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The operation and maintenance of really big guns - miniguns, rocket launchers, flamethrowers and such.— In-game description

Big Guns is a skill in Fallout 2. It determines combat effectiveness with any weapon categorized as a "Big Gun," such as flamers, miniguns or missile launchers.

Math[]

Example: A starting Agility of 5.

Description[]

The Strength requirements of most big guns, combined with the weight of the guns themselves and the large amounts of ammunition they require make investing into Strength points at character creation a prudent choice for players planning to use these weapons as their mainstays. Almost all big guns in Fallout 2 are burst weapons exclusively (only the rocket launcher is not), meaning that players cannot make targeted attacks with them. This makes taking the Fast Shot trait a much more viable option for big gun enthusiasts, as they enjoy the benefits of the trait without the drawback.

Affected weapons[]

Notes[]

According to the Fallout 2 manual, they used a big gun to destroy the vats of FEV and kill the Master in the original Fallout. In their own words, "None could stand in my way. I had a mission. I had a goal. I had a really large gun."

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