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Repair is a skill in Fallout 2.

Initial level[]

Initial level% = 0 + [3× Intelligence]

Example: A starting Intelligence of 5.

0+(3×5)=15%

Uses[]

Fallout 2[]

Skill uses[]

World location Repair uses Skill roll modifier Skill check requires Source
Arroyo Fix the well for Feargus. Always successful [1]
Toxic caves Repair the generator. -40 modifier No [2]
Den Install the fuel cell controller in the Highwayman without Smitty. -100 modifier No [3]
Persuade Vic's guard at the Slaver's Guild to speak with Vic by saying you are skilled in Repair. Successful if Repair is tagged 60+ [4]
Vault City Repair the Auto-Doc in Vault City courtyard clinic. -25 modifier No [5]
Repair the rattling vent in Vault 8. Successful if PE>5 or notified by central computer [6]
Gecko Manually install the hydroelectric magnetosphere regulator to solve the Gecko powerplant problem. no modifier No [7]
New Reno Eliminate Mr. Bishop by trapping Mr. Bishop's safe and then changing the combination. No 76+ [8]
Bust up the Wright's still by using Repair on a still. no modifier No [9]
Sierra Army Depot Disable force fields temporarily. -40 modifier No [10]
Disable dormant Sentrybots and Floating eye bots by using Repair when not in combat. -40 modifier No [11]
New California Republic Disable force fields temporarily. -40 modifier No [12]
Repair the powerplant if Jack blows it up. no modifier No [13]
Vault 15 Repair the generator. no modifier No [14]
Disable force fields temporarily. no modifier No [15]
Mariposa Military Base Repair the generator. -30 modifier (skill roll only if skill check fails) 50+ [16]
San Francisco Disable force fields temporarily. -40 modifier No [17]
Navarro Install the K-9 motivator to fix K-9. -10 modifier No [18]
Enclave Oil Rig Disable the electrified floor in the trap room puzzle. -30 modifier No [19]
Unique "easter egg" reward after repairing one of the computers in the trap room puzzle. See "easter egg" reward
New California Repair Robodog. no modifier No [20]
Repair other robots. (Note that K-9 is considered organic for healing purposes.)

Tool bonus[]

A tool or a super tool kit may give the Chosen One a bonus in Repair skill rolls. They can give anywhere from a 0%[5] to a 50%[16] Repair bonus to the skill roll, depending on how that specific Repair skill roll was implemented in the code. Though the tool is implemented in many Repair skill rolls, the super tool kit is only implemented in three Repair skill rolls in the entire game.[14][15][20] Though rarely implemented correctly, the tool was intended to provide a 20% Repair bonus and the super tool was intended to provide a 40% Repair bonus.

Ways to increase[]

Skilled non-player characters[]

  • Vic, pre-War trader, and possible companion of the Chosen One.

References[]

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