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For the artifact in Minecraft Dungeons, see MCD:Fishing Rod.

A fishing rod is a tool that casts a bobber used to fish in water or to hook and pull mobs, items and some entities towards the user.

Obtaining[]

Crafting[]

Ingredients Crafting recipe Description
Stick +
String

Damaged Fishing Rod


The durability of the two fishing rods is added together, plus an extra 5% durability.

Fishing[]

Enchanted fishing rods can be obtained as "treasure" items from fishing, and unenchanted ones as "junk" items.

Trading[]

Journeyman-level fisherman villagers sell enchanted fishing rods for 6 emeralds. The enchantments are the same as the ones obtained from an enchantment table at levels 5–19.

Chest loot[]

Item Structure Container Quantity Chance
Java Edition
Enchanted Fishing Rod[A] Underwater ruins Big ruins chest 1 21.7%
Small ruins chest 1 41.7%
Bedrock Edition
Enchanted Fishing Rod[A] Underwater ruins Big ruins chest 1 21.7%
Small ruins chest 1 41.7%
  1. a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.


Carrot/warped fungus on a stick[]

If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.

Mob loot[]

In Java Edition, the drowned mob has a 3.75% chance of spawning with a fishing rod equipped. In Bedrock Edition, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

Usage[]

Fishing[]

Main article: Fishing

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod[citation needed].

Crafting ingredient[]

Name Ingredients Crafting recipe Description
Carrot on a Stick Fishing Rod or
Damaged Fishing Rod +
Carrot

The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
Warped Fungus on a Stick Fishing Rod or
Damaged Fishing Rod +
Warped Fungus

Crafting from a damaged fishing rod is available only in Bedrock Edition. Java Edition requires a pristine fishing rod. The 2×2 grid can also be used for crafting instead of a crafting table.

Hooking mobs and other entities[]

The fishing rod can be used to hook mobs, items[Java Edition only] and some entities, and even players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of 110 the distance between mob and player.

Besides mobs and items, entities that can be reeled in include:

Some entities can be hooked, but cannot be reeled in:

Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all:

Using it on a villager lowers the player's popularity and causes any naturally-spawned iron golems nearby to attack.

Fuel[]

A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod.

Other usage[]

The hook can also be used to activate wooden pressure plates or weighted pressure plates.

Enchantments[]

A fishing rod can receive the following enchantments:

Name Max Level Method
Lure[note 1] III
Luck of the Sea III
Unbreaking III
Mending I
Curse of Vanishing I
  1. Lure levels above V don't work.

A fishing rod with the Mending enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged Mending armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. Unbreaking III can nearly guarantee that the rod does not break, unless it's already at low durability.

Fishing Bobber[]

See also: Entity format

Fishing bobbers have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Fishing Bobberfishing_bobberentity.minecraft.fishing_bobber

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Fishing Bobberfishing_hook77entity.fishing_hook.name

Entity data[]

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Sounds[]

Java Edition:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.[sound 1]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Bobber thrownFriendly Creatures [sound 1]When a fishing rod is castentity.fishing_bobber.throwsubtitles.entity.fishing_bobber.throw0.513-0.516
Bobber retrievedFriendly Creatures [sound 1]When a fishing rod is reeled inentity.fishing_bobber.retrievesubtitles.entity.fishing_bobber.retrieve1.00.8-1.216
Fishing Bobber splashesFriendly Creatures [sound 1]When a fishing bobber is bitten by somethingentity.fishing_bobber.splashsubtitles.entity.fishing_bobber.splash0.250.6-1.416
Item breaksPlayersWhen a fishing rod's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8-1.216
  1. a b c d MC-139041 — The sounds of fishing bobbers aren't controlled by the "Players" sound slider

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a fishing rod is castrandom.bow0.50.33-0.5
PlayersWhen a fishing bobber is bitten by somethingrandom.splash1.00.6-1.4
PlayersWhen a fishing rod's durability is exhaustedrandom.break1.00.9

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
Fishing Rodfishing_rodItemitem.minecraft.fishing_rod

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Fishing Rodfishing_rod392Itemitem.fishing_rod.name

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Cow TipperHarvest some leather.Pick up leather from the ground.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawFishy Business
Catch a fish HusbandryUse a fishing rod to catch any of these fishes: husbandry/fishy_business

History[]

