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This table summarizes the average quantity of each item that can be found in a naturally-generated chest, depending on its location.

Table[]

#invoke:LootChest

Notes[]

The loot in natually-generated chests is not determined upon the chest's generation. The contents generate when a player interacts with the chest by opening it, placing a hopper under it, inserting an item using a hopper, or destroying it.

This also means that if a loot chest is generated in an older version of the game but has never been interacted with, it can still generate with new loot if it's opened for the first time in a newer version.

There are different kinds of loot tables, for example a desert temple or a stronghold. There can also be different loot tables for a certain structure, such as those in bastion remnants and shipwrecks.


Commands[]

In Java Edition 1.12 and below, the /setblock command can be used to place a chest. The command /setblock ~ ~ ~ minecraft:chest 2 replace {LootTable:"chests/simple_dungeon"} sets the chest to a dungeon chest. For a minecart chest, use /summon chest_minecart ~ ~ ~ {LootTable:"chests/simple_dungeon"} instead.

In Java Edition 1.13 and above, the syntax has changed to e.g. /setblock ~ ~ ~ chest{LootTable:"chests/simple_dungeon"} replace

Note that this artificial chest is random every time you place one, no matter the location. That is a difference between normal natural chests and artificial loot tables chests. You can set the seed of the loot table using LootTableSeed, by default it is the world seed.

History[]

This section is missing information about Pocket/Console/Bedrock history. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Infdev
20100625-2Added dungeons with their chests.
Java Edition Alpha
v1.0.4Added redstone dust to dungeon chests, sometime between its introduction in Alpha v1.0.1 and 1.0.4.
v1.0.14Added the newly introduced 13 and cat music discs to dungeon chests.
Java Edition Beta
1.4Cocoa beans could be found in dungeon chests.
1.8Pre-releaseAdded abandoned mineshafts with their chests.
Added strongholds with library and storeroom chests.
Java Edition
1.0.0Beta 1.9 Prerelease 3Strongholds now also have chests in corridor altars.
1.112w01aVillage blacksmith houses now generate with chests.
1.3.112w16aBonus chests introduced.
12w21aAdded jungle and desert temples with their chests.
1.4.612w50aEnchanted books added to dungeon, temple, mineshaft and stronghold chests.
1.6.113w16bName tags are added to dungeon chests.
13w18aCocoa beans are removed from dungeon chests.
Dungeon chest probabilities are adjusted.
Chests now generate in Nether fortresses.
Recently introduced, horse armor can now be found in jungle & desert temple, dungeon, Nether fortress, stronghold altar and village chests; iron horse armor can additionally be found in mineshaft chests.
1.7.21.7-preAcacia wood can now be found in bonus chests.
1.814w30aObsidian can now be found in nether fortress chests.
Music discs are made more rare in dungeon chests.
1.915w31aAdded end cities with their chests.
15w43aAdded igloos with their chests.
Reduced nether fortress loot from 2–5 stacks to 2–4.
Increased stronghold library loot from 1–4 stacks to 2–10.
Changed enchanted books rate in stronghold libraries, from groups of 1–5 with weight 2, to single books with weight 10.
Wood in bonus chests can now be of any type, rather than just acacia and oak.
Planks in bonus chests can now be of any type, rather than just oak.
15w43bChanged golden apples in igloo chests to a 100% chance.
15w44aChests in mineshafts, desert pyramids, simple dungeons and bonus chests pull loot from multiple pools, and their items are significantly rebalanced.
Saddle and iron horse armor are removed from mineshaft chests; name tag, torch, golden apple, enchanted golden apple, powered rail, detector rail, and activator rail are added.
Spider eye, gunpowder, string, sand, golden apple, and enchanted golden apple are added to desert chests.
Salmon is added to bonus chests. This chest now always contains one axe, one pickaxe, some food, and some wood items. Sticks and planks are made more plentiful.
Bone, rotten flesh, gold ingot, coal, enchanted golden apple, melon, pumpkin and beetroot seeds are added to simple dungeon chests.
1.1116w39aAdded woodland mansions with their chests.
1.1318w09aAdded underwater ruins with their chests.
18w10aAdded buried treasure with their chests.
18w11aAdded shipwrecks with their chests.
1.1418w43aAdded bamboo and suspicious stew to shipwreck chests. (Verify)
18w47aAdded pillager outposts with their chests.
1.1620w16aAdded bastion remnants and ruined portals with their chests.
20w17aRemoved netherite gear, made ancient debris and netherite scrap less common, and added enchanted crossbows to bastion remnant chests.
20w18aWeight of golden apples in ruined portal chests decreased from 40 to 15.
1.1721w13aMoss blocks can be found in supply chests.
1.19Deep Dark Experimental Snapshot 1Added ancient cities with their chests.
22w14aUpdated the loot table with echo shards.
1.20
(Experimental)
23w04aAdded smithing templates inside various chests
23w05aThe dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found.
Increased the chances for all smithing templates that generate in chest loot to spawn:
  • Netherite upgrade chance to find increased from 3.2% to 10%.
  • Coast chance to find increased from 11.1% to 16.7%.
  • Dune chance to find increased from 11.1% to 14.3%.
  • Eye chance to find increased from 4.7% to 10% in altar chests, and to 100% in library chests.
  • Rib chance to find increased from 4.7% to 6.7%.
  • Sentry chance to find increased from 20% to 25%.
  • Snout chance to find increased from 4.7% to 8.3%.
  • Spire chance to find increased from 4.7% to 6.7%.
  • Vex chance to find increased from 4.7% to 50%.
  • Ward chance to find increased from 4.7% to 5%.
  • Wild chance to find increased from 20% to 33%.
1.2023w12aSilence armor trims are now found in ancient city chests.
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