[purge]
This is the documentation page. It should be transcluded into the main template page. See Template:Documentation for more informationA template that automatically generates a table for sounds.
Java Edition table:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
? | ? | ? | ? | ? | ? | ? | ? | ? |
Historical table:
Sound | Source | Description | Resource location | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|
? | ? | ? | ? | ? | ? | ? |
Bedrock Edition table:
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | ? | ? | ? | ? | ? |
Minecraft Dungeons and Minecraft Legends table:
Sound | Description |
---|---|
? | ? |
Arguments[]
Parameter | Function |
---|---|
type |
bedrock , dungeons , legends or historical . Inserting a table with a type parameter, see above for corresponding output, if defined has to be defined in the first call (no need to define it on consecutive calls).
|
forcecollapsed |
Forces the table to begin collapsed. If defined, it must be defined in the first call (no need to define it on consecutive calls). |
nocat |
Stops table from inserting categories, if defined has to be defined in the first call (no need to define it on consecutive calls). |
sound |
The sound, set to "-" if none in this event. |
sound2 - sound20 |
Additional sounds. |
rowspan |
How many rows the Sound column for this row should take up. |
subtitle |
The subtitle, set to "-" if none in this event. |
source |
The sound category (slider in the sounds menu). Should be one of the following:
"Sound" is exclusive to Bedrock Edition and historical Java Edition versions. "Entity-Dependent" is for entities that play sounds, such as footsteps, using their own sound sources. "None" is exclusive to unused sound events. |
overridesource |
Set to any value for the source to use what is given to the template, rather than one of the values above.
|
description |
When the sound plays. |
id |
The sound event/resource location (code formatting automatically added). Do not add anything other than the id here; that goes in idnote .
|
idnote |
Text, such as a reference, to be added after the id, without code formatting. |
translationkey |
The subtitle key/translation key (code formatting automatically added), set to "-" if none in this event. Do not add anything other than the translation key here; that goes in translationkeynote .
|
translationkeynote |
Text, such as a reference, to be added after the translation key, without code formatting. |
volume |
The volume the game plays this sound event at. |
pitch |
The pitch the game plays this sound event at. |
distance |
The attenuation distance the game plays this sound event at. |
foot |
Inserting the table end, always has to be defined in the last call. |