Vegetations are features composed of plants and fungi including grass, ferns, flowers, and mushrooms.
Types[]
Grass and Fern[]
Note that tall grass and grass can also generated in flower patches in Meadow. See #Flowers.
Blocks | JE Configured Feature Identifier | BE Feature Identifier |
---|---|---|
grass | patch_grass
|
tall_grass_feature scatter_tall_grass_feature scatter_tall_grass_around_forest_foliage_feature scatter_tall_grass_around_tree_feature
|
grass and fern | patch_grass_jungle patch_taiga_grass
|
jungle_tall_grass_feature taiga_tall_grass_feature optional_ferns_feature scatter_fern_feature fern_feature optional_tall_grass_feature
|
Biomes | Blocks | JE Configured Feature Identifier | BE Feature Identifier |
---|---|---|---|
Dripstone Caves[JE only] Shattered Savanna Plateau[BE only](Unused) |
tall grass | patch_tall_grass
|
grass_double_plant_lower_feature grass_double_plant_upper_feature fixup_grass_double_plant_upper_position_feature grass_double_plant_feature grass_double_plant_patch_feature
|
Old Growth Spruce Taiga Taiga Mountains[BE only](Unused) |
large fern | patch_large_fern
|
fern_double_plant_lower_feature fern_double_plant_upper_feature fixup_fern_double_plant_upper_position_feature fern_double_plant_feature fern_double_plant_patch_feature
|
Flowers[]
Underwater[]
Biomes | Blocks | JE Configured Feature Identifier | BE Feature Identifier |
---|---|---|---|
Deep Cold Ocean Legacy Frozen Ocean[BE only](Unused) |
seagrass |
|
|
Deep Cold Ocean Deep Ocean Cold Ocean Deep Lukewarm Ocean Lukewarm Ocean Ocean Legacy Frozen Ocean[BE only](Unused) |
kelp |
|
|
Warm Ocean Deep Warm Ocean[BE only](Unused) |
sea pickle |
|
|
Underground[]
Biomes | Blocks | JE Configured Feature Identifier | BE Feature Identifier |
---|---|---|---|
Lush Caves | spore blossom |
|
|
Lush Caves | cave vines |
|
|
Lush Caves |
cave vines
|
|
|
Lush Caves |
|
|
Others[]
Small Mushrooms[]
Blocks | JE Configured Feature Identifier | BE Feature Identifier |
---|---|---|
|
|
The Nether[]
Biomes | Blocks | JE Configured Feature Identifier | BE Feature Identifier | ||
---|---|---|---|---|---|
Soul Sand Valley Crimson Forest Warped Forest[Java Edition only] |
crimson roots | patch_crimson_roots
|
crimson_forest_vegetation crimson_forest_vegetation_bonemeal
|
warped_forest_vegetation warped_forest_vegetation_bonemeal
|
crimson_roots_feature crimson_roots_scatter_feature
|
Crimson Forest Warped Forest[Java Edition only] |
crimson fungus | — | crimson_fungus_feature crimson_fungus_scatter_feature
| ||
Crimson Forest Warped Forest |
warped fungus | warped_fungus_feature warped_fungus_scatter_feature
| |||
Warped Forest | warped roots | — | warped_roots_feature warped_roots_scatter_feature
| ||
Warped Forest | nether sprouts | nether_sprouts nether_sprouts_bonemeal
|
nether_sprouts_feature nether_sprouts_scatter_feature
| ||
Warped Forest | twisting vines | twisting_vines twisting_vines_bonemeal
|
_twisting_vines_cluster_feature
| ||
Crimson Forest | weeping vines | weeping_vines
|
_weeping_vines_cluster_feature
|
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
August 25, 2009 | Notch showed random patches of flowers and mushrooms generating naturally in worlds. | ||||
0.24_SURVIVAL_TEST | Added random patches of flowers and mushrooms. | ||||
? | Mushroom patches now spawn only underground. | ||||
Java Edition Indev | |||||
? | Mushroom patches are now generated in rare instances under trees or in the shadows of other floating continents in the "Floating" map type. | ||||
Java Edition Infdev | |||||
20100327 | Random patches no longer generate, due to changes in the terrain generator. | ||||
20100616 | Random patches naturally generate again. | ||||
Java Edition Alpha | |||||
v1.0.6 | Added cacti patches that could generate on any sand. | ||||
