return {
settings = {
align = 'middle',
classname = 'dungeonseffect-sprite',
image = 'DungeonsEffectCSS.png',
linkprefix = 'MCD:',
sheetsize = 240,
size = 40,
stylesheet = false,
url = require( [[Module:Sprite]] ).getUrl( 'DungeonsEffectCSS.png', '', '' ),
},
sections = {
{ name = 'Uncategorised', id = 1 },
{ name = '1.8', id = 2 },
},
ids = {
['?'] = { pos = 1, section = 1 },
accelerating = { pos = 4, section = 1 },
blind = { pos = 2, section = 1 },
blinded = { pos = 2, section = 1, deprecated = true },
blindness = { pos = 2, section = 1 },
burning = { pos = 3, section = 1 },
['chain-sword-break'] = { pos = 31, section = 2 },
chained = { pos = 5, section = 1 },
['charged-shot'] = { pos = 32, section = 2 },
['cog-crossbow'] = { pos = 32, section = 2 },
cowardice = { pos = 6, section = 1 },
['damage-synergy'] = { pos = 33, section = 2 },
['death-barter'] = { pos = 25, section = 1 },
['death-barter-charging'] = { pos = 26, section = 1 },
defense = { pos = 7, section = 1 },
dense = { pos = 27, section = 1 },
['dense-brew'] = { pos = 27, section = 1 },
['dynamo-melee'] = { pos = 28, section = 1 },
['dynamo-ranged'] = { pos = 29, section = 1 },
['freezing-resistance'] = { pos = 9, section = 1 },
frenzied = { pos = 8, section = 1 },
frozen = { pos = 9, section = 1 },
['ghost-form'] = { pos = 10, section = 1 },
['healing-aura'] = { pos = 38, section = 1 },
invulnerability = { pos = 11, section = 1 },
mushroomized = { pos = 12, section = 1 },
['oakwood-brew'] = { pos = 13, section = 1 },
overheated = { pos = 31, section = 2 },
['pain-cycle'] = { pos = 35, section = 2 },
['pain-cycle-charging'] = { pos = 36, section = 2 },
['party-starter'] = { pos = 34, section = 2 },
poisoned = { pos = 14, section = 1 },
['potion-barrier'] = { pos = 15, section = 1 },
rampaging = { pos = 16, section = 1 },
regeneration = { pos = 17, section = 1 },
['roll-charge'] = { pos = 30, section = 1 },
['shadow-form'] = { pos = 18, section = 1 },
slowness = { pos = 19, section = 1 },
['speed-down'] = { pos = 19, section = 1 },
['spirit-speed'] = { pos = 20, section = 1 },
strength = { pos = 21, section = 1 },
stunned = { pos = 22, section = 1 },
swiftness = { pos = 23, section = 1 },
['thrive-under-pressure'] = { pos = 39, section = 1 },
['void-touched'] = { pos = 40, section = 1 },
voided = { pos = 41, section = 1 },
['water-breathing'] = { pos = 42, section = 1 },
weakened = { pos = 24, section = 1 },
wither = { pos = 37, section = 2 },
},
}
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Module:DungeonsEffectSprite
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