Prone is a stance condition for characters in Fallout: The Roleplaying Game. Being prone has both benefits and disadvantages and be caused on oneself either intentionally or by damage or other factors.
Characteristics[]
Being knocked prone by attacks, hazards, or complications from tests/attacks. A character may also drop prone willingly, either as their entire movement action or as the end of a movement action. To leave prone in combat also costs the use of one's movement action.
Being prone has the following effects:
- When prone, a character can only crawl which makes the Move action becomes a major action, rather than a minor action. Further, they cannot take the Sprint action.
- Enemies at Medium range or further add +1 to the difficulty of any attacks against the prone character.
- Enemies at Close range reduce the difficulty of attacks (including melee attacks) by 1, to a minimum of 0.
- Can re-roll any or all cover CD the character may have.
Related perks[]
- Pain Train - Knocks enemies prone on successful use at rank 1. At rank 2, large and sturdy creatures can be knocked prone.
- Duck and Cover! perk - Being affected by the Blast condition allows the perk owner to fall prone to add +3 Damage Resistance to the resulting damage.