v1.0.11 | Added sugar cane patches that can only generate next to water. | ||||
v1.2.0 | Added the Nether, which has random fire and mushroom patches in it. | ||||
Added carved pumpkin patches. | |||||
Cacti patches now only generate in deserts. | |||||
Java Edition Beta | |||||
1.6 | Test Build 3 | Added random patches of grass, ferns, and dead bushes. | |||
1.8 | Pre-release | Dandelion patches are now more common. | |||
Fern patches no longer generate due to changes in the terrain generator. | |||||
Java Edition | |||||
1.2.1 | 12w03a | Added jungle biomes, which fern patches can generate in. | |||
1.7.2 | 13w36a | Added melon patches in jungle biomes. | |||
Added mesa biomes, which cacti and dead bush patches can generate in. | |||||
Fern patches can now generate in taiga biomes. | |||||
Added flower forest biomes, which use a noise generator to determine what type of flower generates in each flower patch. | |||||
Added allium patches, which can generate in flower forest biomes. | |||||
Added azure bluet, tulip, and oxeye daisy patches, which can generate in plains and flower forest biomes. | |||||
Plains biomes now use a noise generator to determine whether tulips or other flower types spawn in each flower patch. | |||||
Added sunflower patches, which can generate in sunflower plains biomes. | |||||
Added blue orchid patches, which can generate in swamp biomes. | |||||
Dandelion and rose/poppy patches no longer generate in swamp biomes. | |||||
Added lilac, rose bush, and peony patches, which can generate in forest biomes. | |||||
1.8 | 14w17a | Dandelion patches can now generate in flower forest biomes. | |||
1.13 | 17w47a | Carved pumpkin patches have been replaced with uncarved pumpkin patches. | |||
18w07a | Added kelp and seagrass patches, which can generate in oceans. | ||||
18w14a | Kelp patches no longer generate in warm ocean biomes. | ||||
Seagrass patches can now generate in rivers and swamps. | |||||
18w19a | Seagrass patches can now generate in underwater caves. | ||||
1.14 | 18w43a | Added cornflower patches, which can generate in plains and flower forest biomes. | |||
Added lily of the valley patches, which can generate in forest biomes. | |||||
Added bamboo patches, which can generate in jungle biomes. | |||||
18w50a | Added sweet berry bush patches, which can generate in taiga biomes. | ||||
1.16 | 20w06a | Added soul fire patches, which can generate in soul sand valley biomes. | |||
Pocket Edition Alpha | |||||
v0.1.0 | Added random patches of flowers, mushrooms, and sugar cane. | ||||
v0.1.3 | Added random patches of cacti. | ||||
v0.5.0 | Mushroom patches can now only generate in areas with a low light level. | ||||
v0.9.0 | Added random patches of grass, ferns, carved pumpkins, melons, dead bushes, blue orchids, alliums, azure bluets, tulips, oxeye daisies, sunflowers, lilacs, rose bushes, and peonies. | ||||
Added mesa biomes, which cacti patches can generate in. | |||||
v0.12.1 | build 1 | Added the Nether, which has random fire and mushroom patches in it. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Added random patches of kelp and seagrass. | |||
Carved pumpkin patches have been replaced with uncarved pumpkin patches. | |||||
beta 1.2.20.1 | Seagrass patches can now generate in underwater caves. | ||||
1.9.0 | beta 1.9.0.0 | Added random patches of bamboo, cornflowers, and lilies of the valley. | |||
1.10.0 | beta 1.10.0.3 | Added random patches of sweet berry bushes. They only generate when Experimental Gameplay is on. | |||
1.11.0 | beta 1.11.0.3 | Sweet berry bush generation is no longer locked behind the Experimental Gameplay toggle. | |||
1.16.0 | beta 1.16.0.51 | Added random patches of soul fire. |
- ↑ Mushroom features in the Nether have no ID.