Note red
This page would benefit from the addition of more sounds. 
Please remove this notice once you've added suitable sounds to the article.
The specific instructions are: Old throwing sound (pre-Sound Update), which was used for fishing rods
Java Edition Alpha
v1.1.1Fishing Rod JE1 BE1 Added fishing rods.
Fishing rods currently have no function.
Fishing rods are stackable.
v1.2.0?Fishing rods have been updated to be able to catch fish from any body of water.
Stick JE1 BE1 Cast fishing rods use the stick texture in first and third person, and do not appear cast in the hotbar.
v1.2.2Fishing rods now work in multiplayer. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.
Java Edition Beta
1.6Test Build 3Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
Cast Fishing Rod JE2 BE1 In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.
Sound UpdateThe fishing rod cast sound has been changed.
Java Edition
1.3.112w17aFishing rods now have infinite durability in Creative mode.
12w18aFishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
1.4.212w36aAdded carrot on a stick, which can be crafted using a fishing rod and a carrot.
12w37aFishing now give the player experience with each fish caught.
1.4.612w49aFishing rods can now be enchanted with Unbreaking using enchanted books.
1.7.213w36aFishing rods now have 2 new enchantments: Lure and Luck of the Sea.
Fishing rods can now be enchanted in an enchantment table.
Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.
1.814w02aFisherman villagers now sell enchanted fishing rods for 7–8 emeralds.
14w33bCast fishing rods now use the cast texture in third person, rather than the stick texture.
1.915w31aCast fishing rods now look cast in the hotbar and inventory.
15w32aFishing rods no longer damage the ender dragon.
15w36aFishing rods now properly hook entities.
Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod.
1.1016w21aFishing rods now hook items, which costs 3 durability.
1.1116w33aFishing rods can now be used to fuel furnaces.
1.1217w13aThe sound of the bobbers of fishing rods being thrown has been changed.
17w16aAdded sounds for reeling in fishing bobbers.
1.1317w47aPrior to The Flattening, this item's numeral ID was 346.
17w50aCrafting a carrot on a stick no longer requires the fishing rod to be at full durability.[1]
18w02aThe bobber of fishing rods now has its own entity ID: fishing_bobber, although summoning the bobber alone is still not possible.
18w09aEnchanted fishing rods now generate in the chests of underwater ruins.
18w11aAdded drowned, which have a chance to spawn drop fishing rods upon death.
18w14aCatching a fish with the fishing rod now grants the "Fishy Business" advancement.
?Fishing rods no longer display as unknown when called by a target selector.
1.1418w43aFishing Rod JE2 BE2 Cast Fishing Rod JE3 BE2 The textures of fishing rods have been changed.
1.1620w13aFishing rod is now used to craft warped fungus on a stick.
20w14aThe bobber of fishing rods is now considered a projectile and can ignite (if on fire) TNT, activate targets and ring bells.
Upcoming Java Edition
Villager Trade Rebalance
(Experimental)
23w31aEnchantments exclusive to fishing rods are no longer obtainable from villager trading.
Pocket Edition Alpha
v0.11.0build 1Fishing Rod JE1 BE1 Cast Fishing Rod JE2 BE1 Added fishing rods.
build 8If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.
build 11Fishing rods are now functional in third person view.
v0.12.1build 12Fishing rods now make a less repetitive sound.
Fishing rods now grant experience when successful.
Fishing rods can now be enchanted.
Enchanted fishing rods can now be found as "treasure" from fishing.
v0.15.0build 1Fishing rods are now used to craft carrot on a stick.
Pocket Edition
1.0.4alpha 1.0.4.0Fisherman villagers now sell enchanted fishing rods.
1.1.0alpha 1.1.0.0The entity ID of fishing rods has been changed from fishinghook to fishing_hook.
Bedrock Edition
1.4.0beta 1.2.13.8Added drowned, which can spawn with and drop fishing rods.
beta 1.2.20.1Fishing rods and enchanted fishing rods can now be found in underwater ruins.
1.10.0beta 1.10.0.3Fishing Rod JE2 BE2 Cast Fishing Rod JE3 BE2 The textures of fishing rods have been changed.
1.11.0beta 1.11.0.4Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Fishing Rod JE1 BE1 Added fishing rods.
As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.
TU7Cast Fishing Rod JE2 BE1 Stick JE1 BE1 Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.
TU27CU15 1.18 Cast fishing rods now use the cast texture in third person, rather than the stick texture.
TU46CU36 1.38 Patch 15Fishing rods now hook items, which costs 3 durability.
TU53CU43 1.49 Patch 231.0.3The sound of the bobbers of fishing rods being thrown has been changed.
Added sounds for reeling in fishing bobbers.
TU69 1.76 Patch 38Enchanted fishing rods now generate in the chests of underwater ruins.
Added drowned, which have a chance to spawn drop fishing rods upon death.
1.90 Fishing Rod JE2 BE2 Cast Fishing Rod JE3 BE2 The textures of fishing rods have been changed.
New Nintendo 3DS Edition
0.1.0Fishing Rod JE1 BE1 Cast Fishing Rod JE2 BE1 Added fishing rods.

Issues[]

Issues relating to "Fishing Rod" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The maximum distance the player can get between the bobber and themselves is 33 blocks.
  • Skeletons can be pulled into their own arrows.
  • When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the Nether, or stop on the next block behind the portal.
  • If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
  • If the bobber hits a painting, the painting breaks.
  • The player can get into bed after casting a line, and the line remains in the water until the player wakes up and reels it in.

Gallery[]

References[]

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