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Chest loot generating time?[]

When exactly does the loot in a chest become determined? Specifically in Bedrock editioon, but I thinkk thus would be nice to know for any version. Jariesuicune (talk) 17:29, 30 July 2018 (UTC)

I'm pretty sure the contents of the chest are generated when the chunk the chest is located in is generated. Also, don't post any comments on this page, the Module Talk:LootChest is the appropriate place for them. 85.76.72.200 05:14, 1 August 2018 (UTC)
This discussion was continued at Module talk:LootChest#Chest Loot Generation Timing. – Jack McKalling [ Talk Contrib ] 13:00, 20 August 2018 (UTC)

Page layout[]

I have no idea how to fix it, but the current layout is highly impractical to navigate. A single table that is multiple screens wide and tall on a regular full HD monitor, which the horizontal scroll bar hidden somewhere at the bottom is essentially not usable. Can we get some ideas on how to better present the information? RealWormbo (talk) 20:23, 1 July 2019 (UTC)

add Village and Pillage loot[]

1.14 reformuled the villages. please add the information to History section. --Dr03ramos (talk) 14:45, 3 November 2019 (UTC)

???[]

The loot table doesn't appear to work - it shows "Template: Loot Chest".

"Hidden categories: Pages where template include size is exceeded"
The table may need to be split? --AttemptToCallNil (report bug, view backtrace) 18:01, 9 May 2020 (UTC)
This is still broken Minomelo (talk) 01:09, 31 August 2020 (UTC)
Fixed by using a raw invokation; this is probably just kicking the can down the road, however.  Nixinova T  C   22:56, 13 October 2020 (UTC)

"Random enchantments"[]

The chest-loot-related pages suggest that most of the enchanted items in chest loots have equal probability for all enchantments, including treasure enchantments. But in Bedrock Edition (I'm playing on bedrock), it seems that the "random enchantments" are actually random level enchantments on an enchanting table. Because as far as I've found, enchantments on these enchanted items have these features that are extremely similar to enchantments applied by a regular enchanting table:

  1. There can be one or multiple enchantments.
  2. Levels of the enchantments can be high or low, and if one enchantment has higher(lower) level, all others on the item are higher(lower) in level, too. And if the levels of enchantments are high, there are often multiple enchantments, or if the levels are low, there is usually only one.
  3. Treasure enchantments never occur (This still need confirmation, as I haven't seen many high-level-enchanted items yet and most treasure enchantments require fairly high enchantment level with low weights.)

Make this page all about chest loot instead of mostly a table {abandoned}[]

I think we should change this to be a whole page related to chest loot instead of just a table. I'll do it right now but this is a discussion. --Ewrt1 (talk) 21:22, 25 February 2023 (UTC)

Table is broken again[]

Where it tries to get the Chest Loot Tables it only displays "Lua error in Module:LootChest at line 188: no valid arguments." which I'm assuming is an error. I don't know what it means though. GillBates1 (talk) 11:51, 14 June 2023 (UTC)

I seem to have fixed it, but the template's size is bordering the limits of what is allowed AmplifiedAllie (talk) 13:05, 23 July 2023 (UTC)

This article is broken again. Can the articles be split into Java and Bedrock into two separate pages? Delvin4519 (talk) 23:02, 15 August 2023 (UTC)

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