YEAH the currant oceans are just pools of water. wee need all the stuff in real oceans and more. sea mobs. corral. sponge. shipwrecks? so that instead of having land whereyou build stuff and sea where you swim, sea could become the new land!!!
Or a new frontier to explore. I don't intend for the oceans to be a total replacement o_o
Well since everyones decided that my trident idea is horrible i've thought of something a tad more 'fitting', an Aqua Tree. Its basically a tree which needs two growing conditions, has to be completly submerged, and has to have sunlight. Its a blueish colored tree with a soft coralish substance for leaves, you break the leaves to get a sappling, as like a above ground tree, what makes this tree different is that you get a special kind of tree bark, which you make into planks the same way as normal. But these have 1 recipe, if not more.
Crafting 8 aqua planks as so,
[]
Will give you a bubble snack. (Bubble snack LUL)
These are stackable and when you run out of oxygen you will automatically eat one to regain 5 hearts. These would be an easy way for players on a new world to beable to start prolonged sea exploration, while being replaceable by later, more advanced kinds of breathing underwater.
EDIT: Derp I said regain 5 hearts, I MEANT to say 5 bubbles.
well bacon, while creative, why not go with sea life already related to the realm? Trees are for land. Coral and seaweed go in the sea. What next, land kelp? Honestly man.
The 'bubble' snack however could be interesting, but maybe something like meat where you have to keep a few in your inventory, and instead of automatically eating them, you have to time it right and they will completely replenish your air rather than your health. These could be made a variety of ways, 1 being breaking kelp for it, as natural kelp in the ocean has air bladders in it that make it float.
You get credit for effort and creativity, BAKON, while Razre gets credit for making the the concept workable and compatible with everything else.
In addition to the possibility of using kelp, maybe make sheeps drop their bladder when killed (since right now they drop nothing)? You can fashion a waterskin from it, fill it with air, and suck air from it underwater. Since it's a tool, it's not stackable in inventory. However, since it is a tool, it's usable, and maybe it can even be used to store more than one lung's worth of air.
Let's just gloss over the part where one'd normally float if carrying a bunch of balloons, like the part that the amount of stone we usually carry would crush and bury use a thousand times over. Get back into your corner, physics.
I actually developed a technique for placing torches underwater.
What you do is take advantage of the property of water that it will flow past an opening if there is one block that is missing below that opening. A cutaway design of it goes like this:
The placement:
The hole:
[]
(you MUST dig 2 blocks down before digging out the spot under the glass or it will not work)
The finished product
You can actually make these with your bare hands, and you can even expand its glow radius by adding one block of glass on each side of the original, as glass has the odd property of refracting light underwater.
Granted these are only easily placeable on dirt (thought it could work with stone if you brought a pickaxe), and you would need some nearby source of air, but come on people, normal underwater exploration is quite difficult in the real world.
This would be functional with other sources of light, but torches are the only current ones that have a hard time being placed underwater.
(This design is a copyright protected for Razre's Minecraft Enterprises LLC)(But I'll let you slide if you call it a Razre's Torch)
But how difficult should it be to explore the depths? And how dangerous should they be?
This is just imo, but the seas should be less dangerous than land, to a certain extent. Small lakes and shallow seas should be as easy to explore as building a glass helmet made of 4 glass pieces and jumping in, but oceans would require suits and added light to go deeper.
You're right - water does get dark rather quickly, but it has a neat effect - the seas are always dark and mysterious as a result. I think some sort of light should exist that shines only straight ahead, and leaves the outer edges of your view in complete blackness (this 'head light' could probably also extend to mining in dark caves). Only what is straight in front would be lit. Lighting could come from Redstone equipment, although better lighting could come from 'lightstone'.
Also, I like the idea of harpoons, but maybe they can be turned into a land-useable javelin too. Requires 2 sticks and 1 defining metal in a diagonal line, and stacks up to 64. They'd have to be rather easy to make, since in the ocean, there's a good chance of not recovering them, and on land, they'd be fragile and break upon hitting rock (dirt, they'd be fine for re-use).
Monsters I feel should be rarer, but more dangerous. You'd only ever fight one monster at a time and you'd only ever run into them every so often. You might go a whole ten minutes in the deepest, darkest part of the ocean before you ran into a sea serpent or a shark.
