. I don't know what's going on, and what I'll have to do to gain Strong favor at that particular place for the same kind of thing, but I feel quite lucky I had a save with < 15 mins of game-play missing.

I'm wondering how that bug could be put in the article and if it should to be confirmed 1st. DynV (talk) 01:54, June 24, 2020 (UTC)

Update 1 I shared commented screenshots on https://imgur.com/a/Wm1NLvY DynV (talk) 02:03, June 24, 2020 (UTC)

Loyalty - The Marowski Heist[]

This appears under both the Likes and Dislikes columns

Legendary Items & Stat Boosters[]

Does equipping Cait with items that increase Perception, Luck, or are "Safecracker's" items have any bearing on her lockpicking abilities? That is, would it decrease the chances of failure, or make her open it faster (fewer broken pins). Noobyorkcity (talk) 08:33, 26 July 2022 (UTC)

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