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Prone is a stance condition for characters in Fallout: The Roleplaying Game. Being prone has both benefits and disadvantages and be caused on oneself either intentionally or by damage or other factors.

Characteristics[]

Being knocked prone by attacks, hazards, or complications from tests/attacks. A character may also drop prone willingly, either as their entire movement action or as the end of a movement action. To leave prone in combat also costs the use of one's movement action.

Being prone has the following effects:

  • When prone, a character can only crawl which makes the Move action becomes a major action, rather than a minor action. Further, they cannot take the Sprint action.
  • Enemies at Medium range or further add +1 to the difficulty of any attacks against the prone character.
  • Enemies at Close range reduce the difficulty of attacks (including melee attacks) by 1, to a minimum of 0.
  • Can re-roll any or all cover CD the character may have.

Related perks[]

  • Pain Train - Knocks enemies prone on successful use at rank 1. At rank 2, large and sturdy creatures can be knocked prone.
  • Duck and Cover! perk - Being affected by the Blast condition allows the perk owner to fall prone to add +3 Damage Resistance to the resulting damage.
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