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Immunity[]

FVbico regarding your explanation of your revert (btw the "undo" function would have been more efficient than rollback here), would you please clarify further? I had added that in because it sure seemed to me that the elder guardian's Mining Fatigue completely replaced the Haste I had from my conduit. It was like I had only Mining Fatigue instead of Haste.

I'll grant that the susceptibility to Mining Fatigue isn't the same thing as immunity to Haste. In any case, this article needs some information about how those two status effects interact. If not immunity to Haste, maybe it's replacement or cancellation, maybe they stack in strength so that you can still mine while under Mining Fatigue and conduit Haste, but still slower than without any status effect at all. If you know the mechanics of how these two work together, please clarify, and add it to the article. Thanks. ~ Amatulic (talk) 19:08, 2 June 2019 (UTC)

(Just saying, I tried to select adding a summary, but my phone wouldn't click it.)
I'll check how exactly the effects work at a later date. In any case, that's not immunity as both effects affect the player unlike how poison does not affect spiders. FVbico (talk) 19:18, 2 June 2019 (UTC)
Ugh, you try to edit from your phone? I gave up on that.
Agreed it isn't immunity. The article does need to say something about what happens when you have both Haste and Mining Fatigue, though. For now, I have added a section on incompatibilities, tagged with more information needed.
How do you "check exactly" how it works? All I can seem to do is fumble around experimentally. Right now for example I'm at my wit's end figuring out the new iron golem spawn mechanics in Bedrock. They are simpler than in Java but seem buggy, what with them now ignoring slabs and spawning half-buried in the ground. ~ Amatulic (talk) 21:10, 2 June 2019 (UTC)
Ok, so turns out, mining fatigue 3 prevents breaking blocks altogether (which is what elder guardians give), having mining fatigue 1 or 2 does show that the effects are not mutually exclusively applied, having mining fatigue 2 with haste 3 is faster than without haste.
I hope this is enough info to clarify things. FVbico (talk) 18:04, 3 June 2019 (UTC)
@FVbico: Thanks, I think I understand it now. Without using command modifications, in a survival game the elder guardian's Mining Fatigue effectively removes Haste (which is why I initially thought the player becomes "immune" to Haste when afflicted with Mining Fatigue).
From your reply, it seems that Haste 3 and Mining Fatigue 2 equals Haste 1? If Mining Fatigue is 1 or 2 and the Haste level is equal to Mining Fatigue level, do they cancel out as if there were no status effects?
I had added an "incompatibilities" section, which I will expand a bit now. ~ Amatulic (talk) 20:46, 3 June 2019 (UTC)

End Stone Bricks[]

Hi everyone, just wanted everyone to know that somebody changed the breaking time of end stone bricks from efficiency 4 instamine to efficiency 5 haste 9. I play bedrock/education edition and I was able to instamine end stone bricks using efficiency 4 on a diamond pick. Can someone verify this on java edition? Owen260498 (talk) 04:47, 11 May 2020 (UTC)

I can confirm on Java 1.15.2 that End Stone Bricks are not instaminable with vanilla methods (Diamond Pick eff V, Haste II) --Lumivescence (talk) 05:26, 12 May 2020 (UTC)

Suggestion to move the Instant Mining mechanic to its own page.[]

Reasons why I think Instant Mining deserves its own page: 1. While the Instant Mining mechanic closely relates to Haste, it does not always depend on Haste. 2. Instant Mining is a vast mechanic with many nuances (Stone can be instamined, Smooth Stone cannot. Block of Quartz can be instamined, Smooth Quartz Block cannot. There are differences in what can be instamined between the Bedrock and Java version) that either cannot be explained concisely or will overshadow Haste in length.

Would love to hear what you think --Lumivescence (talk) 05:39, 12 May 2020 (UTC)

 Agree Instant Mining is a significant enough mechanic that I believe it can receive its own page. Also, readers looking for information on the Haste effect may be overwhelmed by the additional information provided on Instant Mining, taking up a lot of space on the page. UnimpressiveVernacular (talk) 15:23, 17 May 2020 (UTC)
 Agree I was about to write that myself. Instant Mining isn't a Haste mechanic, neither an Efficiency mechanic or a tool tier mechanic. It is also too big to fit properly in Breaking. Sagessylu (talk) 13:15, 21 May 2020 (UTC)

Well, 2 supports and no oppose in 3 weeks, plus I don't see any reason to oppose. I'll proceed to the split! Sagessylu (talk) 15:16, 1 June 2020 (UTC)

Haste Interaction with Attack Speed[]

On the haste page it states that the attack speed buff is purely visual. Testing on Optifine 1.17.1 with any decent haste modifier disproves this rather quickly.

I have not currently edited the page to say such for the following reasons: - I have not tested this on bedrock, although I presume haste is purely visual on bedrock due to different combat mechanics. - I have not tested this without Optifine, although I doubt it makes any difference.

Can someone else further test this and edit the page if necessary? This is best tested with either a custom weapon with a .1 attack modifier (the 10 second cooldown makes it very obvious), or a netherite axe (due to it's exactly 1 second cooldown and high damage per hit). Any haste modifier can be used, however I believe it's best tested with a higher haste modifier (as it makes the difference more obvious), I primary tested it with level 10 haste as it halves the attack cooldown and thus doubles your damage per second. - 4yulming4 (talk) 12:04, 2 September 2021 (UTC)

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