Or a new frontier to explore. I don't intend for the oceans to be a total replacement o_o
This is not good.
Crafting 8 aqua planks as so,
[]
Will give you a bubble snack. (Bubble snack LUL)
These are stackable and when you run out of oxygen you will automatically eat one to regain 5 hearts. These would be an easy way for players on a new world to beable to start prolonged sea exploration, while being replaceable by later, more advanced kinds of breathing underwater.
EDIT: Derp I said regain 5 hearts, I MEANT to say 5 bubbles.
The 'bubble' snack however could be interesting, but maybe something like meat where you have to keep a few in your inventory, and instead of automatically eating them, you have to time it right and they will completely replenish your air rather than your health. These could be made a variety of ways, 1 being breaking kelp for it, as natural kelp in the ocean has air bladders in it that make it float.
In addition to the possibility of using kelp, maybe make sheeps drop their bladder when killed (since right now they drop nothing)? You can fashion a waterskin from it, fill it with air, and suck air from it underwater. Since it's a tool, it's not stackable in inventory. However, since it is a tool, it's usable, and maybe it can even be used to store more than one lung's worth of air.
Let's just gloss over the part where one'd normally float if carrying a bunch of balloons, like the part that the amount of stone we usually carry would crush and bury use a thousand times over. Get back into your corner, physics.
Indeed, the continents would be nice, but I'm not sure people would enjoy HUGE oceans. :/
Unless of course there were decent enough ships to travel on across them. Bigger amount of water = bigger boat.
Also, if we implement 'large' monster types and the great white gets implemented, we will need a bigger boat.
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that could be like a diving helmet
maybe iron on the bottom too.
ant you can make a under water lantern like this (you can hold it)
= lightstone
1. You aren't the first to think up diving helmets,
2. holdable light objects have been rejected, as Notch tested it once and said the effect was nauseating.
Ha, I tweeted him, asking for him to make a video so that we could judge it. No response XD
you can, just use Lightstone
What you do is take advantage of the property of water that it will flow past an opening if there is one block that is missing below that opening. A cutaway design of it goes like this:
The placement:
The hole:
[]
(you MUST dig 2 blocks down before digging out the spot under the glass or it will not work)
The finished product
You can actually make these with your bare hands, and you can even expand its glow radius by adding one block of glass on each side of the original, as glass has the odd property of refracting light underwater.
Granted these are only easily placeable on dirt (thought it could work with stone if you brought a pickaxe), and you would need some nearby source of air, but come on people, normal underwater exploration is quite difficult in the real world.
This would be functional with other sources of light, but torches are the only current ones that have a hard time being placed underwater.
(This design is a copyright protected for Razre's Minecraft Enterprises LLC)(But I'll let you slide if you call it a Razre's Torch)
Also, underwater doors:
= stone steps
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2. You are 100 percent newfag
3. It is still not copyrighted in any way
Old Default | Minecraft with an old flavour
That was not necessary. O_O
Easy there tiger.
This is just imo, but the seas should be less dangerous than land, to a certain extent. Small lakes and shallow seas should be as easy to explore as building a glass helmet made of 4 glass pieces and jumping in, but oceans would require suits and added light to go deeper.
You're right - water does get dark rather quickly, but it has a neat effect - the seas are always dark and mysterious as a result. I think some sort of light should exist that shines only straight ahead, and leaves the outer edges of your view in complete blackness (this 'head light' could probably also extend to mining in dark caves). Only what is straight in front would be lit. Lighting could come from Redstone equipment, although better lighting could come from 'lightstone'.
Also, I like the idea of harpoons, but maybe they can be turned into a land-useable javelin too. Requires 2 sticks and 1 defining metal in a diagonal line, and stacks up to 64. They'd have to be rather easy to make, since in the ocean, there's a good chance of not recovering them, and on land, they'd be fragile and break upon hitting rock (dirt, they'd be fine for re-use).
Monsters I feel should be rarer, but more dangerous. You'd only ever fight one monster at a time and you'd only ever run into them every so often. You might go a whole ten minutes in the deepest, darkest part of the ocean before you ran into a sea serpent or a shark.